Dishonored
Dishonored

Dishonored

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Dishonored
Dishonored
Dishonored
Dishonored
Dishonored
Dishonored
Dishonored
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.
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Dishonored 2
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
97%
36,676 reviews
35,726
950
8.5 hours played
Written 1 month and 3 days ago

Great game, played this game before but it was in french and i dont know any french why did i play it on french? Idk but the plot made so much more sense now that i got it in english, great buy.
9.7 hours played
Written 27 days ago

It is a beautiful first-person action game developed by Arkane Studios and published by Bethesda. If you like games with artistic design like BioShock, Prey, and We Happy Few, you will definitely enjoy this one as well. I'm doing this review for the first game, but it will also contain some information about the second game. As usual, I won’t provide too much information about the story, but briefly, Dishonored is set in a city at the end of the 19th century, where technology and magic intertwine, influenced by the Industrial Revolution. The story revolves around Corvo Attano, a bodyguard. Corvo is in charge of protecting the daughter of the city’s Empress, Emily Kaldwin. However, the Empress is assassinated, and Emily is kidnapped. Corvo is wrongfully accused of the murder and, as events unfold, he fights to uncover the truth behind the crime and rescue Emily. It’s not an unfamiliar scenario, as we've seen variations of it a million times, but as long as the execution is done well, the clichés and ordinariness of the plot don’t matter much. As for the graphics, if you enjoy the aforementioned games, you’ll enjoy this one too. The elements from the post-Industrial Revolution era, the discoveries, buildings, and the overall atmosphere are really enjoyable to be a part of. Now, when it comes to gameplay, the game offers you two different playstyles, as always stealth and combat-focused. However, what I really like most about the game is that no matter which playstyle you choose, the game maps, environments, atmosphere, story progression, and even the ending change significantly. To explain further, every time you kill a character, it adds a darker tone to the city. Your kills directly increase the city’s “chaos” level. As the chaos level rises, the city becomes darker, more corrupt, and more dangerous. This leads to more enemies in the streets and the people becoming more anxious. The increase in chaos doesn’t only affect the atmosphere but also the game’s ending. For example, killing certain major enemies means completing specific missions, but this also means the loss of their lives and the balance of the city. The people in the city notice your killings and react accordingly. This increases the fear level among the locals and also affects the approach of other characters involved in your mission. Some characters may not want to work with someone who has committed murder, which could lead to losing them. So, when you complete one mission, another could have failed because of your actions. Kills can increase the number of enemies you face and cause stronger foes to appear, making the game harder and requiring you to think more strategically. Every time Corvo kills someone, instead of making the area cleaner, the city becomes more decayed and ruined. People get more fearful, the environment becomes gloomier, and creatures like Weepers and swarms of rats invade the city. This system is one of the unique features of Dishonored. The game allows you to question whether to kill or not, while also showing how the consequences of your actions can have wide-ranging effects. And honestly, I absolutely love this. Even the smallest action I take can affect the game, and it’s beautifully presented. In the second game, there are similar mechanics. In Dishonored 2, the system is designed in a more expansive way, offering a more flexible experience with different characters and abilities. Just like the first game, killing and using violence will make the story and the city darker, but if you play stealthily and with strategy, you’ll create a calmer and more controlled atmosphere. There are many abilities in the game that you can use according to your playstyle. To unlock these abilities, there are runes scattered across each map, and obtaining them isn’t always easy. Sometimes you need to go around, climb high, dive into deep areas, solve puzzles, or even kill more enemies to get them. This adds a great level of quality to the game. While they aren’t as powerful as runes, bone charms also exist, and they are more abundant on maps, and easier to collect. These give you smaller effects, such as running faster or reducing fall damage. In the second game, your abilities are more diverse, and you can use them either to kill or to progress stealthily. (The game gives you the option to choose whether or not to acquire these powers. If you just want to have fun, play freely, and in different ways, you can choose to acquire these powers, but if you want a more challenging and realistic experience, you can proceed without them. There’s even an achievement for this.) I personally prefer the first game, but Dishonored 2 is a more developed and improved version of the first game in every aspect. Also, in the second game, you have the option to play as two different characters. With its graphics, characters, music, abilities, two different playstyles, and most importantly, the system that shapes the game based on your playstyle, it's a fantastic game. don't remember encountering any bugs either. In short, don’t miss the Dishonored series. Play and finish these games, you won’t regret it. 90/100
100.4 hours played
Written 19 days ago

An exceptional title in terms of worldbuilding, gameplay flexibility, and branching narrative choices. It rightly spawned a whole franchise of follow-up titles. Similar to: Thief The Dark Project (for stealth based focus), System Shock 2 (for FPS mechanics combined with a spells mechanic), and Deus Ex (for narrative player choices that have a persistent effect on the game world for each runthrough). Notes for first-timers: 1. There's an achievement for having zero deaths attributable to your actions. If you want this achievement, you should avoid fully exploring the Slackjaw and Granny Rags NPC side quests. Those characters have a scripted encounter late in the game for players who have finished their side quests, and it is very challenging to get away with zero deaths. (I did it apparently through an arbitrary glitch.) 2. The number of deaths you cause will directly affect the state of the game's final level, in an interesting occurrence of karmic retribution. 3. The DLC contains less material than the main game, but the material is superb quality narrative. The Blade of Dunwall quest focuses on the "other side" of the main game's characters, an antagonist named Daud, and in my opinion is the best narrative product that has ever been released for the Dishonored universe.
9.7 hours played
Written 20 days ago

fun but idk why it discourages killing when half the content in the game is designed for that
24.1 hours played
Written 15 days ago

I've beaten the base game twice, and the dlc's, yet I've only been playing for a day.
14.1 hours played
Written 30 days ago

I didn’t play Dishonored when it first came out. I picked it up years later, long after the hype had cooled, thinking I’d finally see what made it such a stealth-action darling. After all, people still talk about it like it reinvented stabbing people from the shadows. A few hours in, I found myself waiting for that “ohhh this is why everyone loves it” moment. It never really came. That’s not to say it’s the worst stealth game in the world. The worldbuilding is stylish in its grimy, steampunk-whale-oil way, and I did have a few flashes of genuine fun. Pulling off a perfect Blink-to-rooftop-to-silent-takedown combo? That felt good. The occasional chain of chaos—possessing a guard, teleporting into a window, accidentally summoning a swarm of rats—was gloriously dumb in the best way. It’s those moments that showed me why people love this game. But everything in between? Kind of a slog. The story didn’t grab me. Corvo is about as expressive as a wall, the characters all talk like they’re rehearsing for a community theater adaptation of Bleak House, and the pacing never quite hooked me emotionally or mechanically. Dunwall looks cool, but it felt empty—a really detailed haunted house where I was the only one who noticed the lights were flickering. Stealth, which should’ve been the highlight, ended up feeling inconsistent. One guard spots me from across the room through a keyhole, another watches his buddy get turned into meat confetti and shrugs. It killed the tension. After a while, I stopped playing stealthy and just Blinked around like a bored teleporting goblin.
29.5 hours played
Written 6 days ago

great story, great gameplay
21.1 hours played
Written 7 days ago

You can be a savage or you can be a merciful without killing anyone in the game, and i loved it.
29.3 hours played
Written 7 days ago

Very solid and fun stealth imsim with unique powers and an interesting world. Chaos system drags it down for me, as well as what feels like an imbalance of upgrades between playing lethally vs nonlethally.
25.1 hours played
Written 8 days ago

Great stealth and story, almost perfect.
7.2 hours played
Written 8 days ago

Multiple ways to play, the campaign doesn't drag like most titles. Completed a low chaos run and will definitely revisit to do the opposite. Incredible game !
20.4 hours played
Written 8 days ago

A short, straight-to-the-point game. The story isn't out of this world, but it's interesting to know what will happen depending on the decisions you make. You can bring chaos or peace, you can show everyone that you were truly a murderer or someone with honor. Overall, a very nice game that makes for a good time.
23.2 hours played
Written 9 days ago

I have not played a lot of games because I have a potato pc. However,Dishonored is one of the few games that actually runs on it(still is a bit laggy sometimes).Because of which I can enjoy it. So far, I have played 4 hours of this game and I gotta say this game is definitely as good as they say. It gives you creative freedom to do whatever you can.Like in the first mission,I went bloodborne on everyone and in the second one I was using a combination of stealth and straight up killing.Overall,I am loving this game so far.
64.4 hours played
Written 11 days ago

Played this when it originally released, replayed it (2025) and it's still a great game. Yeah the graphics are a little dated. But everything else still holds up.
26.3 hours played
Written 12 days ago

I’ve played about 26 hours so far, and it’s honestly one of the most immersive games I’ve ever tried. This is actually my first game where I felt like I wanted to replay it differently — and that’s saying something. The world-building is just incredible. Dunwall feels grimy, broken, alive — and weirdly beautiful in its own way. The plague, the whale oil tech, the creepy Overseers... everything fits together so well. I’d often just stop to read a note or listen to conversations because it made the world feel that much richer. Even the side characters have little stories that pull you in. It’s not just “go here, kill target” — every mission feels like peeling back layers of corruption and control. You feel like you’re part of something bigger, and that’s rare. The first mission with High Overseer Campbell completely sold me on the game. I love that I had so many ways to handle him — sneak, poison, brand him as a heretic, or just go full chaos. Plus, the choice of saving or leaving Curnow really made me pause and think. It was the first time I felt like, “Okay, this game trusts me to make decisions.” And then there’s Daud — The legendary assassin . Meeting him (and knowing you’re both Twisted by the Outsider) added this quiet intensity to the story. He’s not just a villain — he’s complex, regretful, and oddly fascinating. Can’t wait to learn more about him... feels like there’s a whole history behind his eyes. wants tooo playy Knife of Dunwall Also, the exploration is super rewarding. I got obsessed with finding runes, bone charms, and weird little side paths. It’s never boring — even when you’re just sneaking around or eavesdropping. ANDDDDDDD howww did i forget GRANNYYY one of the creepiest yet oddly charming characters I’ve ever met in a game. Her side missions felt like stepping into a twisted fairytale. I thought I was helping a harmless old woman... turns out, she’s way more than she seems If you like games that actually let you play your way — stealthy, loud, kind, ruthless — and if you love a world that feels alive and full of secrets, give this one a shot. THANK YOUUUU SOOOO MUCH GUYS
32.0 hours played
Written 13 days ago

This was before Arkane made deathloop which in all honesty I looked at it and I said what the actual fuck where is my gothic masterpiece, where are my rats to swarm ppl. All jokes aside i've clocked in more hours in this game than any other game on both ps3 and what my steam time says and it honestly never gets old. The shit is simple like abilities collect runes, like having slight modifiers find bone charms overall don't wanna do any of it ay respectable just keep default blink and go mostly flesh and steel.
31.3 hours played
Written 15 days ago

10/10. Still an incredible game over a decade after release. I first played this on xbox 360 when it came out in 2012, I loved it then and its just a great now. The story is great and the stealth/combat mechanics are very original and fun. Allowing you too find many different way through each level and providing just as many options for dealing with your enemies/targets. I would have played the remastered version but I already had this one and tbh the graphics don't matter when the game is just good. I never played the DLC on xbox so I'm excited to try them. Definitely not doing the trials DLC tho lol.
102.6 hours played
Written 16 days ago

Dishonored is pretty old at this point, however it still is an excellent game. I warrants multiple playthroughs as well because of the different endings and playstyles it offers. The Knife of Dunwall and Brigmore Witches DLC is also worth it imo, however the City Trials was pretty disappointing. Runs very smooth. No single crash in my replays.
30.6 hours played
Written 17 days ago

The power up that turns enemies to dust still can be discovered and is apparently a long time bug that can potentially prevent high chaos (due to bodies turning to dust and not counting as overall plague harbingers) and count as being discovered in player stats. I did not know this when I first played the game all those years ago due to always choosing non violence. just like MGS, killing is frowned upon. Just know this and if you plan on beating the game without clean hands, don't take that power. So I beat the game 100+ discovered bodies. I went back to playing this game again before completing DH2. If you never played this, I don't care if it's full price, you buy this game. This is Arkane's masterpiece. They deserve all the praise regardless of what subsequent titles were rated as.
111.3 hours played
Written 17 days ago

This may just be my favorite game of all time. I have gained all trophies across three platforms accumulating god knows how many hours. This is a game where you not only decide whether or not people live but you decide what kind of game it will be. When deciding to screw mercy and stealth to kill it is a bloody fun time, feeling nothing like the non lethal route. But when playing stealth it is such a different experience feeling more stressful than chaotic like the other route. This game allows you to do anything from using a head as a soccer ball to kill another dude, to finishing the whole game without being seen once. This isn't even touching the fact that the levels are built so that they is different routes to go throw. In my most recent run as I was getting my last few achievements,I found a room I had a never seen before holding an entirely new quest to do. Needless to say I recommend if you love replayable and fun games.
163.7 hours played
Written 18 days ago

True original stealth game though imperfect tells a really interesting story. Only issue I have is its too short... Also you can't knock people out in a one on one fight.
35.9 hours played
Written 18 days ago

Loved this title, the powers are really good. I remember the adverts from the time with the drunken whaler, really quite something
10.7 hours played
Written 19 days ago

Fun game with some decently engaging movement and stealth mechanics. I wasn't particularly interested by the story and it was a little predictable but I did appreciate the steampunk setting with the sprinkles of fantasy throughout. The openness of most of the levels and the various side objectives makes for plenty of replayability but I like that there's still a pretty short and straightforward path if you just want to complete the mission.
36.2 hours played
Written 21 days ago

Great stealth mechanics, interesting story even if it isn't a new breath into storytelling. DLC cut scenes are looking great thanks to polished statics. Combat mechanics aren't as good as the stealth ones but it makes sense due to the nature of the game. Interested in seeing how the plot along with the mechanics will evolve in the 2nd part!
48.5 hours played
Written 22 days ago

I played Dishonored back when it first came out in 2012. This game has to be one of the best titles released back during the golden age of gaming (2006 - 2016). My friend summed up the experience of this game perfectly; "This game is affecting my dreams, it just so cool". The story of Dishonored is a grand epic that molds to your hands. As you play the game it only gets increasingly harder if you choose to be merciful and ghost like. The targets of your vengeance become more paranoid as the game progresses (or at least it feels this way due to the body counting system). The more guards you kill the less safe the streets are and the more the environmental plague starts shifting in. It has to be one of the coolest systems implemented in a game because it makes you think about previous actions.
91.1 hours played
Written 22 days ago

while the story is very simple, this game contains one of the most interesting game worlds I've ever visited. Enjoy the freedom and don't rush through it
37.1 hours played
Written 22 days ago

The best Rogue game ever made right here!!! If you just haul ass through this game, you will be missing out on a lot of fun and innovative ways to play this game! I wish more games had similar gameplay mechanics!!! This game is one of the greats that inspired many other greats so yeah buy this game!!!
82.1 hours played
Written 26 days ago

This is one of the First games I ever played on PC, and I find myself constantly returning to it. This games atmosphere is perfect - and is so stylized it still holds up even in 2025. Some of the mechanics feel basic, but the more you play the more you feel like the sky is the limit. The mix of stealth and combat is perfect, and the world is worth exploring. There are SO many secrets hidden all over the world that you might find something new even on your third play through. On top of all that, the story is interesting and compelling. It's not a crazy unique story, but still fun to play through. Also, the DLC is 100% worth buying. I think, if I HAD to knit pick, the worst thing about this game is how overpowered you can feel, especially at lower levels. On the 'easy' difficulty you can just kill everyone and everything by abusing two abilities and blocking. But, you are in direct control of whether or not you play the game that way.
2.9 hours played
Written 27 days ago

Played this game like 10 year ago, it was a masterpiece back then, and now its still one. This has to be my number one single player story game I ever played, everything else= boring 10/10
287.8 hours played
Written 27 days ago

This is a guaranteed 50-70 hours of enjoyable game play. The art style is great even all these years later. You can play this with two days of moderate game play or four to five days after work. However, there are enough variations play-style that it will not be boring even if you play 5 times.
30.1 hours played
Written 27 days ago

Very sneak around style fps. Graphics might be a bit date today, but the game play is excellent. Plenty of options although **spoiler alert** if you prefer to kill all the bad guys, you can but it has some consequences, instead of being highly selective. Wish I'd know that from the start instead of 3 missions in.
41.6 hours played
Written 28 days ago

I obsessively hid and stayed stealthy through the game, only to unfortunately get seen due to one of my terrible plans. Of course, I use this opportunity to murder the entire map is the flashiest way possible to vent my anger before quick-loading for the 100th time. 10/10
9.3 hours played
Written 28 days ago

Another mindset that I need to learn. Great game even in easy difficulty, it's still hard.
142.6 hours played
Written 28 days ago

If you enjoyed Assassin's Creed give this game a try, It's more linear and closed off but it's very fun no matter how you choose to play.
2.4 hours played
Written 29 days ago

Words cannot describe how much I love Dishonored. Enough that I have it both on pc and xbox. I first played it a little over three years ago, and I have not had a singular day since where I have not thought about the characters and the story told throughout this game. The world building, the guilt and desperation felt throughout, the visuals and mechanics... I didn't think I was a fan of stealth before I met Dishonored, and I don't think I'll ever truly find another game that's anywhere near as good. It just might be my favorite game of all time, and i can replay it again and again and still find new pathways and hidden secrets I've never encountered before. It really is an all around beautiful game, and if I think about Daud for more than five seconds I get ill. Buy it. for whatever price it's listed. I guarantee it's worth it.
56.0 hours played
Written 1 month and 2 days ago

Great game, one of my favorites OAT. The pacing may feel a bit slow in the first mission but don't let that deter you, once you make it to the end of the first "mission" the game picks up very quick. There are so many different ways to enter and exit if you're looking for them, and there are many scaleable areas where other games would have taught and shown us implausible - [b] the game rewards a curious mind [/b]. This is a game that reads like a book and feels saturated and alive, not just like a bunch of roaming bodies but fleshed out individuals. The environments are purposeful and they all have a story. If you take your time to skim through some of the books, namely the history of city districts, politics and politicians, whaling and byproducts, notes, biographies, and listen to the audiographs - the game comes to life immensely. The game is very detailed with it's clutter and whatnot but I believe it shines in its background environments and constantly proves the scale of the world but also its locality and interpersonal relations between spaces and people. The anticipation of the upcoming area is also a unique presentation executed at a great and brief pace through your mission orientation at the hub and then the subsequent boatride - where the emerging of the area is incredibly cinematic. The game is just pure eye candy and audio bliss. -- TL;DR The sound design, lighting, ambiance, artstyle, animation, voice acting, and curated palettes make this game one of the most memorable and lossless experiences in gaming. Visually, it's eye candy, but the music, sound, and ambiance have my heart, not many games have engrossed me like this one has. Anyway, even if you're not a fan of the genre, consider the game for the world of Dishonored instead of it's selling point - just know there is no need to participate in fashionable murder if you [i] do not wish[/i].
16.7 hours played
Written 1 month and 2 days ago

Good game about politicians, rats and other kinds of plagues.
134.7 hours played
Written 1 month and 2 days ago

Still a great game in 2025. Story, setting, play mechanics and choice play are excellent. Graphics showing it's age, but since the game has a unique art style it's something that blends after an hour.
74.0 hours played
Written 1 month and 3 days ago

THE MOST beautifully artistic game i have ever played. The levels, colors, and feelings portrayed are astounding, especially considering this games age. also you can stack bodies into one giga-pile lulz.
19.2 hours played
Written 1 month and 5 days ago

The gameplay, art style, and story make this a timeless classic. It allows some huge variety within playstyles, and multiple playthroughs can be completely different and still fun every time. The sequels are just as good as well, making this one of my favorite game series.
21.2 hours played
Written 1 month and 6 days ago

Dishonored is a very good game with very few flaws. The stealth is some of the best I've played, the combat is tight, and the world it immerses you in is rich with intrigue and detail. It has a morality system that forces you to make decisions and take risks in a way that I've felt other games attempt to do but few actually achieve. This game exemplifies the value of doing something well as opposed to doing something new. it's not particularly original, or anything groundbreaking, but it sure is fun. ending kinda sucks tho.
26.1 hours played
Written 1 month and 6 days ago

Such a good versatile game, so many ways to beat it, it's pretty epic!
28.7 hours played
Written 15 days ago

*This game is decent but highly overrated (I'm giving it a negative review so that it's more likely to be noticed)* I feel like I might as well share my take on this game in case there are other people like me who never played this until years after the release hype died. If you want a more in depth critique of Dishonored with actual in game examples to support each criticism, I recommend watching the YouTuber Whitelight's video critique of this game. He shares a lot of the same criticisms I have with this game, and does an amazing job of explaining why this game is not what people make it out to be, despite it not being downright bad, after all, so many love it for a reason. Dishonored is decent, but it's not as well designed as fans say it is, in other words, this is less of a game about strategy and using your intelligence, and more about using your "monkey brain," as Whitelight jokingly said in his video. For starters, the game fails to encourage experimentation with all of the tools it gives you because one, blinking behind an enemy and strangling them is infinitely easier and more practical than any other options, and with the abundance of perch points, you can play most of the game by blinking to each perch point without needing to think or strategize because in stealth, enemies never look up, which essentially cheapens the level design and contributes to a shallow gameplay experience. The main issues preventing the "more interesting" gameplay mechanics making the game as good as people say, begin with the chaos system. This system discourages the use of most gameplay options by requiring you to skip situations it makes sense to use them in for the sake of maintaining immersion in the story via reloading saves, rather than encouraging gameplay variety. Other problems include the fact that intuiting gameplay mechanics with creativity is a matter of guessing what will work with game systems such as the inconsistent Ai, specifically in terms of how it reacts to noise. This discourages experimentation even further because you never know what will result in detection, and like I stated before, this game makes you fear detection, and not in a thrilling or fun way. One last negative point I'd like to add is the result of how this game requires you to self regulate in order to have fun with the best mechanics in the game, as in, avoid using the less fun stuff the game provides you, or avoid certain parts of the game entirely. Doing this is inherently stressful for me, NOT fun, if I'm constantly in fear that I'm playing the game wrong and not experiencing the best the games systems have to offer, it simply hurts my enjoyment of the game. The lack of balance in this game does occasionally result in fun, the environmental storytelling and atmosphere are strong, plus, there is a lot of nuance to answering the question of "is this game good or bad?" just like any other game in existence. But all I wanted to accomplish with this was to help dilute the mindless praise this game often gets for the sake of newcomers.
32.5 hours played
Written 15 days ago

EDIT: many people in reviews are saying that game punish you for killing people, for having high chaos, but that is no true. High chaos and low chaos are there so suit your needs. If you want to be ghost and sneak around - it will give you less enemies around so you can explore. If you wanna go crazy and test all weapons you have - it will give you targets. ___ I first played Dishonored on Xbox 360, then bought it again on PS3, later on PS5, and now here on Steam. That should tell you how much I love this game. What makes Dishonored so special is the freedom it gives you in how you approach each level. You can be a total ghost, slipping through the shadows without a trace.... or go full chaos, eliminating every guard in sight. There are even clever, non-lethal, often politically twisted ways to remove your targets. The game world responds meaningfully to your choices. Play violently, and the city becomes darker, more corrupted. Stick to stealth, and you'll see a cleaner, more hopeful version of Dunwall. Characters, dialogue, small stories around you, even the state of the environment shift based on how you play. The level design is incredible: open-ended and full of detail, with multiple ways to reach your goals. The world-building, atmosphere, and art direction are just as strong. The steampunk-meets-whale-oil aesthetic still looks unique even today, and the voice acting and story are immersive and well written. If you like stealth, creative gameplay, or games that respect player choice, Dishonored is a must-play.
17.4 hours played
Written 28 days ago

Feels like if Valve made a stealth game! The player freedom is outstanding in Dishonored!
21.0 hours played
Written 24 days ago

for a 12 year old game this still holds up as a standalone game i really enjoy it and if you are reading this that you give this game a shot. you can play however you want to and that's a core thing i enjoy a lot about this game.
10.3 hours played
Written 7 days ago

An excellent stealth sandbox. Love the graphics style and the world-design. Short and repayable by design. Arkane really popped off here.
73.9 hours played
Written 1 month and 2 days ago

OK. so I have played through the main game a couple of times ... but I cannot find the DLC that are apparently in my Steam library. How do I launch the DLC? The launch UI needs a serious revision!
13.0 hours played
Written 1 month and 6 days ago

This game was really good. You can beat the levels however you want. Do you want to sneak past without killing anyone? You can do that. Do you want to kill everyone? You can do that.
38.1 hours played
Written 27 days ago

"Aged like a fine wine" is the only way to describe this game. What an absolute masterpiece. If you have not played this game yet, do it now.