0.5 hours played
Written 12 days ago
I play a ton of Metroidvanias, and I really do not like this one. I find it overly frustrating for essentially mediocre game play, and overall just not worth the time. I have too many other games I really enjoy to waste time with this kind of jank. If the game were really special and had good controls or unique combat it might be worth it but it doesn't... it's just mid in all respects, but tuned to be difficult and very punishing on death for no good reason.
Don't get me wrong... there's nothing wrong with difficulty in general, but it needs to be balanced by quality of game play. That's the issue here... lots of difficulty, harsh punishments for any missteps... but only mediocre, run of the mill game play with very little interesting design to make it worth the time investment.
I also play on Steam Deck, so game time above is not correct. And by the way.. this game has NO right to be steam deck verified. The text in this game is microscopic, and the controls remap function is unusable on the small steam deck screen due to the text scaling. Beware of the false "Verified" rating this game has. Everything else works ok, but it should be "Playable" at best.
The combat is ok... the movement is good. Range can be a bit of an issue, but in general the flow of movement is fine. The graphics and sound design are very good. I don't like how the bounce works.. you have to jump and press down and attack, which is fine... but it is very tightly timed, so if you are off at all you just take damage and fail the bounce. And that is generally true in this game, everything you do is very tightly timed.
But this game has every single one of the "bad" tropes that plague the genre. It's designed to be very punishing. You can only respawn at lanterns once, otherwise you respawn back at the start of the zone. That's even if you manage to collect all of your lost souls from a death, which is another issue. You lose all of your darkness every time you die until you reclaim it.
None of these are super unique... they are bad designs, but they are also common to some of the games in this genre for some reason. The issue with this game is they combine in a very harsh and frustrating manner with no actual payoff from quality or skill of combat. It's just punishment with no reward. All of this just makes the game more punishing than it deserves to be, and the game is just very frustrating to play instead of fun.
The other issue the game has is that controls are really awkward on game pad by default. They do offer a menu to change those but it doesn't actually work, because there are functions in the world that will still all show the original keys. Additionally, if you remap the B button for example, then you can't use any of the in world thrones or chests... even if you remapped a different key to B's default function. It just won't work. So you are forced to restore the default, which puts dash on RT, which is very awkward. Again this just adds frustration to an already frustrating game.
This isn't a souls-like... you don't get a great sense of skill and reward for defeating bosses or enemies. The combat flow is simple... it's just tuned to be brutal. And that doesn't really work because without some sense of skill, everything just feels unnecessary and the game isn't fun enough to offset the bad respawn and death chest mechanics.
There are tons of really great, really rewarding Metroidvania's with great graphics and gameplay on the market. I see no reason to waste time on this one, given the combination of how uncomfortable and punishing it is for really no returned value.