6.0 hours played
Written 30 days ago
Game soundtrack is safe and understated, never soars.
Everything about the game feels cramped and squinty: only fidgeting your ship one row down or one row up, the modules, the number squares (the color selector for the third ship is absurdly small); I feel like the screen real estate just isn't used well; all of the important stuff is relegated to tiny squares...
You get 3 columns and 3 rows, there is a fourth and fifth row you can fidget into above and below your ship for a turn. Maybe how confining that is wouldn't feel so bad if everything else didn't also feel small.
This all leads to a larger problem, the game feels too much like a spreadsheet with rows, columns, and numbers. The game is numbers, columns and rows, with some equations. It's a somewhat addictive engine of numbers and rows and columns, but that is nevertheless what is there. Many games amount to that ultimately, but it is much more unabashed here for better or worse.
For awhile the relatively sound addictive game fundamentals distract from the game's shortcomings. There is is a good game somewhere in here, but it would need a major overhaul to be a great game: Needs new and interesting ship layouts. For the weapons to not all be reduced to the same animation... new songs that aren't timid and less than or equal to western elevator music. Needs a total UI overhaul so that elements like colors and modules look more appealing and less microscopic.
The game just feels so cramped, you only get a 3x3 grid for modules, you can only move one space up or down, you only get a handful of spots to store modules, you can only move modules a bit this way or that -- everything feels small and fidgety. It feels confined, claustrophobic even. Too much in the game is blue and grey -- just in general the colors are bland, a bland blue and bland red (desaturated) and plenty of grey are used for most gameplay elements.
I wish I could give the game a positive review, because there is some addictive gameplay here, but there are many addictive games that look and feel better. As it is, this game is worth 2$. If it was overhauled to feel better and look and sound better, with more animations for attacks as well (instead of the same 3 lasers for infinity), then it could be worth up to 15$.
I don't usually write reviews these days, but I felt compelled to review this, because I didn't see some of these things pointed out before I decided to buy. Right now as it is, the game is somewhat disappointing. I think the reason it has good reviews are that the gameplay fundamentals are pretty solid. Hopefully this helps some people on the fence. If the game gets better someday then I will update my review.