409.1 hours played
Written 1 month and 6 days ago
What's to say that hasn't already been said about Skyrim? Perhaps the ultimate first-person (or third-person) action role playing game of its generation (and for many Mllennials, of ours too), The Elder Scrolls V: SKyrim falters only in its scaled-down scope from the previous entry. Some of this can't be helped because the province of Skyrim is just smaller in size than Cyrodil, which formed the bulk of The Elder Scrolls IV: Oblivion, but also some of it was trimming of systems and streamlining of combat to get more people into the fold. I'd say the tactic worked, but I also have the unpopular opinion that all the lost attributes, major and minor skills. plus custom magic creation did bog down some of the experience in the previous game, however devilish it could be to abuse those mechanics in order to make godlike characters without needing to actually cheat. The most inportant thing is you can still play your way, with a fully customized character, and even though you technically no longer have classes to guide how your leveling progresses, you can still specialize into a tank or longbow sniper like all the previous games. This formless and limitless leveling system does mean that eventually you can have maximum everything, and will be that ultimate godlike character just from enough playing, but I don't think there ever was an Elder Scrolls game that you couldn't break somehow just with enough play time.
For the average player, they just want an immersive experience that is easy to pick up and hard to put down; they want an escape into another world where they can live out a fantasy, or just get from point A to point B and save the day before popping in another title to play. Skyrim delivered all that, plus an art style that has aged like fine wine to the point most people don't even care about the fact the engine under the game has more holes than a cheese grater, and was already a generation behind the competition when launched. All the myriad bugs and glitches train the player to save often, and although patches would ultimately get the worst offenders, there is still enough jank left in the game that people playing the game long-term will inevitably seek mods to correct what was left untouched when Bethesda moved on. Luckily, that same mod community has blossomed into one so big that we would end up getting entire DLC-sized expansions to the game, unofficial remastered graphics for those who absolutely need a 15 year-old game to feel like a bloated unoptomized modern one, and all for free. Honestly, I think some of the better expansion mods like Wyrmstooth, Falskaar, and Midwood Isle should be incorporated into the base game, but that's just me. The fact Tod Howard has spent those 15 years just re-selling this game back to us on different platforms while letting the community extend the life of the title indefinitely with this fan-made content is sort of telling that maybe Bethesda doesn't believe they can top it.
The bottom line here is Skyrim did what Oblivion and its predecessor did not, even if it is the svelte, streamlined "Elder Scrolls Lite" entry into the series compared to others in the series. That thing it did was get enough people invested in the game that the aforementioned community of content creators blossomed around it in the first place. Being able to play the game across three console generations, myriad PC generations, and now mobile nearly two decades later is also kinda neat. You can literally play this game forever if you want, and with official Creation Content or free mods to keep adding new adventures, it's probably still the single best investment in the genre you can make. The pending Beyond Skyrim mod content will also see every single province plugged into the base game with all their own quests, making the whole content of Tamriel playable in an "offline" Elder Scrolls game for the first time since the original entry. Some may argue for Oblivion Remastered, and it sure looks great, plays mostly the same way the original did with quality of life improvements, but you need to have ridiculously expensive hardware to run its shiny and resource-heavy Unreal 5 engine. Skyrim even in it's decked-out Special Edition with Anniversary Edition content download can basically run on a potato nowadays, so there's few people out there who can't play this game, making it even more essential if free-roam action RPGs are your thing.