7.4 hours played
Written 1 year and 5 months ago
[h1][b] Summary [/b][/h1]
Great horror game with scary atmosphere and enemies that tests your reactions and resource management skills. Some bugs here and there. For an indie academic project at this price it lived up to my expectations.
[h3] I give it a solid 7/10 [/h3]
[h2][b] Pros [/b][/h2]
The game has a creepy atmosphere and environment, which are supported by the surprisingly good graphics. The outpost with the different props (Greek flag, lockers, broken/malfunctioning stuff, cigarettes etc) capture Greek military life fairly accurately. It can be hard to learn how to beat each enemy type since they have different mechanics, but it's great that the game doesn't hold your hand and instead gives you some tips so that you can figure it out yourself. The jump scares do the job of scaring you but they are not overwhelming and happen just at the right moment. Night 4 and 5 are exceptionally hard for those who aren't quick enough and can't smartly manage resources, but it provides a great challenge that keeps you constantly on your toes. The tapes you collect add decent immersion to the lore of the game and information about the enemies.
[h2][b] Cons [/b][/h2]
The most obvious bug the game has is not saving your audio settings on every launch, forcing you to go to the settings and re-adjust the sliders which is necessary because it is obnoxiously loud even for a horror game. On the other hand the dialogue volume is inconsistent, sometimes too low or too high and the voice acting lacks in emotion. The game has some rare performance issues where you lose about 10-20 FPS until you restart the night. It is unfortunate that for an indie game it cannot run on low end PCs. On some occasions the enemies all attack at the same time and the cameras go out, leading to game over which is very frustrating since it makes the game a bit RNG-based. Finally, it was a poor choice to include ancient Greek pillars near the church because it looks out of place and breaks immersion. The church itself should have Byzantine architecture with a round brick roof, not a wooden Catholic type with triangular shape.