Mars First Logistics
Mars First Logistics

Mars First Logistics

34
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.
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Main Trailer
Mars First Logistics
Mars First Logistics
Mars First Logistics
Mars First Logistics
Mars First Logistics
Mars First Logistics
Mars First Logistics
Mars First Logistics
Mars First Logistics
Build physically simulated rovers to transport awkwardly shaped cargo across the rugged terrain of Mars. Earn funds, unlock new parts, and use your ingenuity to help the Martians establish a new home. Playable solo or in online co-op!
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
96%
950 reviews
913
37
52.0 hours played
Written 13 days ago

This is a *fantastic* game. The design interface is simple, direct and powerful. The variety of mechanical components allows for very intricate contraptions (you will require counterweights!). And those you will get to employ - the terrain is complicated, the items to deliver are quite unexpected and capricious, and the hilarity will most certainly ensue as the physical simulation is quite good. The coop feature multiplies the fun even more.
21.4 hours played
Written 1 month and 4 days ago

The game is overall fun, however right now in early access the editor is clunky and tedious to use. Suggestions to improve the editor: 1. allow swapping out/replacing parts already on the vehicle 2. allow the vehicle not to connect in the editor with a warning that all parts must connect 3. allow selecting and moving of multiple/groups of parts 4. Allow flipping of directional parts (cylinders, servos) 5. Maintain part orientation when placing the same part - rotating 3 or 4 identical parts to the same orientation is tedious You can't replace parts or move things around easily, so I'm really hesitant to get into the editor and try things out. Having to scrape half or the entirety of my vehicle isn't fun and experimenting should be a core part of the game. The editor could be made more ergonomic for mouse + keyboard to make it less tedious and frustrating.
41.4 hours played
Written 1 month and 4 days ago

Already great fun, VERY frequent updates and still has a lot potential for the future.
31.8 hours played
Written 1 month and 1 day ago

If you;re the type who enjoyed the struggle to deliver packages in death stranding then this game is for you. There is plenty already in the game to be worth the cost but they continue to work on it increasing its value. The art style may be simple but I think its charming, leads to a small install game and I think it takes weight off the game graphically so the physics run smoothly, I didn't have any issues with objects clicking into my car and bounding me into the sky. Some of the missions get a little repetitive but there's plenty to keep things interesting along the way as you unlock new parts
160.6 hours played
Written 1 month and 8 days ago

9.5/10 "Snowrunner on Mars!" The drop-in & out co-op is an immediate stand out, where you can join your friends (via invites), do missions separately or together and once the host leaves, you re-enter your own world taking back with you everything you've gained. The game is surprisingly casual friendly via the addition of Creative Mode, where all parts are free. This lets them focus on playing the game while hard mode enjoyers will appreciate struggling against financial barriers forcing bigger brain solutions. The ability to scan other players' drones to copy their blueprint is a great feature that lets low INT players take advantage of high INT designs. As the game rewards creativity and especially persistence through drip-feeding progression, hard mode enjoyers can enjoy the harder mode while creative mode players can once again just simply focus on playing the game. It is possible to spend your funds and trap yourself until you grind out side missions. Having friends to spread out to grind main + sides with is the best method to accrue funds together. I don't particularly enjoy monorail missions because of placement issues, so I dump those. The game does run out of gameplay loop variety quick, and the difficulty does continue to increase as the final delivery zone becomes positioned in a more challenging way, forcing you to come up solutions for each delivery unless you have a good drone fleet already. Mars First Logistics is a strong 9.5/10 "Snowrunner on Mars" and I recommend it especially for OP combination of the high play time you'll get out of it vs the low price you'll pay for it.
51.8 hours played
Written 1 month and 8 days ago

This was an awesome game. Took me about 40 hours to finish the main story and there's so much more to do, there's a whole planet to explore. The game's changing a lot at the moment as the dev dials in the difficulty a bit and crushes bugs, but it's currently very playable and a complete experience, if one that ends abruptly. Community blueprints are a big help (though a lot of them contains hooks and, for some reason, I didn't unlock hooks until quite late, but you can still look at them and get a rough idea of how they solve the problem at hand). I asked for a hint and the dev responded within hours. Monorails are, disappointingly, only point-to-point, but there is a better solution in the late game that can help you get started on all the post-game jobs.
49.3 hours played
Written 10 days ago

Got this with a friend after successive Trailmakers updates had made that progressively worse and I'm really glad we took the chance. Keeps surprising me with new stuff which I wasn't expecting and provides a super-chill environment to solve engineering problems. Great fun.
1.9 hours played
Written 10 days ago

Did you look at Death Stranding and think "if only this 40 hour long cutscene had some gameplay!"? Then this game is for you - all of the neat delivery mechanics, none of the failed Sony movie project. Build your drone, wrangle your various poking and grabbing implements around your cargo and haul arse back to the delivery point. It's not quite a walking simulator, but it's certainly doing a better job of being a courier sim than Death Stranding ever managed. 10/10 strongly recommended.
9.5 hours played
Written 10 days ago

Great game, delivering and connecting places is fun. The vehicle design is very satisfying when you solve a mission with a specailized design. Music is great when it kicks in as you're slogging it along the surface of mars. My one gripe so far is as you get close the terrain topology becomes the same cel shaded color, this means you have to remember when its about to dip, rather than see it.
5.1 hours played
Written 25 days ago

Be a kid again, playing lego in a sandpit (but without all the pieces getting lost and having to clean up)! The gameplay loop is straightforward and addictive: build and operate increasingly intricate machines from a growing pool of parts to tackle transporting increasingly difficult-to-manage cargo over varied, vast and surprisingly immersive landscapes for longer distances. You extend your reach by seeking out distant landmarks, building comms towers to extend your range and finding (or building) new paths to get through the terrain. Boy do they make it fun. You'll be exhilarated trying to keep the cargo precariously balanced while your tires start losing grip going up a steep sandy slope with the destination in sight. You'll giggle in delight at concocting an abomination of a machine that you're sure will work. It's doesn't, but a few iterations later and you're on the move. You'll get stuck on a problem, maybe you brute force it with multiple designs, maybe you jump to something else and get struck by an insight that brings you back later, maybe you get lost in any number of other activities and forget to get back to it. There are a few minor quibbles, with the main one being that distances can get a bit tedious when your a few dozen hours in, but I expect the devs will add even more new parts and options to cover this as they keep expanding this already fleshed out game. It is unbelievably well made, with so many delights to be had and complexity well hidden. The UI and controls are quite intuitive, and had no issues with stability, major bugs or performance. It deserves much more recognition than it's getting!
19.0 hours played
Written 1 month and 6 days ago

Easy to play casually or get completely fixated. Great Soundtrack too!
27.7 hours played
Written 1 month and 8 days ago

Easily my favourite game that I have ever played, the physics within this feel very real and trying to figure out how to move different shaped cargo may take a few tries to get it working as intended, regardless very entertaining. 10/10 give it a go!
13.6 hours played
Written 1 month and 8 days ago

Besiege but open world, Stormworks but fun to play. Recommend!
49.0 hours played
Written 1 month and 1 day ago

Lego Technic x DEATH STRANDING x Moebius. Incredibly polished even before reaching 1.0. If you like physics-based challenges while transporting everything from rather simple construction items to [spoiler] living, flying butterflies [/spoiler] over rocky terrain (and don't mind starting over a lot and needing to get very creative), then this is the perfect game for you.
0.2 hours played
Written 12 days ago

This is not like Banjo and Kazooie Nuts and Bolts. It's sterile. Really constricted in what it allows you to do. Might be unfair comparison, but I don't care for this game.
5.8 hours played
Written 24 days ago

Başta çok sıkıcı gibi hissettirmişti. Yan görevlerin kısa olması ve enteresan olmayışından dolayı ancak ilerledikçe bazı konumlarda zeminin yaşattığı hareket zorluğu ve taşınması gereken eşyaların bulmacaları oyunu çok keyifli kılıyor. Bi iki saat sabredip oyuna alışmak gerekiyor.
99.3 hours played
Written 1 month and 8 days ago

Help, I can't stop playing. I just keep doing one more mission, one more redesign, just one more monorail. I am trapped on Mars, someone send a rescue mission!
3.1 hours played
Written 9 days ago

Very Fun. Build stuff, explore, deliver. Good stuff.
5.3 hours played
Written 21 days ago

I wish the game were cheaper. And just want to spend on a better thing, but this is my life now.
23.2 hours played
Written 12 days ago

Main campaign is kinda easy, side missions are good. Late game transition to flying vehicles after struggling on land is awesome. Would be cool to have orbital spacestations/small moons/asteroids as another progression step
17.8 hours played
Written 14 days ago

Very good game, good physics, turning radius is a little annoying. I played whole early access solo, still fun solo, just a bigger challenge.
4.5 hours played
Written 14 days ago

one of the best games on early access, do yourself a favor and buy it for yourself and a friend. I'm on a 15 day streak on brilliant so I'm basically and engineer, it helps when playing this game.
6.7 hours played
Written 15 days ago

It's a great game to play if you want to figure stuff out. soundtrack is also out of this world. The game is so easy/difficult it's criminal. 10/10. tell your friends.
5.6 hours played
Written 16 days ago

Fun and deceptively hard. If something looks like it has something in it, like a pizza in a pizza box or a toaster with toast in it, they can fall out...don't be like me and have to make 3 trips carrying individual pieces of toast.
81.0 hours played
Written 1 month and 3 days ago

This is one of the best physics based vehicular building games ive played. Map is huge, tons of unique objects for missions, always a problem to be solved. Fantastic physics fidelity and amazing netcode, no idea how they made it so clean. My friends and i have been having tons of fun and its super duper helpful to have a buddy just load up a hauler. Life can be simple when you work together. :P The satisfaction i get from building something that is a fantastic demonstration why humans will never succeed and barely works brings joy to my ice cold heart. All of the little objectives are unique enough to keep it engaging and all have their own challenges. There are things like boxes and ladders that are easy enough, all the way to butterflies and floor goop that can be a real pain in the ass. Theres enough parts to get the job done and generally well defined, but there should be larger sturdier pieces. Especially tires, even the stupid looking (largest) monster wheels dont cut the cake. I wind up just spamming tires and every build looks stupider and stupider. You can build things like roads, monorails, fuel pipes, ect. Alot of the construction logic is frustrating and difficult or unintuitive to use. You cant freely place anything without some condition being met, which can be really annoying. Like broadcast towers, these are required to expand your driving range, however they cannot be placed unless connected to another tower. Would be really nice to place roads on the ground, alas you cannot. There is only one thing in this game that makes me want to quit. ELEVATORS. Theres a button on the floor of the monorail elevator pad that is difficult to avoid, resets after 1 second and is super easy to get fucked by. I have never NOT had a problem with these damned elevators, i hate them with a burning passion and wasted alot of my time... When i can, i just cancel these missions and avoid monorails all together... Other than the elevators, this game is great and i highly recommend it.
11.6 hours played
Written 1 month and 4 days ago

This game is a ton of fun! Its so satisfying building a rover to accomplish a task like transporting awkwardly shaped cargo. I've only just scratched the surface and I'm really enjoying it.
6.1 hours played
Written 1 month and 5 days ago

Well-executed simple physics based puzzle game Design a "lego" car to carry some object from point a to point b over rough terrain. Repeat. Similar to snowrunner, but way less punishing and more interesting.
6.7 hours played
Written 1 month and 2 days ago

one of the best drunk driving experiences on steam.
10.4 hours played
Written 17 days ago

Fun, can be infuriating at times tho
26.4 hours played
Written 12 days ago

I like it but the mission is too hard for me
21.8 hours played
Written 17 days ago

Lego space engineers death stranding
47.0 hours played
Written 1 month and 9 days ago

addicting game
14.8 hours played
Written 17 days ago

Still surprised how this 372mb better than death stranding
36.3 hours played
Written 1 month and 4 days ago

jolly good fun
26.9 hours played
Written 18 days ago

It's quite fun
106.8 hours played
Written 11 days ago

good game (:
16.7 hours played
Written 30 days ago

its good
4.2 hours played
Written 1 month and 2 days ago

I love it.
18.1 hours played
Written 1 month and 4 days ago

great
2.0 hours played
Written 1 month and 7 days ago

Um... I'm stupid...
12.1 hours played
Written 9 days ago

GOOD
42.0 hours played
Written 28 days ago

:D
36.9 hours played
Written 12 days ago

a
75.4 hours played
Written 21 days ago

the game rocks. but if youre planning on playing with friends expect frequent connection timeouts so save frequently to avoid losing progress