Prey
Prey

Prey

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In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
91%
20,670 reviews
18,898
1,772
70.8 hours played
Written 15 days ago

It's my favorite game of all time. I don't know how much it will mean to others, but it rewards your resourcefulness and creative problem-solving if that's of any interest. Could be equated to a sci-fi flavored Bioshock, but I'll be honest, just play the game and develop your own opinion. It shouldn't disappoint.
181.7 hours played
Written 28 days ago

Simply put, one of the finest video games ever made. Prey is a masterpiece of expression and choice; and one which is only possible in the medium it was made in. Every detail in this game was painstakingly designed and aid in your suspension of disbelief. If there was one game I desperately wish I could forget so that I could experience for the first time again, it's Prey.
17.9 hours played
Written 21 days ago

Amazing and very unique well written story! Very fun, original and innovative gameplay. You can choose SO many different paths to experience the story, outcomes to quests, different ways to get through and to places on Talos 1. The Typhon enemies are so cool. The sound design is supreme. Mick Gordon absolutely COOKED on the soundtrack. Completed the game on the "Hardest" difficulty. I'll for sure return to experience the game again someday. Love it!
56.4 hours played
Written 7 days ago

Awesome game, so many ways to go about things and explore, together with really fun and refreshing mechanics
81.8 hours played
Written 9 days ago

RIP Arkane, this game is a masterpiece. It's a true successor to System Shock and a love letter to the Immersive Sim genre as a whole.
26.5 hours played
Written 28 days ago

Fire game with interesting mechanics such as being able to turn into props or the ability to climb up stuff with the gloo gun, really there's too much the mention here. The game is also extremely replayable with multiple endings, multiple pathways in every area, and different ability's to experiment with every time you play.
39.7 hours played
Written 5 days ago

Very late to the party but finally played the game. I came for the sci-fi vibes, I stayed because my coffee cup tried to kill me. Prey is what happens when you put trust issues, aliens, moral ambiguity, and telekinetic powers into a blender and hit "puree." Play it.
32.6 hours played
Written 2 days ago

RIP Arkane. RIP this game. Both deserved more than what they got except maybe Arkane. Deathloop was kinda stinky but this one was great and deserved a sequel
35.3 hours played
Written 2 days ago

HEY YOU, yeah that's right I got your attention. I See you eyeing these steam reviews, pondering, questioning DARING to think about buying this game. Well Buddy I can turn your questioning into a GUARANTEED BUY if you give me the time to shill for this fine product! I won't tell you the story beyond what I need to, I won't bother with such PESKY details because THIS is a GAME. WELCOME TO PREY, you are trapped on a space station with Aliens that twist and writhe and take various shapes and sizes, This isn't Doom (though the shotgun may deceive you, it hits HARD) but I'm not here to police how you play. Because that is the point, PLAY YOUR WAY. Wanna fight? be smart about it but go ahead! wanna sneak? SNEAK but most importantly, You gotta THINK. See the space station is as much if not more of an obstacle in your progress than the enemies. You'll have blocked off sections, areas you "can't" access till later and a variety of hazards you must overcome. However much like the enemies you can get around all of the stations hurdles at ANY point in the game as long as you can think of a solution using the games mechanics and features. Let's say you encounter a locked off area, don't think "aw shucks I gotta come back" (or do, again play how you like) see if there is another way in. maybe a gap, maybe a different entrance, maybe one of your powers or tools or abilities can get you inside. Maybe you have a way of using physics interactions to pry open whatever supposed object is blocking your path. Maybe you'll blow it open. Maybe you can use enemy attacks to open the path up. one room I encountered had over 15 ways to enter it whether it be different entrances, different ways to open up those entrances, squeeze through a few, etc. This open ended level of problem solving carries over to almost all aspects of the game. You can ALWAYS think around any problem in the game. I have played this game 15 times on playstation and once on steam and I STILL find new things I never found or though of before. Came up with new solutions and ways to combine my tools and abilities to achieve different results. The game isn't perfect, unfortunately some of the enemies are just not as well designed as everything else about the game. But then again, many scenarios require you to think beyond just pulling the trigger. The game is vastly replayable, with any number of different dialogues depending on your actions, different endings with various mixtures of outcomes. The Atmosphere is perfect. The world is perfect. The level of interactability of the various parts of the world, it's objects and YOU are perfect. Prey is the top tier of the "immersive sim" design philosophy. While it is weaker than Dishonored in some aspects, it rises above in others. Arkane studios are...or WERE the kings of this kind of game. Prey is a game that is very special to me. I replay it at least once every year because it is my all time favourite "Imsim". You'll never play anything like it again. (unless we're fortunate) Play Prey.
66.5 hours played
Written 3 days ago

Along with the Dishonored series, Prey is a testament to Arkane's understanding of what makes a good systems-driven game. Mooncrash especially is excellent and honestly worth the price of admission on its own.
16.6 hours played
Written 4 days ago

Perfect backlog game for steam deck. Stable 90fps on oled with rare dips to 60.
19.0 hours played
Written 17 days ago

Pros: advanced graphical settings in the menu, v-sync can be turned off, subtitles for all dialogue available, borderless windowed mode, soundtrack fits the theme, intense sound effects, higher difficulty options available for a new game slot, “story” mode difficulty available (easier than easy mode), you can choose male or female main character, good voice acting, interesting story/lore, awesome graphics & presentation, quick save & load available, tutorial available from the start of the story campaign, interesting skill tree, new game plus after completing the game, basic crafting mechanics, multiple endings Cons: only 3 campaign slots, I noticed a lighting/shadow bug, texture pop-ins, missing texture, mimics enemies are really annoying (think prop-hunt + headcrabs), frame rate drops, hacking mini-game is clunky (hacking is required to progress the main quest!), repair-2 & leverage-3 is required to progress the main quest, you need leverage-2 to progress a side quest, could use bigger inventory space, not enough neuromods in the beginning, the inventory “split” function does not work properly, map design can be disorienting at times (especially the zero gravity sections), enormous back tracking of both main & secondary missions, Overall, a solid sci-fi action/horror game from Arkane Studios (who also developed the Dishonored series). Make sure to reserve neuromod points in case you get stuck - for example hacking / lifting / teleporting - to progress the main mission. This game takes approximately 19 hours to complete in story mode. Difficulty spikes significantly during the last half of the game. Prey has my recommendation.
15.8 hours played
Written 2 days ago

As much as I really want to say I love this game, it's just impossible somehow. It has everything well put together with innovative and creative gameplay and mechanics. However, I have tried replaying this game multiple times and it just never sticks with me, the story is rather bland with just being on a space ship. It's almost like with the genuinely creative aspects this game has it is like a Half-Life 3 of sorts but without any kind of deeper narrative. If I ever finally beat this game perhaps this review will change, otherwise it's already a rather complex immersive sim that many will not be able to get into for this reason. I've played through and/or beaten many immersive sim titles like Deus Ex, System Shock, Dishonored, etc., Bioshock, and loved them. For some reason this one just feels the most uninteresting and I truly cannot get interested in what the game offers, objectively it's a game worth playing if you are very much into immersive sim games, however subjectively I find it to just not be as engaging. With most reviews I try to see it as purely objective as possible but this one by my very opinion is just not for me.
33.3 hours played
Written 1 day and 7 hours ago

One of the best video games ever made, its actually a shame that this went so under the radar, and its very sad that arkane was shut down, so we wont get more of this, definitely buy this game, its worth even full price, but if you see it on sale, for sure buy it and check it out, its truely one of the greatest modern day video games out there, you really just have to take in how ewxpertly crafted it is,i can go on and on, but you really need to try this game out, i got it for $3 on steam sale, but if i knew what i knew now, i would have 0 issues paying full price
26.7 hours played
Written 9 hours ago

Great game, which i'd even call an experience above all else. Whenever i am describing a game to somebody i always combine several games to paint the picture (Mechanic from this game, etc.) But i don't know where to start with Prey. I did have a few disagreements with the story as i did feel like i was cornered into making moral decisions when the characters decision itself (Nor what options were available to me) had always felt clear, but when it comes down to it, this is probably one of the best games i've played regardless. Great exploration, enemy variety and skills. I played on Nightmare mode (highest difficulty) with all modifiers on and it felt just right. If you are the explorer type i'd highly suggest putting on all the modifiers! As for difficulty, this is changeable throughout, but the modifiers are not. Arkane never disappoint (Blocks Redfall from my cone of vision) =D
42.8 hours played
Written 5 days ago

This is a fantastic game! I'm incredibly sad I missed this when it came out and the studio has since been shut down :( The combat took a while for me to get "into", but I was very hooked on the story and world from the start. Did my best to read everything I found as I just wanted to learn more. There's a lot of mystery and intrigue that I was very much interested in and would've loved to see explored in another installment. At most, I could maybe wish for more NPC interactions, but story isn't worse for not having too much of it. There's a lot of options for how you want to play and I think every person's playthrough has a high chance be unique, which is extremely impressive. I don't think I can recommend this more highly if you like slightly spooky vibes, interesting gameplay, coupled with a god damn amazing soundtrack. RIP Arkane Austin
37.0 hours played
Written 6 days ago

Prey should have been considered one of the best RPG's released in the last few decades, it's now obvious that Bethesda's constant meddling with Arkane's development is a prime example of how the 'business executive' mindset can utterly ruin the reception of a product they have no hand in creating. Forcing the reuse of the name 'Prey' to imply a connection with the 2006 game just screams "I made a bad move buying the rights to this name, now my lackies have to figure out a way to fix my mistake." The only actual similarities are that there are alien enemies, and you use a wrench as your melee weapon. Graphically the game both looks fantastic and runs smoothly, aiming for a clearly defined art direction rather than dating itself trying to achieve photo-realistic graphics. Character design will be immediately familiar to anyone who has played other Arkane games, although they have wisely toned down their trademark oversized hands and heads. I was a little disappointed in the variety of enemies, though they're well designed in general each enemy type has several variants but it can often be hard to tell from a distance which variant you're dealing with until they actually start attacking; which can be frustrating considering they can have entirely different weaknesses and attack styles. World design is outstanding, with the Talos 1 station initially taking clear inspiration from Bioshock's Rapture. Both are artificially created habitats, deliberately placed in unusual and dangerous locations for the express purpose of being outside regular govenment control, and built with unrestrained capitalism and unethical scientific progress as explicit goals. As you progress further within the game the stations design changes to reflect the lore backstory. While the inital lobby and corporate areas are designed like a high-class Art Deco hotel from the 70's, the older 'maintenance' sections feel decidedly more stark and brutalist; showcasing the original Russian style as they supposedly built much of the original station before selling it on. Audio is used to great effect throughout, weapons and explosions are both sharp and satisfying, enemy chatter and sound effects alert the player well but also raise the tension and weirdness of the encounters. They desperately needed to record another 50 or so enemy lines however, you *will* get sick of hearing "They want to live inside us, like some kind of disease." Music is used sparingly, but appropriately. Despite having several fantastic tracks and also Mick Gordon onboard the dev's restrain actual music to key events, and usually in moments of relative peace and safety so you can actually enjoy and appreciate it more. Voice acting in general is of high quality and never feels boring or overwhelming, which is ideal considering that 90% of the plot is detailed exclusively via audio transcripts you find around the station. The attempt to create a world where objectives can be achieved via multiple routes has been largely successful, but in general this usually results in 'main plot' rooms having a locked door you can hack, a window you can smash, a vent you can climb through, and a secondary door blocked by junk you can lift out of the way; since the devs must account for a player with any combination (or lack) of skills / powers being able to enter in order to proceed. This is contrasted starkly by the dozen or so (non-plot relevant) rooms throughout the station that are simply inaccessibile unless you choose to take the right powers to get inside. There are a variety of secondary quests the player is more or less free to follow at their leisure, however since these aren't given any particular plot focus it can be easy to leave these until near the end of the game, even though many offer rewards that would be especially helpful early on. Combat is pleasingly challenging right from the start, the player is given a variety of weapons early doors, but will not have enough ammo to exclusively use guns for every fight. There is a strong focus on the use of environmental objects (even just throwing heavy items like crates) timing an inital surprise attack or stun, and researching enemy types to find their weaknesses. In general this continues throughout the game, although by the time you reach the final 20% or so the player will have become far more powerful than most foes, and can easily clear rooms without much planning. The neuromod ability system is designed so that it is essentially impossible to have *all* powers in one playthrough, forcing you to choose which abilities you want most; and more crucially choosing between offensive combat powers or utility abilities. However, as there are plot related reasons why you can't remove a neuromod, this also means you can't refund a purchase or change your mind (without save-scumming at least), this can be very dissatisfying as some of the more expensive abilities can be surprisingly ineffective, and really aren't worth the cost of acquiring them. Plotline and overall story are well written and presented, but follow a generally well trodden path in terms of 'scientists did things they shouldn't have' tropes and structures. It's explicitly mentioned several times that the main alien enemies in the game have no emotions, are biologically driven to kill any terrestrial life they find, and are physiologically incapable of feeling empathy for another being. There are no Ender's Game style revelations here, they exist solely as mindless terrors to be destroyed. Roughly 75% into the game a forced event sees 'the company' send a previously unnamed employee (presumably a military contractor) onto the station, with orders to kill everyone alive and recover all research. This feels straight out of left field, as previous to this you've been under the assumption that no-one outside the station even knows anything is wrong. This 'new threat' is dealt with hilariously easily, and then completely ignored again as you basically continue with what you were doing before. Overall an excellent game, that clearly had a lot of love and effort poured into it by the development team, and should have been the setup for a great new IP and series. Unfortunately being released the same year as both PuBG and Breath of the Wild, as well as Bethesda deliberately hamstringing them via bad marketing meant this slipped under the radar for most, and will likely only ever been seen as a cult classic now.
45.5 hours played
Written 6 days ago

The game is good, but the assault on the auditory senses they call "music", is atrocious! What happened? Was it approved by a deaf guy? I have never been so quick to put the music slider to zero, in my 30 years of gaming.
54.0 hours played
Written 7 days ago

Absolutely loved the game, don't have to much bad to say about it, there are many different styles of game play, be it pure weapons, psi (magic) abilities, and just upgrading your ability to buff weapons, hack into gadgets etc. one of my favorite moves was to throw level 3 weight objects at enemies, stun, then smack/shoot till they were dead. added bonus that as soon as you get the ability to turn into objects, you can basically enter anywhere you want without any issue, just place a small object next to a window with bars that block your way turn into object and roll through. but I want to talk about a few issues that just irked me a bit, but doesn't effect the game that much. some of my biggest gripes I had with the game were that object throwing can be somewhat finicky and makes it to where after you throw 1 object at an enemy, if you try to throw any other objects at them shortly after (like 5-10 seconds), has a probability of not hitting them at all. But then other times you can throw an object and it may hit them 2-3 times. second, If your an achievement hunter like me, there are like 2 achievements based on you getting abilities. they are: No Needles- dont use injectors to upgrade your character at all. Split Affinity- Complete the game only upgrading Typhon (psi) abilities, and another acquiring only human abilities (hacking, weapon upgrading etc.) this bugs me because it means you basically have to play the game 3= times at least, and abilities, or at least the injectors you would use to upgrade yourself, dont let you keep the injectors you use, but only the abilities you did unlock (also doesnt let you refund abilities for next run). so if you had 3 injectors when you end the run and cant use it to upgrade anythings, then to bad, you lost them. The reason for bringing this up is the Split Affinity achievement, you cant recollect your abilities from the typhon run, meaning you go back to literally the start with nothing but the knowledge you gained from prior runs. third and last thing... turrets suck, you can place them for defensive positions for when you return to the area and there are enemies, but they always end up destroyed without really getting anything done because they get destroyed easily if you dont distract an enemy. Along with this, if you get to many Typhon abilities and haven't hacked turrets that you placed or were pre-placed, then they shoot you and its just another annoyance (plus there is an enemy that lifts them off the ground and makes them shoot you forcefully anyways).
179.4 hours played
Written 9 days ago

Hands down one of the best single player immersive sims of the last 2 decades. I've played through a couple times and still not found everything. Game is super cool with replayability in mind. If you like getting immersed in a sci-fi world this is for you!
52.4 hours played
Written 10 days ago

I came into 'Prey' with the precursor of having played - and loved Arkane's previous game, 'Dishonored'. 'Prey' is a worthy successor, and enhances the formula and storytelling from its predecessor. It was a delight playing 'Prey' and I cannot recommend it enough.
25.4 hours played
Written 10 days ago

prey is something special. don't let the disapointing sales or a small fan base fool you. this game is a masterpiece. honestly one of my all time favorites, It's a hidden gem, if you do research the only reason it didn't do good is because of bad marketing. when i sit down and think about it, it dissapoints me to think this game didn't do well. the story is incredible with an amazing twist at the end. gameplay is smooth with the only thing i would complain is i got stuck on a couple objects while playing through the game. where the game shines is in the level design. every nook and cranny you look in is something. so much lore everywhere and so much attention to detail. the way the entire space station is interconnected aswell makes it a joy to explore. not once did doing a side quest feel like a chore. the game runs smoothly and graphics add up to some games even up to the date of writing this (2025). the thing that amazed me a lot aswell is how every decision you make has an impact on the how the world and people interact with you. all in all this is an easy 10/10 game, would play again.
76.3 hours played
Written 10 days ago

One of the best games I've ever played! Absolutely epic in scale. Every time I thought I'd explored all of Talos 1, I found another hidden room, area, or secret. I had so many hours of fun, adventure, and frustration wandering the space station. I love that you can trigger multiple endings with your choices, and the plot twist at the end - even if you suspect it - is so cool. I didn't want this game to end.
19.3 hours played
Written 10 days ago

The sci fi premise of the game was my favorite part with the narrative being the most gravitating for me. Definitely worth if you want a very good plot with twist and turns. Game play was solid, nothing too crazy, nothing horrendous.
46.9 hours played
Written 10 days ago

Not a perfect game, but an excellent and ambitious immersive sim/shooter with a fun scifi/alien story and some unique mechanics. I had a great time with it.
2,880.8 hours played
Written 11 days ago

Good story and action. Lots of situations to resolve, clues to solve.
22.2 hours played
Written 11 days ago

Extremely fleshed out with a world that truly feels lived. Exploration is fun and rewarding, with plenty of ways to approach situations.
50.2 hours played
Written 11 days ago

The best horror game of the century. Play it right now and DO NOT spoil yourself about anything. You wont regret it.
34.0 hours played
Written 11 days ago

Very good game great story. worth buying ,
73.0 hours played
Written 12 days ago

One of the best immersive sims out there, crazy underrated.
27.1 hours played
Written 13 days ago

If it werent for the often use of guides because dont know how to proceed this could be one of the best games ever made, the constant backtracking its also kind of tedious, but regardless all of that is an amazing game with amazing sound design and very challenging even in normal difficulty
54.3 hours played
Written 13 days ago

Wow. I mean, WOW! I cannot understand how this game went so much under the radar, this is an outstanding game. It has nothing in common with the old Prey (2006), the only thing in common is the fact it's a Sci-Fi game, but the way the game can be played, the narrative, the plot twist... If you haven't done it just play it, it definitively worth both your time and money
32.8 hours played
Written 14 days ago

One of the best games I’ve ever played. I will never forgive Bethesda for butchering the name, which led to confusion for many players. It should’ve been called Neuroshock or Psychoshock!
25.9 hours played
Written 14 days ago

An absolutely incredible experience, Thank you Arkane for creating an absolutely amazing game. Mick Gordon once again made an absolutely incredible score that adds so much to the game. I go back to replay this game a ton and its amazing every time.
55.3 hours played
Written 16 days ago

I'm obsessed with this game! Everything from the gameplay to the depth of the storyline reminds me of the original Bioshock games, but in space!
50.2 hours played
Written 16 days ago

This game is probably Arkane Studios best work. And it such a shame that Bethesda did such a poor job to advertise the game.
18.0 hours played
Written 16 days ago

Very good game and good price considering I got it on sale for like 4 bucks. Decent story but dialogue writing could be a bit better, but it neatly gets the point across. The endings (no spoilers btw) are pretty interesting and really makes you feel like your choices mattered throughout the game, but in my opinion leaves a bit too much to interpretation, but I think some people might like something like that. Good gameplay and mechanics, and a well made skill tree without any of that "plus 1% fire damage" bs. Most skills on the skill tree were different, but the few upgrades to previous skills didn't feel repetitive, but instead made a noticeable difference gameplay wise. Prey also allowed for freedom in problem solving which allowed for both strategic and head on solutions to problems not only in combat but other obstacles too. Great survival game with present but very light horror elements 8/10
45.2 hours played
Written 18 days ago

It took me some time to come around to finishing this game, but this time around I went with a more typhon-psi playstyle than the one I tried before and got bored of playing because of. The story takes a bit more than 20hrs to complete. When I first tried the game I wanted to use only human abilities, so that meant your combat options were either stealth, stealth criticals, sentry turrets, security/tech weapons, grenades, and combat focus. The fully maxed shotgun. maxed security weapon skill, and maxed combat focus was too OP and beyond boring. You'd more often than not kill the enemy before they could move, if you played like this. Besides, it's too straight forward and brain-dead of a way to play. Using primarily typhon abilities, or at least weaving them with your security/tech weapons is the funnest and most interesting way to play the game. What I can say negative about the game, is how serious and long it is. It takes around 20hrs to complete just about everything. The first time around playing this, I'd get worn out from how there's no reprieve, just going room to room, back and forth killing at least a dozen typhon per room with the braindead shotgun & combat sense build. I implore you to get at most one level of the combat sense, as the upgraded shotgun and combat sense combo comes in handy for the nightmare that just seems particularly vulnerable this. The gameplay is very single-faceted of you exploring rooms, looting, killing typhon, thinking outside the box, and looking for ways around obstacles. You can use your gloo-cannon to build a path on walls to climb up to areas above you, and there's usually always a way to get around a repair/hack skill check, if you look for it. I can only think of 1 or 2 doors that _needed_ hack 4 to open, and weren't something that'd unlock on it's own later, by progressing the story. There's not much to it outsides of this, and the fun is going to come from making as much neuromods as you can, creating a force of nature that can pick apart anything that gets in their way in seconds. Again, I implore you to stay away from using the shotgun and combat sense together, for the most part, and have fun with mixing the typhon abilities with your tech/security weapons. You'll be looking over the station map a lot and figuring out what path you need to take to get to an objective. For instance, you're in the Power Plant and need to get to Psychotronics, you can either hop in the main lift to the Lobby and then to Psychotronics, or if think it's easier you can go via the exterior (spacewalk) and skip the lobby that could spawn a nightmare, technopath, weaver, or telepath. When encountering cystoid nests I recommend using the huntress bow with it's a foam dart to deal them. Shoot the dart right at the nest, the nest explodes and spawns the cystoids, the cystoids will then follow and explode when they catch up to the dart. Once you get the neuromod blueprint, necropsy, and material expert, you can start cranking out neuromods and become a god. If you have an excess of nullwave grenades and psi hypos, you can recycle them for exotic material. The final few hours of the story is running through a dozen plus loading screens in an hour or two. I managed to get 68 abilities by the end, and I was fighting every typhon and nightmare I could. 38 human and 28 typhon abilities. If the typhon is flying, glooing it causes quite a bit of damage when it falls. For normal typhon like the mimic or phantoms, you can get away with glooing them and power attacking with the wrench to save on resources. When you get the mimic detection chipset, you can then sneak attack mimics with the silenced pistol. It's best to sneak attack phantoms with a shotgun. For the greater typhons, you should be either glooing and shotgunning them, nullwave them (psychoshock works better, but no aoe), using the disruptor (goated when upgraded), q-beam for the nightmare. You can null a flying technopath, telepath, or weaver and just kill them with a gloo cannon, by letting fall damage kill them. Could even use the lift ability to raise an enemy before glooing them.
0.3 hours played
Written 18 days ago

Jogo bom e extremamente gratificante quando se entende a sua proposta, mas não é para qualquer um. Eu realmente recomendo zerar ele mais de uma vez
27.2 hours played
Written 19 days ago

Beautifully realized sci-fi and cosmic horror, a solid narrative arc that doesn't overstay its welcome, and tons of replay value with different builds and ways to discover more about the world. Would recommend if you're looking for a medium-length sci-fi game to enjoy your time with.
29.1 hours played
Written 20 days ago

[h1] Space Panic, Alien Shenanigans, and a Visual Feast [/h1] Let me just start by saying: Prey is the best game I almost speedran by accident—thanks, panic! I snagged it at a price so low I thought the universe was playing a trick on me. Turns out, the only tricksters were the shape-shifting aliens hiding as coffee mugs. (Trust issues: permanently installed.) [h3] Visuals That Make You Go “Whoa!” [/h3] First things first, the visuals are chef’s kiss. Talos I is so stunning, I spent half my time gawking at the art deco space station and the other half screaming at my own reflection in a shiny surface (you never know, okay?). The lighting, the atmosphere, the design—10/10, would get lost in a corridor again. [h3] Intensity Level: “Why Am I Sweating?” [/h3] If you’re looking for a relaxing stroll through space, you’re in the wrong orbit. Prey is intense. Every corner could be your last, and every object is a potential alien in disguise. My first playthrough was a blur of adrenaline and questionable decision-making. I panicked, I ran, I probably missed half the cool stuff. But hey, survival first, sightseeing later! [h3] Story: Actually Good (No, Really!) [/h3] The story? Surprisingly awesome! Twists, turns, and moral dilemmas that made me question my life choices—and not just in the game. It’s the kind of narrative that sticks with you, long after you’ve stopped checking if your chair is secretly plotting against you. [h3] Replayability: High (Now That I Can Breathe) [/h3] Now that my heart rate has returned to normal, I can’t wait to replay Prey and actually explore this time. There’s so much I missed in my “run for your life” approach. I’m ready to take it slow, savor the details, and maybe even trust a coffee mug again. (Just kidding, never again.) [h3] Final Verdict [/h3] Prey is criminally underrated. If you love gorgeous visuals, a gripping story, and the thrill of never knowing if your desk lamp wants to kill you, you owe it to yourself to play this game. Just don’t blame me if you start side-eyeing your office furniture.
69.6 hours played
Written 21 days ago

This game has the level design polish equaling or surpassing some of the Half Life games (a high bar), with a complex and intriguing story that's very well paced. Zenimax did this game and the developers at Arkane dirty by having them name it after some middling 2000's game only for "brand recognition." It has more in common with games like System Shock or Deus Ex. Levels are designed in such a way that you could take no upgrades throughout the entire game and still have valid ways of winning, providing a lot of depth outside of just picking the right perks, weapons, or upgrades. The game gives you the freedom to do the opposite of that. Highly recommended, play it blind if you can.
65.0 hours played
Written 22 days ago

A hidden gem of a game with deep lore and a tense dark atmosphere. The beginning of the game is exceptionally well executed and hooks you. The enemy design keeps you on your toes, require thought to overcome and reward ingenuity. The game also gives you a plethora of options to play the way you want to, with many problems having multiple meaningful solutions relying on your perception. The fact you also have moral choices to make which do have a meaningful outcome on the ending is also very satisfying.
25.4 hours played
Written 22 days ago

Get if you want a game with fun mechanics and exploration. Apart from that, the game slows down intensely towards the end and the writing lacks a lot of polish. Sadly we probably wont see Arkane create a better sequel.
3.0 hours played
Written 23 days ago

+ You can tell this game is inspired by things like System Shock and BioShock and in that regard they really did a great job. I think they understand the core concepts of these types of games and in some ways they've even improved and developed and refined those core concepts. They really let you embrace your own creative approaches to things which is really cool to see done so well. The level design is also very well done so far and I love how you can turn off all the helpful tips and hints and just let you focus on being immersed in the experience. The sound design is good too. I would say it deserves to be in the pantheon of these types of games and as such I do recommend the game. - But I do have some criticisms so far... I think overall the art style is way too... corporate bland than say BioShock and as a result it just creates an environment that's a bit too sterile for me. There's too much light and cleanliness in a supposedly derelict station plunged into chaos. Probably a direct result of using the CryEngine which is pretty bad. The lack of a SHODAN like character is sorely missed as well. They instead went with the Atlas approach from BioShock and we'll see how that pans out before it ends but I'm not overly impressed or excited. I mean they really need to pull a major twist with this character to even come close to Atlas. - I also think the enemy design is really bad. Ok mimics are cool enemies and a great addition to the game but then its just... mimics. all it is, is mimics. Sure some mimics are little buddies, some mimics are big bullies but they are all just mimics and they look boring and lazy. Now their mechanics aren't that lazy but the design seems very lazy and uninspired. And sure you could say well BioShock was just all splicers... and yes you are correct but there's just something so much more terrifying about playing BioShock even to this day when fighting spider splicers crawling around screaming at you that just was not captured with these amorphous blob creatures complaining about their feelings and lonliness. - My other gripe is that in a game that is about exploration of your environment there have been so many places I just should not have gone to and there's no real obvious way of me knowing. For example I found this cool room with a different looking mimic that was on fire. Well it took me about 5 tries and several different difficulties to realize I just could not defeat this enemy right now. And the entire experience was very confusing, but not in the kind of "I want to solve this" way of confusing but the "whats going on I don't understand why this one enemy is different than every other enemy in the game and its right at the start of the game" kind of confusing. So far overall : 6/10 experience.
81.9 hours played
Written 23 days ago

While replaying Prey, it has become one of my favourite games of all time. This game checks most of my boxes when it comes to fun games: good lore, rather linear gameplay (with room to backtrack for missed items), long quests and a good modding community. I like the new take on aliens being shadowy figures and how they're kind of eldritch like how [spoiler]the Apex is literally un-scannable so you can't learn literally anything about it.[/spoiler] The unique characters and different types of neuromods all mix to make an extremely fun playing experience. 9.5/10. I just hate the [spoiler]Psychotronics[/spoiler] area.
100.1 hours played
Written 24 days ago

Must underrated game in the planet. Everything about the game; from game play, to graphics, atmosphere and story ARE AMAZING 10/10. This game is SUPER WORTH IT AT ANY PRICE!
53.5 hours played
Written 24 days ago

It's mediocre. I played till the end and have to say I really, really enjoyed the actual ending, but this feels like about 8 hours worth of content they managed cobble together 'repeat' missions for and stretch into 20+ hour game. Let me be clear: no matter how fast you play, you will be revisiting 'rooms' again and again and again. The missions require you to retrace your steps as if the scifi station you inhabit were part of some scavenger hunt. They tried to make this interesting by unlocking new features of some of the rooms on your second or third pass-through, or new weapons, but I got a bit frustrated solving and resolving the same 'problems' of access to certain ceilings or broken ladders very quickly. The problem solving they have included in this to make it a little more than a shoot-em up in space isn't bad per say, but it is painfully repetitive and often relies on very careful controller work. If you're playing with a mouse - good luck. The parts where you're 'falling' through space or trying to grab things are designed to... anger you. You'll fail over and over, I don't care how good you are at Counterstrike, no one is going to have the mouse finesse not to go hurtling through space past the ship doors at least a dozen times. For me, that was frustrating enough I frequently closed the game because it stopped being 'fun' distraction and started being work. The enemies are also repetitive. It's not just that they appear in the same rooms over and over, it's that even as they get more advanced, their means of attack and cornering you are scaled up in really predictable ways. Sometimes predictable in the sense you know they're going to kill you because the game gives some 'rooms' a consistent edge over you, no matter how much you've leveled up your own equipment. This means some areas (living quarters) are an absolute slog. You'll need to clear the area, room by room, and it's like flipping a coin to know if what's going to spawn there has enough fire power to take down the planet Jupiter or if it has a plastic party popper. I wish the people designing this game had decided to stretch it out by including other sorts of puzzles to solve or a different type of enemy rather than having you run in a circle through the same lobby a dozen times. If this had been an 8 hour game, it would have been 5 stars. If it had been a 12 hour game, padded out with interesting puzzles you encounter ONCE, it would be a 4.5 star game. As is? With senseless side missions and repetitive requirements? It's a flat 3 stars. Playable, usable on a rainy afternoon, but it won't hook you and probably not worth a replay. The ending *is* cool, but once you know it, you can move on. Buy it on sale, finish it quickly. Move on.
134.2 hours played
Written 28 days ago

A fantastic free-form game that lets you pick your path to your objectives. Exploration is rewarded, and I found the story / missions interesting. Absolutely worth playing if you enjoy games like BioShock, SystemShock, Deus Ex, ...
34.0 hours played
Written 29 days ago

Dishonored meets DOOM Incredible game, amazing story, really fun mechanics. The ship and all the spaces are beautifully crafted. Cool characters and dialogues. Totally worth playing it