13.1 hours played
Written 5 days ago
An RPG-esque game with lovely art, intriguing story and lots of crafting.
Wytchwood creates a nice picture of fairly open world: while player can travel wherever they desire (although some areas are locked until plot progresses further), only certain places are needed to be visited to get all the required materials to make yet another magical doohickey which could be used to get materials for something else. In the end, we receive a chain of production that keeps us busy and slowly leads to the main objective, an "Uber-Doohickey" to solve the main problem of the act. While it is a bit boring and grindy, the gradual collecting of materials (and increasing of required volumes of said materials) is captivating due to the need to plan ahead and keep all the stuff in mind, and challenges set by the wandering creatures: some of them need to be captured using proper tools, others - with special traps, and the rest - eliminated/fed/robbed/scared away or simply avoided. Each location has its own set of different beings, and so each time new part of the world opens - it's very refreshing and interesting.
Locations there are more than enough, each one with its own colourful biome, great soundtrack (big thanks to the composers, I really loved it!) and difficulty (which is represented by the amount of materials needed to be gathered to make suitable for location doohickeys). They all are handcrafted, and definitely made with care and love, if to judge by the amounts of various details and beautiful landscapes. The main gripe is their size: sometimes you have to run long distances just to get one thing. Even though it can be meditating, the process gets stale really quick, and in the first few hours of the game doesn't make you want to play much. In fact, personally, I had to force myself to run around, gathering materials, before I got into the story far enough for it to captivate me.
And so it comes to the story, clearly - the main part of the game. It starts shady, unclear and in very simple way, so at first there is no desire to follow it. But as time goes, as quests get completed, as world gets explored - it become more complex: mystery appears, allegories, references to the fairy tales, great (even though stereotypical) characters, all done in excellent writing style, remarkable by used vocabulary and simple yet elegant structure of sentences. Dialogues are easy to read, to understand, and are very, very magnetic, pleasant. Reading through them - is like reading through an actual fairy tale, enchanting and mesmerizing. And oftenly - funny as well.
Overall, even though game starts slowly and grindy, with each hour spent appears an eagerness to devote at least a couple more. I wanted to see more colourful locations, to meet more creatures, to craft more weird potions and traps, and to get to know more about Witch and her cauldron, to spend more time enjoying the beautiful art-style of the game. It even was sad to me that game has ended so relatively fast.
So I can say without a doubt: Wytchwood deserves your time, your dedication, your love, even if it won't captivate straight from the beginning. It's a great game; a great piece of art.