PARANORMASIGHT: The Seven Mysteries of Honjo
PARANORMASIGHT: The Seven Mysteries of Honjo

PARANORMASIGHT: The Seven Mysteries of Honjo

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PARANORMASIGHT: The Seven Mysteries of Honjo
PARANORMASIGHT: The Seven Mysteries of Honjo
PARANORMASIGHT: The Seven Mysteries of Honjo
PARANORMASIGHT: The Seven Mysteries of Honjo
PARANORMASIGHT: The Seven Mysteries of Honjo
PARANORMASIGHT: The Seven Mysteries of Honjo
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
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Release Date:

Steam
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Steam
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Life is Strange - Episode 1
Has been in:
• 1 bundle (Humble Bundle)
• 1 subscription (Humble Monthly)
Life is Strange - Episode 1
Free to Play
NieR:Automata™
NieR:Automata™
From 12,80€
Just Cause™ 3
Has been in:
• 1 subscription (Humble Monthly)
Just Cause™ 3
From 2,40€
FINAL FANTASY XIV Online
Has been in:
• 1 bundle (Humble Bundle)
FINAL FANTASY XIV Online
Not in Sale
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
95%
1,501 reviews
1,437
64
68.3 hours played
Written 21 days ago

Such an underrated experience. Has puzzles and mechanics that is unique to this game and this game alone. One of the most creative murder mysteries to date. If youre interested in more than just popularity its def worth a playthrough.
10.5 hours played
Written 14 days ago

Reviewing (mostly) every game (or DLC) in my library, part 116: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆ (7/10) [i]PARANORMASIGHT: The Seven Mysteries of Honjo[/i] is one of the most clever visual novels I’ve ever played—but also one of the most emotionally detached. It's a game about curses, death, time loops, and the supernatural. It starts out gripping, with a perfect premise: a “curse game” set in 1980s Japan, where a group of seemingly unrelated people come into possession of deadly supernatural powers. To bring someone back from the dead, you must kill using your curse, but only under specific conditions. The twist? Everyone else has a curse too. In the beginning, this works incredibly well. You’re navigating shifting POVs, trying to stay alive while uncovering just enough truth to act first. The logic puzzles are sharp. The UI is slick. The pacing is snappy. And the meta elements (like using the chapter select as a timeline manipulation tool, or dying and being told not to open a certain file) feel fresh and surprising without being gimmicky. But then ... the curse game just ends. Not narratively—just structurally. The tension never escalates, and most characters quietly opt out of the life-or-death premise they were introduced with. The big supernatural showdown you're waiting for? It never happens. Instead, the game pivots into a more traditional supernatural mystery—and not a particularly layered or emotional one. It becomes about solving a mystery, not surviving one. And that subtle shift takes a huge toll. [i]PARANORMASIGHT[/i] is a fascinating but frustrating experience. It’s so close to being something special: the visuals are arresting, the premise is excellent, and the puzzle structure is tight. But the emotional core just isn’t there. The characters flatten out, the tension leaks away, and the game loses the nerve to follow through on its own rules. It’s still worth playing, especially if you like your mysteries neat, your mechanics clever, and your VNs low on fluff. But you may walk away thinking: "there should have been more." And the worst part is, the first half proves the game was capable of it. 🔮 [b]Pros: [/b] [list] [*] A compelling death game structure ... at first. The “curse bearers” concept is an excellent twist on both murder mystery and horror tropes. The fact that each curse can only activate under specific, hidden conditions gives each encounter tension and texture. You’re not just dodging attacks; you’re puzzling out how to avoid being eligible for murder. That moment where you realize you’ve met the condition and someone is about to use their curse on you? Genuinely chilling. [*] Gorgeous visual presentation. The grainy photo backgrounds, VHS filter, and soft lighting effects give Honjo a unique aesthetic. It’s retro without being kitschy and grounded enough to make the supernatural elements pop. The 1980s Tokyo setting adds texture, and the UI is clean and easy to navigate. [*] Snappy structure. Chapters are short and digestible. There’s almost no filler. You’re always uncovering new info or progressing a plotline. It’s tightly edited and knows how to keep momentum up—at least in the first half. [*] Solid localization. The writing is clean, natural, and localized with care. Jokes land. Emotional beats are readable, if not always moving. Character voice is preserved, even if some of those voices are a bit flat. [/list] 🤐 [b]Cons: [/b] [list] [*] The game drops its best mechanic. The “curse game” setup—the entire reason this VN works so well in the first place—is quietly abandoned after the first night. You’re led to believe it’s building toward a second clash of curse bearers, and instead it becomes a more conventional mystery story. This is jarring, unsatisfying, and disappointing because it feels like half a game was cut. [*] No one wants to win. This is the biggest narrative misstep. Once you switch to other protagonists, the stakes collapse. One doesn’t want to use their curse. Another explicitly wants to end the game peacefully. This completely undermines the tension of a game supposedly about survival. It’s hard to care about solving mysteries when none of the characters are really at risk anymore. [*] Mysteries without motivation. Once the death game tension evaporates, all that's left is the mystery plot—and it’s just not strong enough to carry the second half. You're no longer unraveling a web of desperate people with hidden motives. You're reading a story where everyone becomes oddly cooperative and patient, and every obstacle feels like a step-by-step logic problem. Interesting? Sure. But compelling? Not really. [*] Emotionally cold. The game is cerebral, not personal. The plot is smart, but the characters aren’t memorable, and their relationships lack depth. There’s little warmth, little heartbreak, and little catharsis. It’s hard to feel like anything is at stake when everyone is either calm, helpful, or removed. [*] Meta tricks feel hollow. Yes, the 4th-wall-breaking is fun. But by the end, it lacks thematic weight. There's no *reason* for the meta-ness beyond “we thought it was cool.” The meta layer isn’t tied to the narrative’s meaning or character arcs. It’s clever, but superficial. [*] Abrupt pacing drop. The second half slows dramatically. There’s a noticeable shift from “oh my god, what happens next?” to “okay… which chapter do I need to unlock the true ending?” There’s no momentum. No race to the finish. It just peters out. [/list]
8.0 hours played
Written 19 days ago

While I feel conflicted about the ending (honestly MOST of the endings) there's so much interesting writing, cool twists (not all of them though) and clever puzzles that I'll give it a (small) pass. The game is, overall, pretty good, and for visual novel fans who don't mind a puzzle or two in their anime game, this is worth a shot! p.s. I also wish the game just let you finish your conversation choice in ONE go instead of having you click it multiple times. A small thing in isolation but over the course of eight hours it got super tedious.
24.6 hours played
Written 13 days ago

Without question, a great VN which expertly utilises its super natural setting with an entertaining and interesting cast that persists the absolute intrigue of the story. The ending wasn't quite up to par, but it hardly detracts from the consistently excellent story beforehand. Yutaro Namigaki, how I shall mimic thee.
11.8 hours played
Written 2 days ago

This is a pretty fun puzzle/mystery game. There were a couple points where I got stuck and needed a hint, but I'd recommend you definitely resist the urge when you can since I think I'd have liked the ending more if I thought about it. Still a really fun game and worth a play through.
2.9 hours played
Written 3 days ago

The art style really stood out to me. I wasn't sure if I'd like the game, but upon playing it for a few hours, I realized I really liked it. It has a few interesting mechanics that I've never really seen before. I'm excited to finish the game, but disappointed to know it'll be over. I hope we get more games like this in the future.
18.7 hours played
Written 5 days ago

It's a really good game. I'm not the biggest fan of horror games, but decided to buy this one because of the mistery. And I'm very happy I did! Other than a few jumpscares here and there, it's not a scary game. The puzzles were fun
19.2 hours played
Written 10 days ago

剧情很好,最后一切都圆回来了真不错。全程磕一个邪教cp,我还一直努力的告诫自己有点道德感不许嗑,结果最后居然是好结局!?最后表白太太,太太我爱你(顺便请你看看你旁边细皮嫩肉的小白脸,也许你的天伦之乐就在眼前)!!
16.5 hours played
Written 11 days ago

I always enjoy an intricate story line that connect all the dots in the end, especially when the stories are based off real life urban legends in Honjo which makes it even more intriguing. There is quite a bit of reading but the pacing is done really well, and the "ohhhh" and "aha" moments are quite satisfying.
21.9 hours played
Written 16 days ago

The reviews didnt lie, this is good as fuck. The sound guy of square enix just woke up one day and decided to create a 10/10 creepy ass detective game that gave me the sense of deja vu, reminding me of great murder mystery games by Spike Chunsoft (and turning out to be a lot better than some of those). Intriguing narrative merges into a whole, coherent original experience piece by piece: - Thanks to different perspectives, by playing through which we acquire more and more context - Thanks to the notes that store all that context and make all the crazy twists make sense The novel exceeded all expectations, I was very pleasantly surprised and, of course, shocked by the guy who wrote such a comprehensive, well-thought-out visual novel without past credit in anything in this genre (great job, how the hell tho!?). Expect sick awful shit that would serve as a perfect inspiration for deathcore lyrics, some jumpscares, self-consistent story and an on-the-edge-of-your-seat ride start to finish. Absolute banger!
15.5 hours played
Written 20 days ago

Great atmosphere, great story and a lot of interactivity for a VN. Getting the true ending is a bit obscure though without a walkthrough. 9/10 would curse again.
21.4 hours played
Written 23 days ago

Absolutely phenomenal. One of the best visual novels I've ever played. I wouldn't dare to go into detail to spoil the experience- just trust me. The fact this game didn't get any marketing is an absolute crime and it deserves a sequel.
12.5 hours played
Written 24 days ago

I found this game because of a 10 second clip in a YouTube video I've never been so instantly intrigued by any game in my life 10/10 exceeding expectations
10.2 hours played
Written 28 days ago

Nice little VN that boasts pretty good sprites and a decent story. Nothing too fancy, just a solid little story with fun characters that also doesn't overstay its welcome.
13.0 hours played
Written 22 days ago

A really fun almost jojo esque supernatural horror puzzle/ social deduction game that pushes the boundaries of the medium... for the first hour. Then it becomes repetitive and boring murder mystery.
13.5 hours played
Written 10 days ago

10/10 would get jumpscared at 10pm again
14.0 hours played
Written 30 days ago

Gud game
11.6 hours played
Written 15 days ago

Very good
4.0 hours played
Written 13 days ago

Big Zero Escape Energy
10.9 hours played
Written 8 days ago

I wish they made more games ike this
9.9 hours played
Written 14 days ago

Great
18.8 hours played
Written 24 days ago

cool visual style. good music.