9-Bit Armies: A Bit Too Far
9-Bit Armies: A Bit Too Far

9-Bit Armies: A Bit Too Far

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9-Bit Armies Trailer
9-Bit Armies: A Bit Too Far
9-Bit Armies: A Bit Too Far
9-Bit Armies: A Bit Too Far
9-Bit Armies: A Bit Too Far
9-Bit Armies: A Bit Too Far
9-Bit Armies: A Bit Too Far
9-Bit Armies: A Bit Too Far
9-Bit Armies: A Bit Too Far
9-Bit Armies: A Bit Too Far
9-Bit Armies: A Bit Too Far
9-Bit Armies: A Bit Too Far
9-Bit Armies: A Bit Too Far
9-Bit Armies: A Bit Too Far
9-Bit Armies: A Bit Too Far
9-Bit Armies: A Bit Too Far
Unleash voxel warfare in 9-Bit Armies: A Bit Too Far. Lead a modern military, build bases, unlock units, and attack in all-out war. Engage on land, sea and air in over two dozen missions, online skirmishes, or co-op. Easy to learn, a challenge to master.
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Steam
Latest Patch:

Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
83%
597 reviews
497
100
56.8 hours played
Written 21 days ago

Firstly, I want to make sure it's clear that I like this game, I enjoy this game, and I do recommend it. It is a very apparent callback to the command and conquer days, they did their own thing, (and there's nothing wrong with that) but it definitely lacks the charisma and feel of command and conquer, generally just having the mechanical or utilitarian likeness of it. It could use a little more depth. If you are looking for a more modernized command and conquer experience with some quality of life improvements, definitely recommend. Those points being said, we need to chat about a few things: It might be my rig, but there seem to be really weird performance issues on larger maps with all the slots filled. All the units suddenly seem to start moving in slow motion, but there are discrepancies in the user interface that is hard to tell if it's graphical or not, like timers speeding up and slowing down, units in the same group moving at different speeds, clicks registering on the right thing and then switching without you clicking again like trying to place a building and somehow selecting a unit without re-clicking after seeing that you selected the building, really weird stuff. The AI is still....AI. I long and dream of a time when actual strategy and tactics can be used by AI, but generally it's just cheap mechanics such as production speed and free resources. It seems to have a moderate level of adaptability, and it is extremely good at sniping anything undefended that you have, if you have a single thing undefended on the map, regardless of if they have radar or not, they will find it and they will attack it shortly. (Hard AI at least) But mostly it's just either unimpressive waves, Zerg rushes, And Chinese water torture. What is Chinese water torture? It's when an AI just sends a trickle of units every 10 to 30 seconds. That have no hope of actually accomplishing anything, but are really annoying and continuously force you to either click the repair button or take you out of whatever you're doing to focus on it. For the love of God, can we get an AI that actually builds up for legitimate coordinated attacks, and doesn't waste resources by sending that drip drip drip drip freaking psychological torture? (Dumb things annoy me) And it would be nice, especially on hardjust to see a little more innovation, and survivability , it just seems to try the same things over and over and expecting different results, even under worse circumstances. If I can predict the timing and the makeup of an attack 10 in a row, those are not good tactics the AI is using. The anti-building range of the rocket drone needs to be tweaked, because the ai's rocket drones can somehow consistently outrange mine, (which will of course just sit there and take it) And outrage defensive turrets that mine do not seem to be able to, so whatever is going on The AI might be inadvertently exploiting it. Can we get unit formations please? I appreciate the interface in the lower left lets you select units, but actually being able to have a formation when you get large numbers and maybe a little bit of self-organization, heavy units to the front, weaker units to the back, for the love of God can we please get that? A little bit more intelligence with the units, rather than sit there and be shot, you should either retaliate, or if incapable of retaliating, retreat to the nearest defense turret. A diplomatic mode might be interesting as well... Those are my current thoughts, still recommend it as a fun little game, could be a decent multiplayer, I really like that there are two factions now, would love to see more factions.
15.8 hours played
Written 30 days ago

Even on the difficulties where it says the ai doesnt cheat, i'm pretty sure it just straight up does. And that's not just scrub talk (mostly) when spectating the ai i have 0 clue where its getting the money to spawn units, they just kind of materialize out of thin air
4.4 hours played
Written 8 days ago

Another great RTS game. Feels very similar to C&C, so if you like C&C then you should try this game!
4.2 hours played
Written 11 days ago

Feels very bare bones and repetitive. I was hoping to enjoy this because I like simpler RTS games, but this is on the boring side. Feels like it is made not so much for strategy, and more so for unit spam. I have enjoyed it enough to put a few hours in, but I will not be playing it much longer.
1.4 hours played
Written 4 days ago

8-Bit was better. I like that we have naval combat now but other than that and the improved graphics/animations there isnt much here imo. Reducing 4 out of 6 factions is just too much of a step back so no recommendation from my side.