56.8 hours played
Written 21 days ago
Firstly, I want to make sure it's clear that I like this game, I enjoy this game, and I do recommend it. It is a very apparent callback to the command and conquer days, they did their own thing, (and there's nothing wrong with that) but it definitely lacks the charisma and feel of command and conquer, generally just having the mechanical or utilitarian likeness of it. It could use a little more depth. If you are looking for a more modernized command and conquer experience with some quality of life improvements, definitely recommend.
Those points being said, we need to chat about a few things:
It might be my rig, but there seem to be really weird performance issues on larger maps with all the slots filled. All the units suddenly seem to start moving in slow motion, but there are discrepancies in the user interface that is hard to tell if it's graphical or not, like timers speeding up and slowing down, units in the same group moving at different speeds, clicks registering on the right thing and then switching without you clicking again like trying to place a building and somehow selecting a unit without re-clicking after seeing that you selected the building, really weird stuff.
The AI is still....AI. I long and dream of a time when actual strategy and tactics can be used by AI, but generally it's just cheap mechanics such as production speed and free resources. It seems to have a moderate level of adaptability, and it is extremely good at sniping anything undefended that you have, if you have a single thing undefended on the map, regardless of if they have radar or not, they will find it and they will attack it shortly. (Hard AI at least) But mostly it's just either unimpressive waves, Zerg rushes, And Chinese water torture.
What is Chinese water torture? It's when an AI just sends a trickle of units every 10 to 30 seconds. That have no hope of actually accomplishing anything, but are really annoying and continuously force you to either click the repair button or take you out of whatever you're doing to focus on it. For the love of God, can we get an AI that actually builds up for legitimate coordinated attacks, and doesn't waste resources by sending that drip drip drip drip freaking psychological torture? (Dumb things annoy me)
And it would be nice, especially on hardjust to see a little more innovation, and survivability , it just seems to try the same things over and over and expecting different results, even under worse circumstances. If I can predict the timing and the makeup of an attack 10 in a row, those are not good tactics the AI is using.
The anti-building range of the rocket drone needs to be tweaked, because the ai's rocket drones can somehow consistently outrange mine, (which will of course just sit there and take it) And outrage defensive turrets that mine do not seem to be able to, so whatever is going on The AI might be inadvertently exploiting it.
Can we get unit formations please? I appreciate the interface in the lower left lets you select units, but actually being able to have a formation when you get large numbers and maybe a little bit of self-organization, heavy units to the front, weaker units to the back, for the love of God can we please get that?
A little bit more intelligence with the units, rather than sit there and be shot, you should either retaliate, or if incapable of retaliating, retreat to the nearest defense turret.
A diplomatic mode might be interesting as well...
Those are my current thoughts, still recommend it as a fun little game, could be a decent multiplayer, I really like that there are two factions now, would love to see more factions.