1.4 hours played
Written 14 days ago
Having recently come into possession of an arcane apparatus known as the “Steam Engine” (not of Watt’s design, mind you, but a curious contrivance housing myriad spectacles of light and phantasm), I didst encounter a most peculiar entertainment bearing the appellation “Femboy Besties.” Upon engaging with this interactive amuse-bouche, I feel compelled—by curiosity, by scandal, and by a morbid fascination—to provide an account for the benefit of fellow scholars, poets, and gently-raised persons who may be lured by the siren’s call of this erotic-electro tableau.
The game doth resemble a courtship simulator, whereby the player assumes the role of a youthful and anonymous suitor transported into a realm not unlike Arcadia—if Arcadia were chiefly populated by dainty youths of ambiguous countenance and vexing apparel. The objective appears to be: to woo and entreat the affections of these tender fops through choice-based dialogue, not unlike a play wherein the audience dictates the lines.
Nay, there is no swordplay, nor musketry, nor contests of honour. Instead, one is asked to engage in conversation, to demonstrate kindness, and perchance to observe these “femboys” in increasingly daring states of undress. I confess, ’tis an odd game of Cupid’s devising—more akin to an epistolary novel than a sporting chase.
Verily, let me not mince words: Femboy Besties is a game of unblushing licentiousness, wherein the affections of delicate youths—who appear male, yet don silken dresses and rouge their cheeks—are to be pursued by the player with the express intention of carnal delight. ’Tis not a game for the prudish matron nor the parish priest.
And yet! There lies within its heart a surprising tenderness. These youths, for all their effeminacy and coquettish postures, seek understanding, companionship, and identity. ’Tis a game which, in its bawdiness, still whispers a cry for love in an age that offers little of it without condition.
Though the game would surely be banned by the Bishop of Bath and Wells, and burned by any self-respecting Puritan, I confess it possessed a strange enchantment. It is not a game, but a love-letter to ambiguity, to the blurred lines of identity, and to a future where love dons many masks.
Recommended only for the open-minded libertine, the adventurous rake, or the curious antiquarian seeking knowledge of future vices. Not suitable for polite society or one’s maiden aunt.