The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition

The Elder Scrolls III: Morrowind® Game of the Year Edition

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The Elder Scrolls III: Morrowind® Game of the Year Edition Trailer
The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
95%
16,544 reviews
15,818
726
45.4 hours played
Written 1 month and 3 days ago

Kind of game you leave for 1 to 3 years after trying for the first time, then decide to come back and make some progress, then again come back after 1 or 3 years and make more progress and realise how good this game is.
114.5 hours played
Written 24 days ago

This game is one of the best RPGs ever made in terms of freedom of player expression, but that comes with a lot of clunky and antiquated mechanics. Characters with low skill levels in a weapon will find it difficult to hit enemies, which is the most obvious source of frustration for new players. I recommend having access to Destruction magic for guaranteed damage or going all-in on a particular weapon type early on. Making a weapon that your race grants a skill bonus for one of your Major Skills will do a lot to alleviate this early-game.
235.0 hours played
Written 7 days ago

It is a terrible, glorious broken mess, and I love it. This game is a pain in the a$$. There is no objective marker, just vague instructions about where to go o and what to do. Sometimes those directions are given in a made up elvish language. The character creator is awesome. You can make a character so bad that it just doesn't level up. Inversely, you can make such a broken character that it levels up crazy fast, and maxes out relevant stats. I think my love for this game comes from rose tinted glasses, because I played it when it first came out, and it was genuinely the first open world RPG that made it work. This isn't a video game, this is a piece of art history. Leonardo Da Vinci couldnt have predicted such a magnificent piece of art.
121.0 hours played
Written 8 days ago

One of the best games. Shout out to the modding community, it's really to be admired, Tamriel Rebuilt is such a massive project but there are of course so many others. Morrowind lore is like no other, I would recommend any gamer to give it an honest try.
0.1 hours played
Written 15 days ago

Masterpiece, even to this day. By far the best story out of the entire series and one of my all time favourites. When I got it, I thought I'd play for a couple hours and give up, but it was just as good as over 2 decades ago. I only installed OpenMW to be able to match the resolution of my screen, no other mods. This is why my playtime doesn't show. I have around 126h playtime in it, doing almost all quests, the 2 expansions included. Recommended only to those who don't mind a lot of reading and who want to immerse themselves in a story where lies, unreliable narrators, prophecies, doctrines and religion, politics, re-written histories and self-interest intermingle to create something unforgettable.
95.7 hours played
Written 20 days ago

It's a great nostalgia game! The graphics aren't the best. I laugh when remembering these were cutting edge graphics not too long ago! It's a fun game. I literally spent all day playing! Lots of reading, though, whereas newer games have spoken words. I'm having fun, so it's a yeah from me!
24.7 hours played
Written 22 days ago

This game is one of the oldest games i've played on my Account and i don't care about what other people say about this artifact.... for a game this old making me play 8 hours of gameplay easily (and i'll definitely play more of this) is surprising! This game was beyond their time... Like bro... you could literally have 300 hours of gameplay and still having so much to do....like almost every NPC in this game has its own quest.... like i said this game was beyond their time... even my age can understand that, even Morrowind has more side quests than Skyrim over two times! I underestimated this game at first because of how old it is. Thank god this game proved me wrong, for you guys who is in love with the Elders Scrolls universe or just simply Skyrim, This game is a must!
178.8 hours played
Written 27 days ago

I honestly believe this is a very strong contender for the greatest game of all time. if you are used to modern games, morrowind will be hard to fully get in to, but if you break through that barrier, you will be treated to a wonderfully strange, alien fantasy world rich with some of the greatest lore and history to learn from any video game I have ever played. The freedom you are provided in this game to become whatever you want to be is rivaled by few other games in existence. You are free to explore the world at your leisure, or become an ungodly force of nature within an hour. Be a menace to society, or the hero that Vvardenfell needs. Create your own spells, become richer than God, punch everything to death, be a noble paladin, free slaves, whatever you want to get out of this game you can get. The only real problem that I personally have is the default movement speed at level 1. Trying to explore a new world as a brand new player is excruciatingly slow and painful. Prioritize leveling your speed early and this won't be a huge issue.
217.2 hours played
Written 18 days ago

Morrowind is one of my favorite games of all time. I cut my teeth on the objectively inferior xbox version back in the mid 2000s prior to Oblivion's release. The game is still well worth playing today. You may bounce off the combat, graphics, etc. but keep trying and it will click. And it will be one of the best experiences of your life. The game has a stellar mod scene which adds hundreds if not thousands of hours of replayability. My only recommendation is to play as vanilla as possible at first. Maybe use a movement speed mod or adjust it in the console. Ain't nobody got time for Morrowind move speed in 2025
129.3 hours played
Written 15 days ago

One of the best RPG's you can play. Made even better with insanely massive mods like Tamriel Rebuilt and Project Tamriel. There are no quest markers or dotted lines on the minimap guiding you to your next objective, fast travel is entirely done using in-world services, teleportation spells, or simply jumping across the entire landmass, and the lore and world-building is quite unique. The world is alien and richly crafted but also has regular people engaged in bids for political power and sabotage that you can interfere in. Highly recommended as long as you can suffer through some small bits of janky gameplay owing to its age.
25.4 hours played
Written 7 days ago

What a grand and intoxicating masterpiece of a game!
5.2 hours played
Written 7 days ago

I absolutely love this game, I think all Elder Scrolls fans should play this game. Skyrim was the first installment I happened to play, I then played some of Oblivion, and finally Morrowind. Morrowind has become one of my favorite games ever among Doom 1993 and Team fortress 2. This game takes strategy and time. Along with that it has lots of lore, cool weapons, cool armor, and a beautiful atmosphere that comes along with a lovely soundtrack. My personal favorite character of this game is Vivec, he can be found and mentioned in other Elder Scrolls games which I enjoy, I also enjoy his character design and lore since he is a major part of Morrowinds lore. I also love the Dunmer slang, never fails to make me laugh N'wah.
16.5 hours played
Written 8 days ago

alright. here is my honest morrowind review: the game overall is a great game. good story, large map, AMAZING story. its not just "go fight big dragon guy" it has actual depth and its genuinley amazing. every game has its flaws. however the flaws with morrowind heavily outweigh the goods to the point where this game is NOT for everyone. if you enjoy skyrim, theres a chance you wont enjoy this game. still, i say try the game out, and if it isint your thing, then thats that. so.... do i reccomend this game? yes.. but only to people who are ready to use their phone to tell them where to go and what to do 24/7, and who have the patience of vivec.
527.7 hours played
Written 8 days ago

The Elder Scrolls III: Morrowind - Game of the Year Edition is one of the first Elder Scrolls games I've ever played, and it holds up surprisingly well to this day. While the then-newly introduced Cliff Racers are a hassle to deal with and you can progress through the game faster by exploiting the glitches and bugs, which ruins the overall experience, pretty much everything we love about future Elder Scrolls installments started here, like the immense and beautiful city of Vivec which is built on water and takes its name from a god who still lives in the city, the Sixth House, a cult your character can join that follows, not a designated leader, but an idea and three new races for your character to play as you explore. The world map is massive and diverse even by 2002 standards, and the Tribunal and Bloodmoon game expansions, which add more quests to partake in and open-ended locations to explore, are just icing on this beautiful cake.
8.9 hours played
Written 9 days ago

"Elder Scrolls III: Morrowind" is a sprawling, immersive RPG that rewards players for their investment, much like a high-quality dramatic series. Set in a vast fantasy world, it offers over 400 quests, thousands of NPCs, and a wealth of customizable character options. The game begins with players waking up on a prison ship, gradually introducing controls and character creation, allowing for a highly personalized experience. Morrowind's open-world design encourages exploration and experimentation, whether you choose to be a warrior, thief, or mage. The game tracks your actions, providing consequences for theft and murder, which adds depth to the moral choices players can make. The richly detailed world features diverse environments, from medieval villages to volcanic wastelands, creating a visually stunning experience. However, Morrowind is not without flaws. Technical issues, such as NPC drift and quest-related bugs, can detract from gameplay. The NPCs can feel static, and the game may become repetitive as players encounter similar enemies and quests. Despite these shortcomings, Morrowind remains a significant title in the RPG genre, directly competing with "Gothic," which also offered a rich, immersive world but with a more linear approach. While "Morrowind" isn't for everyone, as it requires a significant time investment to fully engage with its vast world, its open-ended nature can be both bewildering and liberating. Unlike many games that follow linear paths, "Morrowind" offers players the freedom to explore and shape their own experiences. For those seeking deep escapism and the ability to navigate a richly crafted world on their own terms, "Morrowind" delivers brilliantly.
240.0 hours played
Written 9 days ago

Simply my favourite CRPG of all time. A contender for my favourite videogame. With fan-made expansions like Tamriel Rebuilt the amount of brilliant content is absolutely ridiculous.
40.0 hours played
Written 10 days ago

Lowkey I was gonna wait until I at least finish the base game to leave a review. But oh my GAWSH. To put it simply, my thing for a while is what I call, "Morrowind propaganda." I say random facts about Morrowind to get people interested. My favourite? This thing is from 2002, there's a BIG chance it'll run great for you (as far as technical performance that is, do keep in mind that it's a Bethesda game.) I'm essentially free advertisement, Bethesda should be paying me. As much as it's birth date is a good thing for performance, that also means it's a game from 2002. It's one of the more developed, both mechanically and in the storyline, of pre-Skyrim Elder Scrolls games. But in saying that it's very experimental as the first (mainline, Redguard does exist) fully 3D Elder Scrolls game. Where Arena and Daggerfall used the 90s style scaling things and weird textures, this definitely makes this game more visually appealing than the first two. People's biggest problem with it: the gameplay. Chance to hit. Sums up about every complaint about Morrowind combat. It's something taken from the first two games that leaned more heavily into the TTRPG/CRPG tropes that yeah, looking back wasn't fit for a 3D open world RPG at all. Another common complaint about gameplay: magica regen. If your used to modern Elder Scrolls magica regen, you'll think to yourself, "How the frick am I meant to do anything?" One, with the right preparations, you shouldn't be out of magica for long in a fight, so bring lots of potions, and two, don't fear, as you level up you will get more magica and magica regen shouldn't be a problem because you'll simply never run out of magica. My short-blade focused Khajiit won't run out of magica if it comes to a fight requiring specifically spells to be used. What kinda fight is that? I don't know, it doesn't matter. The third, and the thing people most don't realise going into this, **your fatigue is everything**. "Why can't I hit anything?" Your fatigue is low. "Why are none of my spells casting?" Your fatigue is low. "Why won't this dih let me scam him for literally his entire net worth?" Your fatigue is low. Remember how everything is a chance to succeed? Pretty much *determined* by your fatigue. Unlike magica it does regen over time, but like magica, bring a lot of restore fatigue potions. Getting used to the gameplay and mechanics, which will be extremely unfamiliar no matter which end of the franchise you come from, is like the key to unlocking this game's potential. It might take a few failed, 3 hour-long saves. It might take 13 guides on YouTube and a 4th rewatch of "How to Morrowind" (very good video, do recommend). But once you work out how to make the game work *for you*, you'll get to explore all the insane things this game has to offer. The environment design feels so handcrafted especially if you're coming out of Daggerfall. The worldbuilding is insane. After a few hours in this place, getting to know the people, feeling all the conflicts between the different political parties and races, it'll feel so real. The lore itself, especially if you dive really deep into it, feels like a fever dream. There were rumours that the lore for this game was created by a guy on an LSD trip that spent a week in his apartment (disproven, but funny to think about.) I genuinely feel like this game is the deepest the lore and worldbuilding goes in the Elder Scrolls franchise. Yeah the Elder Scrolls Online has 563972047 DLCs but that's *width*, not depth. Skyrim suffers the same issue but that's for when I review it. This game, although being set on one island (not including DLC, which come with this edition) gets so deep with the lore that not even the game that takes place over majority of Tamriel can compare. And if you can't tell by the fact that I have a Fortnite profile picture in the big 25, and if you know Fortnite lore, you'll realise that the character in my profile picture was introduced in 2018 and hasn't actually returned to the storyline since 2023, I am a sucker for just absorbing all the ancient additions to the lore of a game and blocking out any new information because it's ass. New Elder Scrolls lore isn't ass, I should clarify, but it's not *as good* as it was here. Another great thing about Morrowind however, is that if you have an issue with the game, you can mod it out. Morrowind has a very active modding community and there are so many tutorials on how to install mods, even with third party builds like OpenMW, which I implore you to research if you're going to be playing. Your magica regen issues? Get the fair magica regen mod. The graphics are burning your eyes, not with brightness, but with how ancient they are? There's tons of graphics mods out there from shaders, resolution fixes, a bigger render distance and whole retextures and remodels especially of those faces. You *will* get a white man jumpscare from every imperial man. Don't want to join a particular Great House to get a player home? Mod one in. Want to be a freaky fuck because you're one of ***those*** Skyrim players (justice for Sorana)? It exists. Don't know why you wanna see that in 3 polygons, but have fun. So this game boils down to: It's amazing. And in the fine print, it's by Bethesda. So uhm. In saying all this, good luck. And be kind to the scribs, even once you ascend to godhood and decide to wipe out the entirety of Vvardenfell.
64.6 hours played
Written 10 days ago

The most unique Elder Scrolls, and in my opinion the best as well. The writing is good so the story holds up, and the modding community keeps the rest of the game alive. Takes inspiration from Bronze Age (ish) fantasy RPG's of yore, particularly the Lunar Empire in Glorantha. Mythic fantasy, stories of gods and their drama, and prophecies are the vibe here. Writing: The writing quality really depends on what we compare it to. Compared to the other Elder Scrolls games this game gets the Pulitzer prize for writing. Compared to most fantasy, its good, quite good, in the broad view. (Most fantasy is bad). Compared to the classics, the writing is okay. World building is superb, but told very indirectly. Blink and you'll miss a lot of it. The main quest does a good job of slowly introducing the player to the backstory (also excellent), but if you get bored reading then you will be missing a ton of the appeal. If you don't mind reading a lot, no worries. Moment to moment its another Bethesda game, with basic quests and simple characters, but written smartly for a complex world. Basic Tip: 99% of people get put off because the game *rolls* to see if you hit, and you *also* have to actually aim a reticle at the mobs. Keep your fatigue high, and have decent weapon skill, and you will hit. The damage ranges on a weapon are NOT rolled -- the longer you hold down the attack button, the more you *charge* an attack. This stuff is all in the game manual, but no one reads the game manual. Read the UESP wiki pages, they will be your friend. This game is quite easy once you understand the basic mechanics.
19.0 hours played
Written 12 days ago

very good, hour count is inaccurate, play Path of the Incarnate modlist if you havent yet, it's really good
62.9 hours played
Written 12 days ago

Still one of the best games I've ever played and I'm glad I gave it a chance. If you haven't played or have been thinking about playing it then trust me, it is an instant 10/10 classic!
67.7 hours played
Written 15 days ago

if you say this game is unplayable or aged poorly. u have a smooth brain. better than skyrim and oblivion combined. great game cant wait to keep playing after the story.
117.3 hours played
Written 16 days ago

Not only the best Elder Scrolls game, but one of the best damn RPGs in gaming history
254.4 hours played
Written 22 days ago

It's hard to get into it but super worth it. This game is one of the best RPGs out there with tons of build variety and overall content. I highly recommend it.
6.7 hours played
Written 23 days ago

Crashes every so often and i lose a lot of progress, but that just means I can lobotomise myself to sever my prefrontal cortex and experience this game right from the beginning of my previous save, over, and over again. I am Sisyphus, pushing the boulder up the hill for all eternity. If I were to reach the top, what would the purpose of my existence be?
316.1 hours played
Written 23 days ago

After about 300 hours of gameplay, I think I can give Morrowind a fair shot. Morrowind was the blueprint for modern Elder Scrolls games. While its world is scaled down compared to Daggerfall, it still feels immersive, like you're truly there. It trades Daggerfall’s massive, procedurally generated map for a handcrafted one. Though smaller, it feels richer and more alive. Vvardenfell stands out as the most alien and unique setting in the entire series. Morrowind might not have the strongest questlines, but its overarching plot is one of the most complex—second only to Daggerfall. I think the game still holds up today, though you'll want to understand how its RNG systems work to really enjoy it. Tribunal leans more toward a dungeon crawl, while Bloodmoon delivers some of the best questlines and introduces Raven Rock. The magic system is excellent, letting you craft your own overpowered spells. Combat takes some getting used to, but once you understand how it works, it becomes surprisingly satisfying. And if you’ve finished the base game, there are amazing mods like Tamriel Rebuilt and Project Tamriel to satisfy that Morrowind itch. banger game 10/10 will install 10 more mods again
9.2 hours played
Written 24 days ago

As a gen z'er, I feel like I have to book a colonoscopy after enjoying this game as much as I did.
44.7 hours played
Written 25 days ago

It's the best Elder Scrolls game there is. It allows for so much immersion and has so much lore, has quickky become one of my favorite games of all time.
231.1 hours played
Written 25 days ago

This game was my childhood, roaming around the world without understanding a single word (I didn't know anything about english back then), Looking at my physical map for directions, I still have the physical disk. One of the best games of all time. The lore is pretty wild tho, some systems are pretty outdated but you can fix some of those with the huge amount of mods it has. A must play in my opinion!
2.5 hours played
Written 26 days ago

One of the best RPGs of all time. I strongly recommend the OpenMW engine for playing it, it makes it much more functional on modern machines and adds some QOL options. I use the I Heart Vanilla: Director's Cut, which adds Tamriel Rebuilt (massive new landmass), Project Cyrodil and Skyrim: Home of the Nords, along with a variety of small graphical updates and a handful of quests. Whether you are an ancient grognard who remembers a world before 9/11 or you are a skyrim zoomer like me, there is something in this game for you. I think it captures the "walk somewhere for a quest but get sidetracked by a dungeon" element I loved about Skyrim so well. One of the biggest differences between Morrowind and more modern RPGs is the lack of fast travel. Or rather, instead of just clicking on a map to travel somewhere, you need to walk into town and take the bus (which in the alien world of Morrowind is a giant insect that is controlled by sticking hooks in its brain) or boat to the next town. Travel is so much more of a factor in morrowind. Stilt-Striders, boats, and magical teleportation are how you get around. You can even use potions or magic to enhance your movement and leap small mountains in a single bound (watch the landing). One of the other adjustments to make is that all attacks and spellcasting are based on dice rolls. If you want to stab somebody or cast a spell, the game rolls dice behind the scenes, emulating a tabletop roleplaying game. Your roll is based on your stats. Its an adjustment, and your stats will suck at the beginning. I installed a leveling mod (skyrim zoomer brain) and it has made it easier by eliiminating the anxiety about "perfect levellng," without removing character building and stats entirely. You can make your own spells! Want to buff your frost spells? Add a "weakness to frost" effect to your Chill Touch! Want to avoid friendly fire from your Flame Atronarch? Add a resist fire spell! You can make custom enchantments on items, from Boots of Levitation to Colovian Fur Helms of Fireball.
72.4 hours played
Written 27 days ago

Got to experience being a side character in an NPC's Self-Insert Smut Anime arc (no mods). Truly a game of all time.
62.8 hours played
Written 27 days ago

Of all the games I've returned to time and again, I'm fairly certain Morrowind tops the list. I first played it on the Xbox at a friend’s house when I was around 12, and it felt truly revolutionary. There was nothing else like it: a fully 3D, truly open-world might-and-magic game with rich worldbuilding and new discoveries around every corner. Even now, there are things in the vanilla Morrowind world I’ve never experienced. The playtime shown on my Steam profile barely scratches the surface. From those early Xbox sessions, to side-by-side PC playthroughs with my friend, to my own CD Game of the Year copy, and eventually to Steam—I’ve bought this game at least five times and probably logged thousands of hours across all versions. Morrowind remains a fantastic game full of discovery, lore, and adventure. What makes it truly special, though, is nearly 25 years of modding history and a still-active modding community. Not only are there expansive mods that increase the game's landmass by three to four times, but Morrowind fans have even gone so far as to build an open-source engine for the game from scratch. If you’re just starting out, do yourself a favor and use OpenMW—it’s far more stable and continues to grow in features every year. Morrowind is still one of—if not the—favorite games of my life, and I don’t see that changing anytime soon.
60.5 hours played
Written 27 days ago

Morrowind really brings the Fantasy, and creates a world that's alien and strange. The gameplay system is heavily outdated, and if you're used to modern first person RPGs, you'll definitely feel it. It can be slow to get going, and frustrating as well, and it's definitely hard to navigate the world at first. There's an argument to be made regarding the trade-off between 'holding the player's hand' and 'being obstinately difficult' when it comes to travel and navigation - later games allowed you to just straight up fast travel to your destinations, which makes the world feel smaller, but there's something to be said for the convenience when you've been trekking across Vvardenfell trying to get to a remote Ashlander camp. That said, I'll say that the trekking itself feels like an amazing difference compared to later Elder Scrolls games simply because the world feels so fantastical and alien in a way that Oblivion and Skyrim don't - Vvardenfall is weird and strange, and it's a feeling you get straight off the boat in Seyda Neen, as the nearest fast travel point is a 'Silt Strider', which basically resembles a giant bug on stilts. This, to me, is part of the true charm of Morrowind - it allows the Elder Scrolls lore (which is wild and fantastical) to really shine. The Faction questlines are also quite impressive, often giving you a number of ways to resolve things and with a depth to things as well. There's enough of them that completing all of them will take you a long while, and with plenty left over to explore. Every time I start a new save, I try to do something new - and I often learn something new, find a new quest, meet a new NPC with unique dialogue. Morrowind goes out of its way to make it feel like the world is full of people who have lives and histories, even the bandits you run into. If you can get past the jank, the world is a rich and inviting tapestry you can spend hours just playing in.
189.5 hours played
Written 29 days ago

Best Elder Scroll game after Daggerfall even after oblivion remake.
59.6 hours played
Written 1 month and 2 days ago

A legendary RPG that set the standard for open-world fantasy — Morrowind is as ambitious and immersive today as it was in 2002. The alien landscape of Vvardenfell, deep lore, and unmatched freedom of choice still offer an experience modern games often struggle to replicate. That said, the game hasn't aged gracefully in every aspect. The combat is clunky by today's standards, the graphics are dated, and new players might find the lack of direction frustrating. However, with community mods and a bit of patience, it becomes a timeless gem well worth exploring. If you can look past its age, Morrowind rewards you with a rich, atmospheric journey unlike anything else.
46.7 hours played
Written 1 month and 2 days ago

Amazing open world RPG that still can eat away your free time by sucking you further and further into its world. I consumed months of my life back in 2003... and I still see the appeal in 2025.
1.0 hours played
Written 1 month and 4 days ago

I would recommend. However, there is no amount of cope on the planet that will allow you to enjoy the base game if you are under 30. I highly recommend learning how to mod the game. Using openMW and modOrganizer. doing so Greatly improves the fidelity of the game as well as lighting, combat, and atmosphere. I give the game a 7/10. amazing game just brought down by age. BTW i have like 30h on the game in modOrganizer.
71.2 hours played
Written 1 month and 4 days ago

Morrowind is a classic RPG. Getting used to the graphics and other old style elements as opposed to Oblivion and Skyrim takes time but the storytelling is top notch. It may be nostalgia but Morrowind is always on my list. With playing with all of the Mods for the first time and never starting the Bloodmoon DLC this game has plenty of new places for me to explore!
38.4 hours played
Written 19 days ago

It's only playable if you have an extreme surplus of time as well as the proper amount of mental degradation.
5.0 hours played
Written 5 days ago

Horrible. if you like just walkiing in sluggish speed, without anything clear to do, while looking at bad graphics, then this game is for you.
77.8 hours played
Written 28 days ago

Shame the opinion of us "Skybabies(tm)" don't count, because this one agrees that this is the best TES. More immersive than Skyrim, (despite its random encounters) & more fun than Oblivion (despite its comedian NPC's). I feel like this game would get way more exposure and be more popular amongst newcomers if people weren't so elitist or newbie hostile. The graphics may be dated to some but i think the artstyle looks good enough. Im just impressed they managed the pack this much content in just 1GB when even many games from the same time had less content for more bloated disc space. The GUI is customizeable, flexible and easy to understand for any netizen. Intercting with NPC's feels like browsing a internet forum which i would love in a Deus Ex game. The music is beautyful though not that diverse. The game feels so much more immersive whithout a waypoint or free fast travel. Piecing together your route from vague NPC directions and then having those instructions turn out to be consistent not only makes you feel like a little detective but also makes you appreciate the thought that has gone into the world design. (though it may be a barrier for people not fluent in the supported languages) Learning your way around also dont take long as every time you're not mark/recalling yourself in the early game, you nuddge in the layout from spaced repetition. The setting, while not the nostalgic nordic setting biased to my nationality, is unlike Fallout still interesting despite being a wasteland due to how alien the culture and architecture is. It also has actual apocalyptic weather (blight) to mix things up. The only things im not too keen on in this game (though they are no big deal) is the combat, the physics & the fact that my keybind configs reset everytime i launch the game. The inaccurate RNG combat based on fatigue & weapon skill makes sense and to be fair, levels up way faster than Skyrim, though personally i would prefer if it was just for power attacks for some increased risk versus reward. At the very least maybe the crosshair could display your current hit percentage as a number. (if you're new and can't get past the initial low levels i recommend playing as a orc since their racial ability Beserker Rage give you 100% hit chance with any weapon for a short time) The physics can also feel a bit wonky, like you're getting stuck on edges and floors. Though i love how far you can jump if you fortify certain skills. I hope there is a mod that adds Half Life physics to this game because i'd love bhopping and wallstrafing on top of the maxed out aerobatics. Despite this, im loving what i played so far. This game is hillariously written at times and i can't wait to play even more. Azura guide you, my N'wahs!
3.8 hours played
Written 11 days ago

Didnt look up any guides, got rolled by the first enemies I encountered and it just went downhill from there. 10/10
49.1 hours played
Written 18 days ago

average prophetic outsider ascending via metaphysical xenophobia and mushroom-induced theology experience
307.7 hours played
Written 25 days ago

I played every major (and a lot of minors) RPGs ever made and this one is simply the best.
1.7 hours played
Written 16 days ago

I like the plot of Morrowind, it is good but I just can't play it till the end, the game engine is just, a disaster. And there is no fast travel or either quest marks or anything. I like the way the game trying to be "realistic" by not adding this kind of elements and I understand the game is old. But I just find it unplayable till the end. If Bethesda were so loved this game they would make a free update and fix the game's engine (I'm pretty sure they even can't) or add some Skyrim like quest marks or fast travel or even fix this ♥♥♥♥♥♥♥ hitting system. Even modding can't save all of the Elder Scrolls franchise games' game engine.
37.3 hours played
Written 1 month and 3 days ago

A charming game at its core and innovative for its time, sure. Easily one of the most overrated and over hyped games of all time. With an excellent story this game does really nothing else all that well. Get far enough in to the main story and this game turns in to a walking simulator, the combat is clunky and based on RNG, the amount of save breaking bugs I have run in to, the annoyances of traversing the major city (Vivec) and don't even get me STARTED with the hostile cliff racers (aerial enemies) that are placed every square inch of the map but can't even reach you half the time. This game is dated in several fields; I modded it to make it feel even bearable to play. When people say this game holds the crown over Oblivion or Skyrim it blows my mind. Playing Morrowind is more like reading a book than playing any video game at all. If that's your cup of tea then more power to you, but the idea that this game is "better" is just pretentious. The game does have its moments and is actually fun when you adjust, but be ready for an extremely clunky and dated experience. I don't really recommend for or against this game tbh. You have to be a specific kind of person to enjoy this experience. Edit: I beat this game and decided to try Tribunal. The enemy placement and spawning is seriously this game's biggest flaw. Going in to the sewers for most of the DLC would be fine if the 100 enemies per room didn't stunlock me then respawn when I come back to said room. First the cliff racers, now this? This game annoys me too much to even finish the DLCs
15.7 hours played
Written 18 days ago

Very s l o w movement (the running speed is a walking speed, the walking speed is upsettingly slow), easy to get caught on small things instead of naturally moving around them, absurd collision issues, no in-game storage unless you want to be guilty of stealing your own stuff, Fighter's Guild orders went from killing 3 rats in a house to fighting 4 skilled thugs in another town, and the only reason I didn't die immediately was the naked guy following me around punching people and distracting them. I found him while getting lost on the road in the Fighter's Guild questline. Combat is like if you were standing in water well above the knee. Because movement is so slow it takes a long time to look around and do quests. I completed very little in 15 hours. My heart bleeds for the people who worked so hard on lore, world building and book writing, only to have the movement, the combat, the map, and the lack of in-game guidance spoil the experience.
67.6 hours played
Written 16 days ago

played it with xga resolution (1024 x 768), mcp, patch for purists, expansion delay and optimization patch
139.7 hours played
Written 29 days ago

This has always been a great game. It brings back so many memories....
76.2 hours played
Written 30 days ago

Great game, one of my favorite rpgs ever created
136.1 hours played
Written 28 days ago

Wealth beyond measure, Outlander...