NecroBouncer
NecroBouncer

NecroBouncer

0
in-game
Data taken from Steam
Steam
Historical low for Steam:
Open in Steam
GOG
Historical low for GOG:
Open in GOG
NM press-release trailer
NecroBouncer
NecroBouncer
NecroBouncer
NecroBouncer
NecroBouncer
NecroBouncer
NecroBouncer
NecroBouncer
NecroBouncer
NecroBouncer
Happy hour has arrived! Become the NecroBouncer and toss out rowdy guests in a roguelike adventure through the nightclub dungeon. Raise the dead, discover hundreds of relics, ban enemies and gobble up their powers. It’s one hell of a good time!
Developed by:
Published by:
IndieArk
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
79%
39 reviews
31
8
164.5 hours played
Written 15 days ago

Necrobouncer is basically what you’d get if you threw a goth rave in the middle of a roguelite dungeon and told everyone to fight for their lives. It’s wild. Pink Salt Games cooked up this frantic, rhythm-powered action game where you’re not just mashing buttons for the heck of it, you have to actually sync your moves to the thumping soundtrack. Miss a beat? Get smacked by a skeleton. Hit the rhythm? You’re a necromantic John Wick. So, here’s the deal: you’re a necromancer bouncer (I know, right?) stuck defending an arena from waves of undead monstrosities. The story’s pretty much just background noise, don’t expect a Shakespearean drama here. It’s all about the vibes: dark, gothic, lots of pixelated blood, and music that hits harder than your morning coffee. Every attack, dodge, and skeleton-summoning move is locked to the beat, so if you’ve got no rhythm… well, good luck. The gameplay is all about keeping up with the music. Each level comes with its own track, and that changes how enemies spawn and attack. Sometimes it feels almost like you’re dancing, if dancing involved frantic button presses and a lot of dying. The roguelite bits, randomly generated levels, permanent upgrades, permadeath, all that good stuff. So yeah, you’ll die. A lot. But hey, that’s half the fun, right? You keep coming back, trying to get a little farther, maybe unlock a new power or two. Visually, the game is dripping with style. Pixel art, sure, but not the cutesy kind, think more Castlevania, less Stardew Valley. Everything’s dark, moody, and just slightly gross in the best way. The animations are surprisingly slick, and when you nail a beat, the game really lets you know. And the soundtrack? Man, it slaps. Heavy, haunting, a little bit sinister, honestly, it’s half the reason you’ll keep playing. Now, if you’re not into games that kick your teeth in, Necrobouncer might not be your jam. The learning curve isn’t so much a curve as a brick wall, and some of those enemy waves are just unfair. Plus, the story is so minimal it might as well not exist, and the arenas could use a bit more variety. But if you’re down for a challenge and love games that make you move to the music, this one’s a total blast. In summary, Necrobouncer is pure adrenaline for rhythm game junkies and roguelite masochists. It’s stylish, tough as nails, and does something actually new with the genre. If you like your games hard, your music loud, and your pixel art dark, go give it a shot. Just don’t blame me when you’re still playing at 2am, cursing at the beat.