0.3 hours played
Written 1 month and 1 day ago
'The Friends of Ringo Ishikaw' a was a strange and unique title to play. It features an interesting mix of storytelling components, RPG systems, and classic beat ‘em up mechanics. The story initially begins with a fight breaking out on a train and as you use this initial fight before the credits are even shown you learn how to control your character and how to interact with friends. Ringo Ishikawa and his fellow rivals are trying to be the best gang thugs they can be in order to hopefully get recruited by the Yakuza. However, when the game actually begins you are in school where the principle informs Ringo and his friends that the semester is more than half over and the board is split on whether they want to hold them back another year or refuse to let them graduate. It is then up to you to decide how Ringo’s like is going to unfold, whether that be as the most feared gang member, or studying extensively to actually pass school.
The gameplay takes the traditional beat ‘em up formula, but adds many different elements to it. The fighting system alone is solidly executed and reminiscent of games like Streets of Rage and Double Dragon, but with the added depth of stats and moves that can be learned and upgraded. 'The Friends of Ringo Ishikawa' is not a game for everyone, as it takes time to figure out many of the gameplay elements. Many of its systems were not well explained and it lead to a lot of down-time where I felt my time would have been better spent elsewhere in-game. While some of the activities also felt somewhat grind-like in nature, its ambitious premise left me intrigued to push on further and I’m sure there will be a dedicated audience for this title that will absolutely love it. I can see this having a Shenmue cult following on a lesser scale and I believe that’s what the developers intended.