6.2 hours played
Written 21 days ago
I played as the Journalist who is supposed to have the more aggressive playstyle between the two playable characters. None of her abilities were useless, but still, I found myself forgetting to use them by the end of the game. Somewhere around Act 3 I started to feel basically invincible with all of the health and ammo pickups I was given along with how strong my arsenal had become. Beat the Game in about 6 hours. For reference, I played on normal difficulty.
I didn't find any of the bosses to be terribly difficult, but some had sort of interesting designs. The two standouts for me were the Act 3 boss, whose arena changes throughout the fight, and the final boss.
The game's strongest attribute was its gunplay. Guns were varied and interesting in both design and concept. An interesting mix of standard firearms, sci-fi laser weapons, and Lovecraftian horrors. All found use up to the end of the game. Unfortunately, my favorite weapon (giant tentacle explodey thing) was useless against the final boss. The game was at its best when I was trapped in an arena fighting off droves of Lovecraftian entities.
Enemies in the early game were all quite interesting to fight. I enjoyed that they all had weakspots that you can exploit. My favorite were the zombies with two heads. I just thought that was a fun gimmick. By the end of the game the enemies became more annoying. (Looking at you, zoomy purple guy who shoots energy.)
Story was whatever.
Music was pretty good. At times it kind of reminded me of the score from Sinners.
I loved how the level environments stayed interesting. This game sees you embark on a sort of odyssey where you travel through cities and secret labs, through dark forests, and deep beneath the sea. Some of my favorites were the crystal caverns, the spooky castle, and the area between time and space. The levels take very clear inspiration from the Doom games as well as Dark Souls 1. The DS1 connection is actually very apparent in certain levels, which isn't a bad thing.
Unfortunately, some of the areas suffered from somewhat poor design. Switches to open up door would sometimes blend into the environment and be difficult to find. I spent 30 minutes on one level because I was stuck looking for a vital switch that I had missed earlier on. Maybe that's my problem, I don't know. Platforming sections were at times monotonous. They kind of reminded me of parkour sections of old g-mod maps. They become tiring by the end of the game. Some of the later levels also felt a bit empty at points.
[b] 6.5/10 [/b]
[b] Worth Buying on sale [/b]