190.2 hours played
Written 6 days ago
Fallout 4 is an absolute garbage pile of a game. Bethesda FUCKED us so hard with Fallout 4, let me lay it out for you. Beginning of the game is the most BBBBOOOAAARRRRIINNNGGG opening for a game, ive ever seen. then halfway through the tutorial you get power armor, POWER ARMOR! A full suite of it, and a mini gun, a shelter that has all the stuff youll need and then a dog as your first or second follower companion. Giving all of those tow you right from the start is just poor game design. The power armor is the best thing Bathesda has ever made, the design, sound animations, and getting, running and maintaining it could have been a big primes of the game but nope, you get a full set right of the start, and with that you can literally explore every inch of the map at level 1. So with that it completely ruins the ENTIRE ASPECT OF THE GAMES PRIMES! Fallout, Fallout 2, Fallout Tactics, Fallout 3 and Fallout New Vegas (best game of the series) theres a big crescendo build up throughout the games, from unlocking new skills to learning how to wear and use power armor. Fallout 4 theres no build up at all, and exploring is just hollow. From the opening where you see the bombs drop, explorations is completely ruined, random questing in Fallout 3 was so good that it held the game together. All the locations in Fallout 4 are average (and im being generous) I explored just about every location and none of them are stand out locations at all. The Mass Fusions building you can see from the opening of the game, is not woirht exploring at all because they add no story or side quests and theres A LOT of locations that are like that. There is one place thats built up perfectly though, The Glowing Sea. You see if after you get out of the vault you were frozen in for the last 200 years and you wanna go, because its THE location to go to. It should have been a massive build up, collecting Radaway and Rad-X, power armor, Stimpacks and all that. Oh btw you can just got straight here at level 1, with the power armor you get from the tutorial and start exploring. However if you head there with NO power armor and no cloths at all, with just rad-x and radaway you can explore the entire area with only taking +1 radiation damage in blotchy spots or whenever the lightning strikes, what a massive let down. Then The Dunwhich building you can find in the glowing sea is an even bigger disappointment and breaks all the lore for the Dunwhich lore completely. You get there and go inside and its full from front to back with gunners and turrets (TURRETS! IN A HORROR LOCATION! SERIOUSLY!?) completely ruins the immersion you got from exploring the Dunwhich building in Fallout 3. Constantly throughout the game you have to have these massive battles, bigger than Hoover Damn in Fallout New Vegas just to find out if any character from the location was worth finding. Now the combat from previous game has been clunky and you had to rely on VATS (which you almost never need to use in Fallout 4), explosives and a variety of weapons to get through a fight and that meant you wernt faced with lots of enemies, however in Fallout 4 the easiest solution is to just go in guns blazing. Which just makes combat simple now and with that simplicity Bathesda decided to add more enemies to the fights to add difficulty to the game. Problem is with more enemies adds tons of movement and combat on screen that sometimes it makes you feel sick. Also whoever decided that the critical meter be a bar deserves a potral opened to hell for them, when your in a fight the meter will SLOWLY build up and you can store them for when you really need to win a fight, however that completely removes all aspect of surprise from the proceeding. Remember setting your luck to 10 in Fallout New Vegas, and Doc Mitchel says "with luck like that I'm surprised the bullets didnt turn right back around and climb back into the gun." well if New Vegas would have been like Fallout 3 Doc would have said "Dont forget to press x when your critical bar is full to preform a critical hit" enraging. In previous games of the series, combat was uses as a passive thing to do between or during the completion of side quests, in Fallout 4 killing enemies is the main reason you go exploring. You can also find magazines that increase your stats marginally but you mostly just find ones that increase your critical hit. Fallout 4 is only about combat, and theres no locations that scream that more than the vaults of Fallout 4. AS well know exploring the Vaults in Fallout 3 and New Vegas was just magical, Bathesda and Obsidian and the best part of those games. The slow pace and the eerie broken sound track of wispers and broken radio signals created an AMAZING tone, BUT NOT IN FALLOUT 4! The vaults are just like every other location in the Commonwealth, full of enemies your just there to kill. Vault 81 was alright though. HOWEVER there are a lot of very impressive things Bathesda has done in the game theyre just so spread out and to thin that it feels hollow. The amount of things they accomplished with Fallout 4 is just mental, BUT Bathesda was too caught up in weather or not they could do with the game verses weather or not they should.
- Entire new perk and leveling system
- 4 factions with bracing story options
- 13 companions with near-limitless dialogue
- ALL enemies and weapons fully redesigned
- A full city with hundreds of buildings
- Most buildings are fully exploitable
- 2 fully voiced main characters
- Base building and sim base management
- Combat system completely redesigned
- Limitless weapon and armor modding
- Full underwater exploration
- Cities marshes, seas, mountains
Thats just a few off the top of my head and any sane person looking at this list will go "doing all thats impossible"
Now the dialogue in Fallout 4 is just atrocious, in Fallout 3 and New Vegas the dialogue options really showed the creativeness that the writers could do and added so much to the games. There was cheeky options from the Black widow perk to the confirmed bachelor perk. Not one word answers like Fallout 4 which is just such bad design it makes your brain hurt. Im surprised the people who made and added that to Fallout 4 could design a completely functional game at all but i guess its fine, whatever. It isnt to bad at the beginning, they seem thought out and you can basically assume what your character is gonna say but by the time you get to Goodneighbor the writes seem to have just given up, its just Yes, No, Maybe and something random, which leavers you not know what your characters gonna say at all. There are 13,000 lines of dialogue that someone had to simplify down to one word answers and that somehow makes sense in context and to what end making the game substantially worse. The new style completely breaks any potential dialogue puzzles the game could have had. For example, one of the best side quest lines in Fallout 4 you can become the Silver Shroud and travel around fighting crime, if you dress as the shroud while you do this you get to talk like the shroud did, and its quite fun to be honest, to complete this quest line you have to fight a big crime boss and one of the ways to defeat him is to talk like the shroud over and over till he gets scared. Rather that reading through dialogue to carefully decide which one sounds most likely what the shroud would say, the game gives you three option (that just says "talk like the shroud") three times in a row and thats it, quest done. the entire game does this same style over and over with every time you engage in dialogue. Its an absolute mess and a travesty.
Theres a lot more i could say about everything on the list but i only have so may characters im allowed to type...