Command & Conquer™ 4 Tiberian Twilight
Command & Conquer™ 4 Tiberian Twilight

Command & Conquer™ 4 Tiberian Twilight

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Command & Conquer™ 4 Tiberian Twilight
Command & Conquer™ 4 Tiberian Twilight
Command & Conquer™ 4 Tiberian Twilight
Command & Conquer™ 4 Tiberian Twilight
Command & Conquer™ 4 Tiberian Twilight
Command & Conquer™ 4 Tiberian Twilight
Command & Conquer™ 4 Tiberian Twilight
Command & Conquer™ 4 Tiberian Twilight
Command & Conquer™ 4 Tiberian Twilight
Command & Conquer™ 4 Tiberian Twilight
Command & Conquer™ 4 Tiberian Twilight
Command & Conquer™ 4 Tiberian Twilight
Command & Conquer™ 4 Tiberian Twilight
Level Up For the Epic Conclusion of the Tiberium Saga.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
14%
2,450 reviews
353
2,097
0.2 hours played
Written 29 days ago

"Login to EA App" "Login to launcher" "login to game" *game defaults to 800x900* *sets game to 1920x1080* *game crashes* "login to launcher" "login to game" *game defaults to 800x900* *sets game to 1920x1080* *game crashes* *uninstalls game and leaves negative steam review*
6.1 hours played
Written 26 days ago

I started playing it because I wanted to see why it was being called such a terrible game. After about six hours of playing it, I said to myself, "I have only played a few levels, how has six hours gone by already?" Turns out that I was taking multiple breaks because playing this game was almost like working. I felt like I was just playing it, just to get through it. It has fairly good graphics seeing as how it came out 15 years ago but unfortunately, they were just wasted. I was trying to enjoy it but to no avail. I literally realized that mid-way through doing the dishes (during one of my breaks) that I was enjoying doing dishes more than this game. Unfortunate.
12.7 hours played
Written 19 days ago

Only rating the single player campaign “Tiberium Twilight” is the last instalment of the famous Command & Conquer real time strategy series. Officially dubbed “C&C 4”, it’s actually number 9 if counting all the main games bearing the title (including the first-person shooter “Renegade” and excluding add-ons). Looking back at a long history and tradition of fast-paced base building, resource gathering and amassing big armies, at least in the 2D isometric games, the latest ones were trying to bring more of the “rock-paper-scissors” mechanics into the gameplay, with C&C Generals Zero Hour and Tiberium Twilight as the highest form of it. That also meant reducing or even eliminating the base-building and resource-gathering components. Generally speaking, C&C 4 is hence somewhat of the last (yet in my view unfinished) step in a journey to adjust the series to a different play style with a potential reboot that was being discussed around the time of the release in 2010. The latter was dropped quickly after the commercial failure of C&C 4 and the demise of RTS in general. The plot of the game continues and concludes the alternate future time line in which the world was dominated by two factions, Nod and GDI, picking up right after “C&C 3 - Tiberium Wars” quite well. Otherwise, unfortunately, the game itself feels incomplete and unbalanced on several accounts as well as falling short again on long-needed improvements on year-old problems such as a limited graphics engine and very low unit AI. Additionally, all the fans of the series who have loved the game especially because of the traditional mechanics might have their issues because of the new play styles. After about 13 hours of play time in a normal approach, here’s my pros/cons list: Pros: + seamlessly continues story after C&C3 and its add-on + high quality cutscenes and good quality actors + last and final appearance of Kane + interesting conclusion of the timeline, Tiberium infestation, the Nod cult and the legendary figure of Kane + great graphics + new strategic elements of mobile bases (= crawlers) + mutant area mission level design well done and detailed + interesting story in general + 3 tactics styles to choose from (offensive, defensive, support) + great unit detail + generally kept look & feel of C&C series Cons: - Game mechanics feel like they were geared towards teams of up to 3 players cooperating in multiplayer matches against others, especially since some units and tactical advantages are missing when playing as single player - Kane by now definitely had many more lives than a cat - Apart from Kane, his cult and Tiberium conclusion, the plot remains shallow and rather bland - Stone papers scissors mechanics not working in single player missions due to missing variety in units available by only being able to choose 1 tactic at a time, limiting options drastically - Level-up to unlock higher units in most cases unobtainable and hence a player would choose a different approach --> balancing issue - Stealing big units from the enemy NPC can become main tactic in winning the single player campaign - Command points (= max unit number) limitation very low in single player missions to be able to stand a good chance against the enemy early on in many cases --> balancing issue - Missing option to tilt crawler  unfinished game element - Many missions are trail & error of each of the 3 tactical choices --> balancing issue - Unfair nuclear rocket behaviour in last GDI mission --> balancing issue - Super overpowered Arcus GDI enemy unit in last Nod mission making it nearly unbeatable --> balancing issue - Very unfair Nod pre-order bonus mission “Night Moves” --> balancing issue - Game is missing explanation what the advantage is to capture some buildings on the map, players need to find out by themselves - Graphics engine is fixed to 30 fps due to necessary internal game speed regulation - AI of units still super low which requires lots of micromanagement (they can’t even pick the enemy which they are the strongest against or move in formations without blocking each other all the time) - Micromanagement of units decreases real tactical orders and behaviours to be expected of a modern RTS - AI still has wayfinding issues on the map - Funny enough, despite resource gathering and base building eliminated, very slow gameplay compared to predecessors - Campaign missions very boring and uninspired which is very sad compared to the very fun, varied missions of Red Alert 3 - Tedious campaign missions, especially because of re-spawning crawlers (= mobile bases) - Soundtrack without any C&C characteristics, sounds more like a mix of Star Wars, Indiana Jones and psychedelic Japanese singing - Missing detailed explanation of 3 tactics, including differences in units etc. - Graphic bugs appeared several times through whole missions - Some game crashes still happened - Annoying double login forced on player before game start and just before the main menu without option to save login information - Story ending of Kane somewhere between stupid (GDI part) and well done (general conclusion) - The protagonist’s wife is such a silly damsel in distress, unlike all the other strong women in earlier instalments Conclusion: Although C&C 4 wraps up the Tiberium timeline quite well, the plot is very shallow and boring. The new mechanics introduced appear to be unfinished and badly balanced, making many missions very tedious and sometimes even highly frustrating. I generally liked the look & feel of the game and was eager to try out a new tactical approach to the game play, but the downsides tainted my experience quite a lot. Hence, I can only recommend the game to anyone who wants to know about the conclusion of the series from a plot standpoint. From an RTS perspective, the game is rather disappointing, especially after an amazing Red Alert 3. Rating: 4/10 points
15.8 hours played
Written 26 days ago

This might have been a mediocre tablet or phone game if it wasn't promoted as a CnC game, but it was so all you'll find here is disappointment.
0.5 hours played
Written 9 days ago

Absolute Trash: TWO F&*KING EA LOGINS ..... TWO!! Game is slow, too easy, all units are like bullet sponges, all unit models are terrible looking (like cheap knock off dollar store toys) ... gameplay has been streamlined to the point of being neutered .. just bad ...
0.2 hours played
Written 18 days ago

Due to ea slapping a spyware tracker in front of the game that was not even properly developed the game crashes on login.
0.5 hours played
Written 14 days ago

still unable to play but the info says played as it only words when you hit the game play but not when ran. This was the game I was waiting on and it does not work and stream is not helpful.
5.3 hours played
Written 3 days ago

Horrible game! Nothing like the other C&C games made. Can't create bases, and there is some BS command point system that limits you on units. DO NOT waste your money.
0.5 hours played
Written 5 days ago

As one of the few people who really likes this game, it's extremely disappointing that it doesn't function. Try to make any sort of changes to the settings and it crashes, which is problematic because the game looks like complete shit on the default settings.
0.1 hours played
Written 9 days ago

I couldn't pass the login screen. I'm very sorry to see a classic abandoned this way. Apparently the gaming culture is not immersed to the people who do this business. I wish that gamer's one day become the owners of these businesses and fix this mentality once and for all.
0.4 hours played
Written 10 days ago

Don't even try to install this trash, I know it's 15 years old at this time, but even in Win7 compatibility mode, the game crashes constantly, the login is a mess, yoou have to log in like 3-4 times, into EA account on EA platform, then into perosna on EA account, then game starts, then you have to fkin login AGAIN into BOTH... just why? And then if you try to start anything, the game crashes out to desktop if you try to launch an actual mission...
3.1 hours played
Written 11 days ago

well jesus criste this game game me a jump scare it actully works wtf i know its garbage but dam it works now
0.1 hours played
Written 12 days ago

"Login to EA App" "Login to launcher" "login to game" *game defaults to 800x900* *sets game to 1920x1080* *game crashes* "login to launcher" "login to game" *game defaults to 800x900* *sets game to 1920x1080* *game crashes* *uninstalls game and leaves negative steam review*
0.8 hours played
Written 21 days ago

i coudnt even play the game for 10 min without it crashing and i coudnt fine aselutions for it it a first in my life have playing this kind of bad game
0.1 hours played
Written 4 days ago

This game is ridiculously complicated to start. Mostly EA's fault. Signed into my EA account after having a difficult time installing and getting it to run in the first place. I was forced to make a username for multiplayer before I could play the campaign, then I was prompted to sign in again after it randomly closed. I made a username again and was prompted to sign in yet again but this time I was told the password was incorrect. After all of this and the fact that it was super wonky after install in the first place I decided it wasnt worth the effort. What a disgrace to the as a follow up to Tiberium Wars. Dont even bother. As a side note, companies should be sued for forcing you to make an account or sign into it in order to use a product you already purchased AFTER you purchased it. You should have to go through the effort of making an account so its clear that is a requirement for the use of the product. Its making me question ever buying an EA game. This might be the final straw. I dont know if I could possibly recommend a game less.
0.9 hours played
Written 4 days ago

Hahahahaha, this game is no good at all. It's such a shame, really, that something like this exists. Now I understand why Electronic Arts bundled the entire Command and Conquer series. Why does the UI color blend so badly with the game world? That’s a rookie mistake. And to make things worse, I didn’t even realize you have to level up to unlock units—previous C&C games just gave you access to everything from the start. On top of that, it has classes, and it locks you out of everything. And the worst of it all, besides accepting the EULA, you also need an EA Account, hahahaha. BUT WAIT, THERE'S MORE! You have to log in every single time you start the game app, and log in once more in-game. Another thing I've noticed: I think the game was meant to be a mobile game. I don't have anything to back it up, but that UI and those character models give off that vibe.
4.8 hours played
Written 5 days ago

You have to login just to start the stupid thing then once it loads you have to login again and you have to do this every time you run it, so very dumb!
0.2 hours played
Written 5 days ago

Garbage game. Requires you to sign in online TWICE before playing. Scrubs all the elements of classic CnC from the game. Decent visuals but horrible art style, the soundtrack sucks too. Except the menu theme that's a keeper. Don't play this though unless you hate yourself.
0.3 hours played
Written 12 days ago

cant log in '' error, something went wrong'' contacted EA and steam. i guess its common. requested my money back.
0.1 hours played
Written 19 days ago

[h1] DO NOT PURCHASE - UNPLAYABLE DUE TO BUG [/h1] I bought the C&C Bundle with the interest of trying out the classics and C&C:4. I tried to boot up C&C4, same problems as other C&C games thanks to E.A scuffage of the IP - requiring online access and an EA account at all times with no offline option. Requires 2 separate login screens - the 2nd login screen is where the game-breaking bug occurs. According to the Community, C&C4's 2nd login screen only accepts E.A Account passwords under 7 characters. Passwords over 8 characters will fail, and there is also a Character limit of about 14 characters. There is no known bypass or fix for this bug. I hope there is a fix, because I doubt this is the only C&C game affected by E.A's blasted logins and online-only enforcement. Maybe a cracked version somewhere on the high seas exists without the Online requirement and E.A's nonsense. [h1] DO NOT PURCHASE - UNPLAYABLE DUE TO BUG [/h1]
5.5 hours played
Written 7 days ago

They really phoned it in for this one. Terrible game that doesn't focus on either macro or micro like in previous games. I'm betting this was purely a cash grab and doesn't offer anything significant in terms of lore or game play.
0.4 hours played
Written 23 days ago

Its a hot mess. you need some extra account to play it. you need to input your password multiple times per game start. it crashed as soon as I tried to change the resolution from potato to post-1995. i want my 0.4h back and even though I did not technically buy this game, but rather buy a bundle with C&C Games, I feel kinda scammed, that this was in the bundle. I wouldnt even recommend to give it a go if you get it for free.
10.7 hours played
Written 8 days ago

Look how they massacred my boy EA took a winning formula and, as EA does, decided to insert every grindy money grubbing mechanic they could think of.
0.1 hours played
Written 23 days ago

we should get paid to try to install and run this piece of shit
0.2 hours played
Written 18 days ago

ea bull****