Capcom Arcade Stadium:STREET FIGHTER II' - Hyper Fighting -

Capcom Arcade Stadium:STREET FIGHTER II' - Hyper Fighting -

Data taken from Steam
Warning, this is a DLC and requires the game Capcom Arcade Stadium to work properly (click to open the game).
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Capcom Arcade Stadium:STREET FIGHTER II' - Hyper Fighting -
Capcom Arcade Stadium:STREET FIGHTER II' - Hyper Fighting -
Capcom Arcade Stadium:STREET FIGHTER II' - Hyper Fighting -
Capcom Arcade Stadium:STREET FIGHTER II' - Hyper Fighting -
Capcom Arcade Stadium:STREET FIGHTER II' - Hyper Fighting -
Capcom Arcade Stadium:STREET FIGHTER II' - Hyper Fighting -
Capcom Arcade Stadium:STREET FIGHTER II' - Hyper Fighting -
Add STREET FIGHTER II' - Hyper Fighting - to your Capcom Arcade Stadium game line-up! Twelve fighters battle it out to see who will be the world's greatest, but the fight is heating up against the four bosses of Shadaloo. Featuring new fighters and the new Turbo feature, this time the fight's even more exciting!
Developed by:
CAPCOM Co., Ltd.
Published by:
CAPCOM Co., Ltd.
Release Date:

Steam
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
62%
8 reviews
5
3
0.0 hours played
Written 7 months ago

Not recommended unless gamers are nostalgic for Street Fighter 2. The primary objective of arcade games during the 80s and 90s was to entice players to keep feeding coins into the machine, often through cleverly designed mechanics that ensured players would keep coming back for more. Street Fighter and similar games were, in many ways, money traps—deliberately structured to make players feel the need to invest more quarters or tokens. One common tactic used in arcade games was the "rubberband" mechanism. This system subtly enhances the reaction time or damage output of AI-controlled opponents as the player becomes more successful. Essentially, the more skilled a player becomes, the more difficult the AI opponents would seem, creating a seemingly insurmountable challenge. While challenging gameplay is essential for keeping players engaged, the design of these arcade games often went beyond simple difficulty. The AI was engineered to consistently outmatch human players, ensuring that losses occurred frequently and reliably. This was done with the clear intention of driving players to spend more money to continue playing, as the endgame of these arcade experiences was primarily to generate revenue. In conclusion, the AI was not crafted to be fair; it was designed to guarantee that players would keep feeding coins into the machine. While this made sense from a business perspective, it left little room for true player triumph, reinforcing a cycle of defeat and expenditure.
0.0 hours played
Written 9 months ago

It plays too fast compared to the arcade. Now way to select the speed. I will try to get a refund.
0.0 hours played
Written 4 years ago

Okay so you included the original SF2 and the version everyone remembers as The Best One so then why is this here too
0.0 hours played
Written 1 year and 9 months ago

Well, I disliked it less than the other Street Fight II I played so far...whichever one that was.
0.0 hours played
Written 8 months ago

cammy and chun li legs is what i i got this for
0.0 hours played
Written 2 years ago

❤️ Capcom ❤️ PS. Make sure to watch the credit movie!
0.0 hours played
Written 1 year and 10 months ago

i wanna just play big russian dude and they tauught the ai guile turtling fuck capcom
0.0 hours played
Written 4 years ago

Hyper Fighting at it's finest