9th Dawn II
9th Dawn II

9th Dawn II

0
in-game
Data taken from Steam
Steam
Historical low for Steam:
There are currently no deals for this platform
9th Dawn II Gameplay Trailer
Online Multiplayer Teaser
9th Dawn II
9th Dawn II
9th Dawn II
9th Dawn II
9th Dawn II
9th Dawn II
9th Dawn II
9th Dawn II
9th Dawn II
9th Dawn II
A large scale fully openworld RPG full of fast-paced action, dungeon crawling, with single or multiplayer adventures! Fight plenty of ferocious monsters, collect masses of loot and take on ancient lost puzzles within the depths of Caspartia!
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


9th Dawn III
9th Dawn III
From 7,97€
9th Dawn Remake
Available in:
• 1 bundle (Fanatical)
9th Dawn Remake
In a Fanatical bundle
Pinku Kult Hex Mortis
Pinku Kult Hex Mortis
Not in Sale
9th Dawn Classic - Clunky controls edition
9th Dawn Classic - Clunky controls edition
Not in Sale
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
78%
103 reviews
81
22
11.3 hours played
Written 9 years ago

EXCELLENT... Lots of fun, a great game so far! I had a problem with the mouse and video sync and received fast and friendly support which in the end we were able to resovle. The issue was not with the game but the display scaling in Windows. Now for the game... So I got to play some and the next thing I know its a few hours later and I'm level 10. Excellent game so far. I like the look of the game but then again I'm an old school cRPG player who grew up on Ultima I-V so I love these tiled games. 9th Dawn II does a GREAT job of keeping that old school aka Ultima-like look and feel, but with all new and modern improvements to pretty much the entire concept. Many games like this have limited upgrades in the form of equipment and such, not 9th Dawn II. Lots of items to find and or purchase in various shops, lots of little things that as of my current time in the game don't seem to be part of the main or any side plots, but just the same they are there and fun to explore. If you like exploring the unknown to find treasure, monsters, and of course ancient caves and dungeons then you'll love this game. The main plot so far is pretty good, but I really haven't played enough to see much of it, although I saw the word Hydra during a NPC conversation and sooo hope there are Hydras or is it Hydrae ;) in the game as they are my favorite fantasy beast. Anyhow, let me sum this up. So far so GREAT! Lots of fun, can't wait to play some multiplayer with my brother and some friends. I played the original 9th Dawn years ago and loved it. 9th Dawn II so far seems to have improved in all areas and that is a great accomplishment considering how good the original was/is. If you like tile-based RPGs such as the early Ultimas, Deathlord, Demon's Winter, etc... then you'll love 9th Dawn II. I would definitely recommend this to any old school gamer especially those who grew up with the Commodore 64, Apple IIe, or Atari 8-bit computers as you most likely played and enjoyed some of those games I mention above. If so, I think you'll really like 9th Dawn II. Pick it up as the price is a steal!
30.5 hours played
Written 7 years ago

Pros: + low price + lots of places to explore + map design + great music +/- simple combat system and game mechanics Cons: - graphics - no maps in dungeons (you can get lost easily) - terrible journal (no way to distinguish between completed/not completed or main/side quests, sometimes you have no idea where to go) - story (almost non-existent so far, although I haven't completed it yet) - no explanation of the game mechanics (what do stats/skills do?) - no in-game pause - graphical glitch in fullscreen (white flashing at the bottom of the screen, fixed by playing in a window) It isn't a "don't ever touch it" not recommended, just "almost recommended, but not quite". Exploration is a biggest advantage of the gameplay (imo), so no maps and the journal cons are a serious arrow to the knee. But feel free to give it a try, you might like it. EDIT: I changed my mind. Despite all its flaws the game was fun after all. PS. I finished the game by now, so a little update is due. Saying that the story had its moments would be a lie. It had literally one. At the very end. Still better than nothing though.
10.9 hours played
Written 9 years ago

So far I am enjoying this game a lot. Feels like a mix of old zelda and diablo 1. The combat can feel clunky at times if the mobs attack at a 90 degree angle on top of your character, you just have to move so you can hit them. Otherwise combat feels good. If you do not like to read quest you will not like this game. There is no quest tracker ( I could be wrong but havent found one ) so you must write down or do the quest as you find them in the wild. Usally involves going into a dungeon nearby or hunting down a nearby NPC. The world map, I wish I could zoom in on it, you are so far zoomed out it's almost useless. So far I have not found any other rarity weapons other than white, not sure if there is any other kind. Some tips to help you when you start off are: 1. Invest into Con 2. Do not buy items, you will find them 3. Level up all the weapon types 4. Explore everything 5. When over max weight it does not seem to do much to your character till you are 50+ kg over weight. 6. Sometimes you will need to shoot arrows at levers to open pathways 7. There are grappel hook locations? I am at the second town and have not found a grapple hook yet. I wish there was a hardcore mode, I have not tried multiplayer yet. There are boss's and areas you can go to a hour or two in that you should not go to because you will die. Overall game is a must buy for the price.
5.1 hours played
Written 8 years ago

Poor 9th Dawn II. It really has a lot of heart. I enjoyed the music in the game, as well as the scrappy feel of the whole thing. I can tell that it wasn't created by a large team or created by committee, and this lent it some charm. I played a mage character alongside a friend playing melee. One issue the game has is in the respawn rate of enemies. Enemies respawn very quickly, to the point that if you die in the middle of a dungeon, you can count on pretty much clearing absolutely every enemy a second time. Secondly, I had issues with the way that my spells were equipped. The way I wanted to play was to have a low-cost damage spell equipped in my right hand and a staff equipped in my left. This way, my character rotated between attacking with the spell and with the staff. My other spells were mapped to 1-9 quickslots. Some of the spells worked as I wanted, casting once as I hit the associated key (1,2, etc.). Other spells, when I hit the associated key, actually equipped themselves as my main attack. If I attempted to use two such spells in succession using the quickslots, the second would equip itself in the alternate hand and I'd need to open up my inventory to re-equip my staff. I actually began choosing which spells to use by seeing which ones didn't mess up my equipment when I used them. Lastly, it's difficult to figure out where you're supposed to be going in the game. Not only is the map fairly useless, but many areas in the game were sprinkled with ridiculously tough enemies. One such example was a dungeon on a coastline (there are many of these in the game). We actually backtracked to find the dungeon because we were running into really tough enemies in the other direction. Once in the dungeon, we made quick and easy work of most enemies. Coupled wih my co-op partner, I felt like I only needed to hit each enemy with 6 magical projectiles to put them down. On the third floor, there were fairy enemies (again, only taking about 6 hits to put down), but they spawned these mobile rock enemies that cast extremely painful earth spikes, spawned an area beneath your feet that kills you in a matter of seconds, and doggedly pursued you through the dungeon. These enemies seemed to take, for me, something like 30, maybe 40 magical projectiles to put down. What killed the game for me was the combination of not feeling like I could use the spells that I had unlocked as efficiently as I wanted due to bizarre quickslot issues, and the fact that the random difficulty spikes were so punishing due to the extremely fast enemy respawn rate.
30.0 hours played
Written 9 years ago

9th Dawn is the most fun game I ever played on my phone. Now, here's 9th Dawn II on my PC and it's been a lot of fun to play. The game maintains what was good in the original game: - open world - lots and lots of loot to find - varied game play with Fighter, Archer, Mage skills that you can either focus on or mix as much as you want And now this sequal adds: (that I've noticed so far) - more interesting AI behavior in combat as they bob and weave around you - jumping to get past traps and pits and moving platforms The early access version is very stable and complete at launch. I played several hours on launch day without any stability issues. The one bug I noticed was fixed 39 minutes after I posted my thread in the bugs forum!
18.2 hours played
Written 8 years ago

SPOILERS BELOW! This game was mediocre at best, but it wasnt a bad way to kill a few days with some friends. The game isnt balanced very well, and if it weren't for a friend playing an archer with a rapid fire macro, (they are the only ones who can do this), we'd probably still be grinding away until this game became too tedious to continue. This is somewhat forgivable, and my friends and I finished the game despite these minor annoyances. The big problem comes from the end of the game. It becomes obvious (at least in my opinion) that this is just a cash grab. Game ruining spoiler (SERIOUSLY: Ending shown below!): [spoiler] This game ends with you destroying the world and a vague promise that your adventure will continue in the next game. It was a cheap game, so I find it almost comical, but it still feels kind of like a big middle finger in my face. [/spoiler] Considering how much I paid for this game, I won't tell you not to buy it. But knowing what I do now, I will not recommend it.
1.7 hours played
Written 9 years ago

It's a very fun game for my friends and i, we had fun exploring and grinding together but since it's early access, alot of things can be improved on. General - Fullscreen is unable alt-tab out - Items dropped are hard to tell or see - Minimap is abit confusing and not clear enough - Items price not listed until selling it, only when confirming it the price is revealed - Too little spells for warrior and rogue, mage gets tons of spells to play with - To add on the point above, mage weapons has different variety of attack while other just plain - Having more character customization would be great - Unable to tell which npc has quest for me - Spells place in the usebar sometimes reset, have to put the spells or use items again Multiplayer - Map should display other people in the server - Only the host is able to sell or buy anything in the game which is annoying for others - Going rogue (PVP), mage weapons don't damages other people - Sometimes when a player dies or fall to a hole, appear invisible or just a skeleton (Going into another portal fixes it.) - Other players can't see the dialog when the host talking to an npc - Quest rewards are taken from the rewards tab when pressing C (Having the rewards comes up automatically is better.) - Quest if completed by host early, other players won't get the animation again (Such as the npc you follow to be guide to the town.) Can be proved quite confusing and not sure where to go. These are some of things i think can or must be improved on. Otherwise it's really a fun game. I hope the developer see this and take it into consideration to improve the game as i like it alot. The price is cheap enough and if you really unsure about it, buy it on sale. Note that it's still in early access and there are alot things not completed. If you are planning to buy it for multiplayer, wait until the things i listed are fixed so to have a much better enjoyable experience. Singleplayer is okay and has lesser problems since you do not have to consider of other players.
5.7 hours played
Written 2 years ago

Loved the 3rd version so I thought I'd try the 2nd. Not a fan. Not a bad game just not into getting punished the whole time. Its tough and not too well optimised or set up reasonably. 3rd is a major upgrade.
1.1 hours played
Written 4 years ago

Awesome game at an awesome price. Gameplay reminds me of zelda mixed with runescape. Skills level up as you use them. Very fun loot based game.Love the fact that it's co op and cross platform. Please at this information to the page developers as this will increase sales.
244.2 hours played
Written 5 years ago

The original 9th Dawn is one of few RPGs on Android that I go back to time and time again. So I was excited about 9th Dawn II and found it completely unplayable due to the controls. On Android. On PC, on the other hand, it plays quite well. But this is a patient man's game. The world is vast and peppered with numerous dungeons - so much so that the game can arguably be considered open world. It's tempting to push yourself into harder areas - you level up faster and get more and better loot. It's also REALLY easy to get killed this way. But then you just respawn at your latest save point, so no worries. If only real life were like that. There's a lot of these dungeons, and they're vast and complicated. Plus monsters respawn fairly quickly. Getting through these dungeons involves a lot of finding a specific switch or floor tile somewhere that you need to move a weight onto, so that you can unlock a gate somewhere on the other side of the dungeon and down two levels. If you find yourself facing a locked gate or a platform on the far side of a chasm that isn't moving, you have to go back and somehow find what it is you've missed. Have fun. I've logged something like 78 hours on this game as of this writing, and overwhelmingly it's been on one single game. And you get to the end and, well, I won't spoil it but you don't end up being the hero you thought you were. I'll put it to you that way. None the less, 9th Dawn II for the PC is a fun, if challenging little game and worth the few dollars you'll end up dropping on it, and then some. Doubt I'll give it a second run-through to the end, but I don't regret my first one. Recommended.
26.9 hours played
Written 4 years ago

I am a huge fan of 2D-RPGs with pixel graphics. 9th Dawn II feels a lot like an oldschool cRPG from the 90s. The open world is filled with lots of things to do. I really liked exploring the whole map. There is a huge amount of equipment you can find, lots of different enemies to encounter and challenging boss fights. Dungeons (and there a lot of them) can be really challenging. Enemies respawn somewhat very quickly and there is no minimap. The soundtrack is super enjoyable!
1.7 hours played
Written 6 years ago

This game is a lot of fun with a bunch of small things holding it back from greatness. That being said you should buy it because it's a bunch of fun and I've spent more time playing it on mobile than I care to admit. Things holding it back: 1 - Overworld map is really small and doesn't mark every cave you find. 2 - Random dificulty spikes (I think it's intentional and designed to get you to explore rather than grind) 3 - No maps in dungeons/caves 4 - Quest log is not sorted into uncompleted/completed 5 - People will say stuff and if you don't remember it then you miss the quest becuase there is no other record of it. 6 - a bunch of other really small anoyances Things making it so fun 1 - Tons of content 2 - Level up system 3 - Hidden loot 4 - cross platform multiplayer on almost every platform in existence
1.2 hours played
Written 8 years ago

Simplistic, annoying, and ultimately boring RPG. Graphics and art design are retro and quaint, but are also over-used and monotonous. Simplistic and annoying combat, with opponents whose primary defense is randomly and quickly moving around you, staying just out of your reach while keeping you within theirs. (Your sword should have a better reach than, or at least the same as, a rat's teeth, but no.) Simplistic level-up system, with limited skills acquisition. Lots and lots of stuff on the ground, 99.99% of which you cannot interact with. Too many annoying levers & moving platforms puzzles, forcing you to backtrack and wander around, searching for a way to proceed while dealing with re-spawning opponents. Way overpriced equipment, e.g. a normal pair of cloth gloves costs over 1,000 coins, but the most you can accumulate, for many levels after 1st, is less than 500. Un-installing this at just over an hour of game-play. I want my $2 back!
32.1 hours played
Written 6 years ago

This game is very fun and is a steal for $2. I played as dual wielding melee and finshed at level [spoiler]75[/spoiler] after about 22 hours. By the last couple of hours I was one-shotting almost everything. A few of the dungeons can be very long and confusing. There is a lot of "find the switch to open the gate", and a couple of places get tedious with the number of enemies. Even with the respawn set to slow they sometimes start to respawn before I have cleared an area. This may not be so bad with a magic user or archer. I played with a controller and had no technical problems.
5.5 hours played
Written 4 years ago

the unprecise and mega super turbo I want to punch the guy who the idea jump puzzles ruin this game despite the nice Ultima clone approach.l Play the 3rd, that title is way better.
12.0 hours played
Written 2 years ago

The story is... average. I LIKE the idea behind the game-play. That said... There are a LOT of little things that add up to this just being frustrating and eventually the fun evaporates because of it. You have one save that automatically gets overwritten regularly. BUT you can quite easily move a fair number of quests into unsolvable positions. No way to undo this without restating the entire game. No thanks. These guys do not, apparently, know the unwritten rule about not spawning monsters where the players can see it happening. And the lesser known (but far more important) version of NEVER spawning a monster on top of the player character. The controls are so wonky that I ended up using a controller in one hand and my mouse with the other. Folks. For the monies you can do better. Yes you can do worse on Steam. But you can easily do better, And thus I can not recommend this game. Sorry devs.
9.2 hours played
Written 2 years ago

It's a pretty fun game, but it didn't take long for the flaws to start adding up. [b]Things I liked:[/b] ● Nice graphics, although somewhat simple. ● The music is alright. ● There's a pretty large world to explore, with lots of dungeons. ● I haven't encountered any major glitches. ● Using a weapon or spell type will increase your proficiency, and in turn you can learn new spells. [b]Things I didn't like:[/b] ● Typos, grammatical errors and strange punctuation are abundant. ● Lots of stuff just isn't balanced well at all. Things like gear, spells and enemies. ● Managing the inventory is a bit clunky. There's no fast way to sell items as far as I know, instead you drag them one by one into the shop inventory. ● Most NPCs don't update their dialogue after you finish a request of theirs, instead they just keep repeating themselves. ● Traversing the world is a very slow process, and there is no easy fast travel to help mitigate this. ● Most dungeons are like mazes, and there are no maps to help navigating them. It could have been a really good game, if it had a few tweaks here and there. Perhaps the third title is better.
25.8 hours played
Written 3 years ago

If this game had come out 20 years ago, it would have been my most favorite game of all time. However, it was released in 2016. It bears the hallmark of a really good retro game, possibly designed on a budget. It's not perfect, and some things that are supposed to be in the game (like the "poisoned" condition, and the NPC that lets you respec your stats) are simply absent altogether. That said, it was engaging enough for me to complete it start to finish, and to get 100% achievements, as well as complete all quests in the game. A fun romp, and definitely worth it on sale if you're into these sorts of games.
7.5 hours played
Written 3 years ago

This game is awesome. First played it on mobile but the PC version is FAR superior offering controller support. A huge world with smooth scrolling Ultima style graphics and clever writing, you could get lost in this game for hours
3.9 hours played
Written 3 years ago

I don't know if I have played this more on mobile then here. Its a decently fun game overall. mostly simplified mechanics but some good ideas thrown in there. Its a older game so expecting reliable multiplayer is a fools errand. Its aesthetic is cool but strange at the same time. It feel like you are moving paper dolls around at times. Overall not a bad game and for 6 regular price you can't really complain a lot.
28.1 hours played
Written 8 years ago

This game is beautiful. It reminds me of when I used to play Fate: it's a simple dungeon crawler, and yet it feels like so much more. The artstyle of the game is fun, and it makes you enjoy looking around, even if there isn't much to interact with (from what I've seen so far). And the music is stunningly wonderful. While repetitive (which of course it will be, if you're in an area for long enough), but it's just so good. Some of the dialogue is entertaining, and a little of it got a chuckle out of me, while other bits tugged a heart string or two. The game has different times of day, as well as weather, from the looks of it. Which makes it pretty immersive. You, every NPC, every enemy, and every torch give out a radius of light around them (as does your mouse when you scroll around the map!). So you can see where everyone is even if it is dark or you're in a cave. Leveling up is quite simple: just accrue enough XP to level up and it does so automatically. You get to customize your character as you see fit (though I'm not quite certain what everything does yet). Even earning the currency (Silver, in this game) is pretty simple, if not a grind. Simply slay monsters and sell the loot you get (so far, that's all I've been doing). The only thing I am slightly put-off by is the lack of a map scrolling. The only way of looking at the map is opening it up (the button on the right, right below the minimap), and even then you cannot zoom in or out. The combat is wonderful, but it will take some getting used to for some players. Overall, I have definitely found a good game, and I'd like to congratulate the developers on a job well done! If anyone remembers playing Fate, you might very well like this game too! And for this price, it's a steal!
2.7 hours played
Written 6 years ago

Outstanding amount of work and content for such a low price. Combat is a little dull and repetative, could use some better lighting and sound design, but ho-man fantastic value. Fun multiplayer, and good progression. Recommended.
20.6 hours played
Written 6 years ago

A boiled-down, 2D mashup of Ultima, Diablo, and Elder Scrolls, 9th Dawn II is a true gem among the retro RPG revival. While not nearly as complex as any of the aforemorentioned series, it offers an expansive world, flexible character development, and an experience that greatly rewards exploration. Nevertheless the game has some fundamental design flaws, but these can be forgiven on account of the quality of the content and the pricepoint. These flaws include: -Character development feels incomplete. Magic users will enjoy this game, as there are a couple dozen spells to choose from, but there are only 3 warrior skills and 2 rogue skills. I can't imagine playing as only a melee character. I did forgo the obvious enticement to play a mage and ended up as an archer summoner. I'm 10 hours in thus far, and summons are proving themselves to be fairly weak, but depsite the lack of any bow skill, archers still seem to be viable. -The game is crying out for a less restrictive fast travel mechanic. The only fast travel I've enountered is through a consumable item, and even then you're only taken back to your active spawnpoint. One of the game's strength is its expansive world, but its approach to dungeon crawling isn't that linear, and so you'll need to backtrack quite a bit. In the very least, a system of waypoints would go a long way to improving the game. -The default monster respawn rate is way too high. While this does make the game more action-packed and makes backtracking less dull, you hardly ever get a break from combat. I would have preferred the game commit fully to either its Diablo sensibilities or to the more meaningful encounters of Ultima. Luckily you can reduce the rate in the options. -Dungeons are labyrinthine to say the least, and with no maps available for them it can be very easy to get lost. Some players may find this to be a strength of the game, but in combination with the other issues it can make the otherwise solid old-school RPG experience feel very tedious. -Other systems feel either incomplete or not fully thought out. For example, most of your loot will consist alcehmical ingredients and clutter. As far as I can tell, there is no alchemy or crafting, so the items just become trash that you sell off to accumulate obscene amounts of money. Despite these flaws, 9th Dawn II stands out among its peers, which tend to be procedurally generated roguelikes, and rivals many high budget titles of the same genre with its charm and scope.
25.1 hours played
Written 7 years ago

I enjoyed this game. It's good but I got to a point where I think I had seen everything there is to see. I didn't quite finish it though. The developer was quick to address some things I found and I thinkg that was pretty cool. I would recommend this game.
27.0 hours played
Written 3 years ago

I love this type of game in which normally the gameplay is super fun even if the graphics look like trash. But sadly can't recomment this one as it feels like a walking simulator and the dev has no respect for the players time, you will often find dungeons in which you go up or down stairs and even before you can see what's going on you're being attacked and killed in 1-2 sec making you have to walk all the way back over and over. The game also has a weight system for items, and come on, you pick up a few items and you're already overburden, making you have to go back to the stores all the time. It also sucks that it takes forever to sell items on keyboard. The good things about this game are the ability to jump and some upgrades to traverse terrain, the UI also looks better than in the 3rd game.
82.0 hours played
Written 7 years ago

First impression : low-quality sprites, funky battle system, seems easy, no perma death Then 20 hours of game-play 2nd impression: Very complex battle system (equpit / change time, attack speed + attack power vs. overall damage, magic versus physical, hit-n-run versus TANK...archer or cleric, or stealthy rogue...). Game does punish you with extra time you need to travel (when you die and resurrect in pre-saved check point), instead making you abuse save/load. Huge benefit: you can bravely explore, and when the enemies are too much for you, you will be motivated to move to easier area to avoid long travels from check points back, just to die in 1 minute or less. Inventory can be over-filled, your move speed drops, but you can still move and fight. Game offers you fast escape or fast move options, but these are either rare or expensive -> good point is that you will learn the world better and immerse in it better. Few minor glitches (not even bugs): - melee combat skill should be renamed to 'physical' -> as it covers even bows - no quick sale button (right-click equpis, and CTLR or ALT + left click does nothing) - so drag and drop only :( when I have collected 40+ iron helmets, it was no fun (yet I keep selling, as I want that 1000 000 gold achievement) - jumping on moving platforms is a bit more complex than it might be, luckily, when you fall and have enough HPs, you auto-re-appear on you last save spot (where you stood just a second before) -> just keep healing yourself :) - enemies can overlap, so when strong melee enemies group - you can't really see if there are chasing you 2 or 12 of them (just when they all land a hit, and you insta-die...you can assume they were more than 5 :D ) - this can be turned into your benefit : prepare traps for them (magical or not) and let them all step into them... sadly, most of such tricks early in the game require you to be near the enemy, so one wrong step and you will be killed. - asigning stats has little impact on your battle performance -> so you can rather plan ahead (if you want be a mage, focus on wisdom - what unlocks new spells, if swift assassing, focus on dexterity... instead trying to be "jack of all trades" -> that does not really pay off... ) Finding and exploring new dungeons, following the story, completing quests, finding new armor and weapons, unlocking new spells... this game is HUGE fun and really neatly compiled rogue-like RPG. Developer(s) must have played not few similar games - as this one feels to be really tailored by true RPG fan(s).
4.3 hours played
Written 8 years ago

So already past the first few quests, im going to do my review early. Being that the game was realeased 2 days ago at teh time this review is being written, It is deffinately a good game to pick up Like every game there are Pros and Cons so lets start with the Cons first. This is all my opinion. Cons: 1. A little wonky combat targeting but that I easily got over it. 2. Some quests you have to wonder around a bit to find out what you are doing. Other then those 2 I could not think of anything else. Pros: 1. Great environment. I love the art work that was done in this game. Simple yet beautiful. 2. Skill point freedom, I love that I can just focus on Strength and Constitution so that I was able to passively regen the damage my enemies were dealing to me, and hit like a truck. 3. Exploration. This game is full of secrets and I like that I can walk around and find a chest or dungeon in places you would not expect. Overall I loved this game and I think that it was very well done. I reccommend picking this game up if you are looking for a good Dungeon Crawler RPG.
47.3 hours played
Written 8 years ago

If you love oldschool RPGs, and specially those that arent easy, yet is simple, and dont guide you by the hand - then PLEASE buy this game. It was one of the best experiencies in my life, a game that is good in every way, and has way too few bugs. Congratulations for the developers <3 My new dream will be to play the next dawn, for sure!
0.7 hours played
Written 8 years ago

I've not seen this before on a Steam review, but I hate this game. There's no strategy. You just hold down the stupid attack button when you come close to an enemy and point in the right direction. Objects on the ground are pretty much non-interactive. You'll come across numerous stuff on the ground that look like necklaces, shoes, and containers but you can't interact with them. Only a very select few can you interact with. The animations are bad. The fighting isn't reallly fighting. It would have been much better as a turn based RPG, as essentially, this is what it is, but without any strategy. Trying to maneuver does nothing. The enemies just follow you and hit. You can't block. You can't do anything. It's really, really bad.
5.6 hours played
Written 8 years ago

Firstly, don't pay attention to my play time - I've played this a LOT on Android. Yes, it's a port from a Smartphone game but don't let that fool you. 9th Dawn II is, much like the first, heavily inspired by old school PC RPG's. I definitely agree with that, it reminds me of games like Ultima and Excelsior from my childhood, except it's realtime and has a great control scheme - if you're using a gamepad then it plays like a twin-stick shooter. With a mouse then the cursor is your attack direction, WASD to move, like many twin-stick shooters on PC also have. The game is not easy, but not hard either unlike what some others say. Sure, expect to do some grinding and expect to die - but it's not a frustratingly punishing title by any means. It's much more difficult on mobile, which is why I got it on PC. The port is fantastic, really well done. And so cheap! If you're a fan of any RPG at all, you wouldn't regret buying this - especially for that price. Just be aware that it's not a hold-your-hand game like so many these days. You're expected to READ and THINK a bit (not to the scale of, say, Pillars of Eternity, but yeah). Eh, just get it, it's cheap as heck and a really unique/nostalgic RPG. Developers like this with such heart really deserve it!
3.8 hours played
Written 8 years ago

This game is really, REALLY poorly made. Well, scratch that, the beginning is poorly thought out. I want to be an archer, so I put points into dex. Can't buy a bow, because it costs like 500+ silver, and it starts you with 200. Can't fight enemies, because my weakass sword mix with my weakass STR rating makes it so I hit for just this side of nothing while the enemies can chew my ass down in seconds. Can't run, they never stop chasing you. Sorry, can't suggest a game that locks you in to a certain path and brags about "Choice". Apparently, somewhere, you can reset stats, but it's hard according to the tutorial. So it's just not worth it to HAVE to play a STR until some undetermined time that you can stat change after you actually get the gear for the class you want to be.
13.8 hours played
Written 9 years ago

Love it to death! I'm not a very detailed reviewer but this is a thumbs up from me, Dual-wield almost any weapon is what sold this for me! Come join/play and give it a try the early access didn't seem at all limited to me I've had non-stop things to explore and discover for 2 hours straight. Going to play more after i get some rest!
29.2 hours played
Written 8 years ago

9th Dawn II is a nice old school/retro/insert buzzword ARPG that is more than worth the low price. The world is quite large and open, but not empty, and all connected as opposed to individual zones. Combat feels more like Sacred than Diablo 3 or Path of Exile. There is a somehwat linear main quest, but also many optional side areas and quests, and for the most part, there are only minor restrictions as to where you can go and explore (This review was made 15 hours in, I have not played all the way through yet), though some areas need keys or quests completed first. There are a couple of bugs but nothing game breaking and the dev is very active in responding to and fixing them. Overall pretty good considering it was just released. Graphics are average, not great but not painful to look at. Perfectly fine considering the price tag (currently $3.59, 10% off of 3.99). My only gripe with them is that so far, most of dungeon texture has been the same generic cave-looking area, even though there are other textures in the game (desert, swamp, ruined castles/towns, etc.) Character progression is like a mix between Elder Scrolls and traditional RPGs. You get experience for killing mobs, level up and gain HP and 5 points to divide among your base stats, but your weapon and spell skills also increase through direct use. Increasing weapon/spell skills makes them stronger (some skills may only be used for minimum requirements for higher level weapons/spells, not entirely sure how the formula works), and spells are unlocked automatically by raising the wisdom stat high enough, and raising the related spell skill high enough for higher level spells. There are no classes, but builds are best suited to focus on a specific weapon type (strength=melee damage, dex=bow damage, int=staff/wand damage). Pros: Large world, many optional areas Many types of mobs Nonlinear exploration Several builds/char types possible, giving some replay value Cons: Bows have no cooldown, making them somewhat OP but also ecouraging rapid clicking which is uncomfortable to do continuously. Inventory UI/selling is somewhat difficult to manage, you can only sell one item or stack at a time by drag and drop, but you will have dozens or hundreds of items in your inventory, some of which are hard to tell apart. A lot of similar-looking areas and dungeons. It could use a few more textures. Other information: "Rogue-like" tag is erroneous. There are no rogue-like components to this game that I know of. When you die, you respawn at your last chosen respawn point (set locations around the world) with very minor exp loss. Monsters respawn quickly, usually within a few minutes or faster. Overall it is fun and the cons are relatively minor. I would give it an 8/10 with potential for a 9 depending on future changes/fixes.
0.7 hours played
Written 3 years ago

its a good game to soak some 70+ hours in it easily i played the hell out of it on android, im going to try the third one now
0.6 hours played
Written 7 years ago

I change my review. Now that the fullscreen works... too bad about windows 10 and its scaling being the culprit but anyways... I played for a bit and WOW love the game!!! Artwork is impressive, a nice balance of challenge, the look and style of the characters makes it feel like a pop-up book so this is different and I like the multiplayer. Great work to the developers.
3.3 hours played
Written 7 years ago

I think it's a fun game, old school feel with graphics updated a bit. Tough at first to figure out what you can and can't interact with on quests/dungeons. Merchants have really high prices, wish it were cheaper, but it's probably to push you to get back out there and adventure more. Overall, I liked the game, 3/5.
2.7 hours played
Written 8 years ago

Before looking at my time played and thinking I'm just blowing steam, let me report that I have this game for Android and have played it much more on my smartphone. That being said, I think the game has its pros and cons. I like the concept of starting out as a blank slate and building up from nothing to be whatever you choose to play. Want to be a mage? Use magic often. You will skill-up in either Offensive or Supportive Magic when using skills like Fireball or Healing, respectively. Simple enough. It kind of harkens to games like the Elder Scrolls series in that regard, albeit stripped-down. The world is big and difficulty spikes are fairly common. An area you were getting crushed in ten minutes ago can be steamrolled by grinding on previous area mobs and becoming more skilled in your chosen character template. I always roll with mages so I can't really comment on other types of playstyles like warrior (melee) or ranger (bow). Magic seems a little OP. The art style may put off those looking for flashy graphics, as this reminds me of older games like Ultima. It's not extremely linear, but as mentioned above there are areas you will get absolutely rocked in if you are powerful enough to tread there yet. Personally, I don't mind the simple art style. Your mileage may vary. Loot is randomized and there's lots of it. Collectors of loot will always have new heights to advance toward in terms of becoming more powerful. Secrets are abound and the asute player will feel satisfaction when discovering something they may have missed on a prior pass through. The gripes I have aren't exactly deal-breakers for me but for some they may not be able to look past them. For one, enemies tend to have pretty similar AI patterns. If it is a melee mob, it'll b-line to you and then kind of move around you to thwart your attacks or pew-pew. Casters will cast on you, of course, and dance around you as well, but from further away. I suppose it is simple AI for a simple-ish game but again, this isn't the end-all, be-all for me. Overall if you are looking for something that mixes a bit of Ultima meets a stripped-down version of Elder Scrolls, you may like this. Personally I think it's great as a smartphone game and the price is low enough to not feel cheated by microtransactions or poor game play. It translates well between PC and Android and is something to check out if you are bored and looking for something simple to play but challenging to master.
218.7 hours played
Written 8 years ago

Have 9th Dawn I and II on my phone and love playing II on my PC. This is my favorite "indie" RPG game (mobile/PC) and can't wait for 9D III. EA should hand these guys the rights to Ultima and toss them some money, would love too see what they would come up with.
5.7 hours played
Written 8 years ago

Ok so, I believe I have spent enough time on this game to write a quick little review on it. If you enjoy a good, sound, RPG/Dungeon Crawler, but you do not have the money to pay for a high-end AAA title game, this is a good way to appease your general craving for one. Its a cheap game in terms of money, but it is not in the slightest a CHEAP game. Pros: -Beautiful and relaxing sound score -Plays like classic Runescape (if you were an oldschool RS player like me. -Leveling is rewarding -Plenty of weapons, abilities, and quests -ITS ONLY $3! Cons: -Its a bit buggy; on one of my saves, you cannot see item stats which forced me to plug in my 360 controller and scroll through my items... -Combat can become boring at times -The first few hours requires grinding in the first cave to better equip yourself (this may turn off new players) -Archery is WAYYYY OP I would give this game, for its price, lush 2D graphics, amazing sound score, and RS feel, a solid 9/10
2.1 hours played
Written 8 years ago

combat is simple for the most part but that isnt the main selling point of this game imo. the main point being its akin to old action RPGs from the 90s like alundra or beyond Oasis. Tosses ya in a world with a vauge suggestion of what to do and where to go in the vien of older elder scrolls and then just lets ya do as ya will with whats given.
25.2 hours played
Written 1 year and 5 months ago

Nowhere near as good as the third entry in the series. This game is incomplete (tons of crafting resources but basically no crafting, for example) and has serious design flaws in character, navigation, and maps (being able to just jump over a ton of puzzles you are supposed to solve, for example). Also, right before the final phase of the main quest my save file somehow got broken and now refuses to load, so I can't even finish the game.
4.9 hours played
Written 7 years ago

I really like this game, very fun with friends, however, it seems that in the Catacombs to the west of the starting town, there is a magic lever that does 3000 damage globally to all players.
34.2 hours played
Written 8 years ago

When you play cheap game like this one , you don`t really have big expectation but then you realize that you have 100x more fun than most 60 dollars games... for instance No Man Sky ..... 9th Dawn II is a nice challenging game if you like dungeon crawler. I mean for what i paid for this game and the fun i had .... Hell Yeah im waiting the III
1.8 hours played
Written 7 years ago

I love this game. Its nice and simple. It brings back memories of diablo II which i played since I was a little kid! Great game for just $2. Hope DLC comes out and they make another game like this I would buy it 10/10. Loving it!
3.0 hours played
Written 3 years ago

Who looked at this chunky little top-down RPG and thought: “You know what this needs? Platforming. With puzzles. In a 2D swamp of pain.” I didn’t come here to fight the jump key. I came here for dungeon crawling, not precision trauma. The combat’s fine. The loot’s fine. But the minute you ask me to jump across floating tiles like it’s Mario with a concussion? I'm out. Game design crimes were committed.
16.2 hours played
Written 7 years ago

Im sort of playing this $1.99 game out of order, which can't be helped because I bought this game when is showed up with my other games, and just happened to hit my buying limit for the day, so stuck waiting to get the first version, which just so happens to be $1.99 as well. I havent taken this game apart (YET) to see how it ticks, but I have been able to easily modify it's items and stats quite easily. But lets get to that part later. When I normally get a game for $1.99, or even a fraction of the price with or without one of those 90% coupons, the games are normally just garbage and only thing thier good for, is a leveling up badge, if anything. Unfortunately, if your buying this game just for the badge, dont bother, there are no cards associated with this game. If your buuying it just to have fun, and at a great price, then you found a GOLDMINE of fun!!!!! for a $1.99, you expect bugs, even an incomplete game, and lots of screaming in both the forums, and in the reviews. So when I saw the reviews for this cheap game, and not one complaint of abandonment, incompletness, or even bugs, I was quite shocked to see non of the horrible things youd see in a game like this at this price. The motto of you get what you pay for, definately does not apply to this game. I must remind you, I have not taken this game apart yet to see how complete it is, Im sort of playing it so much, I had to take a break just to do this review that would never have been done, had I kept playing. The games quite addictive. You have classes, which you dont get shoved down your throat when starting. Your given the chance to decide what you want to be as you level up. And leveling up is very easy. Just about everything you do in this game causes you to gain skill points, and higher the skill, the better you are. Starting out is a bit difficult, as you need to do a lot of killing to get silver to buy even decent items, some pretty expensive. I took a shortcut and gave myself a million dollar increase (Without asking my dad) to buy supplies and decent equipment. These types of games, its bad to edit in the skills, because doing so, many a times, stops important parts of a game from getting unlocked which could yield to finding out you spent 80 hours playing, to have to start over, becase an important quest that never unlocked, is still locked, and now have to start over. This has happened to me in many a games. Anyways.... Not only does this game have quests, dungeons, and so much content, the only thing I see missing sadly, is a double quarter pounder cheeseburger and curly fries =-( . I mean, if your going to throw a character into a battle most will likley perish, at least give him his last meal that any fighter would love, which is a double cheeseburger with curley fries!!!! The trainer is a bit confusing, especially the first part which goes by too quickly and trying to access the book, wont show the inforamtion again. Id say, this is a bug, the only one I have seen in the game so far. Other than that, the rest of the trainer is pretty well done. You don't build your own home like you do in other games, so the only place to store items, is a vault run by an NPC. Storage space is very adequate, and not one of those types of games that require you to find items to expand space, or require you to pay more money to do so. I wouldn't have been suprised if this game had done exactly that, especially its cheap price. Im still suprised at the price. The dungeons are full of puzzles, switches, moving platforms. Standing on a ledge, you can actually lose your balance and fall in if your not careful. The weapons, magery, skills, all were done quite well. Only thing that irks me a little, is the avatar used to play the game. It's like a cardboard figurine, but not something I would give a negative review about. Had I not seen the first version at $1.99, if have thought the seller accidentally put in the decimal point wrong place and would go up in price. Heck, dont be suprised if the price for this game does go up. With all that, the multi-player aspect is fantastic too! Not only can you run your own server, which means you state the rules, not some big company charging you $12.95 a months. Friends and family can join you as well. Great if you have kids and want to keep them safe by only allowing them and their friends on, and the rest off! Great game. Im still trying to figure where the bitter medacine is, in all this eye candy >_<. Till next review!
17.2 hours played
Written 8 years ago

I have been following Valoreware since 9th Dawn 1 on the Android mobile. Great game. It brought me back to my Nintendo RPG games. 9th Dawn 1 was a success. 9th Dawn 2 is even better with co-op, new spells and the like. However, there are still many bugs in the game that has left my friend and I thinking twice about playing it. During coop my friend continouly gets dropped and has to reconnect and it gets old. Skills for the warrior class don't seem to work very well. This game just needs a lot of finishing touches and improvements. I also feel I got cheated in price. I love supporting Valoreware but I paid $7.99 x2 for early access for my friend and I. Now it is $3.99 or $3.59 on sale. So I bsaically paid double x2. And I spent most of my early access gameplay writing down bugs, spelling errors and having problems playing the game with my friend via coop and posting them on the bug page waiting for the dev to fix them. Some bugs were just too awful that affected the balance of gameplay when playing coop that my friend and I didn't play for weeks sometimes until the dev fixed it. I honestly think I was beta testing the game and I paid twice as much to beta test it. I think the word Early Access on any game basically means "Pay money for beta testing". That aside I still love playing the game. My friend and I play it only on coop when we have the time which is not much anymore. Again the game could benefit from a lot of improvements but will continue to support Valoreware if they one day continue the saga and release 9D3.
24.2 hours played
Written 8 years ago

"I TOLD DEV TO FIX RESPAWNS AND HE DID" FAILS AT: -No story to speak of -Characters are flat -Villages/Towns feel lifeless -Dialogue not worth reading -Lots of backtracking -Most quests are weak -Unsure about only being able to open chests -Unchallenging lockpicking system WINS AT: -Challenging puzzles -Loot -Levelling system works -Nice yet awkward jumping system -Soundtrack not too bad -Good value for money -Dev listens to feedback from players Whats clear about 9th Dawn II is the story related elements are lacking, (or more honestly - they are just terrible). So, if there is a sequel (I hope there is) then the developer needs to spend a lot of effort improving upon the story and characters and immersion. This really is what drags down an otherwise fun game from attaining dizzy heights. For example wild animals can wander into a town and the guards don't bat an eyelid. I can pillage what little loot is in chests in peoples homes and I have nothing to fear. But meh! I guess it doesn't matter because Ahh....there is so much loot around but I can't pick it up anyway, only whats in chests. In addition to the lifelessness of the towns, the characters themselves are equally monotone and unengaging. The quests you get are pretty thin and usually involve collecting 199 items of blubber or 267 wolf pelts for 20,000 gold pieces, etc. I do like the mercentile aspeect however, but it is limited. I felt there was always a better sword to find and I would endure the lazy NPC missions just so I could get enough gold to upgrade my sword to kill yet more wolves for more pelts for more gold. But thats fine - this part works and kept me driving forward. The puzzles in the dungeons can actually be quite tricky, so a lot of backtracking is required - not sure if this is a good thing as I like a dungeon to provide a speedy exit once its completed. The combat as well wasn't too bad, I played as an archer and managed to happily hack my way through the different dungeons with different types of monsters, all with their own attacking style. If I had to pick out whats best then I think the biggest positive is the attitude of the developer who quickly addressed a large issue with monster respawn rates. I would like to see the other issues addressed but I wonder if this would be as quick a fix. Probably not.
3.8 hours played
Written 5 years ago

Really nice game. I've been playing this on my phone for a while and decided to play on Steam with a friend, waiting for the 3rd! The game is simple yet it reminds me of old school RPG where you have to read the dialog in order to know what to do. No map pins for quests. Not much indication on the game overall. Great game, try it, it's totally worth more than the price!
1.6 hours played
Written 6 years ago

This is a great game though it has it's glitches that show up, but in general it still kept up the greatness of the first game. I like the fact that they added in the multi player side of things and that it has a cross platform side to it but the main problem with this is multiplayer seems to be where i find more of the glitches then in the single player side of things. All and all though just like the first game I still have to say that even with the glitches present this game is still well worth the money, and in my opinion well worth the buy for any one.