2.6 hours played
Written 1 year and 7 months ago
[h1]Experienced on the Meta Quest 2[/h1]
You can view my review & gameplay here: https://youtu.be/B-6t4pfDCiU
Live, laugh, refund? Behind the Frame, non-VR, is actually a really well-made, cozy, narrative-driven game that is rated overwhelmingly positive on Steam for good reason. Behind the Frame VR, however, is not well-received and is a pretty bad VR port. It is not worth buying.
What is wrong with this VR port? Well, just about everything. The visuals look good in the non-VR version, but they don't look good in VR. The VR interactions are not well thought out, basic, & also very clunky. While I found the non-VR version to be a smooth and polished experience, this VR port is frustrating to play. I often had to repeat VR interactions until the game finally accepted the same interaction.
Game is running on the Unity Engine. On my RTX 3080, I was getting mostly 90 fps, but there were also several frame rate drops. While I did not experience any major issues or bugs, the game overall lacked polish. Images rendered would clash with each other and block view from one another. Interactions would take several attempts. The sketchbook UI was difficult to navigate and highlighted objects were often difficult to see.
You do have full locomotion, along with snap turning available. There are no graphical settings, only sound, handedness, & language. My in-game height was too low to the ground, so I had to stand up for various scenes.
If this game looks interesting to you, just buy the non-VR version. You'll be much happier. I even think it looks better in Non-VR (you get full-screen cut scenes versus the floating 2D viewing rectangles you get in VR). If you want frustrating, anger-inducing gameplay, then this is the version to get.
[b]Rate 3/10. I should refund, but I won't just because I do like the non-VR version.[/b]
[quote]If you enjoyed my review, please consider joining my Steam Curator Group. You can join here: https://steamcommunity.com/groups/Oculus_WMR [/quote]