367.4 hours played
Written 13 days ago
In short – is this game worth buying?
Absolutely! For the sheer amount of content and the general price-to-content ratio. I bought the GOTY edition for around $8, and it’s worth every cent. Even at the full price of $30, there’s enough content to justify the purchase.
Is it a good game?
Well… there’s a good game hidden away in it, but it’s easy to lose yourself in the chaos that this game is.
Fallout 4 feels like five different games mashed into one. That’s not necessarily a bad thing — it’s an ambitious project — but I don’t think it’s handled very well. It’s a sandbox open-world action RPG you can play in FPS or TPS perspective, and it’s also a post-apocalyptic survival game with elements of settlement management, base building, and even tower defense. But if you want to play a good RPG, there are far better options on the market, even within the Fallout franchise. If you want a solid FPS/TPS, this isn’t the best either. Same goes for the survival aspect. The management/building part is actually my favorite — I don’t know if it’s the best game of that type, but it’s good and very addictive.
Although the idea of combining different mechanics into one complex game is solid, Bethesda (read: Todd Howard) crammed too many components into it. They could’ve made one great FPS/TPS action RPG in the style of previous Fallout games, and a separate spin-off — an open-world survival/management game.
And why is it better to make two games instead of one?
Because when you go for quantity, you sacrifice quality — and in this case, also stability and playability.
The most important thing for me in an RPG, besides the story and mechanics, is the character leveling system — and how it applies to your progress and battles. Fallout 4 (besides Fallout 76) has the most simplistic, streamlined, and downgraded leveling system in the franchise. Every time you level up, you get one point — invest it in a SPECIAL attribute or perk, and that’s it. So unfulfilling and unsatisfying. In previous titles, you could balance attributes, skills, perks, and traits — with a finite number of points that made your character just powerful enough to get through the game, but not some OP god coasting through with zero effort.
That’s the thing with combat — depending on difficulty and your skill, the game starts off kind of challenging, and later becomes an effortless, tedious slog. Enemies, like in all Bethesda games, scale to your level. But instead of combat getting smarter or more strategic, enemies just get more hit points. So one raider can take 50 headshots with a sniper rifle — right in the center of the eye — and still function like nothing happened. Sometimes, you’ll burn through thousands of rounds in a single encounter on higher difficulties.
So, what’s the problem — and is there a way to fix it?
The biggest problem is the head of Bethesda — the “creative force” behind modern Fallout — Todd Howard, the Megalomaniac. His way of thinking is absolutely reflected in this game. The same way he mashed every genre into one title, you can be everything and do everything in one loooooooooooooong playthrough. No need for a second. You probably won’t even finish the first because you’ll get bored, overwhelmed, or just lost in the sea of content.
I finished the game at level ~90, but you can go way beyond that. There are enough perks to choose up to level 286, and you can go even higher — become Todd the God.
And what could be a solution to this mess?
Make a shorter game. Go for quality, not quantity. Pick a path and close off the others — not at the end of the game, but from the beginning. Make a game where choices actually matter, where your decisions shape the world and your experience. Make a game you’ll want to play again — and have a different journey the second, third, fourth time.
Finite resources. Finite XP. No more level scaling. No more radiant filler quests.
Make battles strategically challenging. Make enemies smart and deadly — not bullet-sponge immortals. Give us a complex but rewarding leveling system that makes every point count.
STORY is decent, but not the best in the Fallout universe. In my personal opinion, Fallout 1, 2, and New Vegas are much better — both in terms of story and overall RPG quality. This one is more like Fallout 3, but with more content. Fallout 76 still takes the crown as the worst on my list — in every aspect.
The lore is rich. There’s a LOT to read and listen to, but the quality ranges from brilliant to downright stupid and nonsensical. Same goes for dialogue and decisions. There are great storylines and quests — but I feel like more than 50% of the writing is just filler.
VISUALLY, the game is also a mixed bag — but overall, one of the better aspects. Sometimes I’m amazed by the beauty and the sheer amount of work that went into it. Other times, it feels like they missed the tone and atmosphere Fallout is known for.
One thing I really liked is the asset design — enemies, weapons, armors, clothing, clutter, etc. I know many fans would disagree, but to me, the concept art, design, and 3D renders of the Super Mutants are the best in the series. Same goes for the Deathclaws — they look better than ever. Even the Ghouls look and animate great. In general, most enemies look awesome.
Human NPCs? Not so much. Some are okay, but many look like dirty, uncanny half-caricatures.
Weapons, though? Amazing. Great variety and design. Same for armor and clothing.
Customization might be one of the best in gaming history — especially with mods.
The scenery ranges from jaw-dropping to overly cluttered or too colorful — not always fitting the post-apocalyptic tone.
GAMEPLAY — already covered most of it. It's a confusing mess, but very addictive. For me, the loop was always the same:
Leave the settlement → explore → collect → find new locations → do a few quests → get overloaded → go back → build → upgrade gear → cook → repeat.
Leveling is underwhelming, but you still have to plan your build early, especially on higher difficulties or in survival mode.
MODS – Absolutely essential!
I wouldn’t even touch this game without mods (same goes for any Bethesda game). It’s not easy — it takes time, some knowledge, and carries risks. If you don’t know what you're doing, you can break the game easily. But if you do it right, you can shape the game into something you want to play. Focus on the parts you enjoy and make them near-perfect. Make it more stable, smoother, better looking, more focused — whatever you want.
There are around 70,000 mods online.
Do yourself a favor — learn the basics, watch a few tutorials, and experience the best version of this game.
7.5 / 10