Fantasy Grounds - D&D Player's Handbook

Fantasy Grounds - D&D Player's Handbook

Data taken from Steam
Warning, this is a DLC and requires the game Fantasy Grounds Classic to work properly (click to open the game).
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D&D 5e Player's Handbook Preview
Crreating a Character
Fantasy Grounds - D&D Player's Handbook
Fantasy Grounds - D&D Player's Handbook
Fantasy Grounds - D&D Player's Handbook
Fantasy Grounds - D&D Player's Handbook
Fantasy Grounds - D&D Player's Handbook
Fantasy Grounds - D&D Player's Handbook
Fantasy Grounds - D&D Player's Handbook
In Dungeons & Dragons, a class is the primary definition of what your character can do. In this module, you get all twelve core classes converted for play in Fantasy Grounds. You get the class description, special features, spells and abilities used by your class and general character customization options such as equipment and feats. Players purchasing this module can use it to create characters offline and bring those characters into games with any Dungeon Master (DM). Dungeon Masters who own this product can allow players to access it while they are connected to the DM by using the sharing option built into Fantasy Grounds. The players will no longer have access to the reference material upon disconnecting from the DM unless they also own the module.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
66%
18 reviews
12
6
0.0 hours played
Written 10 years ago

I responded to ryawilli09 in the comments below, but it didn't show up. I will repost, but first I will post the two things you need to do to get started. #1: You have to update it from the game itself. Steam doesn't update it for you. However there is a problem where it might not pick up the update. If that is the case, try starting steam in adminstrator mode by right clicking steam.exe and choosing "run as administrator." In windows 8.1 64 bit it is found here: C:\Program Files (x86)\Steam\Steam.exe #2: DLC doesn't show up on the home screen for FG. You need to create a campaign using the ruleset you purchased for--go to library (icon on the right after you start campaign)-click on modules---now you should see all dlc for that ruleset. Works the same in character creation. You need to load it into your library. They are doing a poor job of communicating how this works and potential pitfalls, and that is a shame. This information should be at the start or end of all DLC descriptions. Here is my post to him in case it doesn't load: "I had the same problem with the Road to Revolution campaign for Pathfinder. I eventually found a forum post that said I should start Steam in administrator mode. So I closed Steam, right clicked "C:\Program Files (x86)\Steam\Steam.exe" and chose "run as administrator." When I did the update it came through. After I closed steam and opened it up normally, it was gone! So I reopened it in administrative mode (steam.exe) and it came back. However, the last few times I haven't opened it in admin mode and it is still here. It is a good program. I am happy with my purchase, but it appears they have some bugs to iron out and not a lot of intuitive or immediately accessible help. Let me know if that works. I am curious how widespread that issue is. I run my applications from a Standard Account in Windows 8.1 64 bit btw."
0.0 hours played
Written 8 years ago

For everyone who is wondering, this is the complete Player's Handbook for 5e. It was written by WotC and formated by Smite Works. It is streamlined with drag and drops for quick character creation, management, and maintaince. Also, if you click into it, you will find a tab called "Reference Manaual". This is the complete text laid out from the book, in case you feel like reading from cover to cover. A great buy to make offline characters for later loading. It's also great to buy instead of the hardcover. I further recomend it to Ultimate GMs as it will allow you to quickly look up spells and share the book with players for faster play times.
0.0 hours played
Written 7 years ago

Don't forget you need to LINK your Steam account to Fantasy Grounds for all of the DLC content to show up as "Modules" in Fantasy Grounds. To do that, launch FG and go into Settings. Under "Purchases" click the "Manage" button. From there you can link your Steam account and then your DLC content will show up.
0.0 hours played
Written 8 years ago

For people who want to make characters, or Dungeon Master's who want their clients to have everything, this is what you need to make your D&D 5e character. Considering the vast array of sub-races, and classes having a 'path' choice, the amount of material in this is staggering, and well worth the price tag. Think of it as the Player's Handbook in Database, and Wikipedia format.
0.0 hours played
Written 10 years ago

I have only recently gotten into Fantasy Grounds, and I've been super impressed with the software. The Core Class Pack is a little pricey, but you're buying all of the content of the D&D 5th Edition Player's Handbook (MSRP $50), as well as paying for the tremendous amount of work that has gone into interactively importing it into Fantasy Grounds. There exist parsers out there that can incorporate the base rules, or the PHB (with a lot more work on your end), but this pack is very well done. The devs are helpful and active in the forums, they're continuing to improve the software and class pack beyond what it can already do, and using the software is a breeze. Getting comfortable with Fantasy Grounds takes a little bit of effort, but it's totally worth it. I use it for both running online games with friends across the country, and for its Combat Tracker and for keeping notes for my in-person games.
0.0 hours played
Written 2 years ago

this is how you get dnd stuff in fantasy grounds, but it is incredibly frustrating how much basic class functionality doesn't "just work". the experience should be seamless, but there's so many spells / class features that have nothing programmed as part of your purchase, and you have to do them custom, or manually every time. it feels half-assed, but its full price, and is only useable inside of fantasy grounds which we also had to pay for.
0.0 hours played
Written 10 years ago

I fully recommend this for any DM or player interested in 5th Edition play. It contains the complete contents of the published Player's Handbook.
0.0 hours played
Written 8 years ago

Issue with the D&D complete core class pack.. i only have the grappler pack, i do like the Game but its just lying when u say it has them all when it only offers 1.
0.0 hours played
Written 9 years ago

This is a must have if you are running 5e campaigns from FG. Can't imagine porting all this myself. It would take over a hundred hours to get this content ported. Good work fantasy grounds!
0.0 hours played
Written 8 years ago

The best way to be able to generate characters for yourself or others in Fantasy Grounds. It's similar to the traditional book, but does well at allowing you to filter and search more appropriately, letting you have open only what you need to use to generate and manage your characters. Some automation is quite nice as well, such as racial modifiers applying automatically, spell generation (largely) applying atomatically and other benefits appearing.
0.0 hours played
Written 6 years ago

I bought this, When i look to loaded Dlc it is listed but when i am in the program, all i get is SRD, and Basic rules. sort of annoyed as i bought this to make things a little more simple and i feel like i have not been able to use the full pack. It does not show in my list of usable content it wants me to buy it again.
0.0 hours played
Written 10 years ago

this dlc pack did not install automatically with my game and is not showing up in the dlc portion of the fantasy grounds base game, I feel like i have been robbed $50 dollars, in fact it says I have not purchased any DLC yet it shows from the store that the dlc is supposedly in my library. please help me steam I sent a support ticket already
0.0 hours played
Written 4 years ago

I cant F**king return this. and I've returned the main game
0.0 hours played
Written 5 years ago

Paid 265 USD for this product including the needed software and guides, and it worked for 18 months. Now to use the product I need to either install programs to slow down my Mac or buy a s****y PC. I can also be "allowed to upgrade" for another 90 USD in 4 months. Have directly given feedback to the company that they are running a mafia-like scheme. STAY AWAY FROM FANTASY GROUNDS - USE Roll20 instead
0.0 hours played
Written 4 years ago

This DLC is a Core Rulebook for D&D 5E. This review is not specifically about this particular Core Book, but about how these work in general. Fantasy Grounds comes stock with the 5E SRD and Basic Rules for 5E, so you don't strictly speaking need to buy the core books to play - that said, Wizards of the Coast did a great job when they created the SRD/Basic Rules, leaving exactly enough content out of the free version to make the free version feel fine to play, but also making the paid content vastly superior by comparison. Adding the Core Book DLCs to your collection grants you the ability to utilize the corebook material in place of the free content, which is usually superior with more listed options. After loading the module, you can access the content of the DLC by clicking the Library Button in the lower right corner and scrolling down until you see "Core Rules" where you can then click the title of the DLC Core Book in question and then a reference table appears. From here you can access and drag-and-drop any content from the book into your campaign and at the bottom of the reference list, there will be a "reference manual", which is actually a fantasy-grounds version of the book itself, that you can read page for page (though it isn't nearly as easy to read as a physical book, or even a PDF). This still makes for an incredibly user-friendly and hassle-free supplement that any fantasy grounds DM can take full advantage of, but it isn't a particularly good replacement for the "real thing". If it comes down to buying the physical book or this DLC, I would say buy the book - the free content will carry you far enough - that said, having both is great.
0.0 hours played
Written 7 years ago

for some reason i am not getting any of the feats that this should include
0.0 hours played
Written 5 years ago

It's great. Works exactly as intended. no complaints.
0.0 hours played
Written 10 years ago

Makes creating characters quick and easy.