The Infected
The Infected

The Infected

135
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.
Steam
Historical low for Steam:
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T1C
The Infected
The Infected
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The Infected
The Infected is a survival crafting game set in an open world sandbox. Build your base defend and protect yourself from wildlife and infected Vambies. (Hybrid Vampire-Zombie)
Developed by:
DigX Studios
Published by:
DigX Studios
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
84%
3,486 reviews
2,951
535
45.0 hours played
Written 18 days ago

I'm not an outlier--at least I don't think...but, I'll confidently say you will, like myself, get bored of this game long before you run cool wires along the ceiling like in the video. This game looked like it had potential, but it's just built stupid. No offense to the devs, maybe they have a great system in the works, but as it is, this game doesn't do much but annoy the player. Tech unlocks give the illusion of creative freedom, but there is a set logical order you need to unlock them and god forbid you don't know it. One of many examples? Build a bow. Make some stone arrows. Well, you wasted you're time, noob, you aren't shooting them without a quiver. Okay, so build a quiver...okay you need animal hide. Go kill a big animal. Okay. Hmm, no hide drops. Well, turn out animal hide takes carrying the corpse to a steel butcher table, that you need tech unlock for...and 10 Iron ingots--requiring a tedious forge set up (I felt like I needed 4 forges) and an anvil (requiring many more ingots.) Now go shoot your stone arrows...might an well make iron ones... This game seemed to value realism on a select few things and abandon it elsewhere. Example: Need a bed to spawn and rest? Doing some camping in the field, adventurer? Here's what you're "The Forest equivalent shelter" looks like: 3 saw tables (Takes only logs) to get all the planks going you need for a foundation and a bed, then you need to surround it in wooden spikes because the enemies trash you 1v1 early game, so spikes are how you cheese-ball them. It feels so dumb and tedious for all that just to plant a respawn--because its so difficult to survive traversing the map to any extent without the ATV. Why? Well the 1980's bully vampires are rough enough, but it's the random but frequent grizzly bear attacks that just kill you regularly as you run along the roads with your weird little stop and go because your stamina seems perpetually halves because you didn't bring 14 gallons of water with you until you figure out the way to do it is pull a log cart down the perfect highways in post-apoc silliness. Think you're going to base up in one of those prefab building? Great idea, except everything base orientated needs a foundation and those only build on the 1st floor, but through walls oddly, so you can make some wierd workarounds if you want to plant your ugly driftwood bed next to the sleek apartment bed you can't sleep in for some reason. Switching tools/weapons is clumbsy. Boars insta-kill you if you hit them and your head is low enough, they don't even turn around, you just comically die for daring to hit one. All the animal models are huge. I had thought there were grouse in the game; Nope, just pigeons with their models way too big. It's not a dragon, it's a just a croc. Not a pony--boar. Wolves are the only model seemed even close to realistic in size. When you die, the vambie that killed you is already running across the map to kill you again. He will unerringly track you make to your base and break walls to kill you again. It's not funny the first time. A katana only takes an iron ingot and a stick. Iron spear takes a tech unlock and an extra special table. All-in-all, so many things feel so janky and thrown together mechanically that I just can't recommend it. If feels like someone's pet project, not a professional game in development. Some good things: The rain and thunderstorms are nice, but it rains basically daily, so it gets old. The game is kind of pretty. The foundation pieces fit together nice.
11.8 hours played
Written 22 days ago

i've had this game for a couple years, and almost nothing has changed. it is still a clunky game not really worth my time. if you want to build a small base like a 5x5 that is going to take you about 4hrs do to and you have 9 bars to worry about while you build. you have no hot bar in the bottom, making you go into your inv to find out what weapons or tools you have. the zombies are super powerful and the spear breaks after taking 1 1/2 of them out, which you don't have time to craft another one so you die. you cant hold more than one tool or weapon in your backpack so if the spear breaks it is gg you lose. you can get sun burned which is cool but having a in depth hunger bar, a stam bar, a im sleepy bar, water bar, and the sun burn bar, it goes from survival craft to bar manager sim. healing is a pain in the game as well. food, water, and bandages do nothing you need sleep or med kit to heal. that means after an attack you have to cure infection or bleeding and get no health from it. the game just feels unfinished, tedious, and punishing for the player and this is coming from someone with 1.3k hours in rust.
26.7 hours played
Written 9 days ago

I just enjoy it for the hunting/camping/building/crafting aspects. I turn off all enemies except wildlife but I include predators, fun for me anyway.
46.3 hours played
Written 17 days ago

This game has a lot of potential. It reminds me of the best of rust and subsistence. I am excited to see what the future holds. The game play is fairly smooth and the graphics and mechanics are solid. I recommend picking it up, especially when it is on sale.
11.5 hours played
Written 1 month and 2 days ago

This game is a broken pile of dung. The foundations are interesting but the game mechanics are trash. Just to name a few. You can make clothes unless you have a loom. You cant get a loom unless you go to a POI. You can't go to a POI unless you have clothing (you freeze). You can't It's a no win scenario. Same thing with healing items. Same thing with the vehicles.
21.3 hours played
Written 10 days ago

I do not recommend the game at the moment, but with the right changes, it would be a great survival game. I have played countless amounts of survival games, and this one has a lot going for it, but there are game-breaking flaws in the tech progression. There are some bugs, sure, but those are expected with games in beta. This game's tech progression tree needs a major overhaul before I would sink any more hours into it. For example, to make a bandage, you need plant fibers, aloe, and tallow. Tallow can only be harvested in corpses and loot (very rare) or by butchering animals on a butchering table that requires steel to make. In every other survival game, bandages are something you should be able to make from the first moment you enter the game with a piece of cloth. To craft even something as primitive as a stone hammer, you need an advanced workbench. In order to make the advanced workbench, you need copper, which is not naturally occurring. You need to make an ore extractor first. Every branch of the tech tree is stubbornly linked together and frustrating to navigate. Also, unlocking new tech is not reliant on XP, but rather tech points that are found in various POI's on the map. My suggestions for the devs; - Rethink the tech progression model all around and nerf the recipes of early-game items - Grant the ability to unlock new recipes with tech points AND XP. Make tech points in POI's much more rare. - Make copper and aluminum mineable (but uncommon) nodes in caves - Change the crafting recipe of bandages to a piece of cloth (or two) - Add a chance to get tallow and hyde when harvesting an animal with an ax. A butchering table could guarantee and greatly increase yield of all components later in the game. Again, I think this game has great potential, but as it currently stands, I am too frustrated by the tech progression to keep playing. I look forward to booting this up in a little while and see how things have come along!
23.9 hours played
Written 11 days ago

Solid game-play. Although Its not as good as well-known Seven Days To Die nor Forest Series, it still provides you a solid & addictive open-world survival&craft game-play, which can be described as the combination of 7DtD and Forest. 8/10
146.4 hours played
Written 11 days ago

Love that this game is a good challenge. Love the building and wildlife mixed in too. Very easy to learn and get the hang of.
2.2 hours played
Written 13 days ago

Game is good decent game play, we just need a multiplayer update in this this game will be next level then. Surviving and building with friends will be fun.
448.0 hours played
Written 18 days ago

Have played this survival game from the beginning and keep coming back to play it. I love the ability to modify the settings the way I want to play on a particular day. It's not perfect, but it's a good game from a small indy dev with regular updates.
27.6 hours played
Written 22 days ago

I am new to single player survival games, but I am enjoying this game a great deal. The graphics are great. I also really like that you have so much control on how you play the game.
23.8 hours played
Written 5 days ago

Nice game that can keep you occupied for couple dozen hours but at the time of writing it lacks mid-late game stuff to do though and/or a guiding objective to work toward beside unlocking tech and just surviving which gets boring after a while.
3.1 hours played
Written 17 days ago

the game good but one thing is not good the map the old map is very nice to play the game please change the map sir
241.2 hours played
Written 18 days ago

Please put this on Xbox also can't play on my laptop it is to glitchy I can walk or do any thing any more like I used to please fix the bugs
2.0 hours played
Written 1 month and 2 days ago

after all this time still no multiplayer or at least trophies. how boring.... should have refunded when i had the chance
88.3 hours played
Written 21 days ago

I played this game in 2023, loved it then love it now.
44.1 hours played
Written 30 days ago

great game would recommend
349.9 hours played
Written 27 days ago

hours of fun
75.8 hours played
Written 17 days ago

because