48.9 hours played
Written 23 days ago
This game is a mix of wargame, xcom and lemmings.
Only reason I purchased TDF was Slitherines track record of unique strategy games.
Superficially, it appears to be a pause/play tactical meta. 50 hours in, I was not wrong but it is certainly a unique one.
Its a wargame because tactical micromanagement is critical to success. Strategy depends on you refining your divisions equipment and staffing.
You need to manage manpower and logistics units to reinforce, resupply and travel between sites.
Angle your tanks to front face the enemy. Consider armor ratings of buildings and ensure your troops are facing the correct way to ensure you don't miss the first shot.
Despite the many reviews citing difficulty - I did not find the campaign difficult - but it does punish mistakes.
Infantry trying to creep past a blind corner? Be prepared for a plasma MG to microwave your troops. Attend to this with recon, stealth and a prudent mix of antivehicle capability.
Trying to roll around with a mechanised blob? Urban terrain will digest you whole, with arty to finish whats left.
Ran out of fuel? Unless you have a flank defensive position to protect your fuel/supply trucks, be prepared to walk home.
It's an xcom-esque game - because units matter.
If you want your rangers to have firepower, EMP or scouting capability? Make sure they survive and upgrade them. If they die, start again with a new squad.
If you want to survive against air units - invest in ATGM's, upgrade and protect them.
Want to drive tanks? Protect your driving units, and upgrade technicians to drive tanks and don't let them die.
Vehicle upgrades are at the core of this game. Whether its strapping pinetrees to your semi-trailers, or retrofitting terminator tech to your Humvee.
The meta is to protect your high value units, and use them decisively.
You can lose this game if you run out of appropriately upgraded units and vehicles.
It's a lemmings game, because the variety of enemy units come in waves - as do your re-inforcements. Locking down your supply and reinforcement routes are a key part of this game. The enemy just keeps on coming. Don't waste time.
If you don't like micro, dont bother with this game.
If you are keen for a wargame with X-com character dynamics and a deep vehicle mechanics unique to TDF - this game is a unique approach to a classic genre.