3.7 hours played
Written 15 days ago
[h3] Solid little game. [/h3]
It's not a scary game, the writing isn't breathtaking, the characters aren't iconic but it's just a truly well done tight narrative and I had a pleasant few hours playing it. There are no jumpscares either, which is awesome.
Everything is established and slowly explored and has a pay-off. The characters all feel like people and the visuals are top tier for a visual novel.
[h2]- NOT A HORROR GAME -[/h2]
If you come here for a horror experience, something gripping and atmosphere rich. This is not it. It ain't silent hill, it ain't fear & hunger. It setups a gravity falls style town of random loosely related mysteries.
[h2]- NOT A CONSEQUENCE HEAVY GAME -[/h2]
This is a character driven story, exploring yourself and various other characters going through a few supernatural setpieces. There are no hard choices, I don't recall a hard choice or one that seemed to have any serious consequence.
[h2]- THIS IS A CHOICES MATTER GAME -[/h2]
This seems like a oxymoron, if there are no consequences why do choices matter? Well it feels like they do. You put in an input and what you expect your characters do, happens.
With one major exception in my playthrough, complete cop-out that prevented someone accompanying me to the clinic even when I wanted them to, but its an area you are meant to enter alone! So game forces this outcome without trying to smooth it over or giving solid reasons for it.
Let's talk about - well the major issue with the game. And that is the developer being pussies. This is the haunted house setpiece and the consequences of it. MINOR SPOILERS AHEAD
You are presented with a choice - [spoiler] trade years of your life for the ghost to leave this place and allow this family to continue living there. This is a completely silly and dumb moral conundrum, why should I trade years of my life to make the ghost leave and allow this family to continue renting this house, they don't even own it! Its made explicitly clear prior to the choice. A character even comments during the choice how silly and stupid it is. [/spoiler]
And after you obviously decide not to trade your soul for a house, obviously NOBODY blames you for it- nobody hates you because of it, because obviously you did something reasonable.
[spoiler] Then Stella runs off and it feels weird. I liked her, I wanted her in my posie but she was like traumatised by the ghost while others were fine, it feels lame when the writers have all the elements to make it compelling. [/spoiler]
Make the choice meaingful. Your life for someone else, make it have punch, make it have impact. If this was the choice, and whatever you decide Stella runs off - that makes it so much more meaningful. Something I DID caused this instead of magical ghost trauma that only affected the GHOST HUNTER girl.
The intro screen literally says "you can't save everyone" when you CAN! I HAVE! Toothless when you should be showing your fangs in a scene like this.