DOOM 3
DOOM 3

DOOM 3

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DOOM 3
DOOM 3
DOOM 3
DOOM 3
DOOM 3
DOOM 3
A demonic invasion has overwhelmed the Union Aerospace Corporation's Mars research facility. As one of only a few survivors, you must fight your way to hell and back against a horde of demons in this award-winning horror/action FPS and reimagining of the original DOOM.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
84%
4,949 reviews
4,175
774
0.5 hours played
Written 1 month and 1 day ago

It's the odd one out of the series, but you have to remember when it came out there wasn't a lot going on like it out there. It was the first time they had tried to add real depth to the doom game series, and it was focusing on horror. It's not bad, it's just different. My least favorite of the series, but it doesn't deserve all the hate that it got.
18.8 hours played
Written 16 days ago

Overall really fun on veteran. It took a few hours to get used to, but then it really clicked. DOOM 3 is about forcing you to make split-second decisions and react in tense situations. Shotgun sucks though. NOT because the spread is too wide; it sucks because the spread is really inconsistent which makes the gun feel like an RNG-fest to use.
31.7 hours played
Written 20 days ago

I made a review on the original. To make it short: this or original version? Original. You can add mods to make that one look better than this and it does include all features. There is a scene where you are in a toxic area and have to collect oxygen, which is basically removed from this game. Not the sequence but the air system. There are some other changes like more ammo(despite OG featuring plenty already) and making some weapons fire slower. The flashlight is now all time on, which i dont mind, switching around was annoying. This release was only useful for people on consoles wanting to play doom 1-3 which you dont need on the computer as all those games work from the steam store directly out of the box.
38.3 hours played
Written 30 days ago

My favorite Doom game, genuinely. It just rocks. Maybe I have nostalgia bias, but I never got the hate. Yes, it is much different than the first two games. But honestly I don't even love Doom II, so this being different was great when I was first playing the series in order. And for those who dislike the HD version, the BFG edition let's you play the game MORE like the first two games! Double ammo capacity and better lighting makes it easier to run-and-gun. For purists, it does take away from the horror a bit, especially with the handheld flashlight being replaced by a shoulder-mounted one. But like I said, it comes off as hypocritical for people to complain about that AND the game being different than the OGs. Also just a fun package, having all 3 games together is great, and I like the OG games having their original achievements. Overall, Doom3 gets too much hate, especially this version. Looks great, was ahead of its time in a lot of ways. It's almost an immersive sim.
24.6 hours played
Written 21 days ago

This game is scary as hell. It's like working your way through a haunted house for hours, which is probably why it wasn't as popular as halo. id Software prioritized horror masterfully with the foreboding soundtrack and atmosphere. The installation on Mars is a living, breathing character of it's own. The machines and computers hum and whir so differently, and things scurry, breathe, and moan in the dark. The story was also a clear priority- you always pull out your PDA when you pick up another piece of the puzzle. I think this game would have received more attention if it hadn't been released within a few months of Halo 2. DOOM was the FPS titan of the 90s, I think it could have held the title for another decade.
18.8 hours played
Written 12 days ago

super turbo turkey puncher was the best part of this game pls release the sequel
33.3 hours played
Written 13 days ago

I would not recommend playing the BFG edition of the game as it has many issues that are antithetical to the original vision of the game. There is no option the switch to the old flashlight, includes increased ammo pickups that can't be reverted, changed the lighting to be brighter as well as removed various visual effects. If you are interested in playing this game, please play the original. If you want widescreen support you can use a source port such as dhewm3 which is very easy to install.
18.2 hours played
Written 4 days ago

This game isn't scary. Apparently non BFG edition is scarier, but this one isn't. As a side effect of the horror thing, this game has NO MUSIC. It is a nice switch-up when you go to hell. LOTS OF AMMO. BAD DLC.
2.9 hours played
Written 4 days ago

Doom 3: BFG Edition was a darker, slower reimagining—more horror than havoc. The flashlight fix was welcome, but it lost some of that raw, frantic energy the series is known for. Still, it had atmosphere, creepy corridors, and classic DOOM games bundled in. Not the wild ride of 2016, but a moody detour worth revisiting once… with the lights off.
3.0 hours played
Written 6 days ago

The best use of darkness ever in a game. It makes the flashlight usefull. All Time Cult Classic.
7.3 hours played
Written 7 days ago

3 games in one, plus achievements. The BFG engine is much improved over the original Doom 3 engine, and it's nice to see the evolution of it. You can really tell how it paved the way for Doom 4. A lot of places looks like they used the same map, assets, and even the locker codes; I think it provides a neat sense of continuity between the storylines.
14.7 hours played
Written 8 days ago

edit: ayayay i forgot the consolidated listings are a thing now. doom 3 may be the black sheep of the franchise but i honestly like it more than both doom 2 and tnt: evilution. the latter two drop off quite a bit on the level design front, but doom 3 keeps strong the whole way through. often i compare it and half-life 1 and 2, and i like its arsenal far more than half-life 2's. not only a more effective arsenal in general, but despite doom 3 being the game with what is considered the worst shotgun id software has designed, it was my workhorse weapon through the whole game because up close it plows through demons every time. if you are down to play what i can only really call half-life but more horrific and set in doom's universe instead, it's a solid game and a solid atmosphere. resurrection of evil ups the ante too and with its grabber and super shotgun, it is practically doom 3 perfected. just don't lay your hands on bfg edition. lost mission isn't really worth it.
8.5 hours played
Written 9 days ago

This game doesnt know if it wants to be a slow paced survival horror game or a run and gun shooter. It throws a billion enemies at you, they all spawn around corners, behind you, they duck, they run, they leap, and while you're jumping dodging and weaving to avoid them and their attacks, the game punishes you with slow reloads, slow fire rates and bullet sponge enemies(30 rounds from the assault rifle to kill 1 imp, really?), and in a franchise where neither older or newer installments have one, A STAMINA BAR! Also the devs decided to make this game an atmospheric horror game where you have to literally use a flashlight to illuminate darkness. This is Doom, the monsters should fear ME, not the other way around. This game would've been great if the doom name wasnt slapped on it. Also in FPS games its a nice skill but switching to another weapon is faster than reloading (shoutout to mw2 2009), in this game it forces you to stick with the reloading weapon until its loaded, THEN you can switch. While you get zerg rushed your character reloads like a retired 90 year old at a gun range.
89.7 hours played
Written 11 days ago

This game has kept my interest for 86 hours so far, but it's kind of repetitive. I'm not a big fan of jump scares, and this game is just continuous jump scares. They're good for sure, but dang it's too much for me. They definitely nailed the Horror genre.
73.0 hours played
Written 11 days ago

So even for 20 something year old game, it's not bad. My problem is that this is Doom 1 for Dos, but with all the story Carmack said was pointless. I don't know if he and his team wrote it this way to prove a point, hard to tell consider all the sequels. I wouldn't replay it, and I wouldn't recommend it. Even if you are a hard core fan. The menu music is awesome
13.0 hours played
Written 13 days ago

it is very good, but if it was not a doom game it would have been better as it simply does not fit in as a doom game
20.3 hours played
Written 13 days ago

Doom wen't horror in the 2000's. Although this game is plagued with weird, unnecessary cutscenes. It is generally a fun, atmospheric classic.
7.2 hours played
Written 13 days ago

DOOM 3 is a very different game to it's predecessors, however, I think comparing it to the rest of the franchise feels almost unfair considering just how much the game deviates from it's roots. DOOM 3, is a good game with even better gameplay, but I don't think it fully realises either the survival or the horror parts of the genre it was aiming for. This is one of the most forgiving DOOM games out there, with plenty of health, no risk of running out of ammo, and enemies that are pretty easy to dispose of. The game's horror roots are far more effective, and I can only imagine what this game's original version would have been like without the constant comfort of the flashlight. There were a handful of times when I actually got jumpscared by organic gameplay moments, and I only wish that part of the game was leaned into more and expanded beyond the opening hours. DOOM 3's weapon sandbox doesn't feature anything crazy and new to DOOM with the exception of the Soul Cube, but does modernise what was already there, although I'll never get used to reloading in a DOOM game... Atmospherically, the game does excel with it's impressive lighting and bleak tone, aspects that likely went on to inspire Dead Space and other survival horror games that fully committed to what DOOM 3 only briefly flirted with. DOOM 3 was arguably the first DOOM game to prominently feature it's story, and much like in future games that tried to do the same thing, it doesn't quite hit the highs for me that I'm sure the developers were hoping. However, while the main story is nothing special, the optional PDA's are a neat touch, especially for someone like me who loves optional collectables in the form of audio logs. Searching for access codes may be a chore in some other game's I've played, but here it felt quite immersive, and I wish the PDA played a larger role in the overall pace of the game as a whole. Finally, it wouldn't be a DOOM review if I didn't talk about the music, but unfortunately, outside of the main menu theme, there is almost nothing to touch on here. I feel as though some of DOOM I and II's groovier tracks may have worked in some of the less tense moments, or even just the game's opening minutes, but sadly, that is not the case. Overall, DOOM 3 is a solid game, but for many was a step in a bizarre different direction. While I enjoyed my time with DOOM 3, it is nowhere near as replayable as the original two entries or any of the modern titles.
0.2 hours played
Written 14 days ago

The game just doesn't launch on Windows 11 and secondary monitor without extra hacks you need to do each time you want to play the game. Dealbreaker for now, hopefully devs fix it, but I doubt it.
15.6 hours played
Written 14 days ago

Decent game. Bit different from the other ones like Doom (2016) or Doom 1 and 2, but still decent. Has a bit of a Metroid Prime feeling to it, lol.
9.7 hours played
Written 17 days ago

It's a good game so far, but the huge recoil you get from taking damage is just horrible. I wish there was a way to get rid of it, or at least lessen it, without having to resort to modding it. That's really my only real gripe with this game. Other than that I've been really enjoying the horror aspect of this title compared to the previous games (which weren't scary to me, honestly). It's really not a bad game for the price.
9.5 hours played
Written 24 days ago

This is my first DOOM game I played since I was little! At first, I did not understand what happened and I got scared at first thought, but watching my dad playing it before me made me realize that this is not as scary as it shows! Sure, the game puts a lot of detail into the horror and satanic aspects that could make anyone genuinely terrified, but depends how conditioned you are in horror. I say, I played this game over and over, each time I revisit it and I keep forgetting some parts during the story which makes me realize the whole aspect of the game that I ignored during my first playthroughs! This game is insanely underrated and it deserves the love that it once received when it was released! (Yes, I know this is not the original and it's a more updated/enhanced version, it's still fun and it also gives you the exclusive content + multiplayer; I say it's worth it)
3.1 hours played
Written 24 days ago

Growing up with Doom and Doom II, this doesn't really feel like "Doom" at all... that said, it's a great game so far. I should have played it sooner!
34.0 hours played
Written 1 month and 2 days ago

I just finished this game on Marine difficulty. I like to take my time, looking for secrets and exploring all of the PDAs which help to flesh out the story. If you're used to the more recent Doom entries, be aware that Doom 3/Doom 3 BFG places a strong emphasis upon story, much like the original Half Life. In fact, I could see many parallels in the storylines of these games. The enemies were cool, especially when you catch them crawling up from lower levels or along the ceilings. What didn't make sense was how a wall would suddenly drop away behind you, revealing a new enemy to blindside you. That didn't make sense considering that the setting is primarily in a research facility. I love the horror elements with the gore and bodies scattered around. I thought that there was a bit too much health and armor available. Overall, however, I had a blast playing this game! I'm looking forward to returning to Doom from 2016 which I hadn't finished playing.
1.0 hours played
Written 25 days ago

This experiment is very interesting, but as much as I enjoy DOOM, this episode feels like a step back. The vibes it gives off are more reminiscent of an Alien game than DOOM. It's still enjoyable as a first-person shooter, but I have mixed feelings about it, mostly leaning toward the negative.
0.1 hours played
Written 1 month and 2 days ago

Ditch the BFG Edition, just download the original and use the dhewm3 source port for the best experience. Optionally install the Doom 3 Redux mod for better vanilla textures and hud.
11.9 hours played
Written 27 days ago

Doom 3 isn't just a fun game—it's a classic that redefined what the Doom experience could be for me.
22.6 hours played
Written 30 days ago

Because of the stupid dumb and stupid spider enemies that never should've existed, I opted to play this with a 3rd person mod to make it less scary for me. Someday, I'll be less scared, but honestly? The game's nowhere near as bad as people have considered it. Sure, it's not as action oriented as the rest of the series, but the horror aspects of it work great, especially in terms of atmosphere.
6.8 hours played
Written 26 days ago

Doom 3 doesn't really hold up in 2025. The enemies and enemy spawns are annoying and repetitive. The weapons don't feel great or powerful. The level design is fairly boring as well. All grey and brown, endless corridors and doors. Overall, I wouldn't recommend unless your trying to play all the Doom games like myself. Doom 1, 2 and Doom 2016 are all far superior.
0.3 hours played
Written 21 days ago

4.7/10 Other than the fact that there's a high probability you'll need an unofficial mod/patch to even boot up the game, People say it's over-hated, which I only somewhat agree with. This game came out competing with Halo 2 and Half-Life 2, both of which had a similar premise but were executed better, were far more fleshed out, and had an actual decent story to them. That being said, the amount of detail put into a lot of the interiors in this game is kind of insane, reactor rods, twisting hydrolic pistons, very intricate architecture. But that's all it really has going for it. The Hell section I suppose was another highlight and yet it was so short. It's like they tried to go for a horror genre but either didn't go far enough with that idea or it just fell completely flat for me every time. There's no music besides ambient sounds. It's just sort of in this weird boring area somewhere in between arcade shooter and high contrast airduct crawler that I don't find all that interesting. The gameplay is mid. There's no settings for dialogue audio so trying to listen to any of the background lore was annoying — but I did it anyways, and all of it's... well.. a nothing burger at best. Mostly meaningless logistical voice recordings about the same stuff over and over again. Then I thought, whatever who cares, it's a first-person shooter. None of that has to be good if the gunplay is satisfying (Arguably the most important thing for a game like this) But no, it's not — and much much less satisfying than the games before it — so I just can't in good conscience recommend this for anyone. It also commits the most egregious sin in the entire franchise by making the shotgun one of the worst weapons to use. Like uh... wut. And no Super shotgun in the base game either. The one almost saving grace for me, was near the end of the game, the villain delivers this absolutely goated line out of nowhere on the intercom: "I'm waiting for you... Waiting to kill you!" I laughed so hard I nearly vomited. So that was cool and I liked that.
12.4 hours played
Written 1 month and 3 days ago

Beat the main campaign in under 8 hours, and wow! What a slow, clunky piece of shit. The game insists on having a horror theme but relies entirely on laughably weak jumpscares, annoyingly dark rooms with a rechargeable flashlight mechanic, and monster "closets." (That is, you'll be in an empty corridor and the walls will drop and reveal two enemies behind them and you'll get slapped around.) The difficulty is a joke. On Veteran, enemies do 10-20 damage with melee-- significantly more than their projectile attacks. The fact they expect you to complete it on Veteran and turn around and play again on Nightmare is hilarious. This game has DOOM 1 + 2, but just save yourself the trouble and buy those DOOM games or the reboots. This game is dogshit.
28.3 hours played
Written 4 days ago

At first, it was odd since I am used to Doom 1 and 2, but this is something that stands out in the Doom franchise, which I like about it, clearly 10/10.
9.3 hours played
Written 9 days ago

i played the original Doom 3 back in the day, but the BFG edition updates the graphics settings to play on modern computers and adds a few other nice touches, including a flashlight you can wear so you don't have to keep switching. This is a must because otherwise you can't see and shoot at the same time, and there is a lot of shooting. The game is more of a horror shooter than I remember, with enemies popping up behind you and out of secret doors. There is always a pervading sense of unease as you never know when enemies will materialize out of thin air, even in rooms that you have already cleared. Best of all, though, is the environment. The close, claustrophobic corridors are exactly what one envisions on a world in which breathable air is a premium, and lighting and other amenities are sacrificed for efficiency and there are no labor unions on the whole planet that might object to corporate diabolism. The combat feels tight, the guns are heavy, and the enemies are terrifying. The sound design, lighting, and all other effects are better than most games produced today. Where have we strayed from the path of increasing immersion since the day when this game was produced?
25.7 hours played
Written 17 days ago

You know Doom is a good franchise when the worst game is generally seen as just being okay
43.6 hours played
Written 23 days ago

[h1]DOOM 3 – 100% Completion Review[/h1] [i]All achievements earned, every PDA and video log found, all secrets discovered[/i] [b]DOOM 3 is the slowest, darkest, and most divisive entry in the series.[/b] Fully completing it reveals a game caught between old-school shooter roots and early 2000s survival horror, with both strengths and trade-offs. You arrive on Mars, a UAC facility where things have already gone wrong. What follows is a descent into shadowed hallways, demonic ambushes, and a surprisingly dense web of audio logs, PDAs, and environmental storytelling. The pacing is slower than its predecessors, but that is the point. The tension comes not from speed, but from silence. [b]Combat is deliberate and claustrophobic.[/b] Enemy placement favors jump scares over sustained pressure. Weapons feel weighty, especially the shotgun, though hit detection can be inconsistent. A 100 percent run encourages methodical exploration. PDAs and emails unlock doors and backstory, and most secrets are meaningful rather than filler. The game’s lighting was cutting edge in 2004, and even now, its use of darkness and flickering environments sells the mood. The flashlight mechanic remains polarizing. It limits your awareness, but that limitation is deliberate. You are not meant to feel powerful. You are meant to feel vulnerable. Some enemy variety and level design wear thin in the final act, but the presentation and atmosphere never falter. [hr] [b]DOOM 3 is not about speed or glory. It is about dread.[/b] As a completionist experience, it is immersive, methodical, and surprisingly rich in detail. It may be the outlier, but it still earns its place.
52.5 hours played
Written 12 days ago

Idk how this has a very positive rating. Especially post Doom 2016. This game is easily the worst of Doom.
42.8 hours played
Written 21 days ago

So fun and time killing. You can even play with freinds.
21.1 hours played
Written 14 days ago

[b]DOOM 3: BFG Edition – Karanlıkta kalan bir klasik… ama başarımlar da orada kaldı.[/b] [i]Silah sesi var. Şeytan var. Atmosfer var. Ama başarımlar yok.[/i] 🕹️ [b]Klasik DOOM’un evrim geçirmiş hâli.[/b] • DOOM 3 zaten farklı bir Doom’du: Karanlık, yavaş, korkutucu. BFG Edition ise bu deneyimi daha parlak yapmaya çalışıyor. Ama... o el feneriyle tam olarak değil. • Grafikler hafif rötuşlu. • 60FPS sabit, daha akıcı. • DOOM 1 ve 2 de pakete dahil – güzel bonus. • Ama DOOM 3’ün temposu hâlâ “Alien gibi bir FPS”. 🎮 [b]Oynanış:[/b] • Korku ve aksiyon karışımı. • Düşmanlar karanlıktan fırlıyor, sen panikliyorsun. • Fener artık silahla birlikte tutulabiliyor. [i]Bu, 2004 yılında mümkün olmasa da 2012’de mucize sayılmıyor artık...[/i] 🚫 [b]Ama… başarımlar?[/b] Oyuna ilk girdiğimde konsolu açtım. Ne mi oldu? [quote]“Achievements are disabled when console is active.”[/quote] Güzel. Tüm oyun boyunca hiçbir şey açılmadı. Denedim, düzelmedi. Başarımları unut. Sadece [i]“kendi iç huzurun için”[/i] oyna. 🧱 [b]Bonus içerikler mi? Güzel ama nostalji için var.[/b] • DOOM 1 – keyifli • DOOM 2 – daha keyifli • Lost Mission – kısa ama oynanır Ama esas içerik DOOM 3. Ve o hâlâ: [b]“Karanlık koridorda, 1 merminiz kaldığında çıkan şeytan”[/b] oyunudur. BFG Edition, içerik açısından tatmin eder. Ama teknik bir hata (konsol açma) yüzünden [u]başarımlar kilitlenirse[/u], içinde [i]bir şeyler eksik kalır.[/i] [i]DOOM 3: “Jump scare’lı DOOM” arayanlar için. Ama başarımları takıntı hâline getirenler dikkat – geri dönüş yok.[/i]
3.9 hours played
Written 16 days ago

Slow and clunky but still fun
2.6 hours played
Written 17 days ago

slow and shotgun is boof. i like the game though.
103.7 hours played
Written 13 days ago

[list] [h1]📌Detailed review below[/h1] [/list] [h1][b]📝The Gist[/b] [table] [tr] [th] • Section[/th] [th] • Rank[/th] [/tr] [tr] [th]📕 Story[/th] [th]DOOM 3: ★★★☆☆ BFG Edition: ★★★☆☆[/th] [/tr] [tr] [th]🌄 Atmosphere[/th] [th]DOOM 3: ★★★★☆ BFG Edition: ★★★☆☆[/th] [/tr] [tr] [th]💻 Performance[/th] [th]DOOM 3: ★★★★★ BFG Edition: ★★★★☆[/th] [/tr] [tr] [th]🎮 Gameplay[/th] [th]DOOM 3: ★★★★☆ BFG Edition: ★★★☆☆[/th] [/tr] [tr] [th]🔁 Replayability[/th] [th]DOOM 3: ★★★★☆ BFG Edition: ★★★☆☆[/th] [/tr] [tr] [th]🔥 Difficulty[/th] [th]DOOM 3: ★★★★☆ BFG Edition: ★★☆☆☆[/th] [/tr] [tr] [th]💰 Value[/th] [th]★★★★★[/th] [/tr] [/table][/h1] [h1]The Beginning of a New Era[/h1]       My first foray into the [b]DOOM[/b] franchise was [b]DOOM 3[/b] on the Xbox when visiting a classmate sometime around 2007. I didn’t get to play much of it, as my classmate was more interested in showing me his “skills”, but it caught my interest. I wasn’t aware that this threequel came from gaming royalty: A franchise loved by many avid gamers, with many ports of the originals released before this game even hit shelves. [b]DOOM 3[/b] attempted to take the franchise’s concepts and gameplay mechanics and mold them into a story driven FPS. Whether or not this shift in style was the right choice or not can be debated, but [b]id Software[/b] playing with the formula wasn’t bad in hindsight, because we eventually got the best of the originals with what some of 3 brought to the franchise in [b]DOOM (2016)[/b] and its sequels. [h3]DOOM 3 (BFG Edition [BFGE] differences below)[/h3] [h1]Invasion! DOOM Marine is on the Case![/h1]       The year is 2145. You play as the [i]DOOM Marine[/i], a recent transfer to the [i]Mars City Security Division[/i], tasked with quelling the growing fears of the city’s workforce. Working under the [i]UAC[/i], the [i]Mars Research Base[/i] serves as an R&D facility, operating outside of conventional law with limitless funding. After countless incidents of insanity-fueled accidents and a growing concern for workplace safety, demons have managed to bridge the gap between dimensions, assimilating and otherwise killing the inhabitants of this isolated space station.       Similar to the original [i]DOOM[/i] games, you have access to an inordinate amount of weapons, acquiring them as you progress through the facility. [i]DOOM Marine[/i], like [i]DOOM Guy[/i], doesn’t suffer the limitations of mortal men and can carry a multitude of firearms all at once. He isn’t as nimble as [i]DOOM Guy[/i], having a stamina bar and taking staggering amounts of damage from short falls, so combat is more about positioning more than running and gunning. An average combat scenario would be 1 – 5 demons of varying sizes (sometimes spawned in a way that entraps the player) closing in on your position. How do you proceed? CQC? Ranged? Explosions? Enemies can pop out of walls, spawn in through portals, and can hide in the shadows, waiting for you to approach them before diving in for a hit. Your reaction timing (and memory in re-runs), as well as proper utilization of your weaponry, is key to success. [i]The Shotgun[/i] is no longer the generalized power house it once was, but since weapons don’t share ammo pools the [i]Pistol[/i] is a good side arm to use when anything else would be overkill, giving it a justifiable use case and allowing players to conserve ammo. https://steamcommunity.com/sharedfiles/filedetails/?id=3521620425 [h1]The Atmosphere[/h1]       Darkness engulfs the base, with your only reprieve being a handheld [i]Flashlight[/i]. Switching back and forth between the [i]Flashlight[/i] and weapons to see and fight in the dark is by far my least favorite aspect of the game: I find it more annoying I’m not able to see what I’m aiming at more than I find the enemy’s shift in positioning unnerving. Something that was meant to instill unease and panic only filled me with frustration, mostly because some enemies can dive out of your line of fire. The dark adds a lot to the game, certain areas just didn’t do it for me is all.       As you wade through hell’s infestation, you’ll come across the [i]P.D.As[/i] of the city’s workforce. Reading their emails, you can create a timeline of events, get a feel for the day to day goings of the populace, and get codes for doors and storage lockers. Some have audio logs as well, with a few of them also having codes… At the very end of the log. I’m all for story, but many of them felt like forced filler more than worth while world building, demanding my attention in exchange for a code. Some [i]P.D.A’s[/i] are required to access certain rooms, serving as door keys for progression. [h3]BFG Edition[/h3]       The [b]BFGE[/b] “improves” upon [b]DOOM 3[/b], though the improvements aren’t necessarily for the best. The biggest hit in my opinion is combat: ammo is so abundant that you never really need to put any consideration into what you use. The original has enough resources, so this change ruins what the OG was going for and combat suffers from the change.       The atmosphere also takes a big hit. Shadows aren’t as dark, and some textures suffer thanks to the visual tweaks employed in this version. They did add a shoulder-mounted [i]Flashlight[/i], but its inclusion would hold more value if it was in the OG, especially with the increased brightness of the [b]BFGE[/b]. [i]DOOM Marine[/i] also has more stamina in this version, removing more of the tension the original created. You can now comfortably run into nearly any situation with little concern for danger, at least more so than in the original. [h3]Resurrection of Evil[/h3]       [b]Resurrection of Evil[/b] was released as a stand-alone expansion for [b]DOOM 3[/b], and is included in this bundle (original release and BFGE). Roughly a year after the events of [b]DOOM 3[/b], it was decided that one invasion wasn’t going to stop science, so the program was reborn under new leadership. You play as a different Marine, originally assigned with a recovery team, which end up disintegrated from a massive hell wave. The gameplay is roughly the same, with a few notable differences. The [i]Super Shotgun[/i] is added, and there are two new weapons: [i]The Grabber[/i] (likely influenced by Half-Life’s Gravity Gun), and the [i]Artifact[/i] which can slow down time. There are also a few new enemies and means of progression. https://steamcommunity.com/sharedfiles/filedetails/?id=3521617310 [h3]The Lost Mission[/h3]       [i]The Lost Mission[/i] expansion can only be played on the [b]BFGE[/b] and is essentially a handful of maps included to make the game more appealing to potential buyers. At least, that’s my takeaway, as there isn’t all that much new here. This expansion takes place during a specific time within the story, and you play as a soldier during the events of [b]DOOM 3’s[/b] story. The [i]Super Shotgun[/i] is here too, which makes me happy. [h3]My Thoughts?[/h3]       Both versions are playable, but each have their own feel. The only thing I like [b]BFGE[/b] more for is the shoulder mounted [i]Flashlight[/i], everything else makes the game feel too much like the previous [b]DOOMs[/b] in terms of combat. This might not sound bad, but it takes away from what the game is supposed to be at its core while still not quite packing that punch a [b]DOOM[/b] game should have. [b]DOOM 3[/b] has more of a horror feel, attempting to take away any sense of safety, using its enemy placement and darkness to its advantage. I believe the OG is overall better, but I don’t think the [b]BFGE[/b] is unplayable, just too different from the original while still not feeling like its predecessors. For what its going for, I honestly don’t think it is a bad game, just not a good [b]DOOM[/b] game. [h1]🎮Check out my curator, [url=https://store.steampowered.com/curator/44729523/][i]Eclectic Bytes![/i][/url][/h1]
3.8 hours played
Written 7 days ago

The best part of DOOM was when Doom guy said "IT'S DOOMIN' TIME" and doomed all over those demons.
6.8 hours played
Written 1 month and 2 days ago

This is the best Doom game of the entire franchise.
4.5 hours played
Written 27 days ago

3 badass games in one package, what else is thereto say?
0.4 hours played
Written 18 days ago

Played it once, it refuses to boot up again.
76.2 hours played
Written 23 days ago

really good so far souch a good ass game
44.5 hours played
Written 20 days ago

Thanks to the kind person who sent chainsaws to the station instead of jackhammers
12.6 hours played
Written 1 month and 3 days ago

The flashlight mechanic kinda grew on me
4.4 hours played
Written 21 days ago

this game gave me pain my left testi!!!
0.4 hours played
Written 17 days ago

The best Doom SP game