Forgive Me Father
Forgive Me Father

Forgive Me Father

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Forgive Me Father
Forgive Me Father
Forgive Me Father
Forgive Me Father
Forgive Me Father
Forgive Me Father
Forgive Me Father
Forgive Me Father
Forgive Me Father
Forgive Me Father
Forgive Me Father
Forgive Me Father
Forgive Me Father
Forgive Me Father
Forgive Me Father
Forgive Me Father is a dark retro horror FPS set in a comic book style world inspired by the novels of H.P. Lovecraft. As the only one left with full senses, you begin a journey in search of answers and relief. How long can you last?
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Steam
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Steam
GOG
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
85%
1,789 reviews
1,537
252
13.1 hours played
Written 13 days ago

A beautiful game that I truly enjoyed. Highlights: • A well-designed and enjoyable skill tree. • Great variety of weapons that keeps combat interesting. • Bosses are genuinely fun and well-crafted. • Diverse levels that keep the gameplay fresh. • The only downside is that one achievement doesn’t unlock even after meeting the requirements.
12.0 hours played
Written 11 days ago

Do you love 90's FPS games? Are you a Lovecraftian horror fan? Then this game is for you, the Art is great so is killing thousands of monsters! if you are going into it expecting it to not be like a old Doom game this game most likely is not for you.
8.2 hours played
Written 12 days ago

It has a strong start but the later half of the game wasn't really all that fun to play through.
1.2 hours played
Written 15 days ago

Forgive Me Father looks deceivingly good and fun, but it starts falling apart in action. If I could pick a few words to describe this game, it'd be "immersion breaking" and "bland". [h1] Review [/h1] While the visuals are highlight of the game, they kind of collapse the moment they start to move. Animations feel cheap, with a (I believe) deliberate low-framerate style that ultimately did more harm than good. Enemies look awkward with movements that don't feel believable and make them feel like they're always sliding cardboard cut-outs that are always facing the player. There are little to no position and scale animations to the weapons like I've seen in other games of the same genre, making them also feel like inanimate pieces of paper. It's even worse when there's absolutely no animation for changing weapons, they just snap on the spot! The art style, albeit great, also felt inconsistent at times. I missed outlines in some 3D geometry in the levels as well as in some enemy projectiles. Those flat-coloured glowing orbs just felt so out of place and like a missed opportunity to have some cool designs. Also, no light emission from muzzle flashes was really off-putting to me. I think it was an opportunity to increase the level of polish and create interesting visuals through lighting, and it was ultimately wasted. While the main mechanics, such as moving and shooting are fine and inoffensive, the level design is what led me to refund this game. The levels in Forgive Me Father are bland, often boring and sometimes straight up bad. The first level reminded me of Wolfenstein 3D, with dull rectangular rooms and hallways at straight angles and no variation in ceiling height. Most levels in the game feel like nothing more than interconnected rooms and hallways with a thematic dressing that tries to trick you into believing that you're not navigating a series of boring boxes. What sucks is that, once again, the game actually has a good style and there's a good variety of themes per level! However, my immersion has been broken so many times by poorly designed maps and inconsistencies in the visuals that I couldn't look past the fact I was playing as a cardboard cutout that shoots at other cardboard cutouts in textured boxes. Granted, the later levels I played did improve, but they never felt great. They were never able to sell me that I'm in fact in a fucked up hospital, or in an old town, or anything really. The worst part is that I can feel that they were trying to, and failing. The pacing and flow was also all over the place. Additionally, for characters with such bad voice acting, they do talk a lot! I don't remember the last time I had to mute the character dialogue in a game, yet I did it here (and thank god the game lets you!). The voice lines are also really poorly written and do nothing other than, once again, break my immersion. The experience of playing this game was dramatically enhanced by muting the voice channel! The music is not bad, but I still wonder if it fits the style this game is going for. --- [h1] Conclusion / Summary [/h1] In conclusion, Forgive Me Father is a game that looks great in the screenshots, but just don't feel very good to play. It's not horrible and I wouldn't even consider it bad, but it's terribly unremarkable in most departments, which is worse in my opinion. While it stands out with its hand-drawn lovecraftian style, not even that manages to excel due to overall lack of polish, inconsistencies and a few bad decisions. The mechanics are inoffensively fine, whereas the level design is the lowest point of this title, failing to keep me immersed in the world and being mostly boring or, at best, just fine. Its highs are not so high and its lows are not so low, making it truly unremarkable. That is disappointing, because the screenshots made the game look like it had great potential! Maybe with a bit more polish and care it could at least excel in the visual side of the whole. Despite all my negative feedback, I did feel that there was genuine effort put in the development of Forgive Me Father and that some decisions were made with the scope and the size of the team in mind. I highly respect that! Therefore, I want to still congratulate the team on the game they've created and I'm looking forward to what's next as I can see clear potential from them. I didn't get to play Forgive Me Father 2, but I hope to be pleasantly surprised the day I do.
16.6 hours played
Written 4 days ago

Очередной добротный бумер шутер в лавкрафтовском сеттинге. Немного похожа на Dusk. Достаточно динамично,да,в конце как обычно скучновато. Но в целом спасибо за хороший геймплей. Another good boomer shooter in a Lovecraftian setting. A bit like Dusk. Quite dynamic, yes, at the end as usual a bit boring. But overall thanks for the good gameplay.
3.7 hours played
Written 4 days ago

Great run and gun series with enough atmosphere to keep you curious about surroundings. Art style appreciated.
13.4 hours played
Written 19 days ago

Decent Lovecraft-themed "boomer-shooter". I enjoyed this game for how short it was. I played both as the Reporter and Priest, however, the Reporter had the most interesting and effective powers, so I recommend playing as her on your first playthrough. The comic book art style is top-notch in this game with beautifully-designed assets. My biggest complaint about this game is the voice-acting and narration. The voices don't really match the characters and many of their lines just don't make much sense. That normally isn't a big deal in games where the goal is to just shoot monsters, but I love Cthulhu-inspired stories and wanted to be fully immersed in the story, but it felt so thin, poorly-written, and poorly-acted that I could barely get immersed. But like I said, if you're looking to play fast-paced action games, the story probably isn't that big of a deal for you. I do commend the developers on the design of the skill tree. You don't get to unlock everything in a playthrough, so what you invest your skill points in actually matters. I don't see this design philosophy in many games. If you love games like Doom and Lovecraft-themed media, you'll have a good time with this game. 100% Achievement Completion Perspective: Requires two playthroughs, but the game is short enough that it wasn't tedious. There are achievements related to some extra challenges that were pretty fun. Pretty easy to 100% complete this one.
3.8 hours played
Written 21 days ago

Do recommend this game? It depends, if you are into lovecraftian stories with big upfront plots this game is NOT for you, this game takes the Elden Ring approach to its story. It obviously has one but it doesn't develop it upfront, all the lore stuff is hidden in interact-able notes scattered throughout levels which makes it a pain to figure out the full plot, however if you just want a cool looking doom like arcade shooter then by all means purchase. It has an ok sound track (when it plays properly its awesome but the gaps in between the heavy metal feel empty) and fun weapons and upgrades. The movement system feels alright, nothing special. Overall 6.5/10
4.0 hours played
Written 29 days ago

Level themes are absolutely amazing, but the actual design of the levels is very bland, it's like just a bunch of geometric shaped rooms and most make you wonder why these places just feel so empty and surreal. The outdoor areas look awesome.
3.2 hours played
Written 1 month and 1 day ago

Forgive Me Father i have not sinned, cause these undead are not even human. i guess this is as close to home as doom in the modern age can get tbh. it's legit on the line to the dot so to say. you legit can't get any more boomer shooter than this and the devs deserve the success tbh
2.8 hours played
Written 17 days ago

A game saved purely by its graphic design. Weapon, enemy and level design is just awful. Game gives you a splash damage weapon, inside a barn where using it is impossible without killing yourself. Amazing.
0.2 hours played
Written 11 days ago

the artwork is cool but the gameplay is pretty bare bones
9.4 hours played
Written 30 days ago

It's a very good game, with interesting progression, replayability and great design. It does have some wonky boss fight designs and sometimes the levels can drag a bit with gimmicky mechanics, but I cannot fault the devs for actually making levels different from each other. Overall is a really good game. I wanted to play it before playing the second part and I highly recommend.
21.8 hours played
Written 6 days ago

[h1] Forgive Me, Father, For I Have Gibbed. [/h1] Having just come hot off the heels of reviewing Project: Warlock, here comes yet another review from me about yet another boomshoot. I probably have more boomshoots in my library at this point than most other genres aside from MVs. But Forgive Me, Father? This one is something [i] real [/i] special; so much so I pretty much beat it in a night. This game is so fast, and not in the sense of you have ludicrous run speed with like... pitiful hitscan weapons, oh no. These hitscan weapons matter, and they are the second strongest tool in your arsenal aside from your characters' sanity. This fuels your special abilities, increases your run speed, increases your damage output, decreases your damage intake, and overall increases your visibility when you are in the heat of a firefight. As for the rockets, though... oish, I wish those were better to use than they are, but the splash makes them almost not worth the risk. These weapons splash [i] hard[/i] and they splash [i] far. [/i] So more often than not, I'm getting my ass kicked by my own rockets, and in the end it just really wasn't worth using 'em. C'est la vie. [h2] Vengeance, Thy Name Is Lead. [/h2] Without getting too much into the story (and at the risk of quoting John Carmack), Forgive Me Father is a journey into the occult in Prohibition-era America. That part doesn't quite matter [i] as [/i] much, as it rarely comes up... at least the Prohibition part. Sure, the main Sanity pickups are bottles of booze, but that's more an explanation of a mechanic than anything else. Instead, you are called to aid your cousin (I think, it's been a minute), ripping and tearing through a cult that may or may not be holding him and may or may not be trying to bring Cthulhu and his ilk into our world. Regardless, your mission is to find him and gib every cultist in your path, and boy does the gibbing feel fantastic. Nothing explodes into vainglorious pieces, but you'll tell pretty quickly when a cultist is outta your way. To say nothing about the weapons you get, of course. Get this game. Get 2 while you're at it. [h3] Amen. [/h3]
10.8 hours played
Written 12 days ago

There’s no more fun way to pray for forgiveness than by shooting your enemies.
2.9 hours played
Written 14 days ago

It's a good game at heart, but I agree with the negative points described in other reviews. I started with a positive one and I had to change to negative after spending 2 hours in the game. Everything gets tiresome really quick. The heavy metal music in small cramped arenas is annoying and out of place, the voice acting is campy, almost condescending and disconnected from the game vibe, and it's hard to get used to the weird level design. For example, at the first half of one map, you are looking for the rooftops of a small town only to see on the second half that the rooftops of the same town you were in are looming over a chasm... it just doesn't make sense. The environmental storytelling is another mess, as it is near impossible to make sense of, because of the sheer number of non-relevant content in objects and notes that needs to be read to be considered a "story element". How to connect the dots around fish dock shipping logs manifests, election banners, Cthulhu-shaped keys, abandoned guitars abandoned in spring camps, psychiatric disorder patients medical notes and whatsoever? Really. It looks like you can relate them, but the game never tells us how. I gave up reading on them. Oh, and the movement is freaking fast, I mean, you move like you are gliding over a gigantic ice ring skate park covered in liquid soap. Nothing against fast-paced action, but if the speed gets to a point you can't keep track of what is happening on the screen around you (thanks to horrible madness gray effect that takes on the screen from time to time), then it is not fun. If the game didn't have a breakneck pacing, campy acting and the vibe was more atmospheric, it would be easy to recommend, but at the moment grab it when it's on sale if you have absolutely nothing else to play.
3.1 hours played
Written 17 days ago

Lovecraft themed tedium. Cool art, visually hard to track anything, especially when the entire screen goes greyscale, which is often. Flashlight is an active use item that prevents you from firing any weapons. For me, the game was too annoying in its mechanics to enjoy. I can't tell if the voice lines are intentionally bad to try to be campy, but they're awful and kill the vibe that the game sets every time one occurs.
7.5 hours played
Written 17 days ago

If I had a nickel for every time I picked up a key and got locked in a room while annoying enemies spawned to unremarkable heavy metal music, I might not feel so bad about spending money on this game. It's a passable boomer shooter with a neat art style, which is about the only thing going for it. The first perhaps two worlds are enjoyable, and then it overstays its welcome a bit. It's just too long and tedious without enough variety to keep things interesting. I got really bored by the latter half, lowered the difficulty, and started running past encounters whenever I could. The game is stingy on ammo which encourages you to switch weapons often, but none of them feel particularly good to use. Semi-interesting level design devolves in the last acts to annoying mazes and key hunts, with some inexplicable awkward platforming thrown in. There's even an (awful) underwater level and a mine cart ride. The whole thing also has a sort of uncanny valley feel to it, from awkwardly written lore notes (what is "fish cheduness"?) to weird voice acting. Both of the voiced protagonists sound like they just learned what "talking" was within the last week and are still getting used to it. Not a terrible way to spend a few hours, but only if it's on deep sale and you like this genre. Pro tip: One of the protagonists is a priest, and the other one can smoke weed in combat in order to slow time. There's really only one right choice.
10.4 hours played
Written 15 days ago

nice clasic shooter with an eldridge twist
13.3 hours played
Written 23 days ago

YOU WALK ALONE INTO THE UNKNOWN. THIS PAIN WILL NEVER END.
2.9 hours played
Written 6 days ago

me and a couple buddies did this in college once it was crazy haha
16.9 hours played
Written 21 days ago

This game is a work of art, I can't wait to play the next one!!!
11.4 hours played
Written 5 days ago

pretty good, final boss fight isn't great though
5.8 hours played
Written 26 days ago

DOOM but in a H.P Lovecraft font
5.8 hours played
Written 29 days ago

Cool game, much better than expected!
21.6 hours played
Written 1 month and 2 days ago

Love the art style. It's fun.
8.9 hours played
Written 27 days ago

Cool game
5.9 hours played
Written 12 days ago

good game
7.8 hours played
Written 27 days ago

Game good
7.8 hours played
Written 6 days ago

fantasticly fun
5.4 hours played
Written 20 days ago