4.9 hours played
Written 2 years ago
Well... this game was surprisingly very nice.
For a while, Galaxy Tales: Story of Rapunzel was just another game in my Steam backlog. I thought it looked good and snatched it on sale when it got out of early access, but never got around to playing it. Now that I have played it though, I cannot believe how good it is.
Just like another reviewer on the game's store page, I also believe this game to be a mixture of Shantae and Mighty Switch Force, only with speedrun-esque features thrown in it. Galaxy Tales is mostly a puzzle platformer, with heavy emphasis on traversing through platforming hazards rather than fighting with enemies. In fact, it is very much encouraged to avoid unnecessary combat and focus on getting to the next checkpoint; unless for when you get to a bossfight of course.
While the game is fun, I do believe the basic gameplay principles get a bit repetitive if you play the game for long periods of time, especially since the game really overuses some mechanics. While Galaxy Tales keeps adding new hazards and enemies to keep the experience fresh through its 4~5 hour story mode, there's no denying that the main thing you're supposed to do stays the same: solve some puzzles, traverse hazards using the main character's abilities and get to the end. Though I do believe that by playing the game as fast as you can, like speedrunning it by skipping stuff or damage boosting through hazards, you'll have a much more fun experience. I recommend playing it in short bursts as well to avoid getting burnt out.
I also find the post-game content to be quite lackluster. While the idea of having a hard mode with modified, more challenging level layouts is pretty interesting, the game gives you no incentives to try and finish it. The main game has extra collectibles (golden disks) that unlock art explaining the events before the game starts, yet the very same collectibles have no value in hard mode other than raising your score. Not only that, there are no hard mode achievements either so you feel you don't really have a reason for playing this mode.
As for the minigames... there are no minigames. The levels in this mode only consist of chases where one death equals restarting from the beginning. Although the game does offer an achievement for beating all of them, it is not much encouragement.
Presentation-wise, Galaxy Tales looks great. Not only the art is simple yet beautiful (the main character being the highlight), but the animations are also oozing with love and care. You just have to pay attention to Rapunzel's action to see how the devs put a lot of work into them: From her idle animation to her facial expressions changing after doing certain actions. The music is also pleasant to listen to; although they can get a bit repetitive. Unfortunately, the number of music tracks in the game is very limited; to the point all of the cutscenes and special chase sections use the normal level tracks. This is very unfortunate as it damages the game experience to a degree.
The most surprising thing though, is that all of the cutscenes are fully voice acted in Korean. And not of the "so bad it's good" kind; the voice acting we have here is actually well-done. Complimenting the voice acting is the rather well English translation that only has a handful of roughness here and there. A look through the community screenshots section shows a lot of the usual jank of eastern games present in the early access version, so good on the devs for taking feedback seriously and fixing the English translation.
It is clear to me that a lot of love has gone into making this game. Despite some flaws, I ultimately found Galaxy Tales quite fun to play by going fast and trying to bypass hazards as much as I could. Your mileage may vary though, as the game doesn't feel very hard.