45.0 hours played
Written 18 days ago
I'm not an outlier--at least I don't think...but, I'll confidently say you will, like myself, get bored of this game long before you run cool wires along the ceiling like in the video. This game looked like it had potential, but it's just built stupid. No offense to the devs, maybe they have a great system in the works, but as it is, this game doesn't do much but annoy the player. Tech unlocks give the illusion of creative freedom, but there is a set logical order you need to unlock them and god forbid you don't know it. One of many examples? Build a bow. Make some stone arrows. Well, you wasted you're time, noob, you aren't shooting them without a quiver. Okay, so build a quiver...okay you need animal hide. Go kill a big animal. Okay. Hmm, no hide drops. Well, turn out animal hide takes carrying the corpse to a steel butcher table, that you need tech unlock for...and 10 Iron ingots--requiring a tedious forge set up (I felt like I needed 4 forges) and an anvil (requiring many more ingots.) Now go shoot your stone arrows...might an well make iron ones... This game seemed to value realism on a select few things and abandon it elsewhere. Example: Need a bed to spawn and rest? Doing some camping in the field, adventurer? Here's what you're "The Forest equivalent shelter" looks like: 3 saw tables (Takes only logs) to get all the planks going you need for a foundation and a bed, then you need to surround it in wooden spikes because the enemies trash you 1v1 early game, so spikes are how you cheese-ball them. It feels so dumb and tedious for all that just to plant a respawn--because its so difficult to survive traversing the map to any extent without the ATV. Why? Well the 1980's bully vampires are rough enough, but it's the random but frequent grizzly bear attacks that just kill you regularly as you run along the roads with your weird little stop and go because your stamina seems perpetually halves because you didn't bring 14 gallons of water with you until you figure out the way to do it is pull a log cart down the perfect highways in post-apoc silliness.
Think you're going to base up in one of those prefab building? Great idea, except everything base orientated needs a foundation and those only build on the 1st floor, but through walls oddly, so you can make some wierd workarounds if you want to plant your ugly driftwood bed next to the sleek apartment bed you can't sleep in for some reason.
Switching tools/weapons is clumbsy. Boars insta-kill you if you hit them and your head is low enough, they don't even turn around, you just comically die for daring to hit one.
All the animal models are huge. I had thought there were grouse in the game; Nope, just pigeons with their models way too big. It's not a dragon, it's a just a croc. Not a pony--boar. Wolves are the only model seemed even close to realistic in size.
When you die, the vambie that killed you is already running across the map to kill you again. He will unerringly track you make to your base and break walls to kill you again. It's not funny the first time.
A katana only takes an iron ingot and a stick. Iron spear takes a tech unlock and an extra special table.
All-in-all, so many things feel so janky and thrown together mechanically that I just can't recommend it. If feels like someone's pet project, not a professional game in development.
Some good things: The rain and thunderstorms are nice, but it rains basically daily, so it gets old. The game is kind of pretty. The foundation pieces fit together nice.