10.5 hours played
Written 29 days ago
Don't let my playtime fool you, I've played a fair amount of WRATH on a copy of the game that I "acquired" through various means simply because I was very curious about the game and wanted to try it out before I bought it. I had played a LOT of Quake 1, and desired a game that felt and looked similar to it. Before I knew it, I had played through the game up to the 3rd hub world and was close to completing it and realized that I had played through most of the game. It was then that I decided to buy the game proper.
[h1] Look and feel [/h1]
WRATH looks VERY good, especially since it's running on a sourceport of the original Quake 1 engine called "dark places." The levels are fantastical and striking in their design and architecture, and despite how MASSIVE these levels are, all flow beautifully from one combat zone to the next. Traversal through these huge levels is also fun, especially once you get the hang of the timing for Quake bunnyhopping in combination with your Ruination Blade melee weapon. Movement feels snappy, responsive and smooth as hell, and if you've played a significant amount of Quake 1, it all feels extremely natural and fluid. Playing WRATH feels just as good as it does playing Quake 1, and that is an incredibly good thing especially considering the sheer intensity of combat you'll be engaging in on an almost constant basis.
[h1] Hit em fast, hit em hard [/h1]
WRATH has an excellent lineup of weapons and tools that are at the player's disposal, and they ALL serve a purpose in combat. You can also, although it isn't required at all to succeed but can MASSIVELY improve your DPS, quickswap weapons like you can in DOOM Eternal. Some of my personal favorites are the double barreled dopamine factory shotgun, the lance which is essentially a railgun, the fang spitter which is a supped up Quake 1 nailgun but no less satisfying to use, the crystallizer which is INCREDIBLY powerful once you learn it's intricacies and finally a really cool concept for this game's equivalent of the BFG called the devastation mace. But really, all of the weapons in WRATH feel incredibly satisfying to use and all have fantastic feedback. The sound design for these weapons is just awesome as well. You also have power-ups that you can collect and use whenever you please much like Quake 2's power-up system, and they can turn the tide of a fight if you find yourself being overwhelmed by the hordes of creatures who want nothing more than to watch you bleed and suffer.
[h1] If it bleeds, it can die [/h1]
The enemies in WRATH are incredibly aggressive and hard hitting, and all of them serve particular roles on the battlefield. From the lumbering zombies who exist to get in your way, to the nightmare fuel and absolute bastards called heretics who are essentially super pissed off and powered up cacodemons, they are all very well designed and provide good audio feedback when they appear on and attack you in arenas. Each enemy asks the player to fight them in a particular fashion not unlike something you would see in Quake or DOOM, and they feel fantastic to dismember and annihilate with extreme prejudice. Some later fights in the game can get VERY dicey and difficult, but are extremely fun to overcome when the dust from an insanely chaotic fight settles. Like in Quake and DOOM, [b] NEVER [/b] stop moving or you'll be dealt a swift death.
[h1] Conquering the challenge [/h1]
As someone who enjoys the sensation of my hopes and dreams being ground to dust, WRATH provides a surprisingly hardcore and difficult experience. But for me, someone who has beaten everything DOOM Eternal has to offer on ultra nightmare and Quake 1 on nightmare, I couldn't help but grin with the arduous road laid before me. I have yet to unlock the outlander difficulty, but I have played most of WRATH on hard and found the challenge to be extremely gratifying to overcome. WRATH is a much more difficult game than Quake 1, and assumes the player is familiar with combat from games like Quake and DOOM. If you're fairly new when it comes to boomer shooters and want to play WRATH, unless you also thrive on chaos and perfect split second decisions, I suggest playing WRATH on a lower difficulty so that you can get properly adjusted to this game's particular sense of malice and cruelty in later levels. But once you've mastered the game's mechanics, weapons and enemy roster it is so, so satisfying to enter into arenas at mach 10 and zip around the battleground at breakneck speed demolishing the opposition before they even have a chance to even remotely harm you.
[h1] At the end of all things [/h1]
WRATH has a unique save system that I'm sure you have heard of by now, but if that sort of save system is annoying to you, you can simply go into the game's options and turn on infinite saving much like how it is in Quake and DOOM. I personally keep limited saves on, as it forces me to really think and ponder on how I should use my limited resource instead of quicksaving before every somewhat challenging fight. Beyond a few gripes I have with maybe like a level or two being longer than it should be, I love WRATH and feel that it is absolutely worth the playtime and investment. If you're someone who has played a ton of Quake 1 and delved into that game's modded levels community, then WRATH will more than likely be right up your alley. However, WRATH isn't for everyone and demands a LOT from the player in it's combat and map traversal. But if you're not put off by the hostility and malice of this crumbling and dying world, then you'll find a lot to enjoy about WRATH as you bring about ruin upon your foes. Absolutely fantastic and mesmerizing FPS game that rewards skill, cunning and perseverance.