Mega City Force
Mega City Force

Mega City Force

0
in-game
Data taken from Steam
GOG
Historical low for GOG:
Open in GOG
MCF
Mega City Force
Mega City Force
Mega City Force
Mega City Force
Mega City Force
Mega City Force
Mega City Force
Mega City Force
Mega City Force
Mega City Force
Retrowave Action Roguelike featuring tough agents battling crime to the electrifying music of artists like Droid Bishop, Timecop1983, and more! Choose your agent and dive into hardcore action against enemies and bosses, utilizing a vast arsenal and special abilities that will define your playstyle
Developed by:
Undreamed Games
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG

Megaloot
Has been in:
• 1 bundle (Fanatical)
Megaloot
From 4,87€
Heretic's Fork
Has been in:
• 1 bundle (Fanatical)
• 1 subscription (Humble Choice)
Heretic's Fork
From 3,70€
Legendary Hoplite
Legendary Hoplite
From 2,75€
Daydream: Forgotten Sorrow
Has been in:
• 1 bundle (Fanatical)
Daydream: Forgotten Sorrow
From 6,04€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
79%
203 reviews
162
41
1.7 hours played
Written 3 days ago

This game pisses me off to no end. I appreciate the fact that there's only 5 levels like a good ol' arcade game. However, there aren't any lives and the enemies are OP. One melee from a starting level enemy drops your health by half and stuns you for 2 seconds while other easy to kill grunts finish you off. Health packs only heal you by like 1/5 your health. Two maps in to the first level and you have a huge amount of grunts and a huge health boss that has 3 different weapons. I love the music and I've tried to get achievements, but I'm regretting buying this because the people that made it have no concept of "possible". The game is useless unless you have a co-op person to play with that might could revive you without you having to restart everything. I despise games that force you to be social.
91.1 hours played
Written 12 days ago

This is peak 80s action-pastiche with gradually evolving features, and the rollout of new content has been incredibly rad! The soundtrack, the weapons, the sound design, the characters-- it's phenomenal if you enjoy a bullet hell game that rewards understanding class-style builds and will drop cameos from movies and gaming into the fray!
11.3 hours played
Written 28 days ago

I think games like this would be better with carefully designed levels that are more interesting not so much procedural generation. Because I didn't feel like I was going on a cool journey and just going through kind of bland looking room after room. Because that's another thing. These graphics are cool don't get me wrong. But they weren't 'cozy'. It just felt claustrophobic kind of. Melee didn't work either. And there's something depressing about being a robo-cop imo. Also this game could be so much more dope if you actually allowed for more player customisation and levelling up including style of play and gun choices etc not just leaving it to chance so no one can develop how they want to play. And also put a mini map in the corner showing enemies so you don't get bs deaths from randomly flying bullets so much. I do think this game is good but it could have been great. With a campaign of carefully designed levels with mroe story in combination with a separate mode that has procedurally generated levels. Anyway i'm a fan but not I didn't feel uplifted after finishing. MAybe because I played for like 9 hours straight. But also cause of what I said lol.