6.3 hours played
Written 29 days ago
Mutazione follows the story of Kai, a young woman who's decided to pass on her annual swim camp to visit her sickly grandfather in the town of Mutazione. Kai's mother left Mutazione decades ago, having never returned back to the island, the relationship between Kai's grandfather and the family became strained. Having never met her grandfather, Nonno, Kai makes the journey on her family's behalf to nurse her estranged grandfather back to health, or be with him in his final moments. Many decades ago, a meteor known as The Moon Dragon landed on an inhabited island, wiping out nearly all human life on the island, and leaving naught but ruins in its wake. While most islanders fled to the mainland, those who could not began to undergo bizarre mutations in their biology. Not only humans, but all life on the island began to rapidly mutate in the coming decades taking fantastical new forms, with mysterious power. Fast forward to the present, and Kai's grandfather is among the few settlers from the mainland, who's spent decades building the community of Mutazione where humans and mutants live together. When Kai meets her grandfather, she learns he's near death, and so she's tasked with harnessing the mysterious biology of the island to help find a cure.
During her time on the island, Kai grows close to the Mutazione residents, as she learns their culture, and slowly uncovers the raw emotions lurking beneath many residents of this small community. At its heart, Mutazione focuses on a few major subjects such as community, and balance, which is conveyed not only through the main narrative of the game, but also through the optional dialogue of the Mutazione residents. Mutazione's pacing is very slow, and almost all the optional dialogue requires seeking out the residents around the village and speaking with them at each moment of the day, across Kai's seven day visit. However, when one is fully engaging with the residents, the story is also good, with almost every character possessing layers and secrets which rationally tie into the way they perceive Kai in the community. Mutazione has an interesting method of story telling, wherein Kai is often directly engaging in conversation with simply flavor responses to guide the dialogue; however, sometimes sees Kai almost hauntingly listening in on residents private conversations. The result is a robust, albeit a bit lengthy, intertwining of several side stories, which are nearly all resolved satisfactorily.
The gameplay of Mutazione heavily flirts with being a visual novel, so much so that if one removed the handful of environmental activities, I'd be inclined to classify the game as such. Nearly all of the game revolves around just experiencing Kai's time in Mutazione, and her interactions with other residents. However, there are two other flavors which lend themselves more towards the point and click, or cozy genres respectively. Each day is broken into several times, such as early morning, afternoon, evening, etc. During these time blocks, Kai can freely wander around and examine her surroundings. While she can use this time to talk to residents, she can also use it to gather seeds from various plants spread across the map, or as a reward for being a good friend to the residents. The seeds are planted by Kai in small gardens, in a very cozy, almost bordering on idler, style of gameplay. Kai has a small set of planting areas, which she grow plants in, and these plants each reverberate a unique melody. Thus, one could have a garden with a lot of harmony within the same melody type, or mix it up with many conflicting sounds. Unfortunately, there's really no reason given by the game to experiment with these mechanics, as Kai will often only need to grow a single specific plant at various moments in the story, making the rest of one's efforts in the garden purely intrinsically-motivating.
Mutazione is a game I would have trouble recommending to most, unless someone is particularly fond of "artistic" games with a heavy narrative focus. One thing I haven't mentioned yet is that the game world itself is beautifully constructed, with a surprising amount of animation put into every scene. While it was frustrating having to chase down the residents numerous times to experience the full story, I felt the end result was a decently written game.