

DOOM Eternal
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Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
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Latest Patch:

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
90%
118,139 reviews
107,272
10,867
24.0 hours played
Written 1 month and 2 days ago
I love the doom 2016, but I just can't relate to this one. Story is fine, but gameplay just doesn't feel fun any more. All I want is to blast demons in the face with rockets. What this game does is force me to micro-manage my ammo supply and memorize all the specific correct ways to kill each type of demon with the correct weapon type. It all feels like a chore. Do the level objectives to kill specific demons in specific ways. Use weapons in specific ways to upgrade secondary abilities. Enemy types that continuously spawn more enemies. It just feels that I'm constantly playing it wrong and trying to remember what kind of ammo I'm supposed to be using.
23.0 hours played
Written 18 days ago
DOOM Eternal is a masterclass in high-intensity first-person shooting, delivering an adrenaline-fueled experience that pushes the boundaries of fast-paced combat and immersive world-building. Developed by id Software, this sequel to the 2016 reboot amplifies everything fans loved about DOOM with refined mechanics, expanded lore, and visually stunning environments that span from apocalyptic Earth to the fiery depths of Hell itself. At the core of DOOM Eternal is its relentless combat system, which demands constant movement, precise aiming, and strategic weapon and resource management. The introduction of new mobility tools like the grappling hook, wall climbing, and dash abilities enhances the fluidity of battle, encouraging players to engage enemies aggressively rather than relying on cover or stealth. Each weapon feels distinct and satisfying, with iconic armaments like the Super Shotgun and the BFG returning alongside new gadgets that add layers of tactical depth.
Visually, DOOM Eternal is a spectacle of chaos and detail. The environments are richly textured and varied, ranging from devastated urban landscapes to infernal fortresses, all rendered with vibrant colors and dynamic lighting that heighten the apocalyptic atmosphere. The enemy design is grotesque and inventive, challenging players to quickly adapt to different attack patterns and prioritize threats in the midst of overwhelming hordes. The soundtrack, composed by Mick Gordon, is an electrifying blend of heavy metal and electronic music that perfectly complements the game's breakneck pace, driving the intensity of combat and enhancing immersion.
Narratively, DOOM Eternal expands the DOOM mythos with a deeper story that explores the origins of the Doom Slayer and the cosmic battle between Heaven, Hell, and humanity. While the campaign’s plot may take a backseat to the gameplay for some, the lore is intricately woven into the levels and collectibles, rewarding players who take the time to explore and absorb the world. The campaign’s structure balances scripted set pieces with open arenas that encourage exploration and mastery of combat mechanics.
One of the most commendable aspects of DOOM Eternal is its balanced difficulty curve. The game challenges players without becoming unfair, providing a satisfying sense of progression as upgrades and new abilities become available. The inclusion of optional platforming sections and environmental puzzles adds variety, though these moments can occasionally disrupt the flow of the relentless combat. The multiplayer modes offer additional replayability, though the single-player campaign remains the true highlight.
Despite its many strengths, DOOM Eternal may feel overwhelming for newcomers due to its frenetic pace and complex enemy encounters. However, for veteran players and fans of classic shooters, it delivers one of the most exhilarating and polished experiences in recent memory. Ultimately, DOOM Eternal stands as a bold evolution of the franchise, combining technical prowess, intense gameplay, and a visceral soundtrack into a cohesive whole that redefines what modern shooters can achieve. It is an uncompromising, brutal, and thoroughly satisfying ride through hellish landscapes that cements the Doom Slayer’s legendary status in gaming history.
Rating: 9/10
65.3 hours played
Written 29 days ago
DOOM Eternal is the best DOOM game of all time! Everything about this game is peak. Rip and Tear until it is done!
114.7 hours played
Written 21 days ago
The Khan Maykr bonked me by the end of my best Ultra-Nightmare run and I automatically uninstalled the game
10/10 would play again
14.0 hours played
Written 18 days ago
Trying way too hard with way too many mechanics and pickups and long ass levels. Get rid of the stupid low ammo system, give the game a more horror vibe and pay Mick Gordon to do the full soundtrack, and you'd have a great game. As it is now, its more exhuasting than fun. Pass.
6.5 hours played
Written 5 days ago
honestly i really love doom 2016 and was hoping this would be a sequel but this is not this is nothing like the realistic 2016 floating green guns, floating keycards, magic barriers that only go down once all the demons are killed, why couldnt they do it like doom 2016? the room would be locked to a quarantine. and one of the coolest moments was the first weapon, you get it from ripping it from the hands of a corpse, THATS GAS, but no this game is made like a rainbow of dopimine for this generation, with its bright HEY LOOK AT ME colors and rainbow UI the real nitty and gritty of the game was lost, and why is half the game locked behind DLC? did they not already price the game at a high enough point? did they not already make enough money? and why are they trying to throw their multiplayer in the base game, i dont want to level up my battle pass playing the campain wtf, honestly the story and basic gameplay is the really only good part about this game, is you like doom 2016 you probably be disapointed
6.5 hours played
Written 1 month and 3 days ago
How do you fuck up the game about shooting demons? Lengthly mandatory gymnastics minigames are how. I uninstalled the third time my campaign progress was stopped by this bullshit.
10.4 hours played
Written 19 days ago
i think this is the best fps game i've played, to much fun and top soundtrack. literal guts sci-fi
RIP AND TEAR UNTIL IT'S DONE!
27.0 hours played
Written 6 days ago
Best game in the series so far (haven't played dark ages yet). Everything you know and love in a DOOM game as well as a great story, fun gunplay, collectibles/secrets for those interested. Only thing i'll say is that there's alotta shit to remember which if you take a break from the game and come back you'll be confused. Besides that it's awesome.
0.7 hours played
Written 7 days ago
Compared to Doom 2016 that I just finished, this iteration loves to have you constantly running out of ammo.
0.2 hours played
Written 1 month and 3 days ago
Nope, screw you for expecting me to set up an account for a 5 year old game.
5.2 hours played
Written 14 days ago
I was looking forward to playing this game for a long time and I finally got to it.
First thing, it wants a Bethesda Account. Tried to work around it. Nope. Ok, at least I don't need to set up passwords and verify e-mail. Still, very annoying.
Then I get to see like 10 special exclusive DLC/add-on/event shit pop-ups I really don't care about. Very annoying.
Then the the main menu looks like a f2p MMORPG screen riddled with advertising. WTF? I really just want to game at this point. Very annoying.
Then I finally get to the game. I get to see this massive impaler thing on the wrist used for glory kills. Awesome. Shame, that's the only thing it can be used for and meele attack are atrociously useless. So the lower tier of enemy nearly kills me, when I try to punch it to death. Meele is basically useless, and is used to punch fkin walls. Very annoying.
I get a shotgun. I get 16 shells. Oh, I need to find more ammo, I think. Nope, that's the shell whole capacity. What? Very annoying.
Also, overall ammo capacity is low for everything. So I have to constantly think about what I am shooting with what and if I pickup this ammo now or later, because there might come an impenetrable wall for the boss fight and I won't be able to reach the ammo. Also, If you're missing on rounf to full, it uses the ammo package and you're basically screwed. Very annoying.
Then I get the chainsaw. Oh, awesome, I think, now my meele will be doing damage. Exccept nope. It is a different mechanic with three charges that instakills and you need to pickup fuel for it. And one cut eats a whole canister of fuel because that's how chainsaws work. Very annoying.
Then I get two more mechanics with the same model - use once and then wait for it to recharge. Because that's how grenades and flamethowers work, right? Right? Very annoying
In total there are like 7 abilities, that recharge over time. You call that fast paced?
I get to choose an upgrade to health, shields or ammo. FInally, I get to carry more ammo! Except no. I get TWO more shells capacity: 16 -> 18. What a joke. Very annoying.
This game could have been so much fun. Brutal fast paced shooter.
Instead it's bunch of sticks under your feet with no purpose.
I still have no idea, how extra lifes mechanics work, because if you fall to death, you get damage instead of loose a life.
The game mechanics are the same level of chaos the game portrays the world to be in.
Shooting an exploding shotgun shell costs one ammo, shooting special round from machine gun costs 6. There is a automatic upgrade for shotgun, for which you get 16 rounds and ammo is scarce.
What in the actual fuck? Who playtested this?
I really wanted to have fun. But it's all just very annoying.
The saddest part? Around 5 % of the gameplay is really nice and entertaining. Too bad you need to get through 95 % of slop and bullshit to deserve that.
Sigh.
59.6 hours played
Written 8 days ago
Doom Eternal is a modern-day masterpiece in video gaming. There's no other game I’ve played (maybe barring the previous Doom) that has kept me so locked in during literally every combat encounter. The dopamine blast you get after clearing each combat zone is something most games can’t even come close to emulating.
I initially just wanted to finish the campaign, but I got so engrossed in the game’s sublime gameplay mechanics that I ended up going after all six Slayer Gates (which, honestly, I ended up craving for way more than just six). That meant going back to earlier missions to find and complete Slayer Gates I had missed, which eventually led me to replay most of the chapters again, and I basically ended up playing the campaign almost twice just to 100% it. The best part? I feel it was totally worth it.
The boss fights were comparatively simpler. I think Doom (2016) had a slight edge when it came to boss design, but they were still fun. Most of the combat arenas were intricately designed to let you dash, jump, and dance your way through plowing enemies down 🤌🏼. One of the best aspects of the gameplay is how it demands you use everything at your disposal. It expects you to know your tools and use them effectively, and that level of strict resource management, despite the high-octane pacing, is just one more reason why this game is a cut above the usual slop. Also, the BFG/Urdak setup was frustrating. I kept wasting it on smaller enemy groups because the game automatically switched to it, instead of letting me equip it with a dedicated button (B) like in Doom 2016.
I have no idea what the story or cutscenes meant aside from it making me feel like its sole existence/purpose was to display Doomguy's aura max/farming at every possible moment. The platforming sections were a decent change of pace, but they did get annoying at times. Other than that, my only real gripe is with the terrible and glitchy UI, which would often disrupt my dooming sessions 👺.
I genuinely don’t understand how this game didn’t rake in a single award at The Game Awards. I really liked Tsushima, Cyberpunk, and TLOU2, but Doom Eternal is miles ahead of the pack. Mick Gordon’s Doom soundtracks not being on Spotify remains one of the most tragic things to ever happen to humanity as a whole. I seriously hope the DLCs maintain the same quality 🙌🏻
Ancient Gods Part 1: The difficulty spike in the DLC was fun for a while. It helped keep the expansion from feeling one-note after the main game’s ending. But after a point, it started to feel a bit excessive, especially with enemies like the spirit and the Blood Maykrs. The Blood Maykrs, for instance, can only be killed when they float mid-air, forcing you to constantly keep tabs on them while other buffed-up enemies are closing in on you. Similarly, spirits are a pain because if you don't finish them off with the plasma beam quickly enough, they end up possessing a stronger enemy, making the fight even more chaotic. Worst case, you get killed by other enemies while you're focused on exorcising the damn thing. The platforming got a little more annoying too.
All that said, it’s still a solid follow-up, just not quite as enjoyable/fluid as the base game. Definitely worth playing.
Ancient Gods Part 2: I felt like this was easily the better DLC until the final boss fight, which I have to say is one of the worst boss fights ever. They really saved the worst for last, huh. Anyways, warra game this has been. I might still try finishing Horde Mode and some of the Master Levels, cuz why not. Onto Dark Ages now 🤓
37.7 hours played
Written 7 days ago
After playing for nearly 5000 hours on playstation, and only recently been able to try PC. Still the best gameplay loop of any shooter I have ever played. The game will be hard for newer players, but those who stick it out and "git gud" (as hugo martin once said), will have the most fun you could possibly have with modern Doom. Doom 2016 introduced weapon swap tech into Doom, Eternal may have perfected it. That said the game is still buggy but not at all to a detrimental effect, it is still also one of the best performing games i have played.
92.5 hours played
Written 7 days ago
Haven't played this since release, decided it was finally time to to replay it on Nightmare and tackle the DLC. The difference in difficulty between Eternal and 2016 on Nightmare is staggering. The gameplay loop is insane and not for the faint of heart. I love it deeply.
The game itself is incredible. It would be my favorite if I didn't have such intense affection for the aesthetic and atmosphere of 2016. This one is more colorful, with stronger, arcade-esque vibes and a more outlandish campaign. Mick Gordon also takes the music to the next level.
Much how 2016 was a re-tread/re-imagining of Doom 1(but canonically a sequel to Doom 64, look up the lore), Eternal is the same for Doom II. Hell on Earth, but more than that it becomes a dimension-hopping quest to deal with the source enabling Hell's conquest of Earth. Some people don't like that the series now has an extensive backstory and lore to support the new games being a continuation of the originals, but I think it's genius. Can't believe people would actually complain about Doomguy's legacy becoming more badass and mythical.
2016 might still be my favorite game of the 3 modern Dooms, all things considered, but Eternal by far has the best gameplay.
35.5 hours played
Written 11 days ago
I know the restrictions on the player and which weapons can be used in which situations is divisive, but I think it leads to a game that's way more engaging than 2016. Every weapon and tool feels important, and you really do need to use everything you've got to survive, which I'm always a fan of. In terms of gameplay, Eternal fucking rocks! Unfortunately I think it kinda fumbles the story and tone of the whole thing. Calling 2016 "classy" feels funny, but I loved the way it acted as a kind of meta commentary as it's 90's boomer shooter protagonist wakes up in a much more modern video game, with no patience for the story he's found himself in. Eternal feels like it's doing a lot of what 2016 would make fun of, actually sitting through all the jargon and exposition that previously would have been disregarded or treated as a joke. Not that it doesn't have those "screw it, who cares" moments, but the whole thing has this self-indulgent, juvenile "look how cool and important you are" tone that can get annoying, even when the broad strokes of the plot are actually kind of interesting. Still fun as hell to play though
19.1 hours played
Written 13 days ago
game size very big would recomennd nasa computer and 100 gb of space
94.1 hours played
Written 19 days ago
This game ruined gaming for me. It's so perfectly difficult; every death feels like something new i can imporve on. Every time I play, I learn something new about the game/ It's just so immaculately crafted, and I need MORE
30.1 hours played
Written 19 days ago
tady ta hra je za mě absolutní perfektní střílečka má takovou pořádnou akci že nebudete kdy přestat hrát je to pro mě vyloženě klenot hru jsem dohrál tři krát a jednou tady na steamu dohrál jsem i master levely a taková pořádná řežba se už skoro nikde nevídí za mě velmi povedený zážitek který si musí každý vychutnat
24.2 hours played
Written 20 days ago
i like this game, i do think its good, but i do not think its one of the best shooters of all time like some people do, nor do i think its as good as doom 2016. i felt there was too much going on at times and it was kinda overstimulating, but that may just be a me thing. most of the guns feel good but there comes a point where like all you really need to use is the super shotgun and you just win. the boss fights are fun though i can say that. also the lore is BUNS. that shit is ASS. overall though good game just not my favorite
256.6 hours played
Written 26 days ago
After playing Dark Ages, it has made me realise how fucking brilliant DOOM ETERNAL really is. This is the best single player arena FPS of all time, a legit MASTERPIECE. ID Software absolutely nailed every aspect of this game. Mick Gordon's OST (as well as 2016's OST) has heavily impacted metal music as a whole - and his absence in Dark Ages is immediately felt. This game is a perfect blend of coordination and mayhem. I absolutely love this game and i will be playing for years to come. The DOOM franchise will always be legendary, but this game in particular captured everything great about doom. ID captured lightning in a bottle back in the 90s, and they're still delivering. DOOM IS ETERNAL BABY!
4.2 hours played
Written 1 month and 3 days ago
Great game but so bloody the fact that i can kill a angel god but its really a demon is crazy
47.9 hours played
Written 1 month and 4 days ago
Doom Eternal is the sequel of Doom 2016, and is basically where Id Software decided to take literally everything up a level. Before I get into the details, I've played the original Doom and Doom 2. I've also completed Doom 2016 on Ultra Violence, and I've completed this game on Nightmare. I haven't played any of the DLC yet for Eternal, but I probably will.
The game itself puts you in the shoes of the Doom Slayer once again, on his quest to murder literally every demon in sight and save humanity. Simple story at first, gets real complicated a bit later. But let's be real, nobody plays Doom for the story, most people play it for the gameplay. So how is the gameplay?
BY GOD IS IT GOOD.
The gameplay is extremely fast-paced, and in my opinion, superiour to 2016's gameplay (you may think different, this is just my opinion). Your arsenal grows at a constant rate, and each new weapon opens up new possibilities and ways to fight. I found myself subconsciously swapping between my weapons every few seconds, basically using my entire kit. The flow of combat is incredibly smooth. The dashing, the meat-hook, the flame belch, the grenades, the chainsaw, and your guns, it all comes together to make something that just feels exhilarating to play. It's so energetic, I found myself taking a break after the more intense fights on Nightmare, simply because I had that much adrenaline post-fight.
The enemy variety only complements this further. Each one has a counter, but you can basically hit them with anything and get the job done. This pseudo rock-paper-scissors actually works brilliantly. If I'm not in danger, I can use their counters and take them down decently quickly. But if I'm in dire straits, I don't need to worry about the counters and I can just hit them with whatever if it means I get out alive. Personal favourites of mine from the roster include the major enemies later, such as the archvile, barons of hell, mancubi, and of course, the marauder.
I feel like this guy deserves a whole paragraph, since he did get a lot of hate when the game came out (I don't think that's the case anymore, but still). People say that the marauder is unfun and unfair to fight. Honestly? I don't see it. Every time he showed up, it felt like a challenge, and he was really fun to fight. He demands your attention, and you have to learn to deal with that or die. Plus nearly every gun works against him, and if you know what you're doing, you can command the pace of the fight. Falter him with the shield, bomb his feet with sticky bombs, shoot him with your own super shotgun. Hell, the BFG distracts him, letting you kill him real quick. He's a fun fight. Takes some learning to get used to it, yes, but he fits nicely into the flow of combat, just like every other demon. Hell, I started to wish at one point that they doubled the amount of health he had, sometimes I kill the guy too quickly (I have heard that int he DLC, they throw two marauders at you at the same time, and that is something I gleefully await).
One last thing about the gameplay, there's a lot. The upgrade system is really, REALLY good. You have four major ways of upgrading yourself - sentinel crystals (argent energy replacements), runes, weapon mods, and praetor tokens. This may seem like a lot, but each one is introduced just in time once the player has had some time to play with the previous upgrade type. That, and these are the same upgrades from Doom 2016. Although I feel like in Eternal, they handle it a lot better. Praetor tokens especially, there's quite a bit of early customisation you can get out of it, and I found myself using my grenades more as I upgraded them (compare this to 2016, where I treated all of the praetor upgrades as passive upgrades). There's a lot of customisation, and it makes for a really fun progression system.
Okay, enough about the near-perfect gameplay. How does the story hold up? It's a bit confusing if you don't read the codexes, although I suppose if you don't read them, then you're not interested in the story at all. The story itself is actually handled pretty nicely, and I love how it ties the Doom Guy from Doom 1 and 2 to the Doom Slayer we play as here. I won't go into too much depth here, I haven't fully understood the story yet. But from what I've seen, it's also pretty good.
Graphics-wise, the game does extremely well here as well. Everything looks fantastic, from the enemy design, to the weapons, to the arenas. However, by FAR my favourite part of this game is the backgrounds and set pieces. By god are some of them fantastic, personal favourites are Mars Core and Super Gore Nest. They invoke the exact feeling they want to, and are really well-designed. All-in-all, this game looks great.
Last thing is the music. Honestly, this is the only major nit-pick I can give the game, and it's not even that big. The music just isn't exactly what I think it should be for a Doom game, most of the combat tracks felt a bit slower than I felt like it should've been. By no means is it bad music. Hell, it's fantastic music and would fit any other game perfectly. But for Doom, I was kind of hoping for more intense combat tracks. Of course, they did deliver with some of the tracks. BFG Division returns from 2016, and the best track in the game in my opinion is The Only Thing They Fear Is You. So not all of the music is like this, just some. Also the ambience tracks hit well, Cultist Base is one good example of that.
To finish, Doom Eternal is a worthy sequel when compared to Doom 2016. I haven't played Dark Ages yet, but between 2016, Eternal, and Dark Ages, I have a good feeling that Eternal would be my personal favourite out of the three, by a landslide. It's got fantastic gameplay, a good story if you want to read about it, it looks amazing, and even if the music doesn't feel like Doom in some places, it still is amazing. I would absolutely recommend this game to any Doom veteran, or someone who likes really fast-paced games.
Gameplay: 9.5 / 10
Story: 7 / 10
Graphics: 9 / 10
Music: 8 / 10
Final Score: 8.4 / 10 (Excellent)
14.1 hours played
Written 20 days ago
I'm going to get crucified by the fanbase for this but I didn't feel like a badass playing this, that might just be me being not the best at arena shooters, idk.
The whole game for me was split into:
1. running [i] away [/i] from demons, perpetually trying to switch to the right weapon (or killing too quickly so no glory kills when I need them)
2. platforming (no I totally didn't die a lot doing this shut up)
3. spending hours looking for secrets I don't need
But this all is my experience, you can tell the devs poured a ton of love into the game, and seemingly everyone else loved this game so idk what my malfunction is. I did enjoy 2016, and had similar issues but not to the same extent. Am I mad because I'm a noob? Idk, you can be the judge of that.
Of course, the music is absolutely legendary though. Zero complaints there [strike] except what they did to Mick Gordon [/strike]
15.1 hours played
Written 19 days ago
If you just want to play the single player campaign, you still need to sign up to a Bethesda account and be online otherwise it will not save your game progress. I hate devs who do this.
The game is similar to the previous Doom but felt less fun. The chainsaw attack animation loses its novelty the more you see it. You need to spam it to replenish supplies.
There is a lot more platform/portal jumping. One was very frustrating - you need to do multiple jumps and shoot a door-lock in the air. It really makes me wish this game went back to being a corridor shooter.
One of the late boss fights was quite difficult. They fly and attack from the sky, naturally you need to point your camera upwards but there are also minions on the ground shooting at you and patches of fire to avoid.
105.1 hours played
Written 11 days ago
Do I think that this game is good?
Absolutely 10/10.
But do I think this game is for every one, especially for casual play?
Not really.
The game pushes its rules on you all the time, and if you don't play by them, its gonna suck.
But if you do, if you actually try to learn the game, you are in one hellava time.
I have well over one thousand hours (not here on steam) in singleplayer alone and the game is still pulling me back into it.
I get it when people say they prefer 2016 or TDA because they don't like how hectic Eternal is, how much it asks of the player and also some annoying aspects of Eternal (platforming and marauders specifically). I still hold it in high regard that it did try these things. DOOM always did change its formula and it was never afraid to try new things.
DOOM I, II and all its expansions while at first glance simple and (to some) outdated, is nothing but. Pistol starting (yeah I am a tryhard, I know) thru all of those classic levels taught me everything about the game. How to manage recourses, enemy prioritization, what guns to use when, how ai works, etc... The game was allways pushing me to the edge of my seat. Same with DOOM 64, just now with more spooky vibe, I... don't have much to say about DOOM 3, except that I hate that damn shotgun. DOOM 2016 brought verticality to the table and a fun, simple but also enjoyable gameplay experience.
2016 didn't ask much of the player, it didn't need to, and because of that it was hella fun.
And that brought us to DOOM Eternal whiich took all the things that I lovrd about the previous games and cranked it to a eleven. Demons resemble most their classic counterpart (my favorite is the Mancubi). I've heard the enemy variety often be described as pieces of a chess board, and that honesty the best way to describe them. Each on of them have a specific role they play in the arenas. Foder are foder, nothing more than a ammo pinata, but also a pressure units that punish you if you don't pay attention to them. Heavy demons are hells soldiers that are more at par with you, they can kill you as fast as you can kill them. And there are the Super Heavy demons. The big lead sponges that always have just a bit more health that you expect them to. And I love them. Yeah there are annoying ones (Marauders, knockback from Whiplashes and Carcasses) but actually learning them and using those shields against them, it becomes less annoying and more of "hmm, now how do I deal with" you type of thing.
The arsenal, i love the arsenal the game gives you. Every weapon in the arsenal is used. Combine that with quickswapping between them and diffrent weapon mods, and you have a huge pontential fo combos and what not. Some wheapons do damage to enemies weakpoints, so you can shot of both rockets of Revenant and then have them just whaling their arms at you. Of course I have to mention the Super Shotgun, specifically the Meathook. Whit it you can close the distance or launch yourself across the arena. Chainsaw is a mandatory tool for gathering ammo, whitch you are going to use a lot because of low ammo pool. And two, three super weapons are great eather for clearing the room or getting rid of h Super Heavy in a instant.
So here for the end let me list some negatives.
- Platforming - while I don't have any problems whit it, I can definitely see why someone would. It looks out of place platforms just float there, again I don't have huge problems whit it but whatever.
-Marauders - yeah early hours before I got my footing and right now I find them boring to fight. Just wait for them to close the distance then blast them. I can easily one or two cycle them, unless it's a master level. Then sticky bomb and remote detonate them.
-Low ammo pool - for some this is a big negative you have to use a chainsaw to get more ammo otherwise you'll be low on ammo, constantly. But I kinda adore it. Because of low ammo pool I never would have gotten into a game proper. I would'n never use any thing beside the Super Shotgun or a Balista.
Again I preface by saying this: This game isn't for everyone. I love this game because it pushes me out into its rules, I'll eather play by them or I'll lose.
TL;DR bc who would read this mess whit bunch of grammatical errors, here is this:
If you have too much free time and you are unemployed, give it a shot.
If not, maybe skip this one, or get it on sale (like now).
17.5 hours played
Written 5 days ago
It's called Doom Eternal, because it feels like an Eternity to play. Too many goddamn cutscenes after each arena, and too many platforming.
Combat here is an acquired taste - you either love it or hate it (mainly because you're forced to chainsaw over and over because the max ammo count is significantly lower than Doom 2016)
I finished the game and DLCs in Ultra Violence, mainly for the story but that got really ridiculous anyway. What a bore. At least I got some good screenshots of Doom guy in his praetor suit. Got really tired of the new gimmick enemies in the DLCs (mainly the stone imps. The cursed prowler is annoying when you get hit, but the final arena before the final boss battle is just cancer.
I probably would like the game better if it wasn't so padded with useless platforming. Whatever.
It's not a bad game, but I'm really let down from Doom 2016. I would replay Doom 2016 once in a while, but not Doom Eternal.
139.0 hours played
Written 7 days ago
Playing thru a second time 5 years later (when considering whether to buy Dark Ages), I am reminded how stupid all the jump/grab...then fall... annoyance is late in the game. It's supposed to be a FPS, but rather than build on this, they opted to create these annoyances, which I guess they consider 'puzzles'. Anyway, will ensure my $$$ are kept in my wallet for a year or two when Dark Ages is 30% of the current price.
40.4 hours played
Written 12 days ago
The combat, in relation to its predecessor, adds more problem solving at the expense of player expression. Certain demons have specific weaknesses that encourage the use of specific weapons. The game won’t fail you for not using the most optimal weapon and attack for a particular target, at least at the lower difficulties. But I found it less satisfying to not use the optimal attack that the moment and enemy encourage.
There are many new types of demon to fight and they all add their dangers and weaknesses to the combat loop.
In terms of the weaknesses of the demons you fight, I found the game was a bit hand-holdy. The first time you encounter most demons and bosses the game will pause and show you a pop-up dialogue box that straight up tells you “this is the weak spot you need to hit and/or this is the moment in which you must strike”. It would have been great if the discovery of enemies' weaknesses had been less interruptive, less explicit and more natural, though I can’t really think of a way to achieve this.
The new demons that you will face are all interesting and engaging to fight, especially how they complement one another in a group. Except one. Much has been said of the addition of the Marauder and most of it unflattering. I’ll say this: every time a Marauder appeared in a fight it brought my joyous flow state of combat to a screeching halt and forced me to engage with the Marauder on its terms instead of mine. While not game ruining, I found that to be unpleasant.
Despite optimization of attack being in tension with freedom of playstyle, I like the new combat system more than its predecessor. Having four different ways to attack an enemy (chainsaw, blood punch, flame belch and grenade), excluding what weapon you’re wielding gave me lots to think about in the moment to moment of combat.
The guns in your arsenal are very pleasing to use, especially in terms of how the enemies show visual damage with the hits that they take. My only criticism there is that the upgrades you can purchase for the weapons are not very interesting. Same goes for the armour upgrades.
The graphics and artwork are once again top-notch. I especially enjoyed beholding the environment art of the realm of the Maykers as it was as beautiful as it was alien and imposing.
The music is once again a delight to listen to, adding atmosphere to the quiet moments of exploration and enhancing the thrill of combat.
82.3 hours played
Written 29 days ago
[b]The slayer has no equal.[/b]
[u]8/10[/u]
+ 10 points for being one of the best modern shooters
- 1 point for some glitches (mostly with movement)
- 1 point for multiplayer cheaters
- 1 point for DLC Difficulty
+ 1 point for DLC being fun >:)
25.0 hours played
Written 19 days ago
This game was amazing with some small hiccups. One of the best combat systems I've seen. Love how they changed up the gameplay from 2016 to Eternal. I'm excited to get the Dark Ages once it's on sale.
0.9 hours played
Written 9 days ago
>i start the game
>problems with sound
>spend 30 minutes trying to fix
>finally works
>1 day later trying to play
>wrong resulution
>try to fix doesnt work
>for a relatively new game too many problems when just trying to play with a good pc
>the few minutes i got to play were cool but bethesda doesnt want me to play
6.1 hours played
Written 5 days ago
the gameplay is fun and forces you to master every single tool in your arsenal but whoever decided that the platforming sections would be a good idea needs to rethink about what makes them happy in life. if I wanted to play first person super mario and jump from wall to wall I wouldnt buy a game with:
-two different types of grenades
-a shotgun that can both shoot grenades and go full auto
-a shotgun that can hook into enemies (but not into climbable walls???????)
-a rifle that is also a sniper AND a missile launcher
-a missile launcher
-a plasma gun
-...how do I even describe the Ballista??????
-a chaingun that can ALSO SHIELD YOU
-a gun that can shoot a hole into the surface of mars
-a really strong punch
-a chainsaw
WHY ARE THERE PLATFORMING SECTIONS???????? THE APPEAL OF THIS GAME IS TO KILL DEMONS, THAT'S WHAT DOOM IS KNOWN FOR!!!!!!!!!!!!!!!!!
anyway, fun game
53.8 hours played
Written 5 days ago
I was a big fan of 2016 game, and was expecting something similar from Eternal. Luckily, all my expectations were overwhelmed. This game is outstanding! Beaten it on Nightmare and now getting my ass kicked on Ultra-Nightmare. Wish I've found it earlier. Rip & Tear!
17.4 hours played
Written 5 days ago
Good game lives up to the reviews.
try getting used to using the weapon wheel, you can’t really reach the 9 key while getting teamed on by a Marauder and your own bad decisions.
9.0 hours played
Written 5 days ago
I gave my wife's boyfriend 85% of my monthly salary; and in exchange, he bought me this game. Truly the Chadest Sigma Male ever alive.
89.8 hours played
Written 5 days ago
Just a cool game, the pacing the intense gameplay, Awesome! The hookshot combinned with the shotgun is genius.
Only complain is the lack of cool athmosphere compared to 2016 - more hellish bloody gut settings would be cooler. But it is still good.
0.9 hours played
Written 5 days ago
It's a kick ass sound track that comes with a typical DOOM game. It's DOOM, straight forward, kill everything with some sick riffs going on and chainsaw demons in half. It's exactly what you expect from a DOOM game, but with the best music in all of gaming.
70.1 hours played
Written 5 days ago
It basically takes everything I loved about DOOM 2016 and makes it even better with some new things I liked as well. The skins for The Slayer and the weapons are neat as well. I liked the DLCs as well (TAG 1 was just ok while TAG 2 was more fun but not quite as hard).
17.0 hours played
Written 6 days ago
I really loved it even more than the first. Not everyone will share the same views as there are a lot of changes compared to the first but for me I really enjoyed the gameplay and that's the main thing in a doom game. Negatives from the top of my head... The soundtrack is worse, mainly because of the drama between mick gordon, the musician who made the soundtrack for the first and this one, and bethesda/id software. That's about it, I did play the game a while back but yeah can't think of anything that ruined the game for me. Fun game.
23.0 hours played
Written 6 days ago
I came back to Doom Eternal after playing through The Dark Ages, and the opportunity to make a joke about these two games' respective subheadings is way too obvious even for me.
What Eternal loses in the franchise's classic open levels, puzzling layouts, keyhunting teleporter nightmares and sheer length, it gains in state of the art enemy design, weapon design, level design, and environmental storytelling. The player character is [b]by far[/b] the absolute strongest thing in the game's universe, but you never really feel truly overpowered, as you will die fast if you're ever doing less than your best on the harder skill levels.
It systematically provokes all of your usual gameplay sensibilities with rising challenges over the first few stages, from simple linear corridors filled with odd demon combinations, to arena battles where things continue to spawn over time, until you're [i]just[/i] comfortable enough with the game's controls to continue onward, only for it to throw in new threats that require an evolution of your playstyle, with very few options to cheese any of it.
It doesn't waste time with hours of tutorial content, or senseless grinding for better gear and stats, or an unskippable plot that has no depth to it - It just drops you right into the action and lets the peaks and valleys flow naturally through its varied sprinkling of combat and platforming.
I remember when the game first released and many were quick to complain about the platforming elements, though to me it feels absolutely vital to the health of the game, as it's a way to teach the player how to move Doomguy. Learning how he controls until the feeling of jumping around the map is second nature is almost a requirement when considering later stages, where you have to do such things whilst also getting shot from every direction. Movement is so important in Eternal that even on easier skill levels it's never advisable to stand still while there are demons about. Even the absolute weakest of fodder demons can crowd you, and do significant damage if you're not paying attention to their proximity.
It's all a bit overwhelming at first, but by the time you've gotten the Super Shotgun and its invaluable grappling hook, the game starts to take shape and (assuming you're not terrible at video games) you feel yourself accomplishing things you never thought possible. The lightning pace of Eternal's moment-to-moment gameplay gives you feedback on your progress immediately, until you're hotswapping your weapons mid-air and prioritising appropriate targets with a well-aimed ice bomb before you've even hit the ground because you needed to reload a module.
The weapons are the best in the series, with each one fulfilling a specific niche to the point where even the worst mod on the first weapon you get is still punching up against some of the literal strongest, most frustrating enemies in the game better than every other normal weapon. Every single one of them sees use during the campaign (and especially in the Master Levels), and not because the game lazily makes certain demons immune to certain damage types, but through simple variety in the encounters. Even the humble Microwave Beam that nobody likes is useful when faced with a single tough enemy in a poor place to be fighting it - 1 HP against a Baron of Hell in a tight corridor? Get stunlocked, idiot.
The enemies themselves are again the best in the series too, taking almost the entire roster of Doom 2 and removing the things that made them all annoying (Hitscanners don't exist anymore, Pain Elementals can't bloat the map with Lost Soul spam, Archviles can't infinitely revive everyone) and gave them all the Doom 2016 treatment in how they act and try to kill you. They rush you, they crowd you, they gang up on you, they sneak up on you, they try to flank your escape routes - I've no idea what magic was flowing over at Id, but they managed to nail it. They are used to frighteningly good effect in the Master Levels too, showing just how well the team got to understand all their little demon minions.
Then the Marauder shows up and completely changes the pace of the game, like the demons have their own Doomguy that you have to consider. A divisive enemy to sure given you have to fight it on its own terms, but that's a greater challenge that I love to see.
The Hub area is cute, and provides some form of player-selected metaprogression in between the stages, and holds all of your collectibles in a physical form so you can laud over your trophies, which is something more games should have, really.
The game bleeds effort from every orifice, and I haven't even touched upon the multiplayer or the weird Horde mode they added in after release; they're just there, because why not.
Trying to objectively rank the best game ever made is folly obviously, there are simply too many different flavours of game to come to an answer that everyone can agree with - But if someone told me that they ran the numbers, checked all the data, and it turns out that Doom Eternal is the best game ever, I'd have a hard time contesting it. It's that good.
I'm excited to see where FPS demon murderising goes from here, assuming it can progress any further than this - Given how Dark Ages panned out, this might be the pinnacle.
17.6 hours played
Written 6 days ago
🔥 Pure, Unfiltered Demon-Slaying Perfection 🔫
DOOM Eternal doesn’t let you breathe — and that’s exactly why it’s incredible. Fast, brutal, and insanely fun. Every fight feels like a violent puzzle you solve with speed, skill, and overwhelming firepower.
The soundtrack? Rips. The gameplay? Flawless. The movement? Addictive. The Doom Slayer? Still the most badass character in gaming.
This isn’t just a shooter — it’s a glory kill ballet of destruction.
💥 11/10 — Rip and tear… until it is done.
49.0 hours played
Written 6 days ago
I LOVE the doom games. Every single one. This game is truly one of the best fast paced FPS game ever made. It always has you on your toes, switching through all the weapons, using your tools to refill your ammunition and shields/health. The flow is just amazing. The weapon designs and the environments are some of the best I have seen. I will always recommend this game. Buy it!
37.9 hours played
Written 6 days ago
Very fun and re-playable.
ANNOYING that you lose the ability to resume playing mid-mission after beating the game if say you're going back through to grab all the collectibles and don't have enough time to play through the full mission or the game crashes.
12.6 hours played
Written 6 days ago
great game wanted to kill myself a little but still great game 10/10 would play again
32.4 hours played
Written 7 days ago
While not quite as good as its predecessor, DOOM Eternal is still an absolutely fantastic experience above most modern games.
21.4 hours played
Written 7 days ago
Nightmare is the thing, playing on other difficulties just makes the game boring
15.9 hours played
Written 7 days ago
It is essentially Doom 2016, but more. It retains the satisfying loop of resource management that continues to encourage you to fight in the fray, rather than staying back and picking every enemy off. In that sense, it's still very enjoyable. The game, however, feels more complicated than it's predecessor (at least, from memory). More weapons to manage, each with modifications. Multiple "one-shot" type weapons with limited resources. I don't think that makes it better. I often found myself wondering what the true value was of a given weapon and modification, and the frenetic pace of battle meant I didn't really want to think about it. The introduction of the one shot sword late in the game feels particularly pointless, as through most of the game until the end, you get very little of the relevant ammo, and it provides minimal resource benefits.
As for the story... it's Doom Eternal. You aren't playing it for the deep lore, though they certainly tempt you to it. Also needlessly complex. As if we needed a reason to do what we do. The introduction of one just muddies the waters and distracts from what is interesting.
Still, it was enjoyable overall. I recommend if you enjoy this modern revival of boomer shooters. There's plenty extra to do once you beat it once, but I have other games I'd rather play.
22.0 hours played
Written 7 days ago
---{ Graphics }---
🔲 Awful
🔲 Bad
🔲 Will do
🔲 Decent (Nothing special)
🔲 Stunning
✅ Visual Masterpiece
---{ Gameplay }---
🔲 Bad
🔲 Okay
🔲 Nothing special
🔲 Good
🔲 Very good
✅ Try not to get addicted
---{ Audio }---
🔲 Bad
🔲 Not too bad
🔲 Decent
🔲 Good
🔲 Beautiful
✅ Masterpiece
---{ PC Requirements }---
🔲 Potato
🔲 Decent
✅ Fast
🔲 High-end PC
🔲 Ask NASA if they have a spare computer
---{ Difficulty }---
🔲 Just press a bunch of buttons
🔲 Easy
🔲 Significant brain usage
🔲 Easy to learn / Hard to master
✅ Difficult
🔲 Dark Souls
---{ Grind }---
✅ Nothing to grind
🔲 Only if you care about 100%
🔲 Average grind level
🔲 Too much grind
🔲 Insanity
---{ Story }---
🔲 None/Not important in this game
🔲 Bad
🔲 Average
🔲 Great
✅ Well written
🔲 One of the best i've had the pleasure of playing
---{ Price }---
🔲 Free
🔲 Worth the price
✅ If it's on sale
🔲 Acceptable price
🔲 Overpriced
🔲 Complete waste of money
---{ Bugs }---
✅ Never heard of
🔲 Minor bugs
🔲 Can get annoying
🔲 The game itself is a big terrarium for bugs
---{ Game Time }---
🔲 Very Short (0-5 hours)
🔲 Short (5-10 hours)
🔲 Average (10-30 hours)
✅ Long (30-50 hours)
🔲 Extremely long (50-100+ hours)
✅ Replayability (Infinity hours+)
---{ ? / 10 }---
🔲 1
🔲 2
🔲 3
🔲 4
🔲 5
🔲 6
🔲 7
🔲 8
🔲 9
✅ 10
Review:
If you enjoy the FPS genre, you could say this is the best of its kind—fun, fast-paced, and definitely not repetitive. It’s a masterpiece, especially knowing that no encounter ever feels the same. It continues the story from 2016's DOOM in an intense and satisfying way. The only thing I personally complain about is the change in the user interface compared to DOOM 2016; I found the old one simpler and more appealing. Also, the fact that you can't crouch often feels like a troll move—especially if you're already used to it. Still, none of that takes away from the fact that this game is a solid 10/10. Between spending my money on a girl or buying this game… I think we all know DOOM is eternal.
144.4 hours played
Written 7 days ago
While I love the original DOOM and DOOM 2016, there's something about DOOM ETERNAL that resonates deep within my soul.
The incredibly high octane action that requires expert precision on top of quick decision making and reflex's is some of the best I've ever experienced in a video game. Something about it keeps me constantly engaged and while it can be a stressful game, it's one that never fails to feel rewarding.
I've even come around to the incredibly deep lore. At first I thought it was dumb (bad), but over 100 hours later I think it's actually pretty dumb (good).