Go Mecha Ball
Go Mecha Ball

Go Mecha Ball

4
in-game
Data taken from Steam
Steam
Historical low for Steam:
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Launch Trailer
Go Mecha Ball
Go Mecha Ball
Go Mecha Ball
Go Mecha Ball
Go Mecha Ball
Go Mecha Ball
Go Mecha Ball
Go Mecha Ball
Go Mecha Ball
Go Mecha Ball
Go Mecha Ball
Go Mecha Ball
Go Mecha Ball
Load up and roll out, in this twin stick shooter with roguelike progression! Blast your way through arcade-style levels, using pinball-style physics mixed with an arsenal of devastating weapons. Defeat waves of enemy bots, battle big bosses, and upgrade your mech between runs.
Developed by:
Whale Peak Games
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


OTXO
Has been in:
• 2 bundles
• 1 subscription (Humble Choice)
OTXO
From 4,00€
Tiny Terry's Turbo Trip
Has been in:
• 1 bundle (Fanatical)
Tiny Terry's Turbo Trip
From 8,39€
Cavern of Dreams
Has been in:
• 1 subscription (Humble Choice)
Cavern of Dreams
From 5,11€
Grapple Dog
Has been in:
• 1 bundle (Fanatical)
Grapple Dog
From 3,12€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
88%
258 reviews
228
30
6.2 hours played
Written 1 day and 19 hours ago

its a Amazing Game the best rouge like I have played its like Sonic mixed with enter the Gungeon.
1.5 hours played
Written 2 days ago

Not recommending this for accessibility reasons. The game is a bit buggy. I was playing on controller, and at first the controls were not working properly: a single button performed multiple actions, remapping wouldn't work, and the left stick controlled both movement and aiming, which is hell for a twin-stick shooter. Also, despite adjusting the audio, those settings will not apply until you get past the title screen, so good luck if your PC setup plays volume high by default, and enjoy getting your ears blasted out every time you launch. Also had a crash or two during my time playing. My biggest complaint is that there is no option to toggle ball mode, only hold. On a game with heavy movement emphasis in ball mode, your finger will be getting tired holding down a trigger to move at high speeds throughout the level. This is mainly a controller problem, but if that's how I want to play, that's how I'm going to judge it.
7.3 hours played
Written 3 days ago

This game feels impeccable, with its intuitive sense of momentum and pinball-like courses, but it's held back by its commitment to a roguelike formula. It's more of a classical arcade game, with similar levels of consistency between runs and focus on delicate control of your character to maintain high combos.
2.6 hours played
Written 29 days ago

this game feels so good. the character movement and procedural animation is probably the most satisfying i ever had the chance to play with. I don't play roguelites, but i play this.
2.5 hours played
Written 19 days ago

Fun for 2 hours and thats it.