Crusader Kings III: Legends of the Dead

Crusader Kings III: Legends of the Dead

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Warning, this is a DLC and requires the game Crusader Kings III to work properly (click to open the game).
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Crusader Kings III: Legends of the Dead - Release trailer
Crusader Kings III: Legends of the Dead - Announcement trailer
Crusader Kings III: Legends of the Dead
Crusader Kings III: Legends of the Dead
Crusader Kings III: Legends of the Dead
Crusader Kings III: Legends of the Dead
Crusader Kings III: Legends of the Dead
Crusader Kings III: Legends of the Dead
Crusader Kings III: Legends of the Dead
Crusader Kings III: Legends of the Dead
Crusader Kings III: Legends of the Dead
What good are grand accomplishments and heroic deeds if no one sings of them after you have gone? A royal legacy is only useful, after all, if it can provide cover and legitimacy for those who come after you. Live on in the memory of your subjects and rivals in Legends of the Dead.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
34%
885 reviews
309
576
0.0 hours played
Written 12 days ago

Reviewing (mostly) every game (or DLC) in my library, part 130: ⭐️⭐️⭐️⭐️⭐️☆☆☆☆☆ (5/10) Stop me if you've heard this before: a Paradox DLC being great in idea but lacking in execution. [i]Crusader Kings III: Legends of the Dead [/i]sounds like it should be one of the most flavorful additions to CK3. Epic myths, dynastic prestige, and era-defining plagues? Sign me up. But in practice, it's a bloated event pack masquerading as a major DLC. The two headline features—Legends and Epidemics—both underwhelm for opposite reasons: one is too gamey and abstract, the other is too random and spammy. Together, they bloat the game with micromanagement and popup fatigue, without delivering the narrative punch you’d expect. The idea of creating a legendary dynasty—something mythic like King Arthur or Charlemagne—is great. But in practice, it’s a mini-game about spending money, bribing bards, and waiting for progress bars to fill. Legends don't feel epic: they feel transactional. Even if you finish one, the payoffs are just passive modifiers and court grandeur. Your kids don’t inherit anything meaningful. There’s no trait, no lasting title, no legacy—just a temporary story that vanishes with your ruler. The other draw is epidemics. Diseases in CK3 were previously underwhelming. [i]Legends of the Dead [/i]makes them more impactful … both good and bad. Epidemics now sweep through the world with very little warning or agency. One moment your court is fine, the next, three random courtiers are dead and your heir’s coughing up blood. Awesome! I love having my kids die tragically! However, every outbreak triggers a deluge of events, where you choose between doing nothing, calling a physician, or picking a generic “treatment plan.” The outcome? Often RNG. Sure, it’s more realistic than having 10+ kids all live to 80. And seeing a plague sweep through and kill off your rivals or nephews is narratively satisfying. But it’s also chaotic, disruptive, and not meaningfully interactive. It's great for pruning bloated dynasties. But not so great when the UI and systems buckle under the strain of constant spam. 🪦 [b]Pros: [/b] [list] [*] Diseases are now dangerous and unpredictable. In base CK3, plagues were more of an afterthought. With Legends of the Dead, epidemics like Consumption or Bubonic Plague can genuinely wreck your court and regional stability. They feel like a big deal: characters die fast, events fire off rapidly, and entire branches of a dynasty can be wiped out within months. While frustrating, this adds the threat of true mortality back into a medieval setting—something CK3 needed. [*] Dynastic pruning is realistic and sometimes cathartic. If you’ve ever had a bloated court or family tree, this DLC’s systems offer a weird relief. You’ll actually want a few of your kids to croak if your succession is a mess. Sickly courtiers dying also frees up court positions and simplifies heir management. This is especially useful in the late game, where CK3’s engine tends to lag under character bloat. So yes, it’s a weird pro—but a pro nonetheless. [*] Map-based epidemic visuals are immersive. Seeing plague clouds roll across the map is surprisingly effective at conveying tension. Even if you don’t read every popup, those black storm icons make you feel like you’re watching death creep toward your lands. They also give you time to (sometimes) prepare—locking down travel or issuing court decrees. It’s one of the few atmospheric touches in the DLC that works immediately. [*] Legend promotion has some RP value. While the legend system is shallow, it does allow for unique storytelling. Maybe you bribe bards, hold a commemorative ceremony, or pay to have your glorious deeds sung in foreign courts. It’s fun—for a while—to imagine your ruler curating their own mythology. And if you’re roleplaying a narcissist or a visionary, it fits thematically. The system at least opens doors for future mods or story events. [*] Burial sites and mourning events add long-term flavor. One of the few emotional moments: being able to construct cemeteries and burials for beloved family, or holding a feast in their memory. It’s not mechanically impactful, but it’s flavorful. If CK3 is at its best when you’re emotionally invested in characters, this helps you feel the weight of death in a way other DLCs haven’t. [/list] 🩹 [b]Cons: [/b] [list] [*] Event spam is overwhelming and tiresome. This DLC has some of the worst popup overload in recent memory. Every time someone gets sick, dies, or asks you to promote your legend, you’re hit with another event. Worse, these events are often shallow, repetitive, or inconsequential. During a major epidemic, your screen becomes a constant barrage of meaningless decisions. If you value pacing, this is an absolute nightmare. [*] Epidemic management is shallow and repetitive. The “call physician or not” choice is the backbone of every illness event, and it gets old fast. You never feel like you’re managing a true crisis. Even when you choose a “treatment plan,” it’s usually RNG that determines whether your heir recovers or dies. It’s surface-level interactivity masquerading as depth. [*] Legends have no real legacy. Despite the name, your legend dies with you. There’s no “descended from a mythic hero” trait. Your heirs gain nothing—not even a token renown boost. It feels disjointed: you spend yeafs and gold building up your personal story… only to have it completely forgotten in one succession. If anything needed dynasty flavor, it was this. I wanted my children and my children's children to trace their lineage back to [i] me [/i] to support their claim. But in reality, the game acts like you were just another ruler. [*] Legends are glorified timers with no drama. You pick a legend type, bribe some artists, charm some vassals, and wait. There’s no branching paths, no legend duels, no twist outcomes. You don’t forge a legacy; you budget for it. Even at high levels, your mythic hero status amounts to minor buffs. It's not even close to being on par with mechanics like Bloodlines from CK2, and that’s a major disappointment. [*] UI for managing epidemics and legends is clunky. There's no elegant screen for tracking multiple plagues. You can’t easily see where outbreaks are centered or how close they are to your court. Likewise, the legend system has poor visibility: if you stop mid-progress, there’s no graceful way to resume, pivot, or cancel. It’s all janky and opaque, like a mod that was only halfway integrated.
0.0 hours played
Written 1 month and 3 days ago

Crusader Kings III has been one of my favorite games from the very beginning: over 2 000 hours logged and every DLC promptly platinumed. I still love CK3 (and Stellaris holds up too), so a big bravo to Paradox for the overall quality! I could talk about the game itself, but I’d rather focus on a huge black mark against the franchise: the pricing—or, more precisely, the price hikes. Especially when you consider how many DLCs already exist and how many are still to come, it really sucks. They justify it as “offsetting development costs,” etc. We’ve heard it all before. It’s borderline, but fine—after all, I’m a fan who will sink hundreds of hours into it, and if you do the euros-per-hour math, it’s still worth it. So I buy! But some things just don’t fly. Raising prices—sometimes doubling them—retroactively? That’s bullshit. And yes, they actually did that in summer 2022. Along the same lines, those season passes keep getting more expensive with each new chapter, and that’s really unjustified. The “major expansions” are okay, but the “core expansions” vary wildly in quality from chapter to chapter… And the “event packs” are, at best, just a neat mod. Bottom line: this has become the norm, and it’s disgusting. You’re not obliged to buy everything, of course, but if you want the best possible experience, you’re stuck. A subscription model can be an interesting alternative if you limit yourself to a month or two—then you get all the content without paying too much. But it’s still a subscription, and that’s another debate… Hence my negative review, which I’ll post here and on every future no-major DLC, for a game I still love despite it all.
0.0 hours played
Written 12 days ago

Plagues is the worst mechanic ever added. 99.9% of the time it's just notifications popping off to annoy you when you can just ignore them, or randomly have your guy be one of the 5 guys infected by a "plague" and then die. It's just annoying, don't waste time and money on this crap.
0.0 hours played
Written 9 days ago

The inclusion of legends & black death don't change gameplay enough to justify the DLC's price.
0.0 hours played
Written 23 days ago

Overhated DLC because of the Legends system. While the DLC is by no means worth $20, it does add quite good content. I LOVE the music, the clothing is really nice- some of the best western clothing in the game, the extra diseases it adds may bother some people but they really arent that bad, the end game crisis that is the black death is... quite the event, funerals are amazing for legitimacy, but legends aka the focus of the DLC is really disappointing. I could go on and on about my quarrels with the Legends system since there is so much potential there and I'm glad to see Paradox is willing to update the Legends system when they can as this could easily turn into one of the best mechanical DLCs there is. That isn't to say there isn't anything but negatives with the Legends system though, events can change chapters in your legends for example, so if you win a tournament or have multiple lovers that could be included. I found this pretty neat.
0.0 hours played
Written 6 days ago

Constant obnoxious pop-ups. On "normal" plague occurrence, 50% of your yearly events will be plague related - it crowds out other content. Not very interactive or interesting, and it's super repetitive. I don't like this, and I can't believe they still haven't tuned this better out-of-the-box. I put plagues on "very rare" and now the pop-up frequency is OK.
0.0 hours played
Written 13 days ago

CK2 did it better.
0.0 hours played
Written 15 days ago

legends are broken since 1.16 patch