Touhou ~Red Empress Devil.
Touhou ~Red Empress Devil.

Touhou ~Red Empress Devil.

1
in-game
Data taken from Steam
Steam
Historical low for Steam:
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Trailer_EN
Touhou ~Red Empress Devil.
Touhou ~Red Empress Devil.
Touhou ~Red Empress Devil.
Touhou ~Red Empress Devil.
Touhou ~Red Empress Devil.
Touhou ~Red Empress Devil.
Touhou ~Red Empress Devil.
Touhou ~Red Empress Devil.
"Touhou ~Red Empress Devil." is a bullet-hell shooting roguelike action game. Set in The Scarlet Devil Mansion, the inhabitants of Gensokyo go on a rampage!
Developed by:
STUDIO POCO
Published by:
STUDIO POCO
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
66%
160 reviews
107
53
1.0 hours played
Written 27 days ago

I beat the game in 20 minutes in the first run. I didn't know what I was expecting, there's barely anything to go on about since the game has like 10 dialogues and 3 stages. I killed the bosses in like 20 seconds and I killed the final boss in 10 seconds. I'm just genuinely surprised at how short it is. the game is easier than trying to drink water out of a bottle. half the game is in japanese except for character dialogue and such, there's no tutorial nor does the game tell you about how to play it. you hold left click to focus instead of holding shift like in touhou games. the items are merely stat boosts and has no special purposes than a stat increase or a increasing the chance of something. there is no health restore inbetween bosses and stages. the music is good from what I heard but the game was so short I didn't hear any of it. I don't think it's worth the price but I bought it because of how cute the sprite were. it's a pretty bare bones game so I'm not recommending it to anyone. would honestly work better as a mobile game.
0.5 hours played
Written 2 hours ago

I'm very sad to say this, but I don't think this game is worth buying. The graphics and the art are all very cute and I don't get tired of looking at them, and the music isn't bad at all either. But the gameplay... I beat the game in 15 minutes, so I thought "oh, well, that was fast. Let's see the new content.", so I played another 10 minutes and... It's the same. The exact same. The gameplay gets really stale after the very first run. The only differences I've noticed are the characters, which not only don't feel that distinctive, but it's very undermined by how short each run is. I got nearly all of the achievements in less than half an hour, and for something so short and so repetitive... I don't think it's worth paying for, which is really saddening since I was really hyped for this game.
0.5 hours played
Written 2 days ago

It feels incomplete, and after you beat the game you don't have the motivation to continue playing it. So i don´t recommend it!
1.0 hours played
Written 18 days ago

Easy to the point that I feel guilty on behalf of the mobs, who spend so much time doing nothing while I shoot at them, and who even don't immediately start shooting when a fight starts. Am I committing a faux pas by not waiting to shoot like the mobs do? I feel bad for the characters that don't get a chance to show off any moves before I kill them. Am I lacking something as a sportsman? I feel like I joined an arm-wrestling match without noticing that the other competitors were children, and without anyone else remarking on it either, but only praising me for my string of easy victories. The game tells me that doors with more stars have harder enemies, but the stars only go up to two. The upgrades are not interesting or even desirable against an already too-easy game. The room choices feel like fake choices most of the time: would you like Easy, Easy, or Easy? I beat the game first try as Reimu in 14 minutes. As Cirno I got sloppy after freezing all the mobs and barely died to the final boss. As Flandre the game is a little more fun due to her very slow attack which gives the enemies a chance to do something. I tried Reimu again to see if difficulty goes up, and it doesn't seem to. To enjoy the game as it is, you have to hold back, as you would in a competitive match against a child. Wait politely before shooting. When the boss stops shooting as if to retie her shoes in the middle of the battle, wait for her to finish tying them. Pick useless upgrades. As Reimu, aim deliberately away from enemies to let your homing bullets do all the work. Add a rule for yourself that you can only fire after narrowly letting a bullet almost hit you. Or be a streamer and increase the difficulty by letting yourself get distracted by chat. I got a hint of how easy the game was from reviews, but the reviews mostly talk about "lack of content" which is not the central issue. But, the game is cute. I'll come back for more characters and more self-challenges. So I recommend it to those that understand what it is and for whom the price is not dear. EDIT: all the options are in the other characters. Chen has a super-short attack and does damage on her dash, making her good for 'hard mode' and also good for a challenge: only do damage with the dash. Marisa has the longest range attack on her laser that she only fires if you stop attacking for a bit, making her easy by default but giving her a good challenge: only do damage with the laser. Sakuya's an OP easy mode with a long-range spray attack that bounces.