Mars First Logistics
Mars First Logistics

Mars First Logistics

36
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.
Steam
Historical low for Steam:
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Main Trailer
Mars First Logistics
Mars First Logistics
Mars First Logistics
Mars First Logistics
Mars First Logistics
Mars First Logistics
Mars First Logistics
Mars First Logistics
Mars First Logistics
Build physically simulated rovers to transport awkwardly shaped cargo across the rugged terrain of Mars. Earn funds, unlock new parts, and use your ingenuity to help the Martians establish a new home. Playable solo or in online co-op!
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
96%
924 reviews
889
35
42.9 hours played
Written 29 days ago

MFL is a deceptively huge game and I love it for that. Not only is the actual Mars map gigantic - I've explored for over 20 hours now and there's no edge in sight - but it's scattered with hundreds of delivery points. Paired with this, at any given time you'll always have 4 main missions to choose from and another 10 randomly generated delivery jobs. If you have that penchant for infinite randomly generated delivery jobs like I do, you'll love this setup. Once you're in the game and tackling your mission, you've got a sort of "one two punch" system of building a rover to competently carry the load and then navigating it safely across the terrain like some sort of Lego / Death Stranding hybrid. All in all it's an excellent recommendation from me and has a ton more content than you may realise.
21.4 hours played
Written 8 days ago

The game is overall fun, however right now in early access the editor is clunky and tedious to use. Suggestions to improve the editor: 1. allow swapping out/replacing parts already on the vehicle 2. allow the vehicle not to connect in the editor with a warning that all parts must connect 3. allow selecting and moving of multiple/groups of parts 4. Allow flipping of directional parts (cylinders, servos) 5. Maintain part orientation when placing the same part - rotating 3 or 4 identical parts to the same orientation is tedious You can't replace parts or move things around easily, so I'm really hesitant to get into the editor and try things out. Having to scrape half or the entirety of my vehicle isn't fun and experimenting should be a core part of the game. The editor could be made more ergonomic for mouse + keyboard to make it less tedious and frustrating.
49.0 hours played
Written 4 days ago

Lego Technic x DEATH STRANDING x Moebius. Incredibly polished even before reaching 1.0. If you like physics-based challenges while transporting everything from rather simple construction items to [spoiler] living, flying butterflies [/spoiler] over rocky terrain (and don't mind starting over a lot and needing to get very creative), then this is the perfect game for you.
41.4 hours played
Written 7 days ago

Already great fun, VERY frequent updates and still has a lot potential for the future.
17.9 hours played
Written 10 days ago

Easy to play casually or get completely fixated. Great Soundtrack too!
132.3 hours played
Written 11 days ago

9.5/10 "Snowrunner on Mars!" The drop-in & out co-op is an immediate stand out, where you can join your friends (via invites), do missions separately or together and once the host leaves, you re-enter your own world taking back with you everything you've gained. The game is surprisingly casual friendly via the addition of Creative Mode, where all parts are free. This lets them focus on playing the game while hard mode enjoyers will appreciate struggling against financial barriers forcing bigger brain solutions. The ability to scan other players' drones to copy their blueprint is a great feature that lets low INT players take advantage of high INT designs. As the game rewards creativity and especially persistence through drip-feeding progression, hard mode enjoyers can enjoy the harder mode while creative mode players can once again just simply focus on playing the game. It is possible to spend your funds and trap yourself until you grind out side missions. Having friends to spread out to grind main + sides with is the best method to accrue funds together. I don't particularly enjoy monorail missions because of placement issues, so I dump those. The game does run out of gameplay loop variety quick, and the difficulty does continue to increase as the final delivery zone becomes positioned in a more challenging way, forcing you to come up solutions for each delivery unless you have a good drone fleet already. Mars First Logistics is a strong 9.5/10 "Snowrunner on Mars" and I recommend it especially for OP combination of the high play time you'll get out of it vs the low price you'll pay for it.
27.7 hours played
Written 12 days ago

Easily my favourite game that I have ever played, the physics within this feel very real and trying to figure out how to move different shaped cargo may take a few tries to get it working as intended, regardless very entertaining. 10/10 give it a go!
51.6 hours played
Written 12 days ago

This was an awesome game. Took me about 40 hours to finish the main story and there's so much more to do, there's a whole planet to explore. The game's changing a lot at the moment as the dev dials in the difficulty a bit and crushes bugs, but it's currently very playable and a complete experience, if one that ends abruptly. Community blueprints are a big help (though a lot of them contains hooks and, for some reason, I didn't unlock hooks until quite late, but you can still look at them and get a rough idea of how they solve the problem at hand). I asked for a hint and the dev responded within hours. Monorails are, disappointingly, only point-to-point, but there is a better solution in the late game that can help you get started on all the post-game jobs.
13.6 hours played
Written 12 days ago

Besiege but open world, Stormworks but fun to play. Recommend!
24.1 hours played
Written 15 days ago

This game is awesome. I bought it and got addicted, 100%ing it and progressing steadily in a decent amount of time. The creativity and puzzle solving aspect of constantly tweaking and rebuilding the rovers to solve different tasks is fun, and the Workshop support also means that people can share their designs with each other. I am excited to see where this game goes, as its current Early Access state already has me very impressed.
35.5 hours played
Written 15 days ago

Very good building, impressive physics along with good performance, gameplay is fun, very varied as you deliver cargo of different shapes, sizes, many have fun mechanics to them, building is easy but allows making complex machines as well.
10.1 hours played
Written 16 days ago

Unique graphics and polished game play straight from the beginning. Scratches that creative freedom itch of engineering your own robots in a sandbox environment to complete tasks. A real gem of a game that's simple and just fun to play.
52.0 hours played
Written 16 days ago

This game is so well done, now it just needs more content. I'd love to see more objects and structures to build. I'd also love to see Deimos or Phobos added to the game since we have rocket parts. I wish there was more music like in Surviving Mars. Overall, idk how other indie games can compete with this masterpiece.
14.4 hours played
Written 17 days ago

Give them a f****** price! This is excellent! And I would like to emphasize with respect that I am not the average casual gamer! I love simulations and the technical aspects. STYLE First of all, the visual style of this game is outstandig in every detail. I would describe it as a visual mix of Tintin and Sid Mead. The sound design is awesome. The devs have placed great emphasis on details and creativity. PERFORMANCE Other developers should cut a sclice of the technical performance. No bugs, glitches or errors for me. Physics are excellent! This is a real 1.0 state! GAMEPLAY This is so motivating! You`ll get a mission..you have to be an engineer! The game is a kind of sandbox on a massive map. As you level up completing missions an exploring the map, you`ll get more construction parts to build even more freaking machines. You will unlock more bases where you can do lots of crazy stuff. You can even build your own infrastructure and logistic network. Constructing machinery is easy and satisfying. It is fun! You can focus on your ideas instead of watching hours of HOW-TO tutorials. This game highly replayable! If you like to construct machinery...this is yours! If you like to solve physic based puzzles...you`re welcome! If you like to expolore remote terrain...perfect! Do you like offroad driving? ....this is for you! Highly recommended!!!!
44.6 hours played
Written 17 days ago

While it lacks any automation, reason to connect infrastructure beyond contracts, resources other than 1 ore type, or anything to spend money on past a certain point, or any kind of logic behind demanded items.... It's quite cozy with decently designed vehicles. Once you finish the blatantly-ragebaiting main missions, at least.
12.9 hours played
Written 17 days ago

Was just going to try it, ending up spend 4 hours roaming around. Pretty good if you like the crafting type of games.
9.9 hours played
Written 18 days ago

Fantastic combination of accessible and intricate. The workshop may have many excellent designs, meanwhile I prefer to drag telescope mirrors through the martian soil. 10/10
27.5 hours played
Written 19 days ago

Lego's meets KSP meets Truck Sim... Engineering challenge delivery fun! I cant wait to get into the mining! One thing that I would like to see is enclosed railcars, I fly off of every rail I have built so far. Not a fun experience. Just unlocked everything and this game is awesome. Cant wait for more updates and parts!
15.5 hours played
Written 30 days ago

I remember when NASA's Sojourner, Spirit, and Curiosity rovers landed on Mars, and if you followed their updates, you'd see these excited notes about how the rover got hung on some rock, and I'd wonder, what's the big deal? Well, now I know. This ingenious game reminds me of the old browser came The Impossible Machine, in which you create contraptions meant to deliver something somewhere and deliver it in some configuration. But the real challenge is the Martian terrain, which is just fiendish at times. And yet, operating these rovers is such fun, you get really invested in completing your task. I have become more invested in delivering a watering can or wood saw to their appointed destinations than I have in a lot of boss fights, because the game slowly, slyly, pulls you in until you find yourself invested in your wonky little rover. The surrounding environment is beautifully rendered with this game's distinctive cel-shading, and overall, as you watch the Martian colony build around you, you can't help but find yourself a little proud of how well it's all come along. Lots of fun; will make you walk away from it periodically when you hit a puzzle you just can't figure out.
38.7 hours played
Written 15 days ago

Was fun in the first few hours but later on the missions become impossible to complete.
99.3 hours played
Written 12 days ago

Help, I can't stop playing. I just keep doing one more mission, one more redesign, just one more monorail. I am trapped on Mars, someone send a rescue mission!
31.8 hours played
Written 5 days ago

If you;re the type who enjoyed the struggle to deliver packages in death stranding then this game is for you. There is plenty already in the game to be worth the cost but they continue to work on it increasing its value. The art style may be simple but I think its charming, leads to a small install game and I think it takes weight off the game graphically so the physics run smoothly, I didn't have any issues with objects clicking into my car and bounding me into the sky. Some of the missions get a little repetitive but there's plenty to keep things interesting along the way as you unlock new parts
81.0 hours played
Written 7 days ago

This is one of the best physics based vehicular building games ive played. Map is huge, tons of unique objects for missions, always a problem to be solved. Fantastic physics fidelity and amazing netcode, no idea how they made it so clean. My friends and i have been having tons of fun and its super duper helpful to have a buddy just load up a hauler. Life can be simple when you work together. :P The satisfaction i get from building something that is a fantastic demonstration why humans will never succeed and barely works brings joy to my ice cold heart. All of the little objectives are unique enough to keep it engaging and all have their own challenges. There are things like boxes and ladders that are easy enough, all the way to butterflies and floor goop that can be a real pain in the ass. Theres enough parts to get the job done and generally well defined, but there should be larger sturdier pieces. Especially tires, even the stupid looking (largest) monster wheels dont cut the cake. I wind up just spamming tires and every build looks stupider and stupider. You can build things like roads, monorails, fuel pipes, ect. Alot of the construction logic is frustrating and difficult or unintuitive to use. You cant freely place anything without some condition being met, which can be really annoying. Like broadcast towers, these are required to expand your driving range, however they cannot be placed unless connected to another tower. Would be really nice to place roads on the ground, alas you cannot. There is only one thing in this game that makes me want to quit. ELEVATORS. Theres a button on the floor of the monorail elevator pad that is difficult to avoid, resets after 1 second and is super easy to get fucked by. I have never NOT had a problem with these damned elevators, i hate them with a burning passion and wasted alot of my time... When i can, i just cancel these missions and avoid monorails all together... Other than the elevators, this game is great and i highly recommend it.
11.6 hours played
Written 8 days ago

This game is a ton of fun! Its so satisfying building a rover to accomplish a task like transporting awkwardly shaped cargo. I've only just scratched the surface and I'm really enjoying it.
6.1 hours played
Written 9 days ago

Well-executed simple physics based puzzle game Design a "lego" car to carry some object from point a to point b over rough terrain. Repeat. Similar to snowrunner, but way less punishing and more interesting.
6.7 hours played
Written 5 days ago

one of the best drunk driving experiences on steam.
35.5 hours played
Written 18 days ago

A masterpiece game. Ian MacLarty is a genius.
5.8 hours played
Written 18 days ago

uhhh robit kinda cool but hard to make work sometime
46.7 hours played
Written 12 days ago

addicting game
34.5 hours played
Written 8 days ago

jolly good fun
16.7 hours played
Written 4 days ago

its good
23.3 hours played
Written 19 days ago

Its a good game
4.2 hours played
Written 6 days ago

I love it.
39.1 hours played
Written 18 days ago

Masterpeice
18.1 hours played
Written 8 days ago

great
2.0 hours played
Written 10 days ago

Um... I'm stupid...
26.4 hours played
Written 2 days ago

:D