41.7 hours played
Written 22 days ago
Many great games in this collection. I wouldn't recommend it to people not familiar with platformers or harder games. If you like a fair challenge though, this collection is for you. From worst to best:
-C. Bloodlines: Mediocre Mega Drive slop. Among the 16-bits games it has the worst graphics, the OST is a mixed bag of great tracks but also extremely annoying ones. It's hard, though not the hardest game I think. My biggest grip with Bloodlines are how punishing deaths are, and how absurd there are no continues. It's incredibly unsatisfying. I just wanted to get it over with. By level 5 I ran out of patience and started using save states, only Castlevania where I ever did that. At the very least, it has good bosses and plenty of mini-bosses. People compare it with other 16-bits and say Dracula X is worse and harder... No, and it's not even close (even in terms of final bosses). It's sad because it has potential, some parts of some levels where great, you can play as two distinct characters, and the final boss rush is also pretty cool (Super Castlevania did it better however). This was the last game of the collection that I played and I was getting exhausted by then, so I could be biased.
-Kid Dracula: Meh. It's got a lighter tone and cute sprites, and you get abilities as you complete levels which is cool. That aside, it's a basic platformer without anything interesting going on. Pretty easy game but the final level was quite frustrating since there were no checkpoints.
-C. The Adventure: It's janky as shit, lags when there's more than three sprites on screen, and is very unforgiving with its pixel perfect jumps. Only four levels. Might sound bad, yet despite what people say about this game, I still enjoyed it. It captures the soul of Classicvania games. Every failure is an opportunity to learn, each times you get a little bit further. The music gives you strength and determination to keep fighting, until you eventually overcome this entire ordeal. I really enjoyed the final level. It's long and painful, Dracula at the end is merciless... But to feel the progress I made each time ignited my will to persevere.
-Super C. IV: Charming game, the SNES is my favourite retro console and it was a pleasant experience for sure, great sprites and great musics most of the time (Simon's theme is beautiful), though they're sometimes boring . It also maintains a nice balance of difficulty; easier in the beginning and harder towards the end. However it wasn't as fun as I thought it would be. Like yeah I would die often by the end but deaths were merely an annoyance. There wasn't any real struggle with this one, nothing I actually needed to deeply understand or any strategy to elaborate. I bluntly went through each levels until it worked. After Castlevania III this game was a piece of cake. The endgame was very memorable though, it's absolutely amazing.
-C. II Simon's Quest: I initially feared that game because of it's notorious reputation on the Internet. This was actually a very pleasant surprise. It's not as unfair as people might want you to believe. YES, there are some very stupid stuff (the NPC's """clues"""), but otherwise everything else is fine. You can find a lot of useful stuff in the manual (places, items, holy water clearing tiles, oak stakes...), and having to actually DRAW the map of the game with names and key informations makes for a very unique and entertaining experience. The OST is excellent, it introduces many very well known Castlevania bangers. The game itself is pretty easy. Very early on you can farm to level up, and use the money to upgrade your whip as soon as you can. No major challenges, no difficulty, you simply explore and have fun discovering the world, very chill! When you get stuck for real, simply look up on the Internet, it's fortunately only necessary very few times. Simon's Quest is not a ClassicVania at all in its gameplay, but it still captures this vibe I adore from the series. The only truly failed thing in Simon's Quest are bosses, they're pitiful in a laughable way.
-Castlevania: The first. Not much to say. It's Castlevania in its essence. Hard, excellent OST, great game design, and the epicness of a man singlehandedly going through an entire haunted castle just to whip Dracula's ass. Fuck that corridor with Death at the end though, actual nightmare fuel.
-C. Belmont's Revenge: This game takes the first GameBoy installment, and refines it to make it a proprer high quality sequel. Gameplay is very easy in the beginning, by the end it gets hard but not that much, yet it remains fun. Ropes are awesome to play with, subweapons are finally here, and the OST is beautiful for a Gameboy game (some tracks are from classical composition, like "Passepied"). Crazy glow up from the original game, no lags and great looking sprites. It might lack in difficulty, but the boss of the final level and Dracula's fight were enough of a challenge for me. It's fun, simple as.
-C. III Dracula's Curse: I don't think I could accurately describe how much of a masterpiece it is. Hands down, the best ClassicVania, and it's not even close. I loved it, it's a ten out of ten in every way. Banger music, but the sprite quality and attention to details in the background of stages are incredible for a 8-bit game like this one. It's so pleasant to look at! But where it shines the most is of course in the gameplay. It's one of the most difficult Castlevanias, I suffered a lot, but the game design is brilliant. On your first playthrough, you'll think some levels are unfair or cruel, but you'll never stagnate. All levels are masterfully created, everything was placed with a meaning in mind, it's up to you to understand how to use the tools and the moveset(s) that were given to you to overcome each obstacle. Dracula's Curse is fair; no pixel perfect jumps or mechanically impossible stuff, it's all about knowing what to do. Additionnaly there are two different routes, and the game features four distinct characters each with their own unique playstyle! It has the best replayability of all Castlevania games. It's honestly miraculous to have such content and depth in a NES game. It's a great thing this collections requires four playthrough to get all the achievements, because I got to feel the progress I made every new game. In my final playthrough, (almost) oneshotting levels in which I was initially struggling for hours was pure ecstasy.