5.1 hours played
Written 15 days ago
[h1][b] TLDR: A massive shift in the gameplay of DOOM 3 leads me to not recommend. Gone is the frantic, fast-paced fun and it's replaced with an aging slog attempt at horror. [/b] [/h1]
[h1]PROS: [/h1]
➕Voice acting
➕Contains DOOM 1 and 2
[h1]NEUTRALS: [/h1]
🔹The horror elements are a big departure from the DOOMs before and after.
[h1]CONS: [/h1]
➖Some really dumb technological limits (flashlight lasts 30 seconds, shotgun takes forever to shoot)
➖Cheap monster-in-closet scares
➖Poor FPS mechanics
➖Poor level design
➖Graphics
[h1] [b] Content (Game world/Narrative) – [4/10] [/b] [/h1]
The game world consists of spending the majority of the time on an ugly, badly designed base on Mars. There are a few other unique locations, like going to Hell itself, but the majority of the game takes place on dimly lit cramped corridors with the vibe of Dead Space.
A big issue I have is the level design. It doesn’t even feel like a planetary base, there are like a million closets with a single monster coming out at you from a random closet every 20 steps. I’d say the level design feels more akin to DOOM 1 & 2, but the gameplay got smacked off into left field somewhere.
The narrative is really nothing special, but to be fair, DOOM is never about narrative, it's mostly about gameplay.
[h1][b] Gameplay (Mechanics/Difficulty) – [3/10] [/b] [/h1]
I’m going to make a bold statement here in that I actually prefer DOOM 1 or 2’s gameplay to DOOM 3. See, #3 is the odd one out of the entire series where, for some reason, the devs decided to make DOOM into a horror game. With that comes a lot of drawbacks from what even the more active gameplay offered in #1 and #2.
You’re on a space base on MARS and your flashlight doesn’t last more than 30 seconds. I’d assume the technology is there, but it's just one of the many examples of how gameplay is sacrificed for horror.
Probably the most egregious issue for me is how awful the gunplay feels. Yes, even DOOM 1 & 2 has certain areas where it excels in gunplay. The shotgun is an absolute pain to shoot. The rifle chews through ammo and feels like I’m doing pistol-level damage. The chaingun’s ammo is obscenely scarce. I’d actually say the plasma gun feels good, but even that is let down by the bogged down movement.
I did not find the difficulty to be hard. I played it in the “Normal” setting and the game just throws armor/health at you after nearly every encounter.
[h1] [b] Graphics (Quality/Technical) – [3/10] [/b] [/h1]
Simply put: awful. The only thing that is good is the shadows and the in-game monitor UI. Everything else - models, demons, non-interactive assets, walls, floors, doors, it all looks like crap. This is a very rough 2004. I really think they could have done better.
Technically, I felt it performed well. I did use Lossless Scaling and had no issues maintaining the target 120 FPS. I also encountered no bugs.
i9-13900KF | RTX 4090 | 64GB RAM | 1440p @ 240hz | Windows 11 installed on SSD
[h1] [b] Audio – [6/10] [/b] [/h1]
Fairly good. There are numerous PDFs with voice recordings that you’ll need to listen to, all seem good quality. The environmental ambiance is also good - spooky, whispering, demon sounds, ect.
[h1] [b] Replay Factor (Longevity) – [4/10] [/b] [/h1]
By itself, the replay for D3 is low, especially because multiplayer is dead. However, there are also the timeless classics of D1 and D2 available, also with achievements. So it's something.
[h1] [b] Final Verdict – [4/10] [/b] [/h1]
DOOM 3 (D3) is a huge departure for the entire series, both from D1, D2, and DOOM (2016) that came after it. It’s not wrong to say that D3 is the black sheep of the DOOM family.
For my biggest negative, I would have to say it's the mechanics, followed by level design.
Being that D3 is a horror game many of the mechanics that make DOOM a blast to play, like the general fast-paced, first-person adrenaline rush that it is, are sacrificed and/or neutered to make the vibe much more scary. This is further compounded by the fact that D3 has not aged well, and what you’re left with is a boring horror game at best and a terrible DOOM game at worst.
The level design also feels like 2-steps forward, one-step back with the obvious improvements in detail, size, and immersion over D1/D2, but again with the horror elements, force the levels back to D1/D2 type of simplicity. I really think that the game world could have been MUCH better. Look what game came out three years before D3 - Halo 1. Heck, Halo 2 came out the SAME YEAR, and in no way does D3’s levels come close to what Halo 1 or 2 had. So I know it was technologically possible, and I’d like to assume it wasn’t developer ineptitude, because id isn’t bad, so I’m going to blame restrictive horror elements again.
Overall, I cannot recommend DOOM 3. Especially since the campaign/narrative doesn’t mean much in the grand scheme of the IP, I would strongly suggest if you are starting out from the beginning to play D1, D2, then jump right into DOOM (2016).
The only way I would recommend this version of the game is that it actually COMES WITH D1 and D2! So if you do find this game on a deep sale, I would then recommend a buy, with the intention of skipping D3 due to the huge difference in overall playstyle from the rest of the franchise.
A great alternative if you’re looking for horror in a sci-fi setting would be Dead Space.
[h1] [b] Recommend? [Y/N] [/b] [/h1]
[h1]No[/h1]
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