0.0 hours played
Written 1 month and 17 days ago
I can see why this dlc has mixed reviews as some abilites just seem way better by a large margin, not to mention the story that it tells which is basically you playing as a chaos marine who becomes something of a horus luprical gaining the power of the dark gods and killing spire.
Firstly, i'm a big fan of chaos in any 40k game so after i finished the imperal campagin and saw a chaos one and knew i had to get it. And oh boy i wish to return it even if i did get it at half off. I wish the system allowed more upgrades to use from each specific god, because the ones used and pre-selected for your captains just make me feel jaded selecting a chaos marine and use the same mark of khorne, nurgle, etc with nothing like terminator boarding parties or something different.
Ships are okay but really make me question why some guns are named "heavy Macro" and still deal the same damage as light macro turrets, as well as lances being name super heavy and dealing 8 or 12. might be a glitch or something over looked but it bugs me that a chaos battleship will have the same weapon firepower as a beginner tier cruiser.
Also part way throw the 4th or 6th chapter you fight the phalanx or the giant imperial fist bastion that is scary metaphorically and in-game as I though i'd get help from scripted npcs, but nope you fight with the little battle cruisers and escorts to deal enough damage to get it to retreat which sounds easy, until it starts firing and sending like ten squadrons of boarding thunder hawks. not to mention but you have to do this multiple times through the campaign which felt like a slug.
And now the abilities you can use on planets, this system is fine by me personally as i found myself using tzeech's abilites to hider some forces and combine it with nurgles which helps a lot. it's easy to see how khorne and nurgles abilites can be seen as over powered or seem to be more of the better option, but it's very situational with each ability.
khorne- taunts an enemy to attack you or any nearby fleet
nurgle- sends a plauge to weak and damage fleets.(stackble)
tzeech- sends a traveling fleet of a random faction to fight the fleet you selected
Slannesh- Makes a fleet chosen at random to flee back to a neighboring ally occupied space
Overall it's something I wouldn't recommend to my friends or to anyone who picks the game up. Its the type of dlc you're better off getting on sale, than at full price and maybe refunding before the two hour mark. which again i want to refund as it's not worth the 4 bucks i spent to experaince the same campaign and upgrades like the tyranid campaign, except with them it felt great and had a punch when ramming or upgrading.