Horizon Forbidden West™ Complete Edition
Horizon Forbidden West™ Complete Edition

Horizon Forbidden West™ Complete Edition

3,435
in-game
Data taken from Steam
Epic Games Store
Historical low for Epic Games Store:
Open in Epic Games
There are currently no deals for this platform
full launch trailer EN_US
Horizon Forbidden West™ Complete Edition
Horizon Forbidden West™ Complete Edition
Horizon Forbidden West™ Complete Edition
Horizon Forbidden West™ Complete Edition
Horizon Forbidden West™ Complete Edition
Horizon Forbidden West™ Complete Edition
Horizon Forbidden West™ Complete Edition
Experience the epic Horizon Forbidden West™ in its entirety with bonus content and the Burning Shores expansion included. The Burning Shores add-on contains additional content for Aloy’s adventure, including new storylines, characters, and experiences in a stunning yet hazardous new area.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


HELLDIVERS™ 2
HELLDIVERS™ 2
From 25,62€
God of War
God of War
From 16,23€
Horizon Zero Dawn™ Complete Edition
Horizon Zero Dawn™ Complete Edition
From 29,99€
Marvel’s Spider-Man Remastered
Marvel’s Spider-Man Remastered
From 23,91€

Horizon Zero Dawn™ Complete Edition
Horizon Zero Dawn™ Complete Edition
From 29,99€
Horizon Zero Dawn™ Remastered
Horizon Zero Dawn™ Remastered
From 25,49€
LEGO® Horizon Adventures™
LEGO® Horizon Adventures™
From 29,75€
LEGO® Horizon Adventures™ - Upgrade to Digital Deluxe Edition
LEGO® Horizon Adventures™ - Upgrade to Digital Deluxe Edition
From 34,00€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
89%
8,661 reviews
7,709
952
43.4 hours played
Written 5 days ago

---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
35.2 hours played
Written 5 days ago

Some of HFW was better than HZD, but most of it wasn't nearly as good as HZD. The story of Zero Dawn was far more compelling and interesting, and the weapon/gear system was more intuitive. The weapons, override, and crafting systems in Forbidden West is bloated and cumbersome compared to Zero Dawn. You have to cross the map and beat a specific robot for a chance to get a specific part, just to be able to upgrade your items -- multiple times per item. Maybe that's ok for some hardcore gamers who like to spend loads of time running around for things, but I liked it better in Zero Dawn where if you got your item, all of the coil slots available for its tier of rarity were already unlocked. HFW does introduce the glider, the Sunwing mount (a bit too late in the game though), and a few other mechanics which are really nice, but overall, the original Zero Dawn tops it. HFW does not seem to favor stealth as much as HZD did. I love stealth gameplay, and HZD offered a lot of skills and outfits that made stealth gameplay absolutely broken and entertaining at the higher levels. Sadly, that experience was missing in HFW. I would say that HFW's story wasn't so bad that it was entirely a turn off, and if they continue the franchise into a third game, I would definitely be up for playing it. I personally would prefer the weapon/modding system would be closer to the first game.
73.7 hours played
Written 14 days ago

After thinking for a while how to review game, sadly I can't really recommend game. Pros: -World looks amazing. -Music is nice and fitting -More build options -Skills are more interesting Cons: - After 70h of game play I could not finish full story. Main reason was Aloy was annoying. She just can't shut up. Constant reminder where I need to go and how to solve all puzzles. Babysiting on each step. Even puzzle jumps are highlighted right away even without scanning area. Just by entering puzzle area after 10s she already saying what to do. Ruins all fun of exploration. -Unlike first game this feels like it do not have soul. I was not really attached to anything. Honestly I was not invested in story, because it was boring. -Mount riding is super wonky -Flying mount is 100 worse that running -Story writing is quite poor if compare to first game. -Overbloated, half playtime do not feels like exploring but more like chore to get upgrades. I finished first game in 40h and it was amazing experience. Meanwhile this for me is already 70h and I feel nothing. Just chores and boring puzzles where Aloy spoils all solutions. -Optimization is terrible. I have end tier PC and it still was stuttering in many places. -NPC interaction and conversation felt like some trainee made them. No soul at all in them.
168.5 hours played
Written 30 days ago

Without spoiling the game, I will say it is a good game but did not impress past the previous game. In comparison to the first game in the series this one seems to lack where the first games seemed to excel in. For my run I beat the game on Ultra Hard on my first playthrough and Easy for my second to collect the remaining achievements. The biggest part of Aloy’s character is her strong will and determination and how it is portrayed more through her actions rather than her words. In the first game we see her develop into a well-balanced leader while in this game it seems her development is very inconsistent or backtracking at times. When it comes to main systems such as ammo creation, travel, skill trees etc. there needs to be huge quality of life revamp for those. Games notoriously get easier or more manageable as the game progresses but with these systems there lacking slowed the progress of the player. I still think Aloy is a good Female Protagonist but the writing needs to be more consistent for here development through the game and the game needs a lot of gameplay adjustments. 7/10 For the DLC it is some of the worse writing I have seen in a long time. I would recommend not playing it or not even recognizing it to be canon to the main story. Super rushed and seems as if a whole different writing team wrote it. Aloy has probably met hundreds of people up to this point in her story and never has she been so out of touch from her character until the moment she hits the Burning Shores. 2/10
58.3 hours played
Written 7 days ago

Imagine my surprise when I'm just playing the game completing quests and all of a sudden get soft locked due to a certain side quest later in the game. Genuinely laughable that I can look online and see posts talking about this bug 3 years ago yet the devs just don't care to fix it. Thank you guerrilla very cool.
24.4 hours played
Written 1 day and 6 hours ago

Game looks amazing and plays well, but it just isn't fun.
18.1 hours played
Written 21 days ago

Just not as good as the first game. The environment is beautiful, but I personally couldn't get into the story. Half of my playtime has just been meh. Nothing interesting going on. There are a few great story points but they feel way too spread out. The game is just heavily padded with filler that is extremely boring. Maybe I'll come back and finish the game, but I doubt it.
17.0 hours played
Written 4 hours ago

I wasn't sure if I'd like this game so checked in the Steam discussions which genres it includes. The community provided helpful responses so I've given it a go, and there is a lot to like. The mostly open world is attractively depicted, it feels lived in, there are things to do and things to explore. Gradual increase in capability is helping avoid it feeling a grind thus far, and the stories are varied and interesting. Unfortunately the writing is horrific. I disregarded the 'female protagonist' tag as good writing doesn't need characters to be a specific sex and I'm relaxed about playing female, male or non-human characters in games. Sadly there wasn't a tag for 'sexist clown did the writing'. Every single male character is depicted as deeply flawed, either weak and ineffectual or a bully or uncaring or greedy or.. well, you get the gist. Meanwhile all the female characters are caring, compassionate, capable, heroic. One sidequest was literally a build up to "you don't need that man, you are a strong brave woman". It's a frustrating shame. There's so much good game here but the raw misandry on display makes it a hateful game and I recommend people play other games instead which pair strong gameplay with intelligent writing.
94.7 hours played
Written 6 days ago

Zero Dawn was well made, the exploring felt rewarding, plus one could do Frozen Wilds before even getting to Meridian for the first time. The mystery was very well made, the story made sense and made you want to play more to learn. In terms of gameplay it was pretty balanced between difficulty and RPG elements. Forbidden West on the other hand was the most boring shit ever, can't explore everything cuz it requires you to play the story first to unlock equipment, who ever thought it was a good idea to implement this dumb Tomb Raider mechanic needs to be fired. The story was very predictable, had no mystery at all, Far Zenith had no character development, just villains for the sake of being villains, the only villain that interested me was Ted Faro, but they wasted his potential with that sorry excuse of a character that was the CEO. Gameplay tries very hard to not be fun with that stamina bar and dodge nerf, plus whoever designed that arena also needs to be fired, also there's too many RPG elements to the point that it's almost a grindy MMO.
19.0 hours played
Written 27 days ago

Great game with one of the worst optimisations I've ever seen. Sadly the technical side of this game once again leads to a lazy, unoptimised PC port that has insane FPS drops for no obvious reasons. It's basically impossible for me to get a stable frame-rate no matter what settings I change. As it stands, I cannot recommend buying this game unless it is at a deep discount. Don't pay more than 10€ for it, especially since i doubt that the terrible performance will ever get fixed.
12.5 hours played
Written 23 days ago

Getting this game to run properly has been less like launching a blockbuster title and more like trying to tune a broken radio with a coat hanger and prayer. It claims to support ultrawide monitors but that’s like saying a rotary phone supports Wi-Fi. My resolution settings are missing like socks after laundry day. Occasionally, the game uses the whole screen like it remembered it has potential, but most of the time I’m treated to a 4:3 image squashed into my 21:9 ultrawide, stretched like pizza dough and just as greasy-looking. Naturally, I did what any dedicated player would: I dove headfirst into forums, updated every driver I could think of (including my toaster, just in case), and explored the modding community like I was on a pilgrimage. Spoiler: still broken. It's like trying to fix a leaky sink in a burning house. But let’s pretend, just for a moment, that the tech issues are fixed. Let’s say the game boots up perfectly, widescreen and all. Great! Now we can talk about why I still hate it. Despite my excitement, this sequel is... boring. Like, "background noise during a dental appointment" boring. Which is incredible, because I’m the easiest sell when it comes to cinematic, story-driven games. You throw some characters, drama, and cutscenes at me, and I’m usually clapping like a seal. But here? I felt absolutely nothing. And that’s before we even get into the visuals—which are a crime against cones and rods. Everything is drenched in this aggressively beige-yellow filter, like someone spilled Dijon mustard all over the color palette. The whole world looks like it’s been preserved in nicotine and sadness. The art direction must’ve been inspired by vintage sepia-toned depression. Then there’s the lighting. Oh, the lighting. It’s like they let a theater kid direct the lighting for every scene, and the only tool they had was a tactical flashlight. Every character looks like they’re lit for an Instagram thirst trap gone wrong. Harsh hero lighting? Check. Studio spotlights? Check. 99% of the game takes place outside in the sun? Check. And all this is slapped on like the devs were terrified you might not be able to see the pores on someone’s nose. The result? Cutscenes that look like they were filmed in a 1997 weather forecast green screen studio. Nobody looks like they're in the same environment, hell this even happens when multiple characters are sharing the same screen! And it's not even consistently awful. Some scenes look fine. Others look like someone smeared Vaseline over a lens and pointed it directly into the sun. The lighting is so unnatural it rips the characters out of the world like they’re in two different games entirely. Immersion? Dead on arrival. The worst part? Underneath all this, I know the game is mechanically solid. It plays almost exactly like the first one, which I adored. But I can’t enjoy any of that because I spend more time squinting at cutscenes than playing. Every time a new one starts, I alt-tab out like I’m dodging a pop-up ad and head straight back to the mod forums hoping someone, somewhere, has cracked the code. Sony releasing a PC port with this little care in visual and resolution options is baffling. It feels like they handed us a five-star meal—then shoved it through a fan and asked us to enjoy the experience anyway. I want to love this game. Truly. But right now it feels less like entertainment and more like a high-resolution eye exam wrapped in sunburned sandpaper. If I wanted to feel this disappointed by something I used to love, I’d rewatch the final season of Game of Thrones. I'll force my way through this because I have hope that like the first, I'll enjoy the second rendition of Aloy's quest. But it's going to be a long slog...
128.9 hours played
Written 3 days ago

This series is wonderful, and this game is a worthy second chapter. The Burning Shores DLC is worth it... no spoilers but it really expands Aloy's personal life and you get to know more about her There are way more weapons and gear than part 1 GREAT setup for part 3
248.5 hours played
Written 3 days ago

Overall good game. I have some gripes about certain story elements, but those are personal opinions and shouldn't affect anyone else's enjoyment of the game. I WILL say that one of my biggest pet peeves in video games is getting stuck on geometry. And oh boy.... there's a lot of that in this game. Nothing takes you out of the action like dead stopping on a tiny rock right as the giant machine lunges at you. This problem goes away mid-late game when you have the tools to effectively end fights before they begin. But be ready to suffer at the hands of the polygons until then. But I HIGHLY recommend playing it, no matter what. One of the few games I've gotten every achievement, if that tells you anything.
69.7 hours played
Written 5 days ago

Horizon Forbidden West: Complete Edition is not just one of the most visually arresting games of the decade—it’s a masterclass in world-building, storytelling, and technical execution. Guerrilla Games has delivered a follow-up to Horizon Zero Dawn that surpasses expectations on every front. Whether you’re playing on a powerful PC rig or a PS5, this edition showcases just how far gaming has come, and why this series deserves its place among the greats. From the very first moment you step into the post-apocalyptic West, the sheer beauty of the game is overwhelming. Environments are lush, detailed, and alive. Verdant jungles sway in the wind, rusted skyscrapers loom in eerie silence, and the machine-infested wilds burst with both threat and wonder. The level of fidelity—from the rippling fur of machines to the reflective shimmer on water surfaces—is simply stunning. The lighting, in particular, creates a sense of realism that rivals anything in the medium today. But what makes Horizon Forbidden West: Complete Edition truly remarkable is not just its aesthetic power, but how flawlessly it runs. The PC port, handled with care and precision, is a standout example of how to do things right. Ultrawide support, unlocked frame rates, deep graphics customization, and robust performance optimization mean players can tailor the experience perfectly to their hardware. Even on more modest systems, the game holds its own, delivering fluid frame rates and crisp visuals. It’s a breath of fresh air in an era when so many PC ports launch with performance issues or lack features. Underneath all that polish lies a story that’s every bit as compelling as the visuals. Aloy’s journey continues as she ventures west in search of a cure to a spreading environmental blight. What she uncovers—both about the world that was and the people struggling to survive in what remains—is moving, intelligent, and constantly surprising. The narrative weaves together tribal conflict, advanced AI, personal growth, and moral complexity with an elegance that rivals the best in science fiction. Major set pieces and quiet character moments alike are handled with grace, and the voice acting (led by Ashly Burch’s excellent performance as Aloy) is emotionally resonant throughout. The Complete Edition also includes Burning Shores, the excellent post-launch DLC that expands the story and delivers a jaw-dropping new environment to explore. It’s seamlessly integrated and adds even more depth to Aloy’s personal journey, especially with the introduction of new characters and evolving themes of identity, legacy, and sacrifice. Gameplay remains satisfying, with refined combat mechanics, deep crafting systems, and awe-inspiring machine encounters. Every fight feels fresh, every biome a new playground to master. The variety of weapons and traversal tools keep things interesting, while side quests and lore entries reward curious players with rich detail. In short, Horizon Forbidden West: Complete Edition is a landmark release. It’s one of the best open-world experiences available today, beautifully optimized, narratively gripping, and packed with content. Highly recommended for anyone who loves sci-fi, adventure, or just wants to get lost in a breathtaking world.
5.3 hours played
Written 4 hours ago

Great sequel to already fantastic game. Although the story here is a bit worse than first installment (we already know what is Zero Dawn project and why the world is the way it is) the rest of the game is a major step up from the HZD. Gameplay and progression are expanded so we finaly have a few different playstyles that we can focus on. Graphics are fantastic (so much detail everywhere) and performance is stellar. Both Decima (Horizon) and ID Tech Engine (indiana Jones) are honestly the 2 best game engines right now. I am very glad they vastly improved facial animations because they were so weird in HZD. The game is also suprisingly challenging even at normal difficulty. Enemies can hit hard. The game incentives using most of the tools that are at your disposal. I highy recommend this game.
117.8 hours played
Written 5 hours ago

Adore this game If you liked Zero Dawn, you will love this one They make so many small quality of life changes that i struggle to go back to zero dawn The story is great, graphics great, gameplay is great
10.0 hours played
Written 6 hours ago

Just as good as the previous one. Lot's of exploring, fighting, good story, etc. If you liked the previous one, you will most definitely like this one too!
426.1 hours played
Written 19 hours ago

Best in class, hard to think of many games with such great character development, dialog, story, and actually quite excellent battle mechanics. Last of Us 2 was pretty good too lol
10.8 hours played
Written 22 hours ago

If you liked the first game, this one should resonate with you. If there's something you don't like, just mod it.
104.8 hours played
Written 1 day and 9 hours ago

One of the absolute best games I have ever played. Story, action, mechanics. 105 hours. Never got bored. I didn't want it to end.
150.9 hours played
Written 1 day and 22 hours ago

Ultra Hard is only balanced torwards NG+... Very rare glitches and bugs, a restart fixed most things. When you can't hear aloy saying anything anymore, seek nearest campfire. Great story, more unique characters and funnier interactions than the previous game. DLC was good as well, though most of the budget went into the bossfight at the end. I am not complaining. They adressed a lot of the complaints from Zero Dawn and made the game more beginner friendly / casual. I am really interested what they are going to bring in the next part. My suggestions in no particular order: - Add the Coil modification system to the workbench - Add further weapon customisation, with a impactful side quest to unlock the skill to further tinker with the weapons. - add a new weapon type which can override machines from afar, which can be crafted from the faro scout parts - more in depth machine control via the focus. - official mod support - add a system to modify the focus UI. What to highlight, in which colour. What parts to automatically highlight, when scanning a machine. Import and export of such configs. - add small Minigames to temporarily hack machine components, so you can disable the ability without having to destroy the part. - when the game unloads a machine, that got damaged, the next time the game loads that machine, have a chance to be predamaged. - make ammo resalvageble from the machines - make ultra hard not just a harder game mode, but e.g. remove the usual machine carving system, and now you have to do it yourself. Have way pointers be only visible with the focus or the map, when the NPC that gives you the marker also has a focus. When not you have to call Gaia for help, when you are lost. Basically make the game less Arcady with the numbers cranked up to eleven, but you actually have to learn a skill or two. - add more powerful hacking abilities, where you can predefine a move set or a series of movements, that the machine has to execute. Call it Machine Puppeteering or something - further mount customisation, light colour, paintstyle, more armour, different AI to choose, better repairing, than just inserting shards - Maybe a cooler financial system, where certain machine parts sell for more at certain traders. - Seasonal events where machines appear more and less frequently. Make the now rarer parts sell for more and vice versa - make machine eyes destructible. If destroyed the machine will drop damaged lenses instead of intact ones and the machine now has a blindness debuff, where it relies on other senses. Maybe add detachable sensors for smell, radar etc. When the machine looses all its sensors it goes into a blind rage, which is unpredictable and more reckless than the normal attacks, which damages itself and the surrounding machines, but deals massive damage to the player. - make the map and subtitles part of the focus UI. Skills and Ultimates can be selected at certain meditation places, but the inventory and notebook tab can be accessed anywhere. - the job system in FW is really cool, but when having multiple jobs with overlapping requirements, you quickly loose the bigger picture. Maybe assemble all items required by quests into a giant to-do list, where you can see what items you need, how many, and from which quest, as well as switch to the quest view, to see, how far the individual progress is. Maybe the ability to add ressources yourself, without having to get a quest for it. And finally add an always available TODO quest, which combines all the jobs. - Make the crafting of ammo in the workbench proportional to the time it takes in the weapon wheel. I don't want to repeatedly click mouse 1, and wait way too long, just to craft another 15 hunter arrows. - Rework the hunter kit. In Zero Dawn it already was a mess, but in Forbidden West, there are now a bajillion items and when you remove every item you don't immediately need or want you loose all the variety, just for the convenience to not die in combat, because it took you a few business days to pull out the right potion. Split it up into multiple kits, maybe add a trapping mode, a consumable mode etc and move the calling of mount to the focus UI
24.7 hours played
Written 2 days ago

This is A LOT of game. Maybe a bit too much. But it's still worth playing. Forbidden West is probably the most graphically impressive open world game to date. The story is a lot of science-fantasy cheese, but it's a lot of fun. I wish the enemies were a bit less aggressive, but that's just the current trend in enemy design in pretty much every game. Even still, fighting robo dinos with a bow and arrow never gets old. I really wish they had an option to turn off Aloy's constant talking to herself. Ashley Burch is a wonderful actress, but the devs really went overboard with how much information they decided to convey to the player through just random talking by the main character. It can be grating sometimes. Try not to let that ruin your enjoyment of an otherwise excellent game.
10.4 hours played
Written 2 days ago

First impression after few hours, as I was waiting for the sale. Loveable game. like it a lot. mainly due visuals. lore is good but not my cup of tea and sometimes bit too farfetched. I actually don’t understand the plot, apart from that humans died 1000 years ago and she tries to restore some AI backup from datadisk, she is searching. + HDR is jaw dropping, you can tweak. some HDR just switch on a high brightness without any adjustment possible and the color are bleached. this you can adjust and apart from few over light scenes its more beautiful +beautiful lush world, I just want walk around and watch + good story writing . I am no fan of this future past theme, I usually skip all scenes where this holograms and datadisk play. But the writing is good and nice stories and chats. maybe just sometimes to much repeating of obvious stuff - I should climb the ladder. 1 min later, if I climb that ladder... bit later I should checkout that ladder. :-D not sure if this changes by difficulty mode. I tried the easiest as first. - you can play as female only - ranged weapon as main - what is wrong with Aloy face? she looks like egg. I like mostly all other characters - at start you travel with friend, a man. He is there just to talk. He doesn’t do anything, annoying. Because when she is using rope caster or something to open heavy door, why not let him to do it. it’s really annoying how super human hero she is and he just not capable to climb up without her. Hate this WOKE stuff in games - after 2 hours in game didn’t know where to find bonfire and as soon as I got to datacenter some side quest minigame started. Bit confusing, when I didn’t do nearly anything in game yet. - Alloy is meant to look humble I guess, but she comes over as arrogant. Its only me me me who can do anything, and she doesn’t even bother to come to party in her honor. bleh :-D
120.8 hours played
Written 2 days ago

Follow up: So after running in windows 8 compatibility mode, disabling fullscreen optimizations, running as an admin, and de-clocking my ram, and backing down the graphics to medium even though I am well past the recommended specs of the game.... I am finally able to play.... For a few hours.... before it crashes again. BUT I do very much enjoy the game and I do honestly recommend people play it. But buyer beware you are possibly in for a rough ride to get it to be playable. I just hope my review will save some people some pain. If you are wondering where the settings are that i mention navigate to the game files, right click on the .exe of the game, click properties, and go to the compatibility tab. As for the ram well steps depend on your motherboard. I recommend you search for a guide on youtube. Original: I want to start this by saying I really liked this game. The visuals were great and the story was engaging. But I would not recommend it because I can't get it to work anymore. I just finished a new build PC and I've spent 8 hours just trying to get the game to last more then 5 minutes. I'll list my specs below but they are well past what is recommended and I can't even get past the opening cinematic on the lowest possible settings. I've verified the game files, uninstalled and reinstalled, ran in compatibility mode, ran as admin. Any tip or trick I could find on any and all forum I could find and nothing. If I can figure this out I will change my review but this is disappointing. CPU: AMD Ryzen 9 5900X GPU: NVIDIA GeForce RTX 5070 Ti RAM: 36 GB OS: Windows 11
43.0 hours played
Written 3 days ago

Epic story great gameplay and OMG the visuals are stunning AF. I was worried it would feel to much like zero dawn but they did a great job giving it a unique feel. Absolutely loving it so far.
72.9 hours played
Written 13 days ago

As a big fan of the first game I've really enjoyed this one. Game mechanics, visuals, and story are all bigger and better than the first.
110.5 hours played
Written 13 days ago

True flagship game for PS5, but much better in every way on PC.
91.6 hours played
Written 13 days ago

Beautiful environments, captivating story, great soundtrack and fun gameplay. While the character interaction might be a bit stiff like the first game and the gameplay loop may not be for everyone, this was still a game where hours felt like minutes.
21.1 hours played
Written 14 days ago

Great game played the first one on ps5 and switching to pc to play the second one if you want to play at ultra graphics i would recommend having a 5060ti 16gb that's what i have and i get around 70 to 100 now you could use frame gen but imo it's not good
240.1 hours played
Written 14 days ago

What a game! Beautiful, colorful, great story. I can't recommend it enough. Graphics are something else, the best visual experience I had in gaming so far. Looking forward to Horizon 3.
84.1 hours played
Written 14 days ago

Love the game, as I did the last. Playing on Bazzite Linux. No Crashes but the voice audio fails from time to time as does the map screen (turns black). This is rare and I'm sure someone will me I'm using the wrong Proton.
104.2 hours played
Written 15 days ago

I really enjoy this game. My daughter played the first Horizon game and I was wondering if I needed to do so in order to keep up with the story line. It would probably help, but it doesn't take a lot to understand the backstory.
87.3 hours played
Written 16 days ago

Horizon Forbidden West is a stunning game — the world design and graphics are jaw-dropping, especially in 4K on an OLED TV. The soundtrack is equally impressive, with a rich variety of tracks that enhance the atmosphere. There's a wide range of weapons, and the game is packed with side quests, collectibles, and areas to explore. While not all are essential, you're rewarded for diving into them. That said, I do have a few complaints. The side quests, while numerous, can start to feel repetitive. A surprising number of them end with an NPC dying dramatically in front of Aloy — it gets unintentionally funny after a while. I also wish machines weren’t so aggressive. Constant attacks make it tiring to explore freely; sometimes I just want to ride around and soak in the world, but that’s rarely peaceful. Finally, some puzzles feel overly rigid — having multiple solutions would make them more satisfying. Despite these issues, the game remains a blast. Combat is engaging, with a deep elemental system and plenty of weapon variety. It’s a beautiful, expansive adventure that’s hard not to enjoy.
56.8 hours played
Written 16 days ago

Probably some of the most fun ive had playing games still on my first save and only half way thru the game Stop from time to time and take in the view
117.7 hours played
Written 16 days ago

Fin. Fun game. Base game is just the first game but bigger, more beautiful, and slightly tuned better mechanics. A+. A bit too much maybe but like i dont need to 100% it so i didnt. Didnt do the area fights, didnt do the races, did not collect all the collectibles... but i did a whole bunch. just very fun, good game. Now the DLC. a bit disapointing, no new faction just more quen, kinda bland characters, a whole bunch of slop. also it just didnt run well for me in the burning shores area, crashes, A really weird audio bug where i would only hear background effects like running and shooting, but no voicelines, music, or robot combat noises. just weird. Also aside from a some grooming, i just didnt hate londra. like i kinda liked the guy, so the big bad wasnt really a big bad. EVERYTHING IS SAVED THO, that final boss fight. OMG best thing in either game. what a fun encounter. loved the whole Burning Shores final sequence and boss fight, just amazing. Also it took me over a year to finish this game. needed frequent breaks to not drain myself, which isn't the most glowing review, but at the same time it kept me hooked enough i kept coming back. overall 4/5 a good game, i recommend, but like you dont hhhaavvee to play it.
107.4 hours played
Written 17 days ago

Good game, imo it has better movement and QOL stuff than ZD but weaker story(cant even blame, ZD story was damn fresh when it came)
122.8 hours played
Written 20 days ago

great game, i love everything about it, except for the strike mini game.
40.4 hours played
Written 20 days ago

little bug after 30+ hours of gaming where i have to verify files otherwise the game won't load... otherwise amazing game, so rich in story and so many things to do outside of main questline. stunning visuals. absolutely love it
189.0 hours played
Written 21 days ago

Excellent Game. Very well made. Its a nice plot, with good twists. The Map is well thought out. Totally worth it.
61.4 hours played
Written 21 days ago

While the mystery of the unravelling story in Zero Dawn can't be easily recreated, the new machines, larger world, more weapon types that actually matter and generally "larger" game help make up for it. The graphics are superb and the world feels more alive. So far only 35% of the main quest completed, and haven't started the DLC.
204.4 hours played
Written 21 days ago

Guerilla has done a great job with the game, really learnt a lot from their last instalment and you can tell they put a lot of effort and care into the sequel. There are lot more game mechanics, new and fun weapons, great side content, larger world, awesome machine variants, lot of technical improvements, incredible graphics. Lot of good stuff to talk about. All of this kept me interested in the game but I found the main story lacking in comparison to Zero dawn. That was probably the biggest let down. I hope they improve this in the next game. Overall though, it is a fun, well paced casual game, would recommend.
31.7 hours played
Written 21 days ago

I very mich enjoyed this game but there is a few glaring issues compared with the first game. Firstly, a bunch of keybinds (on pc) were changed for no apparent reason. Also, the focus interface was changed and feels a lot harder to use with having to cycle between features on machines. The weapon upgrade system also feels poorly integrated as you have to make random side quests for yourself, and the base weapon progression is nowhere near as straightforward as zero dawn. Also the change in how arrow effects work was jarring to say the least. Overall this is a very good game with a strong story and some cool new mechanics but some or them make it feel vastly different from the first game.
100.0 hours played
Written 23 days ago

Is good. Cannot really say if the story line yet goes to bonkers... (then again I might be too merciful nowadays.)
60.2 hours played
Written 23 days ago

HFW is one of my all time favorite games. There's so much lore/world-building and so many weapons to suit your preferred combat play style. I love that GG was able to expand the moveset for the spear; melee is so much more useful than in Zero Dawn. Overall, I'm happy with the performance on my RTX 4060 Ti. It's maybe not as optimal as performance on the PS5, but it's leagues better than how the game runs on PS4. Do with that what you will.
188.1 hours played
Written 24 days ago

[Simple Review] I love the gameplay, combat, upgrade. I loved the puzzle oriented approach to missions and couldrons. Graphics are better than 99% of the games. Beats Zero Dawn at everything but the plot of the game. The plot of this game makes incredible promises that it failed to deliver towards shallow ending with insane plot holes. The explanations at the end of the game felt superficial and more like paving a way for the sequel. Don't play it for story. Similar feedback for the DLC plot also, even more unconvincing and weak. Another biggest annoyance is that, it is the WOKEst piece of entertainment created by mankind, I tolerate some of that stuff all the time but it really tested my patience. The plot really felt like a weak platform to deliver politically correct cringe-worthy messages and caring less about the realism. It doesn't even respect the fact it is based in a primordial setting, something that The Witcher would never did. After all the killings I felt the game had a Batman like feel where they won't show Aloy killing the real villians by hand, IDK why it's such a taboo given the threat in the game and the time that it represents. They should better hire someone who writes manga.
41.1 hours played
Written 24 days ago

Great game. Plenty of things to do, great gameplay and good story
139.7 hours played
Written 25 days ago

Many improvements in both gameplay and performance from the original!
22.0 hours played
Written 26 days ago

Played Zero Dawn and I have to say I prefer Forbidden West. Side Missions in both games are not overly interesting however the world, graphics and increased gameplay mechanics make this more interesting then Zero Dawn.
67.3 hours played
Written 26 days ago

Forbidden West is the optimal upgrade from Zero Dawn Graphics are absolutely stunning also with great optimization, I run this game with highest graphic preset and I can run steady 120Hz under 4K res, it`s almost a luxury to have such level of optimization within modern gaming environment. Side quests are much more fun than Zero Dawn, each tribe has plenty of them for you to complete and the stories and acting does not look boring, some are even quite fun, some hidden boss fights might appear as a surprise. Other stuff like the Cauldrons, rebel posts, etc. are fun enough for me to look for them intentionally I finished the main quests in PS5 but was tired of its 30fps cap in exchange of the good graphics and I also didn`t purchase the Burning Shore DLC, so I bought the steam version during sale to get both uncapped framerate and the DLC experience. I had to drop the game for a while during my first 5hrs since it was repetitive and I just got tired of doing everything all over again. I`m glad I decided to pick it back up and now I am so into completing as many stuff as possible during my second run. Didn`t meant to rush to the end of the story this time so I`m 22hrs in this game rn and still at about 50% of the main story. Definitely worth to buy especially when it`s on sale
91.0 hours played
Written 27 days ago

Loving it! Storyline is not as engaging as in the first game but this is still a solid game with awesome gameplay and fun mechanics.