Frogs vs. Storks
Frogs vs. Storks

Frogs vs. Storks

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Frogs vs Storks Gameplay Trailer
Frogs vs. Storks
Frogs vs. Storks
Frogs vs. Storks
Frogs vs. Storks
Frogs vs. Storks
Save frogs and their little pond from evil storks in this "little" brain teaser game! But beware, this seemingly simple game gets harder fast! Before you know it, you'll be thinking your way out of desperate situations.
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Steam
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
99%
3 reviews
3
0
8.7 hours played
Written 2 months ago

Mostly awesome little puzzle game! Ultra simple controls, nice big clear graphics, pleasant enough music, etc... Only two small gripes: there is a relatively small handful of "pieces" that can be on any given "board", and their placement -- but not the number of them -- is random each time. For example, level nineteen may contain two storks, three frogs, one mosquito, etc... and if you "restart" the level, there will be exactly the same number of each type of piece, but they will be in completely new locations. Why is this bad? Well, initially it's great -- if you get stuck, you can just restart, shuffle everything around, and get another chance to eat all of the bugs and flowers before the storks get them. However, as the levels get more difficult, you will often find that there is absolutely no way to clear a given level with a perfect score. At first I thought I just wasn't being observant enough, or careful enough, but I found the following scenario happened over and over again towards the end of the game: Storks always start on the top edge, frogs always start on the bottom edge. If ANY stork has a bug directly below it (or two rows below it, for the levels in which the storks move two squares per turn), then you can't move ANY of your frogs up; you can only move them from side to side, causing the storks to also move from side to side. Sometimes, however, no matter how you move your frogs left and right, at least one stork is positioned in such a way that, if you were to move any of your frogs up, a stork will eat a bug or a flower, ruining your chance for a perfect score. The only thing you can do in this case is restart the level -- and I ended up doing this A LOT for the last couple of levels. The game would be seriously improved if there were some sort of "intelligence" built into it, so that each randomly-generated level would be guaranteed to have a "perfect score solution" (but I have no idea how complicated that would be to program). Last coupla levels were VERY frustrating, because they simply were not solvable, and I had to keep restarting (i.e., re-shuffling everything) them, in order to get a position from which I could actually move without having the storks eat something. My only other gripe is with the "level editor" -- sure, the game gives you some flexibility here, but ONLY in the sense that you can choose HOW MANY storks, HOW MANY frogs, HOW MANY squares a stork can move, etc... Then, when you go to play the level, again it is randomly generated each time, so you can't truly "design" a level, only specify how many of each type of "piece" (and how many squares a stork can move) is on the board. Still, all in all, I recommend this one for some interesting, but not rocket science, brain-twisting fun.