INCISION
INCISION

INCISION

0
in-game
Data taken from Steam
This early access game has been abandoned by the developer as it has not been updated for 9 months ago.
Steam
Historical low for Steam:
Open in Steam
Incision - Episode 2 Trailer
Incision HS announcement teaser
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All old-school FPS action. No Bullshit. Lots of blood & gore. Slaughter your way through nightmarish industrial mazes, transformed cityscapes and surreal alien structures to cut down the Growth in this ultraviolent, fast-paced, and merciless retro-styled first person shooter.
Developed by:
SmoothBrainDev
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


POSTAL: Brain Damaged
Available in:
• 1 bundle (Fanatical)
Has been in:
• 5 bundles
POSTAL: Brain Damaged
From 4,87€ and in a Fanatical bundle
ELDERBORN
Has been in:
• 2 bundles (Fanatical)
• 1 subscription (Humble Choice)
ELDERBORN
From 2,49€
Jupiter Hell
Available in:
• 1 bundle (Fanatical)
• 1 subscription (Prime Gaming)
Has been in:
• 3 bundles
Jupiter Hell
From 6,29€ and with a Prime Gaming subscription
EMPTY SHELL
Has been in:
• 1 bundle (Fanatical)
EMPTY SHELL
From 7,19€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
90%
480 reviews
435
45
1.1 hours played
Written 6 days ago

Something is off with this game. The combat just doesn't hit a spot of satisfaction, and the level design doesn't feel rewarding to explore, or impressive to discover a new chamber or vista. It's authentically retro but it feels like the old games I didn't want to finish. I like the narrative technique of focusing on a point of interest to feed a little intuition into the character or setting. Some of the secrets being teased visually long before you can find the route that accesses them is irritating as a new player - it feels like you're being told 'look for this secret, there may be a hidden path here', but that will simply waste your time. Instead you'll merely get access to a visible pathway far later in the level and go 'Oh. I'm back here again.'. The enemy AI feels pretty non-existent, and while they hit hard they don't feel interesting or challenging to fight. You just have to grind them all to paste to clear a space in a manner that feels more like a chore than a battle. Ultimately I don't think I wasted my money giving this a chance. It was worth a gamble, but I would not recommend others do the same.
14.6 hours played
Written 14 days ago

Very fast, reactive and unforgiving combat with fluid movement. Bestiary is varied, each enemy with it's own deadly movement/firing pattern. Weapons feel great to use, almost each of them with alternative fire mode. Very cool sound design with very dissonant OST mixed with meaty, meaty weapon/enemy/environment sounds. Excellent art style with mix of retro graphics and body horror. Maps are all amazing both in looks and gameplay-wise. This game is hard, but not unfair hard with just a rare occasions of dickish enemy placement. All of the above wraps up to a very stressful experience, but it's a good stress. Not for the faint of heart though. Perhaps the only flaw there is to this game is lack of checkpoints/autosave feature, you have one life and extra life charges found throughout the levels, and when you run out of them, that's a level restart. You also cannot just close the game and do something else, your progress through the level will be forfeit. Considering that most levels are 20-30 minutes long this may be a problem for you if you're up to a more bite-sized experience.
3.0 hours played
Written 18 days ago

I absolutely love this game. And it's funny that I refunded it the moment I got into the game. (I didn't realize that I had Random Enemies on and I though some heavy enemies, were the common enemies, so I thought that was how hard the easiest difficulty was) Seriously this game has some really good potential, especially since its full release is coming out in August. I haven't yet completed the game but dear lord is it amazing. The art style is if you grabbed Gluttony from ULTRAKILL for level design, POSTAL (One) for the art direction and loading screens, and Quake for the gameplay and overall feel. Which I like because it's almost an inbetween of Dusk and Quake. Fast like Dusk, but still maintains the slowness of Quake. The Weapons are honestly really fun to use. You have the Magnum Revolver, (That looks mostly like a Colt Python) The QuadCo™ Quad Shotgun, the Machine Gun, QuadCo™ Quad Launcher, K I T T Y, a Minigun, Triple Barrel Shotgun, and Railcanon. All of these have alt fires The Magnum: Is the only weapon you reload that has a six round chamber with 45 max ammo... I'm sorry why. That doesn't make any sense for an even ammo distributing weapon, but it's made up by the amazing alt-fire. Alt-Fire: You twirl the magnum around until it flashes white, then it'll fire a heavy round that'll gib the enemy it kills. QuadCo™ Quad Shotgun: Honestly, it's one of the only shotguns in a boomer shooter that isn't what they usually are, but I like it. It's underpowered and I like that. (That's why the triple barrel has an extra barrel) Alt-Fire: It has a 3 round burst that is pretty lame in my opinion but it's fine. The shotgun is still really useful. Machine Gun: It feels like a mix of the grenade launcher and nail spitter from Quake with the Overheat Nailgun from ULTRAKILL sprinkled in. If you fire for too long the bullets will become slow firing incendiary explosive round. Alt-Fire: Fires an incendiary grenade that takes up 15 ammo. It's useful, but you can't use it will firing. QuadCo™ Quad Launcher: Fires a rocket, kind of obvious. Only negative, you can't rocket jump. Alt-Fire: Fires 4 rockets at high speed, which is useful against huge crowds and bosses. Kitty: F E E D H E R W I T H T H E B L O O D O F Y O U R E N E M I E S. Minigun: Fires heavy caliber in yards. Yeah that's how many bullets you have, enough in yards. The alt-fire is the lamest in my opinion, but is supposed to help in utility kind of like ULTRAKILL's railcanon. Alt-Fire: Rev up minigun to have instant fire power. At least you don't have to slow down while revved like a certain TF2 class! Triple Barrel Shotgun: Superer Shotgun Anyway, that's the weapons but what about the game itself. Design-wise, it's very Quake-esc. I'd say Arena Linear progression. I like it, it's fun tearing apart my enemies with an otherworldly creature named Kitty. The art-design of the levels is amazing. It's very grounded yet grotesque. It's disgusting and I love it. That's why I wished there was more for Gluttony in ULTRAKILL. (Waiting for 3-E. Hakita, make it happen when Fraud releases! [Or earlier]) The lore for the game is honestly pretty well FLESHED out (heh get it. its an incision, flesh? no one?! tough crowd damn.) I ain't going to spoil it, either watch a lore video or look through the game yourself. ANYWAY, thanks for making it to the end. This game is amazing and I'm glad SmoothBrainDev made it. (Add Workshop Support on full release like L4D2's and my life is yours!)
2.4 hours played
Written 19 days ago

It's a fun little fast pace boomer shooter like DOOM/DUSK and the like. Tho the only issue I have with it, is I wish there was more lore to it... As well as I wish the speed of the moving wasn't you go faster then go ludicrious speed. Other than that it's a top notch game.
9.0 hours played
Written 19 days ago

Very fun game with super cool levels and lore plus a banger ass soundtrack
9.0 hours played
Written 23 days ago

It's a bit rough around the edges with some lackluster bossfights in my opinion, but the gameplay feels awesome :3 Guns feel punchy and all of them serve a purpose, movement is very controllable (with our character apparently being able to levitate), and enemies feel fair to fight against, no unreasonably tanky, oneshot speed-machines who send you back to the beginning with a singular sneeze :3 All in all, I'd say this game's worth the price, and I can't wait for the finale :3
0.1 hours played
Written 20 days ago

Runs like shit and buggy as hell. Didn't even make it out of the first house without getting clipped into the floor twice and unable to move. Easiest refund.
5.3 hours played
Written 4 days ago

Great game with a great atmosphere
7.1 hours played
Written 18 days ago

if postal loading screens were a game
2.9 hours played
Written 11 days ago

Cat Gun