ELDEN RING Shadow of the Erdtree

ELDEN RING Shadow of the Erdtree

Data taken from Steam
Warning, this is a DLC and requires the game ELDEN RING to work properly (click to open the game).
ELDEN RING Shadow of the Erdtree - Story Trailer
ELDEN RING Shadow of the Erdtree - Gameplay Reveal Trailer
ELDEN RING Shadow of the Erdtree
ELDEN RING Shadow of the Erdtree
ELDEN RING Shadow of the Erdtree
ELDEN RING Shadow of the Erdtree
ELDEN RING Shadow of the Erdtree
ELDEN RING Shadow of the Erdtree
ELDEN RING Shadow of the Erdtree
ELDEN RING Shadow of the Erdtree
ELDEN RING Shadow of the Erdtree
ELDEN RING Shadow of the Erdtree
The ELDEN RING Shadow of the Erdtree expansion features an all-new story set in the Land of Shadow imbued with mystery, perilous dungeons, and new enemies, weapons and equipment.
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ELDEN RING
ELDEN RING
From 30,59€
DARK SOULS™ III
Has been in:
• 1 subscription (Humble Monthly)
DARK SOULS™ III
From 46,17€
DARK SOULS™: REMASTERED
DARK SOULS™: REMASTERED
From 30,77€
ELDEN RING NIGHTREIGN
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
85%
40,755 reviews
34,903
5,852
0.0 hours played
Written 18 days ago

finished the dlc. the story is intriguing, the landscape is immersive, and as always, your nuts are gonna sweat. unfortunately, this is probably the most evil dlc ever created by anyone, and i am never going to touch it again.
0.0 hours played
Written 16 days ago

Basically just Elden Ring 2 just harder and more beautiful than before. A magnificent expansion to an already great game. It has a few flaws but nothing too crazy. The good parts make up for everything. Very good.
0.0 hours played
Written 27 days ago

Pros: I am a very slow player. I was over a hundred hours into my first play/through when SotE first came out and I had an absolute blast. Nearly all of the new weapon-types feel amazing, creative (dueling shield, backhand blades, great-katana, light great-sword, martial arts, beast claws). The additions to existing weapon types are also very fun to use. The bosses are more batshit crazy and scenic than ever, the new enemies are meaningfully difficult and the scenery is truly stunning. I love the changes of the sky-colour ever so often. The story and npc quests were at their most compelling yet. I believe that in many ways this dlc may be the best one Fromsoftware has ever made. However there are quite a few cons. --------------------------------------------------------------------------------------------------------------------------- Cons (with light spoilers): Some areas did feel empty or long. Enemy variety could also be spiced up. One more Messmer soldier type could ad so much more variety. The main game has 3 main soldier types. Sword/warpick with shield or lantern, spear with greatshield and greatsword. The Mesmer soldiers are all strengh focussed warriors, so a great-axe wielding Mesmer soldier who shows a little more barbarian environmental story telling could have been very easy to implement. Another example to spice things up would be to give some soldiers smith-script weapons, the swift spear or that Mesmer fire flail. Every camp would then be a bit of a mystery, because you would have to ascertain what kind of weapon the soldier is wielding. Could that sxe beat you up or end up in your face from ten meters away? Belurat and the rest of the hornsent could have also had more additions. I know of the many variety of shades. Mesmerfire-shades, Rauh-shades, Frenzy-shades and non-horned shades, but I would have liked to see more than just shades (and dogs). The inquisitors are a cool enemy with their buffs and heals, but there is a massive gaps between shades, inquisitors, Ascetics and the horned warriors/the elemental bros. And the Abyssal woods has what is probably the most tightly connected mini legacy dungeon yet, but the enemy variety there is the worst in the game. Some people like the fact that the area is quiet and empty with those untouchables, but THE RATS WITH THEIR LOUD JORKING NOISES RUINS EVERYTHING!!! They are not fun to fight, they are loud as fuck and really dissapointing, because they are the only madness enemy next to the trols and a few soldiers in Gelmir (the villagers hardly count). The other frenzied wildlife could have made some really cool enemies. They don't even need a lot of new animations. Just make them frenzy spellcasters who use some of the like six different spells frenzy has. Maybe inquisitor seals could have also been some cool hazard. I will say though that Jori Elder Inquisitor is a cool boss. It has the same style as some entries in Vaatividya's Elden Ring boss art competition. A boss who uses player mechanics (spirit-summoning), guards horrors both beyond and within human comprehension and a less head on way of combat (teleporting away and loads of spellcasting). Bayle's dragon peak could have used more variation in dragons. I find that the ghost-flame and fire-lightning drakes are mechanically a lot better than the main game ones. Mainly due to their mid range jumps and movements. Usually a drake has short range movement or they fly to the other side of the arena. You then use Torrent to gallop towards the drake. After the first two times this becomes very boring and tedious. These special dragons have another movement option which makes their cowardly (and time consuming) flight rarer. They also tend to jump back into the fray after their new attacks. The ghost-flame dragon's chest gas aoe is also a better telegraph than the usual downward breath attack aoe when you are underneath the drake. I just wish that there were more varied drake types who looked more visually different. Bayle (and Placidussax) are an amazing case of this. Next to his cool ruined look, he really stands out next to the drakes and ancient dragons. Some more fir-lightning spells would have been cool too. Add a bigger war between the Dragon-lord loyalists and a few new traitor beast-men and drake knights who could tell a bigger story with ancient dragon Ballsax. All of this could happen and you could still keep the extremely scenic and amazing scenery. W.I.P. npc questline convolutedness
0.0 hours played
Written 1 day and 16 hours ago

I don't understand the hate for this DLC. I think it's the best DLC FromSoftware has made to date and whenever I replay Elden Ring, this will be what I look forward to the most. The bosses are fantastic and the world design is truly a step above what we saw in the base game. I fell in love with the geography and verticality. Wracking my brain to figure out how to traverse the landscape was a great time. The developers did a great job of teasing you with places you could see but not immediately get to. The environments and color tones were also very cool and different from what we've seen before. The amount of content you get with this DLC is kind of insane. Well worth $40. It feels like another half of the game. I do not think it is too difficult. It is meant to be end-game content. And honestly, I thought they did a way better job of scaling the world than in their other DLCs for previous Souls games. As an example, in the Ringed City for DS3, there were points where I would rather run past the enemies than fight them. I never felt that way with this DLC. Some side notes: The Scadutree fragments were a brilliant idea that not only help to incentive exploration, but also help to maintain SL150 and keep the base game relevant. Much like how if you were met with a wall in Elden Ring, you can explore, find some shards, grow stronger, and come back. It is a customizeable difficulty. Shadow Keep rocks. The Ruins of Rauh were so sick. Lots of cool new weapons, armor, and spells to keep you coming back. Cons: The world isn't the most item-laden. There can be barren stretches at times. But that is easy to overlook because the joy I got from exploration, discovery, and navigation amounted to something greater than a new set of armor. That being said, there are only so many things that the developers can offer you once you've beaten the base game and have the bell bearings for all the smithing stones.
0.0 hours played
Written 23 days ago

Good DLC. There aren't enough items scattered around like base game but the bosses were fun and tough enough to make me want to vomit out of rage at times. The Scadutree element wasn't bad and i ended the DLC with i think 7 levels in it. Its very doable organically, you just have to explore the main points of each area. There were a lot of cool weapons that i really enjoyed.
0.0 hours played
Written 12 days ago

This expansion won't deliver you Elden Ring 2, it promises more of Elden Ring, strengths and weaknesses and all. I think some of the parts which drew a negative reaction are a side effect of the fact that the expansions of their games have never really promised an entirely new round of progression, and outside of a token element of that in this expansion with the Zelda-like flat character upgrades that you find in this expansion, you shouldn't be looking at this like the beginning of a new campaign, but as an extended window to play with your endgame abilities and tools. And this campaign is basically a really long extra quest, which admittedly that structure that they have obeyed up to this point can feel awkward in the way that it is inserted into an already very long game. But I don't think it would be accurate to say that there is no "new content" in this expansion either. Even though your character will already be complete going in, there is still a variety of new tools and weapons which can affect your play experience with options you did not have before. But more importantly, there is the holistic content of these environments and the places you go which go under acknowledged as a form of substance in the bazaar like logics that the steam review system often encourages. While Shadow of the Erdtree might not have as many means to send you video game baubles that says your guy is more cool and strong than he was a few moments ago, there is a great deal in environmental assembly and scenarios which are a reward to itself. This holistic lens I think is what its needed to see what was put in here, because the entire quest leading up to Bayle and the many other interactions with significant NPCs, certain environments and sometimes the boss encounters themselves are still what the real "substance" of this expansion is. I don't think the fact that you are not starting again in this expansion should be viewed as a problem when it also grants the opportunity to play around with so many abilities and features you might not have had the chance to try when spending the majority of the base campaign just assembling those abilities. It really reminds me of some of their earlier expansions like Last Raven which is a game built around asking you to use the tools they built in their previous games from the outset. https://steamcommunity.com/sharedfiles/filedetails/?id=3499552419 It would just be such a mistake to say that this game does not have [b] content [/b] because it doesn't have as many means of telling you that your guy leveled up, that's what not what you should be playing Elden Ring for in the first place.
0.0 hours played
Written 1 day and 5 hours ago

This is truly an amazing DLC. For those leaving negative reviews, I can only feel sorry for them that they couldn't enjoy this DLC due to various objective and subjective issues. Land of Shadow is vast; you can only truly appreciate its scale by exploring it yourself. Even with its rather high price, the sheer size of the map makes me feel like I'm playing Elden Ring 2. While I see people complaining about the difficulty, if you truly explore and collect enough Scadutree Fragments, the enemies aren't actually that overpowered. I find the boss movesets really well-designed and not too difficult to dodge. If you're still stuck on Rellana, all I can say is it's a skill issue. Lots of new items, new weapons, and new scales—it's definitely worth trying. If you truly love Elden Ring and are looking for tougher challenges, this DLC is absolutely worth opening your wallet for.
0.0 hours played
Written 6 days ago

Everything but the final boss is absolute peak.
0.0 hours played
Written 13 days ago

It's amazing! Some of the best level designs by Fromsoft coupled with breathtaking art direction especially with the open world! The boss fights are cinematic masterpieces and live up to everything their previous games have led up to. Dunno what's with all the negative reviews so I'm doing my part here. Sure, there are a few things to pick on here and there like every other game, but the heights of the many massive peaks that this dlc lands you at cloud over everything else!
0.0 hours played
Written 27 days ago

Pasting this here because its relevant here too. Arrow head CEO very rightfully said, "A game for everybody is a game for no one". Please keep that in mind when u review or purchase this game. everything done is almost all due to intentional design which a people of a certain niche love (including me). That being said do not expect the game to hand hold or cater to your pre-existing notions of what a open world RPG should be like. "the quest are confusing, the idea of challenge is a NPC holding attack stance for 30 secs" is just the tip of the iceberg of all the bullshit I've been seeing on these reviews and i would like to validate all the people saying skill issue to such people because it honestly is. nobody forced you to buy the game. Finding out if a new purchase gives you joy is up to how you interact with assuming that it had your interest prior to the purchase. Saying that i didn't enjoy the game because this is such a crutch; the quest design is so bad; these are all invalid excuse to give the game a bad review because you couldn't stay attentive through your playthrough or couldn't even read all item descriptions even once. That being said if you buy the game please make sure to experience it properly, this game could very well be called an entryway to souls formula but that's up to how you play it. Also saw a guy talking about balancing and saying he gets one shot; My brother do you even know the basic mechanics introduced by the said DLC? Why say stuff to prove ur dumb and mislead other buyers?
0.0 hours played
Written 28 days ago

A really good expansion with a lot of new weapons, new areas and creative bosses. However i wouldn't call it a full recommend. This DLC has issues. From the odd color filter choice for the showdowlands which can be somewhat straining to your eyes, occasional stutters which are also present in the main game and a rather frustrating spike in difficulty in the early area due to the new method of levelling up in the shadowlands. Some bosses are also kinda unfair with their frustrating hitboxes or absurd aoe attacks. (Commander Gaius and Metyr). Also almost no cutsecenes for many major bosses. On the good side, the map is huge! Almost as big as Limgrave and Liurnia combined. Lots of new areas to discover with many surprises. The challenge is certainly there for those hardcore souls fans. Huge variety in weapons, armor, talismans and incantations though a bit lacking in sorcery. Also perhaps the hardest boss Fromsoft has ever released which may or may not be a good thing depending on your playstyle. Recommended only if you had a good time in Elden Ring and want more of that experience.
0.0 hours played
Written 24 days ago

To be fair, other than a couple of bosses and some great NPC's the DLC was pretty... okay. Just okay. Coming from previous Dark Souls games, especially with the quality of DS3 DLC's this was pretty lackluster especially the ending. The entire gimmick is "boss has infinite stamina boss hit hard" some fights feel like watching a cutscene and doing one light attack here and there. [spoiler] Final Radahn boss was very underwhelming not in the case of fight being hard, which it was, but overall a very artificial difficulty was present. I did not like it, beating him and seeing the ending was a let down. His original fight had more excitement because the scene was set in such a unique way. [/spoiler] Overall, a weaker DLC especially considering what FromSoft is capable of, also pretty poor pc performance especially with the particle effects compared to base game areas.
0.0 hours played
Written 28 days ago

Ok, that was amazing! A huge area to explore, memorable bosses with amazing soundtracks, and a very welcome addition to the lore! Yes, the game is hard, it's a souls game. But if my incompetence was enough to beat it, then it's not that bad. The game provides more than enough tools and opportunities to balance the difficulty. 8/10 easily!
0.0 hours played
Written 6 days ago

to me the DLC has many problems, the empty open world that you are forced to explore to get some korok seed bullshit to level up, camera issues and not knowing what killed you in certain boss fights is bad game design imo. but overall its a fun DLC its more elden ring you just gotta overlook the issues and you will enjoy it.
0.0 hours played
Written 4 hours ago

insanely well made dlc lots of fun and hard bosses i did struggle on the last boss a bit but it was still pretty fun you should buy it it's worth every penny
0.0 hours played
Written 3 days ago

More Elden Ring. Better catacombs, worse field bosses. One excellent legacy dungeon, one mediocre one, and a few that are a bit short but good. Like 4 excellent new bosses, 5 or so good, and a few bad. World is beautiful, and exploration is engaging.
0.0 hours played
Written 4 days ago

SOTE is my favorite DLC expansion ever made outside of Shadowbringers, Phantom Liberty and Echoes of the Eye, and I'm not sure why it's still getting Mixed "reviews" after it's been patched to oblivion. It arguably does its world design better than the base game (close to DS1's quality), the OST is outstanding, and the boss designs are exceptional. My only gripe if anything is that the performance still hasn't been patched, and the DLC area is the only place I'm experiencing more frequent frame drops. I'm running this on a 4060 Laptop for reference and the base game runs it flawlessly, even with low-medium RT turned on.
0.0 hours played
Written 4 days ago

A really good expansion for Elden Ring. Devs said the map was the size of Limgrave but it more than makes up to it by having so much vertical areas. Also gives holy weapons a chance to shine (literally).
0.0 hours played
Written 4 days ago

For people first experiencing the fast world of Fromsoftware, i advise that you do not take notice of the harsh rating. This rating is usually because the game is extremely difficult and not for the feint heart. This dlc is nothing short of a masterpiece for those who love these types of games. Its like the original game but the challenge is exponential but rewarding at the same time. Its atmospheric, the mechanics are sublime and the boss fights are most importantly epic.
0.0 hours played
Written 4 days ago

This is a very fun DLC. There's a lot of exploration and half the time I just ended up finding random holes in the ground that led to some big secret area. I love finding areas rather than just having them pointed to me on a map; it's so much more rewarding and exciting. Making the exploration more vertical was a nice choice as well. There are so many new weapons, spells, and armor sets to use that I'm sad you have to come to the DLC to get. Most of the bosses were well designed and a lot of fun. The shadowlands honestly have some of the most beautiful areas in the whole game. There's this one meadow that just has bright blue flowers everywhere, and at night, the whole area just lights up. Very good smoke spot to chill at. The only major issue I had with this game is that some of the bosses are just walking nukes. The final boss for example has what feels like a 20 piece spicy combo attack that lets you get 1 poke hit in per "turn". It made it less enjoyable than it should have been cause it was actually a very fun fight when you aren't either running away or rolling every .5 secs. Imo, Gael from DS3 was the perfect final boss for a souls game. Difficult but still fair considering he was also unleashing attacks constantly, but you still had time to actually attack. I'm not sure why they tuned the DLC bosses to be like this other than one-upping their former games in difficulty. Even Malenia gave you chances to combo after a dodge. Overall, it's still an amazing expansion. Would I say pay $40 for it.....maybe. If you really loved the base game and just need more, then it's a 100% buy. I did a thorough playthrough and it took me around 28 hours to do everything. 8/10.
0.0 hours played
Written 4 days ago

Essentially more Elden Ring. New map, dungeons, enemies, bosses, and gear to find and collect. If you already enjoyed the base game and wanted more, Shadow of the Erdtree will probably satisfy that need. I do have a few nitpicks about the DLC though... The performance in the new area generally seems worse than the base game, and I often found my Steam Deck struggling to stay above 30 FPS. The game would often dynamically downscale the resolution into a blurry mess to compensate, which never happened in the base game areas. I had to resort to playing exclusively on my main PC partway through, to deal with the poor performance. Navigating the new map also seemed a little confusing, requiring you to go through some unorthodox paths to reach certain areas of the map. Finding the last map fragment for the upper left part of the map required me to look up a guide, as it requires you to navigate through a cave that is easily missable. The difficulty of the new enemies and bosses can also be really brutal. They often have very lengthy attack combos that they cannot be staggered out of, leaving little opportunity to counter-attack until they finish their attacks completely. Some of the bosses also have attacks that are almost impossible to avoid, particularly the final boss. Ultimately this didn't end up being a huge issue, since the game offers so many different tools to approach each fight with. (Even if the final boss did end up taking nearly 3 hours to beat...) Regardless, I still found myself enjoying the DLC from start to finish. Even after finishing all of the base game, I still wanted more to explore, enemies to fight and things to loot, and the DLC delivers on just that.
0.0 hours played
Written 4 days ago

I enjoyed the dlc the only issue is their is the final boss is unfair I will never go through that boss again. What a nightmare
0.0 hours played
Written 4 days ago

Elden ring but better. Absolutely loved this DLC. There were some moments I didnt enjoy. But I cant name a single souls game with an aera I didnt hat. Also Mesmer is my all time favorite boss now.
0.0 hours played
Written 6 days ago

The bosses feel like they were designed by 2 different teams because i can't think of any other reason for why there is such a massive gap between them with one half being arguably the best bosses in the game (Messmer, Midra, Promised Consort, Bayle), and the other half being complete ASS (Gaius, Scadutree Avatar, Golden Hippo) with basically 0 in between. The exploration is really good if you only follow the path to the final boss and don't wander into the cerulean coast or the abyssal woods, but even then it starts lacking by the end in the ruins of Ruah. Even then, i'm still recommending it purely because of Messmer, the absolute peak of Elden Ring boss design, i get giddy whenever i'm replaying and I get to fight him again.
0.0 hours played
Written 7 days ago

[h2]Fantastic but slightly flawed DLC for Elden Ring.[/h2] Calling it a DLC doesn't quite do it justice--Shadows of the Erdtree rivals a lot of fully fledged AAA games in both content and size (Took me around 20-25 hours to just do the main stuff, and will take me around 30 hours to do everything else). If you enjoyed Elden Ring then there is literally no reason for you to not get this DLC, its definitely worth the price. [h3]What you're getting:[/h3] [list][*]More stunning environments to explore--The art and visuals are just as ambitious as the base game[*]A step up in combat difficulty--A lot of enemies are lethal and a really fun challenge but still surmountable[*]More of that immersive atmosphere that Elden Ring did so well--you can spend hours and hours getting lost in it[*]Some Incredible and memorable bosses--A mixed bag. Some are crap and some are amazing, just like in the base game.[/list] [h3]The criticism this DLC gets has been [i][b]vastly[/b][/i] blown out of proportion but there are a couple things that dampened the experience:[/h3] [list][*]The leveling system--Your base game stats are cut down until you regain them bit by bit by finding 'Scadutree Fragments'. This is a great system in theory but a lot of the fragments are unnecessarily hard to find. It's almost a certainty that you won't find quite a few of them unless your're looking at a guide. This is always in the back of your mind, "Is this boss just ridiculously hard, or have I missed some fragments somewhere?". With a map this large, they really should have been handed to the player on the key main story path.[*]Some bosses/enemies are just hard for the sake of being hard--You can tell me to get good or whatever but artificial difficulty has a certain feeling to it and it cropped up a lot in this DLC (despite there being a lot of really good fights too)[*]There is no reason whatsoever that you should be rewarded for exploration with a Smithing Stone 1 [/list] Lets be real--Elden Ring did what Elden Ring did and no game has done so since. If you want a similar experience to your first playthrough then this is your answer
0.0 hours played
Written 7 days ago

Great visuals and world design. A few bosses have mediocre game play, but most are very good.
0.0 hours played
Written 9 days ago

This DLC is so beautiful and so fun to explore. Amazing addition to amazing game.
0.0 hours played
Written 11 days ago

Take this as a fair warning: This DLC is tough as nails every enemy + boss in this DLC hits you like a truck I'm sure it's like 85% of the enemies are capable of doing that but unless you leveled that vigor high enough you can withstand at least a few more hits like 3,4 or possibly 5. Very unforgiving if you ask me. The difficulty can be batshit insane forcing you to give em hell and everything you got. Majority of the bosses are crazy with their attacks mfs be doing Devil May Cry combos on you it feels like! Besides the gameplay of this DLC the scenery on this DLC is so fucking awesome to look at it's extremely immersive and there are a lot of places you can just enjoy the views on here before you get yourself into a hell of a fight. Other than that the $40 I spent on this DLC was very much worth it! At first I thought it was insane for the price tag given but damn at least it's not $70 AI slop like *cough* Black Ops 6 lol common Activision L :) Now you should thank me that I did not end up leaving a negative review on this DLC complaining that I have a skill issue and instead my arse got good and didn't sleep on my full arsenal when I had a skill issue in certain points of this DLC ;)
0.0 hours played
Written 13 days ago

There were many expectations of what this expansion's lore, story, and gameplay would be like leading up to release. Over two years of waiting left many with theories and desires that were unshakable and they left their first playthrough of the DLC with many of those things being unfulfilled. I could spend hours talking about my own personal feelings of this expansion - both the disappointments and gripes, and the things I love. But there were so many incredible moments during my first playthrough of Shadow of the Erdtree I would never have experienced if I had based my decision to buy it on just the (initially) mixed reviews. So many incredible boss fights, character questlines, and lore revelations I would have missed out on. I explored every inch of the map. I spent somewhere around 50-60 hours fighting enemies, admiring the world and dungeon design, dissecting item descriptions, and felling bosses. I paid less than $1 USD for every hour I spent on that first playthrough, and now that per hour cost is even lower with how many subsequent journeys I've taken in the Land of Shadow. Your experience and final opinion will likely be very different to mine. But you won't know what it is until you have actually played. If you loved or even somewhat liked Elden Ring, you'll likely find something special in the Realm of Shadow waiting for you. So make the purchase, touch the withered arm, and enjoy your time. You only get that first playthrough experience once...
0.0 hours played
Written 13 days ago

Quite a late review but i absolutely loved this DLC. It has plenty of content with many new weapons and weapon types. The bosses are a mix of amazing spectacle and difficult move sets that feel very rewarding to adapt to and overcome. If you enjoy the lore the DLC answers quite a few questions that we had from the base game but also raises some new ones. The soundtracks for the boss fights are outstanding and some of Fromsoft's best work in that department especially the final bosses. The only complaint i have is some of the bosses have so many effects on screen that the frame-rates often drop quite a bit. It may be better now compared to release but that was the only complaint i personally have with it. Highly recommend if you enjoyed Elden ring.
0.0 hours played
Written 14 days ago

SOTE improves upon almost every aspect of the base game that I found frustrating. The DLC offers a lengthy expansion to the gameplay and story with new legacy dungeons and map areas that (with some exceptions), make the experience feel less repetitive and more exiting. There are far fewer copy/paste tombs and catacombs, and locations are generally much more diverse. The new weapons and ashes create fun play-styles that I wish were included at launch (i.e., light greatswords, backhand blades, throwing weapons, etc...) Others have complained that the difficulty is too hard, and to an extent I do agree, however, I blame this on how difficult it is to find every DLC exclusive leveling items without help. Most bosses are tolerable with enough levels and scadu fragments, although I still believe the input reading of several bosses is still excessive, especially with Rellana.
0.0 hours played
Written 14 days ago

forgot to write a review for it but yeah this is just more elden ring. Obviously amazing! The bosses themes go really hard in this dlc. (I stole this from my friend because I'm too lazy to come up with something original) BUY IT, IT'S MORE ELDEN RING!!!!!!!
0.0 hours played
Written 15 days ago

I'm glad I could play more Elden Ring, but the DLC is difficult to recommend. I just finished it and feel happy. But the world design in large parts is really boring. There's big stretches of land where all you can do is walk through. There's nothing else. It's a stark contrast to the base game where you kind of have to look at every little tiny corner to not miss anything. The DLC rather punishes you for exploring by having you backtrack from many many boring dead ends with nothing to discover while running into them.
0.0 hours played
Written 15 days ago

i am the shadow of erdtree the bosses are so hard i dont want to play it again but the visuals and designs are a lot more interesting than base elden ring so it has that going for it looking back on this dlc almost a year later and these bosses feel like they would fit well in nightreign and not elden ring buy this dlc if you want to play more elden ring and have a good time
0.0 hours played
Written 19 days ago

Absolute peak, bayle is the best dragon boss fromsoft has ever made and messmer and midra are my all time favorite Elden ring bosses. The balancing can be a little weird with the scadutree blessings and revered spirit ashes, but if you take the dlc at a reasonable pace it’ll be your favorite part of Elden ring with some really fun challenges to overcome,
0.0 hours played
Written 19 days ago

Sometimes the boss combo goes long and hard and you fall asleep while waiting for an opportunity to attack. Sometimes the boss too fat or has too many effects so you can't see jack ♥♥♥♥, might as well play with a blindfold on, would make no difference. Overall great experience makes me wanna punch my screen 10/10 soulslike game
0.0 hours played
Written 20 days ago

As a person who has done multiple playthroughs of base game, i thoroughly enjoyed this dlc. This dlc builds up much on the lore it sheds light on many things from the base game. The exploration like base game is rewarding here and there are also side quests for npcs. One expect that is different is how tough the enemies are. Even an overpowered build in the base game can get their shit wrecked in dlc. Players are encouraged to find fragments called Scadutree Fragments that boost their offence and defense. As such exploration is crucial to have somewhat of an easier time. The bosses are phenomenal, but their combos can be exhausting. The map design and the areas in the game are fantastic with many hidden places. There are lot of new weapons with cool movesets, different spells and incantations, armor sets etc. I feel the money I paid was absolutely worth it. Looking forward to their next game.
0.0 hours played
Written 20 days ago

stop being an elitist and just enjoy the game with all the mechanics provided for you :)
0.0 hours played
Written 20 days ago

Got to Hippo. Do better next time. I'm not having fun. First Gaol Knight also is bs, I can't summon there. P.S.: changing from downvote to upvote ... cause ye ... better if this thing exists
0.0 hours played
Written 20 days ago

This DLC was created by the devil himself, I hated playing through this entire thing. Truly a nightmare I wouldn't wish on my worst enemy. The map is abysmal and I am constantly getting lost and the bosses are actually the hardest and most painful experiences I have ever put myself through. 10/10 would do it again.
0.0 hours played
Written 20 days ago

This dlc is absolutely peak gaming imo. It has almost the same amount of content as an entire sequel, including some of the best bosses in any souls game (messmer, bayle, rellana). Only consort of Radahn i'd agree has some pretty unfair mechanics, which are during the 2nd phase and limit you to either getting some rng luck for dodge spacing depending on the moves he does or cheesing him by using a shield to just ignore the mechanics almost entirely. That said i've still managed to beat him on multiple ng's without any cheese tactics (though admittedly not without getting insanely frustrated each attempt). But other than this boss, almost everything else about this DLC is incredible. I really don't get people complaining about unfair difficulty overall as I don't think the remainder is any more difficult than the last several bosses in the base game.
0.0 hours played
Written 21 days ago

Trash, base game better...triple health bars and dmg doesnt make it good....C- DLC
0.0 hours played
Written 21 days ago

Great DLC overall. I love the exploration, the map is fantastic! My biggest complaint is that outside dungeons most enemy groups are too easy, it´s fairly sparsely populated and any sort of ambush is rare. Could have used another pass adding some more complex encounters. I´d take something as exploration heavy as this over a more linear DLC any time though.
0.0 hours played
Written 23 days ago

has many many problems including the difficulty, yet i still managed to like most of it
0.0 hours played
Written 23 days ago

For me, the best DLC I have played. I really liked Radhan as the final boss. The only things I would point out are the fps drops and some areas and bosses, otherwise a masterpiece. I think others rate this DLC unnecessarily negatively, but after all, it's just a DLC; they could have given us just one area and a few armors, so I am satisfied.
0.0 hours played
Written 23 days ago

More Elden Ring! What's not to love? Some epic environments (if a bit empty in places), great music (as always), and out-of-this-world boss design.
0.0 hours played
Written 25 days ago

this dlc changed my life. i understand what gaming is. after beating the dlc i felt the power coming into me and the amazness of this dlc, except the lag issues.
0.0 hours played
Written 26 days ago

It‘s like a full game in a doc. Ofc it’s lacking compared to the base game, but it’s still a really enjoyable experience nonetheless.
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Written 28 days ago

I take it back, Miyazaki. This is not an easy baby game for blind infant babies. It's an easy baby game for blind infant babies, that has an unbeatable final boss. I have spent ten hours over the past two days trying to end this mfer. He will not die. I'm LvL 163. I have all the Scadutree fragments. I am in Agony. I have changed to a completely different build at least three times during this. And still nothing. That Gods forsaken femboy Miquella has crushed my spirits thoroughly. I recommend this game, and dlc wholeheartedly if you are a die hard souls fan and a mild to severe masochist. But as of writing I'm not doing it, I'm tilted af right now lol. I will update this review/cry for help to a recommendation when I've beaten Promised Consort Rahdan. Edit: Thank you HyperC, I literally could not have done it without you!
0.0 hours played
Written 28 days ago

A very nice dlc, and real challenge even if you played Elden Ring for a long time..