0.2 hours played
Written 1 year and 8 months ago
Can't recommend for now, to be honest. Feels like MVP or something like that. More of pet project to experiment with.
It's nice to see that developer is trying to make something fresh, but overall impression is meh. Game isn't well tested and produced.
Main problem is that whole idea is spinning around single basic thing: two players as blobs hold plank. Can't say that this is something you propose as real coop experience because if you would be given control of both blobs alone, you won't find pretty much of difference playing it with someone. Game needs additional mechanics that will increase engagement of both players (simple example: one player can detach from the plank and do something else while second player is holding plank. Game must make players to switch roles). Not just "we hold plank, we jump, we stretch and we nudge the plank". Same experience i've had with "Moving out" where whole coop consisted of moving fridge\couch together and pushing buttons to open door for the other player. Sounds boring, don't you think? My guess is that game should push players to take on some responsibilities and give them chance to act asynchronous. Like in Overcooked, people decide who cuts stuff, who washes plates and so on. Moreover, you have limited time (by the way, this indeed is needed in the game or people won't want to think fast). Another example would be "Lovers in dangerous spacetime" - short, but the core idea of controlling different parts of spaceship is pretty good.
Other things are UX:
1. I don't know what's the health of "package"
2. I don't know how star rating is working: is it time attack or what?
3. Plank physics, probably, should be dumbed down a little in sane of controls flexibility