Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks

Arms Trade Tycoon: Tanks

35
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.
Steam
Historical low for Steam:
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GOG
Historical low for GOG:
Open in GOG
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Early Access Launch Trailer
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks
Arms Trade Tycoon: Tanks is a unique combination of tank design and tycoon game. It puts you in charge of an arms trading company specialized in tanks from WWI to the modern era. Research, design, sell and follow your tanks in battle to make your own history!
Developed by:
FunGi
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
71%
534 reviews
384
150
46.3 hours played
Written 18 days ago

I'm really enjoying this game a lot more than I should. [b]Pro:[/b] Tight, engaging gameplay. Early game rewards balanced gameplay, which is its own positive feedback loop. Core gameplay loop of researching new tech and optimizing tank builds around new missions is surprisingly compelling. If you link min-maxing with a heavy dose of historical flavor, this game is up your alley! [b]Con:[/b] Some polish missing. Steam achievements would be appreciated, as would being able to start a game as one of the other major nations (aside from the UK, which is the only playable country now). I'd also appreciate some cleaner filters and labels for components so that it's easier to see what roles a given component was developed for. [b]Recommended:[/b] [u][i]Yes![/i][/u]
10.3 hours played
Written 16 days ago

The game is fun-ish, i want to play it more but when i get to it i just get confused, i think there should be more detail into what you are building. EX, america wants a full side vanguard, when i go to design it i out something together and its not what they want, i feel like when you are building before you submit your design it should tell you somewhere what tank type you've have made. that way i don't go through the mess of designing something (which can take hundreds of days) and submit it for it to just be in the negative, There should be something like a list you could go off of, or just something like that. But i am excited for the future of this game!
10.3 hours played
Written 6 days ago

Im so depressed rn. 10 hours in and ive had several negative experiences and so much frustation over the game and its mechanics. And to add insult to indury i Still dont know what i was doing. The games tutorial doesnt give you enough info and the game itself bombards you whit too much info, stats and expectations that you simply cant keep up. The Game is in huge need of QoL and maybe even a simplification of its mechanics. Its incredibly depressing to as a game like this sould be right up my alie whit its productions of your own tanks and seeing its impact on a war sould be so fun but again due to the lack of information or perhaps the overflow of info i cant figure out why my tanks suck. Like i would like a QoL to maybe highlight what stats are important for the specific tank classes and to easily be told after a battle what exactly was so bad whit my tank for it to lose the 17th battle against Belgium. Ill probably follow the game for a bit cause i want it to magically drop a good update to fix all my problems. cause i see a good game here. jsut not a good one Now. sslin Rating : 4/10 "Gib QoL"
18.0 hours played
Written 15 days ago

I'm actually addicted and I do love this game. But. I am a management/armoured vehicle fiend. This fills a hole in my life that I didn't know existed. This game isn't great, but it's got me hooked the way a phone game does, not super well but well enough. The constant pausing is super annoying even though I don't know how else you'd do it, the options for reliability in shipping are super annoying and again, I don't really know how to fix it. This game has got some time and development to go, I'm keen to see where it goes and I'll update my review once it's at a better state.
18.6 hours played
Written 2 days ago

I have played for a good amount and I would recommend!! The game itself is amazing the depth in creating tanks using resources for each part and making deals with countries makes it perfect for thoses who like complex games and tycoons. The only downside to the game is the contract system the game makes it to who ever has the best tech even if its a tiny change to something like ammo can change the worth of your tank making it super hard to find deals. Plus the design room or whatever its called to make tanks is very complex making it hard to understand what your even making i have made tons of real ww2 tank models and depending on just a type of model of something changed my game from going from 30mil to bankrupy. Would i still recommend??? yes but the complexy of the game makes it hard for simple minded tycoon players like me to understand what we are even making
4.8 hours played
Written 4 days ago

really good game but instructions not good enough make it more simpler please also make a x15 or x20 speed overall 100 out of 10 stars
61.5 hours played
Written 6 days ago

A very good game, though the actual designing of the tanks can be a little clunky and its quite difficult to design tanks to a specific type
64.2 hours played
Written 20 days ago

It's a fun Tycoon game. Certainly a work in progress but it has solid bones and hopefully will get better with further updates.
19.7 hours played
Written 3 days ago

The 'designer' part of the game is a bit of a misnomer - you don't design things so much as blindly fit together parts, and then put those parts onto other parts, all in service of making a large collection of numbers go up. The numbers themselves are even fairly opaque - by the time you've researched, engineered, and fitted together hull A with turret B, gun C, machine-guns D and E etc the link between what intentions you might have had at the start (a reliable tank with decent range and thick armour, say) doesn't seem to have much relation to what you end up with. And then, once all is said and done, your collection of numbers gets tested against another collection of numbers and you end up with the all-important score that determines whether you will land the contract or not. In the end, I just made a bunch of fairly random designs until I ended up with something that could reliably post scores over 1000 for specific contracts. Then I pushed out the date of delivery as far as it would go and ramped up the cost per unit until the number was down to 350 or so. All that said, there's something very satisfying about 'acquiring' a design from another company, reverse engineering it, slapping a bunch of your own parts into it and then running the table for a few years as its combination of stats just so happens to line up with what the market wants. TL;DR: Arms Trade Tycoon is very wonky and opaque, and covers its design mechanics in so many layers that it's often impossible to intentionally chart a path from intention to outcome with any reliability. It's still fun to see all the systems bouncing off one another, though. Especially when you luck into ways to abuse them for fun and profit.
73.3 hours played
Written 25 days ago

best tycoon game i have played