HELLCARD
HELLCARD

HELLCARD

127
in-game
Data taken from Steam
Steam
Historical low for Steam:
Hellcard 1.0 Launch
Hellcard Release Date Announcement
Gamplay
HELLCARD
HELLCARD
HELLCARD
HELLCARD
HELLCARD
HELLCARD
HELLCARD
HELLCARD
HELLCARD
Hellcard is a unique cooperative deck builder rogue-like game. Descend into the paper dungeons on your own, recruit computer-controlled companions or join other players' lobbies in fast-paced tactical card battles against the armies of darkness and the Archdemon himself!
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
89%
1,407 reviews
1,258
149
24.3 hours played
Written 1 day and 12 hours ago

HELLCARD is a refreshing twist on the deckbuilding roguelike genre, combining strategic card-based combat with a dynamic battlefield system and optional cooperative multiplayer. Developed by Thing Trunk, the creators of Book of Demons, HELLCARD is set in the same papercraft-inspired universe, delivering a familiar aesthetic with entirely new mechanics. It successfully bridges traditional card game structure with turn-based dungeon-crawling, creating a thoughtful, layered experience that rewards planning, adaptability, and teamwork. The core gameplay loop of HELLCARD revolves around tactical battles fought using a deck of cards representing attacks, defenses, buffs, and special abilities. Players begin with a basic deck tailored to their chosen class—Warrior, Mage, or Rogue—and gradually expand it by acquiring new cards between combat encounters. What distinguishes HELLCARD from other deckbuilders is its battlefield grid. Enemies are positioned in specific ranges and formations, which directly affects what cards can target them and how they retaliate. Managing enemy placement and movement becomes just as important as managing your deck, creating a hybrid experience that blends spatial tactics with deck strategy. Each run takes place in a multi-level dungeon filled with enemy encounters, random events, treasure rooms, and choices that influence your build. The risk-reward balance is ever-present—choosing when to heal, upgrade a card, or take a harder path can mean the difference between a successful run and an early defeat. Combat feels weighty and impactful, with enemy types and behaviors forcing players to constantly adjust their strategy. The escalating challenge ensures that even when you're overpowered, you're never invincible, maintaining tension throughout each session. The inclusion of multiplayer is a standout feature that elevates HELLCARD beyond many of its genre peers. Up to three players can team up online, each choosing a class and working together to conquer increasingly difficult battles. The synergy between different roles adds a layer of cooperative depth that’s rare in card-based games. Whether it’s the Warrior shielding allies from damage, the Mage blasting enemies in the back row, or the Rogue exploiting positioning for high burst damage, teamwork and coordination are vital. Communication is key, especially when pooling resources or planning moves several turns in advance. Visually, HELLCARD leans into the stylized papercraft aesthetic seen in Book of Demons, using a mix of 2D and 3D art that gives characters and environments a unique pop-up book feel. The animations are fluid, and the visual clarity helps during battles when positioning and targeting are crucial. The UI is generally clean and easy to navigate, though things can get slightly cluttered during chaotic encounters with numerous enemies on screen. The sound design and soundtrack are serviceable, if not particularly memorable, providing suitable atmosphere without overwhelming the thoughtful pace of gameplay. Progression in HELLCARD includes meta-unlocks and character upgrades that persist between runs, offering incentives to keep playing even after a failed dungeon attempt. Each class has its own unlockable cards and passive bonuses, allowing for deeper experimentation in future playthroughs. While the rogue-lite structure is familiar, the game maintains freshness through varied enemy designs, unpredictable dungeon layouts, and randomized card choices, encouraging replayability and build diversity. There are, however, a few rough edges. Balancing between certain card synergies and class abilities can sometimes feel uneven, and runs can occasionally be skewed by bad RNG in card or event selection. Additionally, while multiplayer adds significant value, connection issues or lack of matchmaking partners can impact the experience for those seeking quick co-op games. These issues are not game-breaking, but they highlight areas that could benefit from ongoing updates or refinement. In conclusion, HELLCARD is a deeply satisfying tactical card game that offers far more than initially meets the eye. Its unique grid-based combat, class variety, and cooperative multiplayer mode bring fresh energy to the deckbuilding roguelike space. The strategic depth, engaging progression system, and atmospheric world make each run through the dungeon feel meaningful and distinct. For fans of thoughtful turn-based games and creative card combat, HELLCARD is a worthy and rewarding challenge that successfully builds on its genre’s foundations while carving out its own unique identity. Rating: 8/10
1.3 hours played
Written 11 days ago

Over-complicated Slay the Spire. Not great UI.
19.9 hours played
Written 17 days ago

It was really good. I really enjoyed my time, pretty much playing with two friends of mine. That's the best way to enjoy the game, by playing with two other people and get the hang of it while laughing. While I did enjoy my time a lot and played a total of almost 20 hours straight, I'd say it could use some more content. The builds are not that varied, it could use some more bosses, enemy types, characters and build diversity. Still, for the price (I got it on a really good discount), i'd say it's good enough,a nd I'd give it 9/10 just due to the fact that it's cheap, enjoyable and multiplayer.
51.8 hours played
Written 12 days ago

They ruined the game with the gargoyles. Crazy over tuned. Zero balance. Single mob added to game, and it became unplayable. Gargoyle king and team actually stronger than the final bosses. I never right reviews, but this is the worst thoughtless game patch I have ever seen.
6.3 hours played
Written 16 days ago

great co-op game that does a good job in being challenging enough to "force" coordination to win. Pros: - Unique battles,. Really enjoyed the battles that added certain mechanics, like limited cards, to really enhance the strategy aspect across all players, not just yourself. - Runs feel unique per player even in a team. Runs feel unique for each individual player, because upgrades/combat paths are all unique to each person. - True strategy game. All enemy moves are telegraphed so no deaths felt unfair since you know everything coming your way. Cons: - Enemy variety. After a run or 2, youve already seen all the enemy types and it gets stale. - Heavy reliance on AOE. You will lose if you do not have some AOE moves as the enemy numbers will overwhelm you.
59.1 hours played
Written 4 days ago

It's VERY fun with friends. 2-3 people and you like stuff like Slay the Spire? GET THIS!
38.6 hours played
Written 11 days ago

DO NOT GET THIS GAME, AFTER MANY HOURS OF UNINTERRUPTED PLAY, I FINALLY ENCOUNTERED A GAME BREAKING BUG WHERE I COULD NOT CLAIM REWARDS. SAD :(
336.4 hours played
Written 21 days ago

the 300+ hours was worth it to finally 100% the achievements
32.6 hours played
Written 16 days ago

slay the spire in coop, well made, had fun. Need more classes, I pay
229.5 hours played
Written 24 days ago

Love this game. Really enjoyed the coop experience.
51.7 hours played
Written 14 days ago

10/10 co-op deckbuilder
64.4 hours played
Written 15 days ago

Very cool game! :)
26.3 hours played
Written 25 days ago

Just play it
8.0 hours played
Written 17 days ago

Nice