1.0 hours played
Written 18 days ago
Easy to the point that I feel guilty on behalf of the mobs, who spend so much time doing nothing while I shoot at them, and who even don't immediately start shooting when a fight starts. Am I committing a faux pas by not waiting to shoot like the mobs do? I feel bad for the characters that don't get a chance to show off any moves before I kill them. Am I lacking something as a sportsman? I feel like I joined an arm-wrestling match without noticing that the other competitors were children, and without anyone else remarking on it either, but only praising me for my string of easy victories. The game tells me that doors with more stars have harder enemies, but the stars only go up to two. The upgrades are not interesting or even desirable against an already too-easy game. The room choices feel like fake choices most of the time: would you like Easy, Easy, or Easy?
I beat the game first try as Reimu in 14 minutes. As Cirno I got sloppy after freezing all the mobs and barely died to the final boss. As Flandre the game is a little more fun due to her very slow attack which gives the enemies a chance to do something. I tried Reimu again to see if difficulty goes up, and it doesn't seem to.
To enjoy the game as it is, you have to hold back, as you would in a competitive match against a child. Wait politely before shooting. When the boss stops shooting as if to retie her shoes in the middle of the battle, wait for her to finish tying them. Pick useless upgrades. As Reimu, aim deliberately away from enemies to let your homing bullets do all the work. Add a rule for yourself that you can only fire after narrowly letting a bullet almost hit you. Or be a streamer and increase the difficulty by letting yourself get distracted by chat.
I got a hint of how easy the game was from reviews, but the reviews mostly talk about "lack of content" which is not the central issue. But, the game is cute. I'll come back for more characters and more self-challenges. So I recommend it to those that understand what it is and for whom the price is not dear.
EDIT: all the options are in the other characters. Chen has a super-short attack and does damage on her dash, making her good for 'hard mode' and also good for a challenge: only do damage with the dash. Marisa has the longest range attack on her laser that she only fires if you stop attacking for a bit, making her easy by default but giving her a good challenge: only do damage with the laser. Sakuya's an OP easy mode with a long-range spray attack that bounces.