DOOM Eternal
DOOM Eternal

DOOM Eternal

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DOOM Eternal
DOOM Eternal
DOOM Eternal
DOOM Eternal
DOOM Eternal
DOOM Eternal
DOOM Eternal
DOOM Eternal
DOOM Eternal
DOOM Eternal
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Developed by:
id Software
Published by:
Bethesda Softworks
Genres:
Categories
The categories have been assigned by the developers on Steam

Tags
Tags have been assigned by users on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
90%
115,773 reviews
105,086
10,687
1,729.7 hours played
Written 21 days ago

Definitely DO NOT look at my hour count nor my steam name :D It's my most played Steam game. This game has literally gotten me through my college years since it's release, and mastery of the game is paramount BUT will give you a HELL of a time (see what I did there?) Having explored most of the modded Master Levels kept me hooked for years, and the modding community is awesome with what they have done. If you're even remotely interested in the upcoming DOOM: The Dark Ages, I highly encourage you to make sure you have played 2016 and Eternal first, because neither one should be left forgotten after this new game comes out. I'm hoping TDA will complete the trifecta of my 3 favorite FPS games of all time. As of 3/14/25 this game is on sale so get it, GET IT!!!
21.6 hours played
Written 26 days ago

---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ☑ MASSACRE BECAUSE OF RABIIIITTTT!!!!!!! ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
43.0 hours played
Written 19 days ago

u think it a game where u kill demons but its actually a game where u do jumping puzzles etc
8.7 hours played
Written 23 days ago

the game is OK but i feel like the doom 2016 has much better gameplay and soundtrack
84.0 hours played
Written 16 days ago

This game slaps. Fast paced, brutal gameplay combined with gorgerous locations and incredible music made me a fan of DOOM I thought I never was. More so the game has everything for all kinds of FPS lovers, including higher level difficulties/tactics/features for those who want to dive deeper and having fun of practicing advanced stuff. The game is pure adrenaline rush and i'll keep replaying it for years to come. 10/10 Happy birthday DOOM Eternal.
14.5 hours played
Written 8 days ago

I'd been meaning to play for a long time, and I was pretty anxious going into it. I can safely say the game exceeded my expectations. Controls are unlocked progressively, with enough space to allow you to become comfortable. I really do love how the world is so immersive, there's gigantic titans in the background that don't notice you at all, and you can look off destroyed buildings into the hellscape where the massive mechanical bastions, the last of humanity's efforts lie desiccated. Their design reminds you of your own armour. The music is sombre and somewhat sorrowful. Then you're suddenly in an encounter, and the Doom music kicks into full gear. It's definitely worth the play, especially if you're already experienced with FPS, so you can get the full experience fast.
25.1 hours played
Written 15 days ago

[h2]Edited review to clear up few misunderstandings[/h2] 6 hours into a game is enough time to realise whether you are having fun or not. Previous title was fun. You take a weapon of your choice and you go around killing monsters which is what Doom games have been all about. At best you had to press 3-4 buttons. In this game, it doesn't matter what weapon you like the most because you HAVE to play with almost all weapons/ammo types. Not just to mix-match with enemy types but also to conserve ammo. You have to manage your armour because of how incredibly agile and accurate enemy AI is. You cant miss glory kills for health. Constantly on look out for fodder demons to get chainsaw kills for ammo. All this in a game which is supposed to be a fast paced shooter game. Difficulty of the campaign doesn't matter. Resource management is a mechanic that's pushed on to players regardless of difficulty. IN A FAST PACED SHOOTER GAME. Oh also most of the game revolves around platforming. Less of killing monsters and more of solving jumping puzzles in a shooter game. But the game itself looks amazing. The movement and fights feel smooth and seamless and there is lore. So yeah, a classic example of "don't fix what ain't broke". [list] [*]My issue isn't that there are many guns to choose from. There are plenty of games where you have to make use of your entire arsenal like Stalker games or Hitman games and I really enjoy those. Because those games revolve around that logic and are designed with wide areas to fit that playstyle. In Doom games you are basically confined in a tight space with a bunch of demons and in this particular game you are forced to bring up weapon wheel and select different weapons over and over again throughout the fight which breaks the immersion of fast paced fights and interrupts the rhythm and the flow of the intended playstyle. [*]Resource management is a mechanic you primarily see in games of survival genre because that's what those games are about. Planning, management and patience. Not what Doom games are about, nor how Doom games are marketed. Which is why many players including myself are upset about this. Not the resource management mechanic itself but the inclusion of said mechanic in THIS game. [*]Bad game design does not mean "challenging", it does not mean "hardcore" or "skill". It just means bad game design. They add amazing movement abilities like dash and hook for shotgun. Then they add the need to change weapon to a specific one every few seconds which counteracts the said movement mechanics as you have to slow down. They add a new game mode called Horde mode which basically means kill a whole lot of demons but then they add resource management to counteract the mode. [*]My issue is not that the game is bad but that they took a perfectly good game and turned it bad. [/list] Not related to my review but IMHO Mick Gordon deserved better treatment
74.7 hours played
Written 14 days ago

I'm not a religious man [despite being raised southern catholic], but this is a godsend of an arcade FPS. Hands down the best. It's the perfect mesh of movement mechanics, waging difficulty over a players ability to rotate weapons to effectively exploit enemy weaknesses in the churn of combat while managing positioning. Ignore my hours on the game, I have more than one account. The only way this game could get better was if they found some magical way to make a roguelite mode.
73.4 hours played
Written 20 days ago

This game is one of the best arena FPS games I've ever played in my entire life. I've never been so excited and focused until I played Doom Eternal, especially cause its soundtrack gives me pure adrenaline. It's so freaking insane!!! I usually don't listen to metal music, but in this game? I enjoyed every single track🤟🤟🔥
0.2 hours played
Written 17 days ago

I'd love to play this....if it could fucking run. Tried Everything I could but it keeps popping up with the same error " doom eternal gpu driver error detected the following vulkan layers that may cause known issues or crashes: twitch studio" Twitch Studio is not even around anymore and yet I can't get this to run. I have a feeling this is becuase of the dumb ID Launcher.
14.8 hours played
Written 23 days ago

The game is very well optimized and the destructible demon system is cool, but it's a disappointment compared to DOOM (2016). The combat is much too focused on cooldowns and mobility, and the demon designs, atmosphere, and story in Doom Eternal are a complete downgrade from DOOM.
178.5 hours played
Written 9 days ago

Simply the best FPS ever made. An insane power fantasy where you are the baddest dude in existence, and get to prove it. Combat is fast, brutal, and acrobatic, and also a real-time puzzle where you must choose your actions wisely to keep your health, ammo and armor stocked. Probably the most metal game ever made, and I've played the (excellent) Metal: Hellsinger, too.
28.6 hours played
Written 11 days ago

Playing with the music maxed on Ultra Nightmare is probably the closest you can get to injecting test
33.6 hours played
Written 15 days ago

After getting all achievements on Xbox and on Steam, I can safely say that DOOM eternal is still one of the best FPS games I've ever played! Everything about this game is beautiful: the graphics, the movement, the combat, just everything! 666 / 10 would highly recommend!
15.4 hours played
Written 20 days ago

Despite the endless pointless gadgets and gizmos the game desperately forces you to use, gunplay is fun and all but the game itself is filled with obnoxious horrible platforming sections that really stall the game. You are gonna find yourself fighting demons for like 3 minutes and figure out how to make a jump from a train in the next 10 minutes. This was an issue with the Doom 2016 I don't know why ID Software are so obsessed with their stupid ass horrible platforming sections but I want nothing to do with that anymore. I am an adult I aint got time for your bullshit anymore if I am giving you money you better not be wasting my time. This is the last time you scam money out of me ID Software
0.2 hours played
Written 28 days ago

I want to like this game, it does look awesome, gameplay is a bit different from the original doom games, but fun, but that online-only requirement for what should be an ID game and hard stop on trying to finish the first mission (if you're offline)... C'mon Bethesda...
12.7 hours played
Written 7 days ago

This is a right game for you if you love pressing buttons that appear on the screen, watching 3D animations, and closing pop-ups that interrupt your game.
26.5 hours played
Written 20 days ago

The game is great. It really gives you that feeling of fucking demons to death with your hateboner/supershotgun, but let's be honest: The doom revival since 2016 would be nowhere without Mick Gordon's sweet fuggin soundtracks to give you that feeling, and they treated him like shit while he worked on this game. So I will recommend this one but be very careful about buying the next Doom. It'll probably be quite the disappointment without him.
2.4 hours played
Written 21 days ago

I was anticipating this game after playing (and enjoying) the previous game. Sadly this installment goes in very heavily for platforming. While the platforming is well implemented it just isn’t what I go to a Doom game for. The combat is excellent, but it seems to constitute only about half the game. Each battle is separated by a round of platforming, with increasingly involved movement controls (jump, double jump, dash, double dash, etc.). This is simply too much of a part of the game I do not enjoy. If you love 1st person platforming, then this is the game for you. I you prefer battle, stick to the older release. A well made game, but I can’t recommend it as a “shooter”.
39.7 hours played
Written 20 days ago

It's pretty good. It's still ULTRA fast-paced, chock full of demons, looks great and runs great. The music can be a little scattered and repeats too much sometimes (probably because they chopped up Mick's original work), there is a HUGE emphasis on CONSTANT weapon switching because.... Reasons...?... I guess...? There is ENTIRELY too much platforming. Seriously; WAAAY too much platforming. The story/lore is neat. Mostly. Useless, but neat. But, once you get all the tools, and get the rhythm and enemy priority down, it's basically just more ripping and tearing. Just with some extra steps. If that sounds good, then you're golden. If you were on the fence after Doom(2016), then there isn't really anything here to improve it for you. And maybe even some stuff that's worse. Hope this helps!
4.9 hours played
Written 17 days ago

This game deserves an award for its optimization. It will literally run on everything and as such I bought this near masterpiece on, PS4, Xbox, Switch, Stadia, and now finally where the game truly belongs on PC... that is how much I love this game. I have purchased it 4 times. When the multiplayer was actually active (you can still find occasional games) it was some of the most fun and also well balanced asymetrical multiplayer games ever released. Boy the QuakeCon streams bring back flashbacks. My one and only complaint is this game isn't really "relaxing" persay. It's more like slamming energy drinks and chasing it with a line of coke afterwards. If you play too long you may literally end up with jitters and a sort of nervousness. As a long time player I would recommend this game in 1-2 hour playsessions, and no longer
32.8 hours played
Written 16 days ago

This game is 5 years old today. And it's still a blast to play. It is way more difficult than DOOM 2016 ever was and it's a lot more challenging too, making you have to learn the combat loop and the weak point systems too. Although my only nitpick is how the game is too colourful, as I preferred the DOOM 2016 colour pallet a lot more, but it's such a small nitpick for probably one of the best fps games of all time. 9.5/10
17.9 hours played
Written 20 days ago

Well this Doom game is definitely giving me a headache, I can't do this combat style, not for me. To much jumping, dashing, flame beltch bomb then frozen bomb and then there is platforming with I just hate in general. I regreth purchasing it
7.7 hours played
Written 14 days ago

---{ Graphics }--- ☑ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10
14.4 hours played
Written 11 days ago

What the hell happened? Did they forget how to make a game? Was someone at the id offices smoking a special brand of crack the day this abortion was conceived? This game SUCKS. All they had to do was make a mod for Doom 2016 and they couldn't do even that. One thing I really hate about modern game developers is the way they do PR for their terrible product after you've already bought it. Doom Eternal starts out by telling you about 'da gameplay loop' and forces pop-up tutorials on you every step of the way, all the way to the end of the campaign. Not a single enemy is left to you to figure out on your own. The joy of Doom 2016 was that there was no right way to play it (positive). The tragedy of Doom Eternal is that there is no right way to play it (negative). Despite the constant visual novel dialogue boxes that pop up every six minutes, I'm not sure what the playstyle is supposed to be here. I can well imagine the executive produces circlejerking with glee while their wives bang the pool boy in the other room, congratulating themselves for coming up with ideas like 'ice grenade' and 'hub world' and 'nerf the super shotgun.' The result is that killing enemies feels more like ticking boxes than killing enemies. What a load of crap. Props are in order to these pendejos for cultivating a culture of pitiful machismo around this sнiтту game, though. If you criticize this pile of garbage, you can well expect at least half a dozen idiotès to descend upon you to bleat 'le skill issue!' If that's the case, why did I like the predecessor so much? And if this game is supposedly so well-designed, then why is the penalty so small for failing the thoughtless platforming segments (which I think actually outnumber the combat sections), when in the previous game you would die instantly? And why the fѵck do they want me to alternately play Final Fantasy (interminable cutscenes) and Tomb Raider (braindead platforming) when I intended to play Doom anyway? Did these people have some kind of agenda against the previous game? Was remapping the controls and changing everything that was fun about the chainsaw and ruining circle-strafing forever some kind of petty payback towards someone on the team? Everything feels like it was changed just for the sake of being changed. This is what happens when mentally stunted gamers think developers are their friends. This game is a travesty because you foolish children kept panting like dogs and saying, "Thanks, Marty." By virtue of this sнiт being so аss, I've lost faith in the world.
6.0 hours played
Written 17 days ago

thiis game is great asf as a turkish player.buy it NOW. dont have money? buy. no job? buy. you need to buy.BUY.RİGHT.NOW. thats it
26.7 hours played
Written 17 days ago

fun fast pace FPS and that once you get the hang of makes you feel unstoppable
17.0 hours played
Written 17 days ago

The game if fire bro, hard but fun
25.6 hours played
Written 22 days ago

Well it's Doom and I'm a Doom fan and player since the early 90's. Game looks gorgeous, it's fast and gory as you'd expect. Requires a lot of skill to really dominate it in harder difficulties. Surely they've been successful on their choices for Doom 2016 and Eternal, and there is a much anticipated Doom The Dark Ages coming in a couple of months, but I'm just not sure if I really like the path they are taking the theme of the franchise focusing on more mythological/ancient/medieval settings. Recommend it for sure especially to fans.
19.3 hours played
Written 21 days ago

Love this so so much! All of the different mechanics work together beautifully. The combat system is easily my favorite in an fps. There is also platforming, level exploration, and lore between the combat sections. 10/10
0.7 hours played
Written 19 days ago

doom 2016 is better. having little ammo is so anoying. I hate saving a fuel just to hit a grunt just to get ammo. also melee is useless. not fun.
1.5 hours played
Written 16 days ago

A let down compared to Doom 2016, forcing the constant use of the chainsaw due to such little ammo is really lame and stops me from playing how I want to. The plot is confusing and poorly executed, does not feel like a sequel at all, leaving a lot of things unexplained and confusing. Also took a way less serious tone compared to 2016 for some reason?? The UI design is awful and leaves a lot to be desired, confusing menus and overall not fun to use and doesn't suit the theme of the game. Also looks worse than 2016 graphically somehow. It's not terrible, but it's not for me and doesn't live up to what Doom 2016 was.
72.9 hours played
Written 2 days ago

Returning to Doom Eternal after a few years is like stepping back into a perfectly oiled machine of chaos and precision. Even now, it remains one of the most exhilarating first-person shooters ever made, with its breakneck pace, intense combat, and fluid movement system still holding up against modern titles. From the moment you load into the game, the adrenaline kicks in. The combat loop is as satisfying as ever—balancing health, armor, and ammo through aggressive gameplay feels like second nature, rewarding those who master its mechanics. The enemy variety ensures that no fight ever becomes dull, forcing you to stay on your toes and adapt. The level design remains top-tier, filled with verticality and hidden secrets that reward exploration. The game’s art direction, with its hellish landscapes and grotesque demons, is still stunning, and the soundtrack by Mick Gordon continues to fuel every battle with pulse-pounding metal.
51.4 hours played
Written 3 days ago

Turn the difficulty up, rip, tear, and enjoy the symphonic violence of DOOM in its best form to date.
162.9 hours played
Written 3 days ago

Doom Eternal was my first game in the Doom series an to be honest it set very high standards. Once you manage to get it down, the combat loop feels insanely rewarding and this game excels at giving you the feeling of being [b]Invincible[/b]. The campaign is very in depth and has great replayability value, most levels feel fairly unique and offer great enemy variety, and the "combat rooms" have a really nice sense of design and you can really tell the developers put thought into the level design and how it would change combat interactions and intentionally playing with that to make every part of every level feel unique and provide a different approach. The master levels are a great example of this (except for the double marauder acid room, ty SGN). The online mode is, okay? Not very active anymore, but at least in its peak or with friends, it was pretty fun to learn how to play each demon or deal with the unique abilities as the slayer but I don't think it could compare to the base game. One of my favorite aspects of the game was how it doesn't really tell you how to play but gives you the tools to come up with it. My first time playing I made it through half the entire campaign with nothing but sticky grenades, but eventually I messed with other weapons, swapping weapons, and found something that I enjoyed and as long as you don't stand still, you should be able to do fine. Amazing game, absolute cinema.
17.6 hours played
Written 3 days ago

Played the game for a few minutes and immediately became my new favourite game, 100% worth buying.
24.8 hours played
Written 3 days ago

pretty good game, only broke the game once and purposly fell into the void and got 10,000 meters away from the objective.
34.3 hours played
Written 4 days ago

Doom Eternal is one of those games that manages to throw a million ideas at the wall and, somehow, it all works. Turning up the speed on Doom 2016's combat was a bold choice, and adding in a bunch of new movement and resource management tech threatens to be overwhelming - but if you can keep up and learn how to play Eternal the way it wants to be played, there's really nothing else like it out there. ...that's also one of Eternal's few weaknesses. The design of enemies, levels and weapons means that there is a single, optimal way to play - if you're not down with that, then this game probably isn't for you. Doom 2016 wasn't perfectly balanced, but it did give players more freedom in how they approached any given situation. Personally, Eternal's approach a bit of a mixed bag - the power trip is intoxicating, but there are also plenty of stumbles and missed opportunities along the way. Everything else - art, level design, voice work, sound effects, music - is top-notch. It's a shame that we'll probably never get to hear a new Mick Gordon OST for the series, because this is arguably his best work. Eternal is also garishly colorful, but not in an overwhelming way - leaning into the arcade-y look might not work for everyone, but readability and style are definitely more appealing than "photo-realistic" demons. The DLCs are also pretty strong - the first pack leans a little too heavily on bullet-sponge enemies and specific weapon mods, but the second is much more balanced and has a much better overall flow. I'm one of those people that LOVE Doom Eternal, faults and all. I also understand why a lot of people bounced off of it. Whichever camp you end up in will ultimately depend on how much you're willing to play the game on ITS terms, not yours.
31.5 hours played
Written 4 days ago

come on man, it's DOOM. It's gory-heavymuuhdafukin'metal-demon-beatdown. Badass game, music is 10/10. It's flipping DOOM.
17.5 hours played
Written 4 days ago

starts off okayish but the game is very good. I love the fighting aspects and all the different mobs. I like how it is organized. 5/5 stars totally reccomend you to play it if u have the right computer, just needs a little upgrade on the text visibility.
32.5 hours played
Written 4 days ago

Doom Eternal is a very good game, its a worthy sequel that improves quite a lot upon Doom 16. While the gameplay loop for the most part is exhilarating, there are a few issues with the game too. I quite disagree with many of the issues that most reviewers have- - The swimming sections that I heard so much of, are like 2-3 mins long combined across all instances. - The platforming is fine, it's not as bad as people say it is. (Although doomguy doing acrobatics is quite funny to think about) - Maradauer for most fights in the base game are fun actually. They require all your attention and that is true, but it's fun for the most part. - I like the cutscenes- they are cool, the story itself? it's alright, some cool lore. (Not as cool as Doom16 imo) Now, here are the issues I have- - Crashes after playing for long time, severe fps drops when using ice grenades. - Maradauers are not fun at all in dlc missions, they break the flow of combat. - Too many collectibles, too many upgrade items, too many unnecessary and grabage challenges- they are spread out very poorly, its like the game is limiting the player's own potential by not providing them with items and upgrades until the very last mission. We should've got atleast 2-3 missions without any upgrade, collectible or challenge to worry about. Just pure unfiltered combat. - Fortunately, the first 2 dlc missions (TAG1) satisfy this itch. The game doesn't hold back and because you have no shitty side objective to worry about, you can focus just on the combat. The first 2 missions from TAG1 are really amazing for combat. - The bosses for the most part suck, there are 2 or 3 real boss fights in the base game but only 1 of them is actually fun. The last boss in particular sucks ass. I just recommend turning down difficulty for that part. - Speaking of difficulty, I played the game and TAG1 on ultra violence. It's fun for the most part, except, as I said- the last boss of base game and the 3rd mission of TAG1. - Dunno if I'll finish TAG2. I'm quite exhausted tbh. But the experience was fun. Doom Eternal was unique in the way that it's one of those rare games that actually forces you to be better at the game. Anyway, its a pretty solid game, I can talk hours about this game. But overall, its a pretty good game- 8.5/10 p.s. the dlcs have low ratings, I understand why but imo TAG1 is the actual doom eternal experience and a must play. Also, don't care about music that much, although some were good, but I actually remember D16 soundtrack much more fondly. But metalheads will probably like this.
43.1 hours played
Written 5 days ago

Sometimes it feels like tearing is ripping and ripping is tearing, hard to tell apart the ripping and the tearing, but otherwise a very ripping game, would tear again.
40.0 hours played
Written 5 days ago

I Love this game very much worth the money and its on sale from time to time must buy the main campaign and dlc 10/10
38.5 hours played
Written 5 days ago

Good and fun shooter. it gets too hard but the time of battle of the gods 2, but still fun. :)
14.8 hours played
Written 6 days ago

This is a horror game but for the demons, as they are stuck with you in a room and not you with them. 11/10
15.1 hours played
Written 6 days ago

DOOM was great. This is even better. Ignore the weird hate that this game gets. It improves on the original reboot in every way.
21.5 hours played
Written 6 days ago

So, ehm, I want to recommend the base game. Doom Eternal was fun, definitely worth playing through and a steal if you can get it on sale. I loved Doom 2016, and I liked this one nearly as much. The dlc is a different story. I suppose that I'll set up recommendations for each DLC individually. So, again, main game definitely worth it.
142.0 hours played
Written 6 days ago

Best FPS ever, you will not regret getting this game. The game play, the music, everything is just great about.
87.0 hours played
Written 6 days ago

Ignore the Negative reviews, idk why people bitch about the platforming, it isn't bad and it's pretty fun and gives a nice break between fights. The requirement of having to use all your weapons is honestly a good thing. It makes the game more engaging and it actually encourages you to use the weapons the game gives you. The main reason this game even has negative reviews is because people expected 2016 again but got something different. If you wanted 2016 then go play 2016. I don't think the devs of the game wanted to make another 2016 and wanted to try something new and I feel the new thing they tried was honestly amazing. I guess it all boils down to personal preference. If you don't mind the weapon swap and platforming aspects of the game then I'd say give the game a go. And for those that didn't give the game enough of a chance, get out of the mindset of wanting the game to be 2016. And if you hate the game because it's too hard, well its not, and there is an easy difficulty there for you if it's to hard. (Seriously, the Marauder is not hard, I've killed one multiple times on Nightmare.) For me, the only negative things about this game is having the BFG and Unmayker in the weapon wheel when they should have been a hotkey like in 2016. Also I do like the design choices for 2016 and how it flowed more between levels and the more serious and dark tone it had where as this one feels a bit more random with the level flow with a bit more silliness to it, but it works for the story they were going for. Other then those, I feel everything else in this game is an improvement.
24.5 hours played
Written 7 days ago

Id games are a whole separate breed and I have no idea what kind of unholy ritual was performed to make a game this tight, this optimized and this viscerally satisfying. A bit sadistic at times with environmental puzzles but a joy to play through and through. Must play and a classic easily.