Forager
Forager

Forager

542
in-game
Data taken from Steam
Steam
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GOG
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Microsoft Store

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Steam Release Trailer #1
Forager
Forager
Forager
Forager
Forager
Forager
Forager
Forager
Forager
The highly popular and quirky "idle game that you want to actively keep playing". Explore, craft, gather & manage resources, find secrets and build your base out of nothing! Buy land to explore and expand!
Developed by:
HopFrog
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG

A Hat in Time
Has been in:
• 2 bundles (Humble Bundle)
• 1 subscription (Humble Monthly)
A Hat in Time
From 14,49€
Temtem
Has been in:
• 1 subscription (Humble Choice)
Temtem
From 12,59€
Unpacking
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 1 subscription (Humble Choice)
Unpacking
From 9,99€ and with a PC Game Pass subscription
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
88%
12,843 reviews
11,360
1,483
24.7 hours played
Written 18 days ago

Good game and it might've been even better with multiplayer but the games not gotten any updates in at least 5 years so it seems dead and unpolished.
106.0 hours played
Written 12 days ago

This game got done dirty; had a public beta for multiplayer, everything visibly worked, then the developer decided to pull the plug on it for "not being satisfied with the state of it" and abandoned it. Plus the developer had very bad practices with his team.
36.8 hours played
Written 24 days ago

great game, played it on gamepass before so had experience but bought it now beacuse i missed it would recomend for people who like terraria
36.5 hours played
Written 29 days ago

After passing through 30 hours, I have complated the game with %100 achivements. I have really enjoyed the game in the first 10 and 15 hours. The game managed to hold me more that I wanted to go for 100%. It is really worth to try!
118.6 hours played
Written 15 days ago

I don't recommend forager. I thought it was weird I had so many hours into this game and barely remembered it, but since that was a long time ago, I decided to give it a try again. I immediately remembered why I spent so much time in it. The game has a obscenely high degree of grinding. Although the player can unlock skills and structures that automate SOME processes and reduce the grind somewhat, that comes a lot later into the game and demands a ton of resources. Forager's most distinguished feature is the ability to expand the game buy making/collecting coins and spending them to buy new isles. Doing so increases the rate of resource/creature spawns and eventually leads to other biomes, which have their own unique variants of those. It was exciting the first time I played the game, since it makes you wonder what comes next, but given that these isles are presets, it wears off after a first playthrough. The basic gameplay loop: forage for resources (wood, ores, food, etc), build structures to process those to build even more complex items and structures. Some actions will net experience, with which the player levels up and gets skill points. Said skill points are spent to further improve the character, unlock new recipes, buildings and so on. That's mostly it and, although it's not a problem in itself, it never really goes any deeper, keeping gameplay anchored to the logic of infinite resource gathering, just because. Even the puzzles in forager replicate the asanine amount of time required to do anything. A good portion of them involve physically moving objects, decorating patterns and using items acquired from dungeons, but they are either too easy or very annoying (watch a video on Fire Galaxy puzzle for a good example). In relation to their difficulty, there is no middle term: it's either kindergarten stuff, like, match the colours or instant google search, like the one that demands binary code translation. The worst offender is EASILY the crafting times. Some items are required in the tens of hundreds, in the late game, but can take more than 40 seconds to be crafted (counting in all the skills that accelerate crafting times for related structures). Relating to this, some people have described Forager as an idle game, but that makes zero sense. Most idle games already present automation features out of the box or ones that are aquired VERY early on, to allow players to step away from them, but Forager constantly requires hand holding. The clearest example is farming. To plant anything, the player needs to manually dig with a shovel, water the spots (this can be done simutaneously with a shovel upgrade) and MANUALLY plant each seed. Given the amount of materials needed for some recipes and achievements, it makes farming a rather contrived mechanic, demanding constant attention. Now, there are mods that alleviate/solve these problems and to those who still want to play the game, I HIGHLY reccomend installing them. You'll thank me later. While very attention hungry, at least Forager looks and sounds nice. The art style is really simple but well done, making it so that everything is visually cohesive and easy on the eyes. The soundtrack gets the same treatment, complimenting the seemingly casual nature of the game very well, if a bit repetitive. There isn't a lot of variety to it, but honestly that hardly matters when the player inevitably tires of the grind and seeks out fresher and more dynamic experiences. Forager's late game is just more of the same. The player eventually gets access to a place call "the void", which is a never ending dungeon featuring unique resources and is floor based, which get increasingly more difficult as the player gets through them. To access the next floor, you need to defeat all the enemies on the current one. As the challenge level rises, so does the amount of enemies, their hp, variety and at some point bosses become normal encounters. It's a bore. Given how simple combat is, there is no excitement nor big discoveries to be made here, just an attempt at pretending the game still has content. Finally, the game's overarching theme isn't the problem; it's how it was handled. Making it so that there are so many types of resources, biomes and enemies means that making them functionally unique is a huge challenge, which was not succeeded and might not even have been the dev's objetive. Nonetheless, such fake variety makes it so that there's no incentive nor point to spending so much time in a game that is all about foraging. It also presents a contradiction: the game is supposedly a casual idle one, but it's design demmands constant attention and interaction. The underlying structure is fairly decent, but without a clear goal besides wasting time, there are much better alternatives out there.
68.3 hours played
Written 23 days ago

i love this game. it's so very enjoyable, and easy on the eyes: the boss attacks aren't overwhelming; and it didn't matter how much was on my screen, it never slowed. it was personally hard for me [i] to [/i] die - not to sound like i'm full of myself. i personally didn't experience any bugs or glitches. the only thing i found annoying are the droids as you can't get rid of them, you just have to deal with them. some of them are big which can make them cover your screen quite quickly, especially if you get a lot - by the way, BUY droids, don't craft them!!! [b] (money is easy with a youtube video, put your materials to better things) [/b] there is something you can do to make them small, but i was too lazy to do that. be mindful when you progress to not buy [b] too [/b] many 'cause they get annoying;[ other than that, which i mention again, you can fix, i recommend 100%
48.9 hours played
Written 12 days ago

Nice game but bad developer. Dont be evil to your employees. The game had so much potential. Very sad.
5.1 hours played
Written 23 days ago

Fun stuff. Not very deep into the game, but after 5 hours the gameplay loop is pretty satisfying. It did seem somewhat rough starting out, because you always need something new from the skill tree. Eventually you get enough points to really go off.
44.0 hours played
Written 19 days ago

Got addicted to this game for a while a few years ago. Game doesn't launch on windows even with the user-suggested fixes. Game literally unplayable. Do NOT buy this game, especially at full price.
67.4 hours played
Written 11 hours ago

Okay, so you've played Minecraft, you've played Terraria. Have you ever tried hard drugs? Neither have I but I'd like to think that this game is probably what it's like. Don't do drugs, just play this.
6.8 hours played
Written 21 hours ago

Save file doesn't save, literally unplayable. Only good thing about this is that there's a Tboi reference.
86.7 hours played
Written 2 days ago

this game has been dead for 5 years, multiplayer never released which was the sole reason i bought it
2.7 hours played
Written 7 days ago

love the game its fun really fun and if you get bored just look aroundm your area to get materials
9.4 hours played
Written 10 days ago

This is a well made game but extremely grinding. I also found the game very over-stimulating as there tends to be so much going on at once. There is a decent amount to do in the game but overall it is a big grind. I haven't played the game for that long so I will still recommend it until completion where I may change my review.
42.0 hours played
Written 16 days ago

Addictive, you can automate a bunch of factories, you can also break the game entirely. Weird work around to get 60 fps because FPS is tied to the speed of the game mechanics. I killed the Raddish and it's baby.
38.7 hours played
Written 6 days ago

Game is actually pretty fun for about first 4 hours, but then gets progresivelly more boring. If the game had at least some balance to it, it would be fun for far longer. You use a potion or a scroll for the first time and you have fun. After an hour you basically can spam those same potions and scrolls and it's not that fun anymore. After some time your island is just filled with factories, rocks and enemies spontaneously explode and your screen just gets filled with so many resources and numbers your eyes start to hurt. Talking about factories. Lategame crafts take TOO MUCH time. like 5-10 minutes per item and you need A LOT, of those items. And you really have nothing to do at that point, so you just leave your game on and walk away while it crafts. And the obvious. The main dev is an A**hole. The promised Multiplayer is nowhere to be seen, the game is abandoned, blames his team for mistakes and has the balls to take all the credit and put his own dumba** face at the start of the game. Hypocrite. If you want to play something for a little bit, this game might work for you. Keep in mind that the game is abandoned and has low replayability. It ain't worth it, imo 3/10
87.7 hours played
Written 13 days ago

The DEFINITION OF SATISFYING. A 2D pixel survival RPG is something I didn't know I needed, but dang this is good. It's amazing the entire way through without any boredom ever. 9/10
124.2 hours played
Written 30 days ago

bad dev. there will not be an update to the game after the nucliar update.
8.1 hours played
Written 25 days ago

very good game always loved it on xbox now im on pc still love it.
18.4 hours played
Written 11 days ago

A fun and relaxing game.
17.4 hours played
Written 10 days ago

incredibly addictive, however its very buggy at times. still worth playing
23.9 hours played
Written 4 days ago

grinds arent to long if you dont plan on getting all achievements
43.4 hours played
Written 1 day and 17 hours ago

hours and hours of fun if you love to craft and adventure and build!! and i love all THREE!!
6.4 hours played
Written 29 days ago

fun to play, quite grindy but not too bad
49.3 hours played
Written 21 days ago

Never had so much fun exploiting the environment.
39.5 hours played
Written 10 days ago

fun. only runs well at 60 hz
115.7 hours played
Written 5 days ago

could be my favourite farming sim ever
16.3 hours played
Written 8 days ago

YES I LOVE THIS GAME ITS BEAUTIFUL
17.7 hours played
Written 24 days ago

the time has finally come, the pinnacle of my existece
3.3 hours played
Written 27 days ago

best game, buy it
5.7 hours played
Written 13 hours ago

good game so far
55.6 hours played
Written 6 days ago

good game
23.4 hours played
Written 26 days ago

its good
34.1 hours played
Written 2 days ago

good
34.7 hours played
Written 6 days ago

It's nice
55.1 hours played
Written 24 days ago

good :)
40.4 hours played
Written 21 days ago

its alright
64.8 hours played
Written 16 days ago

[h1] Would recommend [/h1]
132.8 hours played
Written 15 days ago

dev's bad, games mid, 5/10
37.7 hours played
Written 20 days ago

its good asl
26.3 hours played
Written 20 days ago

Chill game
37.5 hours played
Written 4 days ago

AWEsome
8.2 hours played
Written 2 days ago

Sigma GAME
19.8 hours played
Written 17 days ago

yippee!!!
2.9 hours played
Written 28 days ago

poo poo
28.3 hours played
Written 10 days ago

GOOD
24.0 hours played
Written 1 day and 7 hours ago

yes
156.5 hours played
Written 7 days ago

huge
12.5 hours played
Written 30 days ago

gut
120.4 hours played
Written 13 days ago

🦶