150.9 hours played
Written 1 day and 22 hours ago
Ultra Hard is only balanced torwards NG+...
Very rare glitches and bugs, a restart fixed most things. When you can't hear aloy saying anything anymore, seek nearest campfire.
Great story, more unique characters and funnier interactions than the previous game.
DLC was good as well, though most of the budget went into the bossfight at the end. I am not complaining.
They adressed a lot of the complaints from Zero Dawn and made the game more beginner friendly / casual.
I am really interested what they are going to bring in the next part.
My suggestions in no particular order:
- Add the Coil modification system to the workbench
- Add further weapon customisation, with a impactful side quest to unlock the skill to further tinker with the weapons.
- add a new weapon type which can override machines from afar, which can be crafted from the faro scout parts
- more in depth machine control via the focus.
- official mod support
- add a system to modify the focus UI. What to highlight, in which colour. What parts to automatically highlight, when scanning a machine. Import and export of such configs.
- add small Minigames to temporarily hack machine components, so you can disable the ability without having to destroy the part.
- when the game unloads a machine, that got damaged, the next time the game loads that machine, have a chance to be predamaged.
- make ammo resalvageble from the machines
- make ultra hard not just a harder game mode, but e.g. remove the usual machine carving system, and now you have to do it yourself. Have way pointers be only visible with the focus or the map, when the NPC that gives you the marker also has a focus. When not you have to call Gaia for help, when you are lost. Basically make the game less Arcady with the numbers cranked up to eleven, but you actually have to learn a skill or two.
- add more powerful hacking abilities, where you can predefine a move set or a series of movements, that the machine has to execute. Call it Machine Puppeteering or something
- further mount customisation, light colour, paintstyle, more armour, different AI to choose, better repairing, than just inserting shards
- Maybe a cooler financial system, where certain machine parts sell for more at certain traders.
- Seasonal events where machines appear more and less frequently. Make the now rarer parts sell for more and vice versa
- make machine eyes destructible. If destroyed the machine will drop damaged lenses instead of intact ones and the machine now has a blindness debuff, where it relies on other senses. Maybe add detachable sensors for smell, radar etc. When the machine looses all its sensors it goes into a blind rage, which is unpredictable and more reckless than the normal attacks, which damages itself and the surrounding machines, but deals massive damage to the player.
- make the map and subtitles part of the focus UI. Skills and Ultimates can be selected at certain meditation places, but the inventory and notebook tab can be accessed anywhere.
- the job system in FW is really cool, but when having multiple jobs with overlapping requirements, you quickly loose the bigger picture. Maybe assemble all items required by quests into a giant to-do list, where you can see what items you need, how many, and from which quest, as well as switch to the quest view, to see, how far the individual progress is. Maybe the ability to add ressources yourself, without having to get a quest for it. And finally add an always available TODO quest, which combines all the jobs.
- Make the crafting of ammo in the workbench proportional to the time it takes in the weapon wheel. I don't want to repeatedly click mouse 1, and wait way too long, just to craft another 15 hunter arrows.
- Rework the hunter kit. In Zero Dawn it already was a mess, but in Forbidden West, there are now a bajillion items and when you remove every item you don't immediately need or want you loose all the variety, just for the convenience to not die in combat, because it took you a few business days to pull out the right potion. Split it up into multiple kits, maybe add a trapping mode, a consumable mode etc and move the calling of mount to the focus UI