Momodora: Reverie Under The Moonlight
Momodora: Reverie Under The Moonlight

Momodora: Reverie Under The Moonlight

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Momodora: Reverie Under the Moonlight - Trailer
Momodora: Reverie Under The Moonlight
Momodora: Reverie Under The Moonlight
Momodora: Reverie Under The Moonlight
Momodora: Reverie Under The Moonlight
Momodora: Reverie Under The Moonlight
Momodora: Reverie Under The Moonlight is the fourth installment in the beloved Momodora series of 2D platformers. Unleash ravaging combos against a variety of formidable monsters and deftly dodge your way through a cursed land to seek audience with the Queen and dispel the evil that threatens all life.
Developed by:
Bombservice
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
3,983 reviews
3,703
280
6.3 hours played
Written 17 days ago

Contact damage is bullshit, especially when you're going to make bosses that teleport on top of my face faster than the dodge cooldown. You also cannot place markers on the map or fast travel (to my knowledge in 6 hours).
4.1 hours played
Written 1 month and 2 days ago

Very Short, Very Easy, Very Good... even tho I got the bad ending apparently LOL
12.7 hours played
Written 3 days ago

It is a very simple and short Metroid game. There is no much say honestly, some cool optional bosses, a true ending that is not on the nose and not too hidden. Not much of story but I liked all my time here, really level good design. For the little price, it is worth a recommend.
6.7 hours played
Written 7 days ago

Creo que es un juego que ha envejecido regular ya que tanto las mecánicas como los enemigos y niveles son simples. Es bastante punitivo para mi gusto. No obstante, al final me he quedado con ganas de más. No recomendaría el juego a todo el mundo pero sí a los que les gusta mucho los metroidvanias.
3.0 hours played
Written 8 days ago

I wanted to enjoy this game. I really did. I'm 59% complete with the map. You run into little time-wasting things. You always have to watch the same boulder become a stairway when you enter the same room, 100x after you unlocked it and saw it happen the first time. If you accidentally step on a massive elevator ride that blends in with the floor, it begins to descend, since there's no switch to operate it. There's also a switch that needs to be hit as the elevator descends to open a backtrack-able area, but if you miss it on the 20 second elevator, you better ride it back up again and hit it. Did you not want to ride the elevator in the first place? Well, too bad, your foot grazed it so now you have to ride it. A small bat hovers in like the fish in water levels that can tap you lightly and you will suddenly be bounced into a spike pit, and for the 20th time will experience the following: hear a scream, see red flash like an Adobe flash game simulating death, and spot YOU DIED in Dark Souls style. There are spikes everywhere, in the garden, by the graves, in a monastery, underwater. It must be part of the curse. These moments of slow paced animations and simple ways to die are met with enemies that can hit you from off-screen with a long-ranged attack at ludicrous speeds. For example, the witches cackle before hurling a fastball at you at 90 miles per hour. Or how about the little eyeballs that lob grenades overhand as plant flies generally hover above you harmlessly, but descend on you as you're crossing over spikes. So, defeat them all or be prepared to evade, miss a double jump, and take damage without dying from the spike pit for .2 seconds before hearing the usual scream to red and black. The split second of damage before death is disappointing, as it gives you hope that you can do something to escape for just a moment but there's really nothing you can do. There's a section of water next to a rabbit that collects flies, that if you jump into it, it kills you. All other water in this game has been for swimming, but this spot just kills you. Great. Two of the boss fights are fan service. Otherwise it's generally chill. Little animations when idle are a nice touch. The contact during combat is imperfect but then again you can play as a cat. Your double jump is significantly worse than your first jump, to the point where it's frustrating how easily you can fall into spikes. No fast travel available yet either which is mildly frustrating, as it's visible but grayed out for the first 10 bells you encounter and it makes you wonder if you missed unlocking it along the way, 3 hours in. Or is it something that needs to be bought and you just haven't found the correct vendor? Without a central hub area I can't be sure.
8.8 hours played
Written 8 days ago

I really enjoyed this game, it's very fun and managed to get very well the feeling of wanting to go back in the map to explore everything with the new habilities, combat was very fun (even tho I have some complaints) and the bosses were very diverse, a fun experience, the time I spent on it went flying by. Didn't get to use at ALL the "teleport" option at the bell, most bosses teleport AT you, hitbox is kinda messy at times, but I get it cause it's 2d and pixelart, but still, I don't think they should be able to hit me when I am so far away. I also don't get the different endings? (Don't know how many, just that there is a "bad ending", and a "good ending"), the only reason you get different ones is because you didn't get two items, I just think there should be one ending since you don't make any important decisions in the story other than get or not two items in the map...
18.5 hours played
Written 11 days ago

One of my favorite games of all time. Beautiful art with satisfying movement and combat. Maybe it's just nostalgia but I've never found another game that works for me the way this one does. Please Please Please buy this game.
18.1 hours played
Written 11 days ago

This game is absolutely phenomenal, I fucking love it. It is by far the best out of the Momodora series so far (tho I haven't played the fifth game yet). Music is very calm, relaxing, even nostalgic at times. And some tracks, like "Pardoner's Dance", are fucking legendary. The quality of the music is just astounding. Art is also extremely good, with very fluid and pretty animations. Gameplay loop is very addictive, and there are many items that can change your style of playing completely. Map is well-connected, pretty, and with some small platforming challenges. I'd say the difficulty is quite high here, especially compared to previous games, but once you get used to it, it is very easy and intuitive. Pretty much all of the characters are cute and interesting as well. Compared to Momo III, bosses have also been vastly improved. They're no longer pushovers, and sometimes you actually have to lock in. Story is very simple, but sweet. It's nothing too deep, but I think that's perfect for this series. Obviously, it is not even close to some bigger metroidvanias, like Hollow Knight, Ori, or Nine Sols. But, it is a very nice, small, chill game to just relax to. I guess a title of mini-metroidvania would suit it better. I absolutely can recommend, it is no doubt worth its price.
11.5 hours played
Written 23 days ago

It's a really fun game with cool designs great atmosphere the amount of backtracking and getting lost is not ideal but it's still an amazing game i recommend
9.8 hours played
Written 7 days ago

over hyped, super short not that unique
6.5 hours played
Written 6 days ago

Gritan "Dark Souls plataformero" El que se da vuelta: el gordo transpirado de Hollow Knight Al que le gritan: