8.6 hours played
Written 3 days ago
Reviewing (mostly) every game (or DLC) in my library, part 231:
⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10)
Wolfenstein II is the kind of game that hits you with a chainsaw and then makes you cry about childhood trauma five minutes later. It’s loud, brutal, messy, and weirdly tender. The story swings wildly between sincere character drama and absurd sci-fi chaos, the action is relentless, and the entire thing feels like it was made by a team both deeply angry and deeply in love with storytelling. It’s not flawless, but it’s unforgettably bold.
🪖[b] Pros:[/b]
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[*] In-your-face, cathartic combat. This is one of the most visceral shooters out there. Guns are weighty, the sound design is thunderous, and dual-wielding shotguns or hatchets while running full-speed into a squad of Nazis is pure adrenaline. The game rewards speed, aggression, and creativity; you’re always encouraged to keep moving, to tear through enemies rather than hide behind cover.
[*] Emotionally raw and surprisingly poetic protagonist. B.J. Blazkowicz has gone from a one-liner machine to a genuinely compelling character. His internal monologues are heavy with grief, self-doubt, and anger. He's grappling with his body, his past, and the idea of legacy in a way that makes you root for him even when he’s knee-deep in blood.
[*] Bonkers setpieces that go *so hard. The space mission. The courtroom ambush. The Venus infiltration with the Hitler audition. There’s no shortage of moments where the game just goes for it, and the results are often wild and unforgettable. You never really know what’s coming next, and that unpredictability becomes part of the fun.
[*] Rich, diverse supporting cast. Grace, Anya, Set, Super Spesh, Max—each brings a distinct energy and backstory. These aren't just quirky NPCs; they’re people with trauma, dreams, and fire. Grace especially steals every scene she’s in, with a confidence and rage that feels deeply earned.
[*] A brutal but honest political edge. [i]Wolfenstein II [/i]doesn’t sugarcoat. Its anti-fascist message is loud, and it dives into American complicity, racism, and resistance without flinching.
[*] Soundtrack and sound design that elevate every moment. From industrial war drums to ambient tension, the music is tight and effective. Gunfire roars, explosions ring out with force, and even the subtle sound cues (like BJ’s breathing or armor rattling) add to immersion.
[*] Stunning art direction. Yes, it’s gory and bleak, but it’s also striking. The game’s dystopian version of America is both familiar and horrifying, with visual flourishes that turn propaganda posters and Nazi architecture into a terrifying backdrop. The contrast between occupied small-town diners and brutalist war factories is chilling.
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📼 [b]Cons:[/b]
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[*] The story sometimes buckles under its ambition. There are so many ideas here: alternate history, revolution, love, legacy, identity—and not all of them get the breathing room they deserve. Some characters disappear too soon, and the pacing occasionally drags in the middle third.
[*] Lack of mission replay and hub jank. The U-boat hub is cool in theory, but in practice, it’s confusing to navigate. Once you finish a main mission, it’s not always clear what optional stuff you can go back and do, and mission structure gets muddy in the second half.
[*] Performance issues and occasional bugs. Depending on platform and patches, the game can have stutters, crashes, and weird enemy AI hiccups. Not game-breaking, but noticeable. It’s been improved since launch, but some clunk remains.
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