1.0 hours played
Written 1 year and 3 months ago
"Why are you downvoting an indie game when you only have 1 hour logged?" I hear you screech before I can press the shiny blue-grey "Post review" button.
Because, you insipid swine, this game has no identity. I was promised an emotional journey that is an allegory for the plight of the working class, but instead what I got was the further perpetuation of postcolonial power structures. The game description promised hundreds of mind-bending puzzles in an engaging Sokoban-like with, and I quote, "[g]reat graphics and fun animations" (EnsenaSoft, 2016). This includes a supposed "Head Banger" mode, where there was nary a puzzle or piece of music that could elicit such a response in me. Indeed, Pepe Porcupine doesn't have a single banger, slapper, or bop to its name. Its paltry music selections leave much to be desired.
"But cute reviewer," you say, "the mindless drivel that the game passes off as music is a deliberate stylistic choice, as it reflects the tedium of blue-collar workers' day-to-day lives!" In another life, I'd agree with you, but this is regrettably not the case in Pepe Porcupine. I have reason to believe that Pepe Porcupine is merely a tool of the oppressor, a personification of Theory X, and the upholder of Big Sokoban's modus operandi (likely in tandem with Big Logistics, but that's a story for another review). Nay, in the world of Pepe Porcupine, bless his heart, he is content in his tasks, happy to get by doing the bare minimum. His little "yippee" and other such joyous ejaculations are evidence of his complacence. He has taken is gramme of soma for the day. He is happy being a tool. This is an inaccurate reflection of the working man, for Pepe Porcupine has no pride.
Oh, and back to the story, the levels, the "fun animations." Nonexistent. There is no backbone in Pepe Porcupine's rig. His skeleton is one without bones. He is a jelly-like being of squalor. The animation has about as much love put into it as Pepe Porcupine's corporate overlords have for him. Sure, the levels are there, but they fail to iterate upon the classic Sokoban formula in any meaningful way. There are no new mechanics introduced as you progress. Pepe Porcupine's world is one where there is no hope of moving forward, of moving up, or of moving out. Perchance.
What else is there to say about Pepe Porcupine, then? Any more evaluating and deconstructing and I fear I'd be giving this game more respect than it gives its players. Than it gave my hard-earned money. We need to do better. This. Ain't. It.