Imperiums: Rome vs Carthage

Imperiums: Rome vs Carthage

Data taken from Steam
Warning, this is a DLC and requires the game Imperiums: Greek Wars to work properly (click to open the game).
Steam
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Release trailer
Faction Introduction - Western Mediterranean
Imperiums: Rome vs Carthage
Imperiums: Rome vs Carthage
Imperiums: Rome vs Carthage
Imperiums: Rome vs Carthage
Imperiums: Rome vs Carthage
Imperiums: Rome vs Carthage
Imperiums: Rome vs Carthage
Imperiums: Rome vs Carthage
Imperiums: Rome vs Carthage
Imperiums: Rome vs Carthage will test your tactical and strategic genius to the limits. Can the established empires defend the current world order, or will they be forced to make room for new rising states? Go through the fires of war, be destroyed or rise from the ashes to become the new hegemon!
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Steam

Imperiums: Greek Wars
Imperiums: Greek Wars
From 8,69€
Aggressors: Ancient Rome
Aggressors: Ancient Rome
From 5,79€
Imperiums: Age of Alexander
Imperiums: Age of Alexander
From 7,59€
Imperiums: Rise of Caesar
Imperiums: Rise of Caesar
Not in Sale
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
93%
15 reviews
14
1
0.0 hours played
Written 2 years ago

I can clearly recommend the DLC to anyone enjoying the base game. You get a new campaign on a nicely crafted map - basically the setting back in which the predecessor of I:GW, Agressors: Ancient Rome, took place. So if you are into replaying the Punic wars or write a new history with Carthage coming out on top, this is for you. The DLC might be lighter than the one before (Age of Alexander) in regard to completely new features and mechanics, but what got added and refined shines: Neutral cities are no longer so independent as they used to be; neighbouring ones form local tribes, coordinate defense in case attacked and might even invade lands nearby at some point, if grass appears to be greener on the other side of the border. This makes it more challenging to silently build up in a remote corner of the world, as the seemingly neutral lands are now a prey which pecks back even more if disturbed. Diseases and revolts aren't new, but they got an interesting rework: They haven't become any less deadly or dangerous and can still tear up your empire, if they hit you at the wrong feet or if you don't act properly...but the game does now do a better job with giving you both information and tools for curing them in your hand. You get told what goes wrong where in your empire, what you can do against it - and what might happen, if you ignore the warnings. And as usual it goes fairly deep in the details here - a disease "travels" by trade, over roads or gets transmitted by units, it can spread over borders, you can fight it by improving sanitation and at some point it will stop, leaving surviving cities and units even with a temporary immunity. Revolts still breed where unrest is high and will spread if you don't react - but the game gives you more feedback on when, where and why things get worse plus giving you tools to react. The games objective system has been sharpened - the demands of the people you rule come now with choice to pick from one the one hand, but also a time limit on the hand, which spices things up compared to the old and more silent implementation (where at least I often occasionally fulfilled objectives I wasn't even aware of being "open"). This is though not compulsory and can be toggled of in the game setup, but I think it's a great method of the game taking you by the hand - if you like that. There's more to discover like dynamically triggered historic events and two new world wonders (for a deeper explanation of all new/reworked features I can recommend the "spotlight" announcements), but what isn't a surprise with the DLC is the overall quality. Few bugs at all (like in the base game) - and a very community-orientated and engaged developer caring about every potential issue coming up...just have a look in the games forums. Thats an approach of game development I'm happy to support.
0.0 hours played
Written 2 years ago

This is the long awaited DLC that turns Imperiums: Greek Wars into to the full fledged sequel of Aggressors Ancient Rome. You can pick up any nation in the struggle for domination around the Mediterranean Sea. Be it Carthage, Rome or some of the smaller nations like the Samnites or the Gauls. Not only does it add this excellent scenario, the DLC brings also plenty of improvements. One i wasn't sure of initially was the mandatory objectives. You can choose one out of 3-4 objectives and it really gives a sense of where you want to focus your efforts. But there's more with events, tribes, historical events. There's always something going on. One of the greatest 4x of the last few years has gained in depth and this DLC is a must have. Well done.
0.0 hours played
Written 2 years ago

So far so good. Playing into this new DLC. It is robust and rotund! Very good. More challenging than its previous DLC. Captures the historical era very nicely. Decent faction balancing. The new mechanics are done pretty well. The plague system is done very well. The new 'revolt' system is good.
0.0 hours played
Written 2 years ago

Full on battle royale in the Mediterranean. Many different factions to play as, so it's not just limited to Rome/Carthage. I'm playing as the Antigonid Empire, precariously positioned to getting constant war from all sides by Alexander's other successors. Thought my run was over at least 3 times. The AI made some surprisingly clever plays. Plus, i got the plague which was brutal. But I overcame the odds and powered through, clawing my way back from the brink of collapse after losing 4 of my cities. Now, I've gotten back all of my losses, and I'm sticking it to the Seleucid Empire. That jerk Ptolemy is next on my list. Super satisfying to get this far. Excellent gaming experience. Would recommend.
0.0 hours played
Written 2 years ago

Great addition to the franchise, its the biggest map so far and for me in the most interesting period of time. Additional mechanics and events makes the game more interesting, most notable being migrating nations, mandatory objectives, historical events and Plague/Floods/Unrest. I think AI has been further improved too, which is always nice to see. If you are a fan of this kind of games, give it a try and you wont regret it.
0.0 hours played
Written 2 years ago

Told myself I wasn't buying anything for a while. Check email to discover, Imperiums: Rome vs Carthage DLC arrives today. "Fine, take my money!" I guess my willpower was overpowered. Kube Games' releases are an automatic purchase for me. If you're a fan of grand strategy, you will not be disappointed.
0.0 hours played
Written 2 years ago

I've already written a review for the base game so will make this one shorter and sweeter. This DLC simply adds more quality to an already great game. The new scenario/map look great and the new mechanics are a welcome addition. Enthusiastic thumbs up.
0.0 hours played
Written 7 months ago

Complete waste of money if you already own the devs' previous game "Aggressors: Ancient Rome". It's just the previous game rejiggered to include the new "Imperiums" mechanics. VERY disappointing.
0.0 hours played
Written 8 months ago

Massive game map makes for incredible and long games. Excellent value for dollar. Basically a full new game in DLC format. Don't be a Carthaginian, get this immediately.
0.0 hours played
Written 1 year and 8 months ago

This is a really lovely follow up DLC. I find this has essentially doubled the gameplay options and I love the amount of value for the content here. I've only really played as Rome so far and had a blast and I can't wait to dive into the other factions!
0.0 hours played
Written 1 year and 5 months ago

Despite the outdated graphics, top game. And easy to modding it.
0.0 hours played
Written 2 years ago

Great new DLC, great mapdesign, nice variation in the faction starts, so a good replay value. The game simply keeps getting better. Also many improvements get backported as a nice bonus to the old DLC and main game.
0.0 hours played
Written 2 years ago

Started a new game as Rome, so far its very challenging and fun. Really enjoying this DLC, it really enhances the game
0.0 hours played
Written 2 years ago

Fantastic DLC lots of new stuff been looking forward to playing the Diadochi factions Good job Devs.
0.0 hours played
Written 2 years ago

Many new features :)