Dieselpunk Wars
Dieselpunk Wars

Dieselpunk Wars

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Dieselpunk Wars release trailer
Dieselpunk Wars Early Access trailer
Dieselpunk Wars
Dieselpunk Wars
Dieselpunk Wars
Dieselpunk Wars
Dieselpunk Wars
Dieselpunk Wars
Dieselpunk Wars
Dieselpunk Wars
Dieselpunk Wars
Dieselpunk Wars
Dieselpunk Wars
Dieselpunk Wars
Dieselpunk Wars
Dieselpunk Wars
Dieselpunk Wars is a vehicle building game, focused on combat with advanced physics and damage simulation. Use over 300 elements to build a war machine of your dreams. Construct vehicles that ride on the ground, soar through the skies, or dive underwater. Prepare for combat and test your skills!
Developed by:
Roasted Games
Published by:
PlayWay S.A.
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
45%
37 reviews
17
20
41.3 hours played
Written 3 years ago

Poor girl deserved better than abandonment. there is no logic, no MultiPlayer, no traction. everything slides. it could be good, but every positive is absolutely curb-stomped by every issue. there will be no more updates.
0.8 hours played
Written 4 years ago

UI is somehow worse than FtD. Campaign is just linear missions. No resource management, just arbitrary part limit. Skill tree of percentile stat increases more akin to a research system. Physics is buggy. Game looks wack, lots of assets feel out of place. Maps seem to be hastily thrown together. Took the devs a very long time to get to this point, it'll take them even longer before this is a presentable product (if they ever get there). Play Terratech, FtD, Avorion, Space Engineers, Besiege, GMOD and Empyrion before attempting this.
11.1 hours played
Written 3 years ago

TL;DR - Don't buy this. It's garbage. I am not telling anyone to thoroughly beat the developer(s) about the face and neck with a garden hose for this travesty, but I wouldn't stop it from happening. Just saying. All jokes aside, stay away from this title. It's trash. Full Review (sort of): Well... I thought I had found something I would really like. It has potential. It could be really great. But it's not. It's a buggy, poorly designed, half-wrought pile of infuriating bugs and highly questionable design choices. Yeah, this is one of those games that makes you think it's gonna be cool but then kicks you straight in the dangly bits. PHYSICS- A total hot mess. From the almost total lack of traction I experienced in ground vehicles, to the feeling of flying through mud I experienced in the airships I built, to the absurd number of vehicle-stopping obstacles that abound literally everywhere, to the completely inexplicable vertical leaps my building-sized tanks often took while simply driving along a flat road, the physics... are... JANK. I can't think of any other way to describe it. This game's physics model is more busted than Frosk's front teeth. MORONIC AI- There is an option in the editor that allows you to make certain types of weapons autonomous, meaning they will detect, aim at, and fire upon any enemy within range. The problem: that enemy falls into one or more of the following categories: 1- Usually behind a large terrain feature, such as a hill or mountain, so your idiot AI gunners spend a lot of time shooting hell out of the dirt, 2- So far away that you can't even see it, but still somehow manages to land shot after shot with unerring accuracy, even though your own gunner AI shoots like Micheal J. Fox after a week off his meds, and/or 3- is NEVER the enemy that you want it to shoot, such as the closest one, you know, the one roasting your bollocks off with a flamethrower while at the same time shoving a giant fekaff DRILL up your fourth point of contact. This is assuming, of course, that your gunner AI isn't so busy trying to gnaw its own ears off that it doesn't blow entire pieces of your own vehicle to smoldering ruin. Yeah, the stupid thing actually shoots itself in the crankshaft a lot. On the plus side, the enemy vehicles do this to themselves, too. Oh, and you can expect to be spawn-killed by the enemies a lot, because when you start a mission, the objectives (i.e., the titanium-clad behemoth tanks armed with literal BATTLESHIP TURRETS!!!) are often RIGHT NEXT TO YOU. And you ALWAYS start from the editor, meaning you have about 3 seconds in which you can do literally nothing as you fall to the ground and ssllloooowwwwllyy start to move. All the while, the enemies are pounding the crap out of you with every conceivable weapon. Seriously frustrating. And sometimes, for some reason I cannot fathom, my weapons simply refuse to fire. I cannot figure this one out. The guns will fire a few rounds, the reload timer pops up and runs down to zero, the "guns trained" counter indicates all guns unmasked, but the guns just refuse to fire. And I don't mean for a few seconds. I mean until after the next time you cycle through the editor. Got ammo on board. Plenty of cooling built in. No indication of any problem anywhere in the HUD. No audible alert. No flashing light. Nothing. I don't know if it's due to a game rule I don't understand, or what, but the fact that it isn't explained in the tutorial or called out in some highly visible fashion during gameplay is unforgivable. Sound effects are meh. Music is good at first, but repetitive after a while. Weapons are broken, underpowered, and generally mostly garbage. Editor is clunky, with UI elements that make it hard to read. Game has a beta release feel to it. If this was Early Access, I'd give it a lot more leeway, but.... this is what the devs consider worthy of full release?! Who the hell made this crap? LJN? Oh, and lest I forget... there is NO MULTIPLAYER SUPPORT AT ALL. I have no idea why in 14 different hells the devs thought this was a good idea. A game like this NEEDS multiplayer. Well, maybe not THIS game; this game is a pile of yak turds, but maybe something like this that's actually a finished game, you get me? Worst of all (and had I known this, I would never have bought this pile of steaming crap), the developer seems to have completely abandoned this title. Honestly, if a game is abandoned in an unfinished and highly buggy state, why does Steam allow it to stay on the market? That's just sketchy AF, in my opinion. I know I can't get a refund for this, thanks to the stupid 2 hour rule, but please learn from my mistake. Don't buy this piece of crap. It's really that bad.
119.5 hours played
Written 3 years ago

Game is enjoyable but devs have farked off leaving game breaking & anoying bugs in it, and have effectively pushed it out of EA when it was half baked.
31.1 hours played
Written 4 years ago

I think it is a decent game at the moment - for the price - and it has a lot of potential considering it is still in development. Other vehicules building games (like Terratech) are probably more polished than this one, but I dig the realistic feel of this game. I played it a lot too back when the demo went out last spring. However, I would like to point out a few areas where the game needs to improve - Larger maps/map editor: The game comes with 4 maps. They are ok but they are bit on the small side. I would like to have larger maps and the possibility to edit my own map terrain. Oh and remove that fog - at least on creative. - Better UI: The parts in the parts selection window are hard to identify because they are small to see, even on a widescreen monitor. Also, I can't see the possibility to erase on one click the placeholder vehicule we get in creative. - Rework the fire and smoke effects: When I hit an enemy vehicle, I see a lot of fire and smoke only to find that the enemy vehicule barely got hit. Could it be possible to be a bit clearer? - Rework the physics. I created a big tank with the largest tracks possible and I had problem to roll over some flat rocks . It would be nice to make it more realistic.
17.4 hours played
Written 3 years ago

this is a sandbox based game that lacks the sandbox. this is very story driven if you chose to do that. if you do not, your creations cannot be shared between creative, simulation, and campaign. i feel the devs here have missed a very important mark in this style of game, the open world. it is railroaded open world with no ability to go back and play certain maps again, and once enemies are destroyed, they do not respawn unless it is from a mission or some other means. i like the concept, and i enjoy the gameplay, but i cannot recommend this with personal experience of having a open world style sand box game with no open world. this game is a fully released game so i doubt there will be any touch on these issues in the future. all this said, it is still fun to play the story, but after that, there is nothing that you can do. you are stuck on an island and can't go anywhere. it does feel like there were plans on implementing features that were left out as well. in total, get if you wish, but be warned the issues you will have
9.2 hours played
Written 4 years ago

After playing through the campaign till completion I can safely recommend this game, the combat is fun, designing different vehicles for different scenarios is fun, unlocking new parts is fun and the Dieselpunk asthetic is awesome. I managed to make a Block with Casemate guns look appealing (though I am 9000% bias to my child Biggus Brickus). The game has issues, such as getting stuck on small rocks, glitching out when you try to ram an enemy in races (I found mostly in Act 2) and a lack of scale. Lemme expand on what I mean, I am not talking about vehicles scale, I am talking about the scale of the actual conflict, it never felt like any sort of battle, just small skirmishes with a biggus bossus at the end. And you have (main, second last mission is the biggest example in my head) missions that you just defend against 6-8 enemies (when the preceding dialogue hyped up the coming battle) during the whole thing. Don't get me wrong, that by no means makes it easy, just... anti-climatic? I suppose the biggest reason I feel this is because there are few times where I have felt Allies where any sort of useful or that the enemies felt like a professional force (most missions the ally dies within the first few seconds). These thoughts of mine are definitely nitpicky towards this gem of a game. So there is my review, get the Preview of the game, try it out, if you like it you'll probably like this even more.
66.7 hours played
Written 4 years ago

A very good game. Important notes: Movement: Movement on the ground for wheeled/tracked vehicles is generally pretty good, the only issue i tend to have is the velocity being canceled completely by trees/random geometry such as rocks. Movement also feels very slow/tanky however i think that fits the game just fine. Sea/Air movement works perfectly well, though i couldn't get a walker to work. Building/UI/Keybinding: I have a few nitpicks about it, namely with not enough keybinds/options for keybinds in the building menu, and not being able to press esc to exit out of some menu prompts. There are some bugs here, as you might guess from an early access game, but aside from the occasional incorrect mirroring, it works just fine. Combat/Damage: A few bugs here, but it's very fun. Most notable of which being if you lose a wheel, then use the repair wheels ability or the ability to repair part of your vehicle, you can go flying. Mostly just needs bugfixing and aside from that it's fine. Campaign: Story is a bit cheesy in my opinion but it makes up for it with the gameplay. There are a couple of parts that are particularly annoying, such as an enemy having too much armor to kill reasonably or an enemy taking a shorter route than you in a race, but they are few and far between. It's overall pretty short, and if you're trying you can probably complete it in an hour or two, but it's still fun to go through. Ending note: Still could use some work, mostly on the few bugs, but aside from that is a perfectly passable and functional game that's fun to play.
22.6 hours played
Written 1 year ago

The game is good. But the game needs to be optimized, as if there is a vehicle that is too big, it's going to cause lag or too many entities on the field.
0.7 hours played
Written 4 years ago

I hoped it would be TerraTech The Adult Version. It doesn't have resource gathering. It doesn't have multiplayer. Aside from that I got a very nice impression in the tutorial, but missing those things is a deal-breaker for me.
11.7 hours played
Written 3 years ago

Great fun game, serviceable, bug free at; least not game breaking ones. The game is finished and actually quite fun, but there's nothing to do, aside from the scripted "missions". PvE sucks basically a dps battle with auto targeting mode on for AI that can pinpoint your weaknesses. Creation can be fun but unfortunately limiting since what you have right now is the only thing you can put on, there will be no more additional updates from here on out. Would I recommend yes but on a massive sale 75% or so, still great game to fool around for a few minutes while waiting to download an actually good game.
66.0 hours played
Written 4 years ago

Update: They have abandoned this game already. Obsolete: [Good in building method and battling, but worse in UI and sound. I can only "feel" the engine sound rather than listen. Also, need more maps. Worth with this price.]
18.3 hours played
Written 4 years ago

Play it and you will know why. Highly engaging, highly immersive, and for a new game, a very large story. You can let your creativity run wild here and build things like planes, helicopters, tanks, cars, boats, submarines, flying boats, flying submarines, floating tanks, flying tanks, all the jazz. Review edit; The game has been discontinued FTM, and the developers refuse to add in mod support. The game has died, and is lacking in content that was promised. Still a good game with plenty of content for what it was abandoned at.
16.3 hours played
Written 4 years ago

Fun game price is affordable and tons of fun. still a lot of bugs but not that bad. Learning process is a bit tough for first few hours. Overall reminds me of the early days of old games I loved such as robocraft and cross-out. If this game added multiplayer I think it would pop off and I'd be playing this way more!
0.4 hours played
Written 4 years ago

Controls were all over the place. did not feel intuitive at all. some were rebindable but not others. the bad control layout killed it for me.
15.5 hours played
Written 1 year and 1 month ago

My experience has been great so far. There's a lot to it and you will need to put in some time to get the hang of it but this is a really fun game. There are multiple game modes like building vehicles from parts and campaign missions. I enjoy battle simulator the most. Some players were hoping for multiplayer options, but this is a single player game. The tutorial will teach you everything about the different kinds of vehicles. Some fly, some drive, and the water vehicles are both boats and submarines.
327.3 hours played
Written 1 year and 1 month ago

Quite a difficult game to learn, but once you get the hang of it it is Quite fun
3.9 hours played
Written 4 years ago

So close, yet so far. A step in the right direction, and two steps back in others Lets start with the UI, decent but frustrating which will be a trend here. A far cry better than most builder games, but has slight issues with placements of buttons (Middle mouse deletes?). This is mostly a personal issue and if you don't have an issue with it, wonderful. However I can't get past the choices made for the defaults here. Combat. Now here's the good part, angled armor seems to actually matter which most building games with combat don't even consider. In this case, building slopes and strike faces is actually important which gets a big bonus. HE rounds do less damage against heavier armor, and AP tends to bounce if the angle is too steep, so good choices there. Weapon selection is decent, armor customization is good and the profile mattering is also wonderful. Movement, aka is it so hard to make an actual tank? Where to begin, the movement here is just an abject mess and completely kills most of the games good points here. Unless you are making a boat, don't bother trying to turn. Tank treads? more like wheels with less grip and power. Not only can you not turn in place, you have LESS grip and actual traction than if you just used several large wheels instead. The primary advantage of even having tank tracks in the first place which is being able to rotate the body of the vehicle isn't a thing. For the life of me I do not know why these building games even give you an option to use tank tracks if they refuse to make them function like tank tracks. Aircraft are in a similar boat, but at least they don't have to worry about the ground being made out of graphite lubricant and full of adamantium trees and neutronium pebbles. They can just go over it all. Reversing is a particular brand of irritation, most games have reverse also reverse your controls, not here! Forget trying to do any kind of turn, you have to come to a complete stop before you can hope to turn the direction you want. Unless you get into the habit of jiggling between A and D when you are trying to move. Traction, oh boy traction. There is none. There is absolutely no grip, no traction, no power and no nothing. If you want to move you better hope you have a road because the moment you hit off pavement you lose all grip. Even pavement has this problem where you barely have any grip at all but it's at least flat and not full of neutronium boulders. You can brute force this ice rink with thrusters and ultra light ultra small wood frames but good luck fighting with that, the game expects you to take on land battleships (Which also get stuck hilariously bad almost instantly on spawning!). Getting stuck is also a problem, moreso than you would expect. Not only is the map designed to get you stuck and force you into an airship, it's also designed to force you out of an airship with how the systems work. Missions will lock you in and keep you from making changes to suit the need, so better hope you don't soft lock yourself (which is a big problem) because you made a tank that's too big to fit through an indestructium arch of a fort with supermanium walls. Have to kill that truck on the other side of it? Not happening, it's stuck and won't come out, you are unable to get into it and can't edit to fix the problem. How do you solve this? Spam the absolute living hell out of the repair feature, which warps you up into the air AND somewhat 'forwards'. Hammer that backspace because that's how you move in this game due to how often the map breaks. Which, because of this, also lends to hilarious instances of using it to travel AND kill targets. Can't hit an anime teleporting brick of armor before it warps INSIDE of you and de-atomizes you~! This game has potential, but this potential does not outweigh the fact that the entire time I was playing it, it was a pile of "COME ON, REALLY!?" one after the other. Getting stuck, getting frustrated at how the ground felt like it was lubricated to hell, how trees completely eat all momentum and then flaccidly fall over, how the game expects you to constantly change your vehicle over and over and over again just to solve these hyper specific problems. First mission, knock some trees down, second mission, blow some dudes up, third mission, build a water craft, fourth mission, build an aircraft, fifth mission, build a vehicle, then aircraft, then vehicle and so on. Skip this until you see updates that fix these issues, and updates which dramatically increase the size of the map. Which as a passing side note, is so astronomically small, one mission I was able to complete from the literal starting point of it by just shooting slightly to the left, because the destroy building objective had the building RIGHT THERE. This is beyond team fortress 2 levels of 'tiny maps'.
0.6 hours played
Written 4 years ago

Really wanted to like this . Great idea but interface and controls killed it for me .
466.8 hours played
Written 3 years ago

I think I am the player who has been playing this game for the longest time ever (most of them spent on building stuff in creative), and I did enjoy it and had high hopes. But still... [h1]Abandonware[/h1] Several serious bugs exist, including one that makes airships pretty much unplayable. The Devs have been informed of those bugs for months but no action was ever taken. They also stated on Discord that the May update is going to be the last update, so consider it officially abandoned. [h1]Severe Lack of Content[/h1] The linear single player campaign is pretty much the only gameplay content you are going to get out of this game. And unlike most block building games where you could build something in creative then use them in the game proper, whatever you build in Creative stays in Creative - the linear campaign (and the Endless mode too) puts severe restrictions on both available parts and total cost of the vehicle. So unless you are designing with those restrictions in mind, your Creative builds ain't going anywhere.
14.3 hours played
Written 4 years ago

This game should be in E.A. I'll try my best to point out why, as is in it's current state it feels like e.a. Some the parts don't even work. Parts need better balancing for example you need like 6 of most powerful engines just to power 4 of the biggest wheels. Wheels themselves have no traction don't matter terrain just no grip what so ever they all act like you are on ice. Tracks are about the only thing that has any grip and even they slide around a lot. Leg parts are a joke, cool idea but they work even less than wheels do, not including this weird bounce they do the moment you spawn. Legs have very poor traction as well. There is so much wrong or desperately needing work that I truly don't even know where to begin or end my review. if i knew then what I know now I wouldn't bought this game for $12. No multiplayer what so ever, close you'll come to MP is downloading some one else's vehicle and making it an enemy. There is good in it but it doesn't out weigh the bad. There is far better building/sandbox games on market, this is in my opinion very lazy and half-assed attempt at it. Now don't take my review as hate because i don't hate it, I just wish it was better than what it is. it needs work and a lot of it, it needs some TLC. As is though i feel like I was scammed. There is a lot I want to say i just don't know how to say it. I don't want to not recommend it but in it's current state I'm gonna have to I'm sorry. Maybe you'll straighten it out, get this game worth a dang i'll adjust my review accordingly, I always do. Give me a better game I'll give you better words.
5.5 hours played
Written 4 years ago

Promising enough to be worth a sale price at this point. I managed to put together a tank more easily and faster than many other vehicle builders I've played. The audio is also pretty good; get to a close enough camera view and you can hear the engine growl away really nicely. Good enough selection of parts although I wonder if the Workshop will incorporate new parts as well. Gameplay modes are a little bare bones right now. I wasn't able to find a way to drive a vehicle in the Battle Simulator mode - that would have been fun to be part of a big battle. EDIT: I've just seen this is possible, so that's awesome. More addition of Things To Do besides the campaign, whether it includes expanding the existing game modes or adding more, would make this a pretty solid vehicle builder package.
1.8 hours played
Written 4 years ago

Runs great, feels great when it works but holy shit the UI and controls for building is awful. It's better than From the Depths in that regard but it's still something that can be frustrating.
5.4 hours played
Written 4 years ago

Massive amounts of potential here. As it stands now it is absolutely worth a buy at full price without question. If you like Terra Tech but wanted something less cartoony then look no further.
1.4 hours played
Written 4 years ago

the game is good on par with a lot of similar titles but an issue i have is the building UI is difficult to use for newer players and is something they should look at for ease of usage
7.4 hours played
Written 4 years ago

This game still needs a lot of work. You post an issue and the devs don't respond. A few people have posted that none of the guns are firing and there has been no resolve to this. kinda hard to progress in a game that requires you to shoot things.
5.9 hours played
Written 2 years ago

Abandoned by the devs after a half-arsed implementation. Shouldn't have been called a proper release, was more of a beta.
105.3 hours played
Written 2 years ago

I am playing this game for a final project in a college course...take that for what you will about the quality.
24.5 hours played
Written 1 year and 10 months ago

Game is abandoned has bugs and errors and is short. Also the end mission is a duplicate of the demo.
48.3 hours played
Written 3 years ago

i built a 200m long ship to end up fighting an armoured motor boat
0.7 hours played
Written 1 year and 4 months ago

its just feels worse then terratech yeah it cheaper but just buy terratech
12.5 hours played
Written 7 months ago

it's flawed, but still pretty fun !!!! :3
63.3 hours played
Written 3 years ago

Slap finished then abandoned..
7.6 hours played
Written 4 years ago

The only limit is your creativity
1.0 hours played
Written 4 years ago

Pretty good
12.6 hours played
Written 4 years ago

:)
60.8 hours played
Written 4 years ago

ye