14.7 hours played
Written 1 month and 1 day ago
DOOM 64 was developed by id Software and released in 1997, originally for the Nintendo 64.
The PC version, masterfully remastered by Nightdive Studios,
came out in 2020, coinciding with the release of DOOM Eternal.
It’s the final iteration of the “Classic DOOMs,” those that came out in the 1990s.
I thought DOOM 64 was just a “simple” port of DOOM to the Nintendo 64, in the first place.
But this episode offers a completely original campaign, along with a new add-on, “The Lost Levels.” Rest assured, longtime fans, DOOM 64 is a worthy successor to DOOM and DOOM II, so much so that some call it “the real DOOM 3.”
The game’s story is pretty minimalist, as always, but just know that it takes place after DOOM and DOOM II. You once again play as the DOOM Guy, still as badass as ever, tasked with wiping out hordes of all kinds of demons in what’s supposed to be an abandoned military base located on one of Jupiter’s moons.
Right from the menu, you’re hit with an atmosphere noticeably different from the previous entries. The vibe has become darker, heavier, more oppressive, even downright austere.
Hell has lost its flashy colors of yesteryear, giving way to long,
dull steel corridors in shades of beige, brown, or grayish tones.
You can really feel that Quake left its mark, and no wonder, since it came out just a year earlier.
he music is very subdued, sometimes even absent.
But from this hell emerge all sorts of industrial sounds, monster growls,
children’s moans, and other sounds that are hard to describe…
The gameplay stays true to the grand and glorious tradition of DOOM.
Our good old DOOM Guy shoots anything that moves, slaughters the countless demons lurking around every corner, blows up a few explosive barrels along the way, picks up ammo scattered everywhere, as well as health and armor, hunts for buttons and keys to unlock doors or activate mechanisms to progress, all while occasionally glancing at the map to navigate the UAC’s labyrinths.
DOOM 64 has some unique twists in its puzzles and level design: some rooms and corridors are booby-trapped, firing arrows or fireballs, and a few rare buttons activate cameras.
DOOM 64 brings back most of the monsters well-known since 1993,
while also including some introduced in the second game in 1994.
You’ll find the usual Zombie Soldiers armed with shotguns, the countless Imps, the Demons (or Pinkys, for those in the know), the beefy Hell Knights and Barons, the iconic Cacodemons (which look like the Pain Elementals from DOOM II), and the massive, fearsome Cyberdemons, who fire rockets at lightning speed.
These nasty demons are joined by the hefty Mancubus with their double cannons, the mechanical spider-like Arachnotrons, and the hideous Pain Elementals, who spawn those infuriating Lost Souls that charge at you full speed.
You’ll probably be thrilled to hear that the Heavy Zombie Soldiers, Revenants, Arch-Viles, and Spider Masterminds are nowhere to be found.
If you ask me, that’s honestly not a bad thing at all.
The arsenal, so dear to DOOM Guy fans, is back, but for the first time, it’s been given a visual overhaul. No need to dwell on the option to throw punches or the near-uselessness of the pistol. Let’s get to the good stuff:
the chainsaw, perfect for tearing through this lovely crowd, now boasts two blades!
The iconic Super Shotgun, devastating at close range, is here, alongside its little brother, the Classic Shotgun.
The Chaingun and Plasma Rifle let you spray the infernal battlefield with bullets.
The über-powerful BFG 9000 obliterates almost everything in a flash, though it’s mainly used against big monsters.
DOOM 64 introduces a new weapon, the Unmaker, which fires ultra-powerful laser beams but uses the same ammo as the BFG and Plasma Rifle.
By the way, the weapons have a recoil effect when fired, which is new but doesn’t affect accuracy.
DOOM 64 is among the best of what’s now called the Boomer Shooter genre.
Let’s not forget that FPS games were long referred to as DOOM-like, then Quake-like.
Plus, DOOM 64 seems inspired by Quake in its overall atmosphere.
The combat is insanely fun, the puzzles are well-designed, and the eerie vibe is top-notch.
Don’t hesitate for half a second—go buy it, unless you’re itching to end up in Hell!
And to be completely honest, I had way more fun playing through DOOM 64 than DOOM Eternal.