Uncle Chop's Rocket Shop
Uncle Chop's Rocket Shop

Uncle Chop's Rocket Shop

13
in-game
Data taken from Steam
Steam
Historical low for Steam:
Open in Steam
Uncle Chop's Rocket Shop Launch Trailer
Accolades Trailer
Uncle Chop's Rocket Shop Announcement Trailer
Uncle Chop's Rocket Shop
Uncle Chop's Rocket Shop
Uncle Chop's Rocket Shop
Uncle Chop's Rocket Shop
Uncle Chop's Rocket Shop
Uncle Chop's Rocket Shop
Come on down to Uncle Chop’s Rocket Shop, for all your roguelite spaceship repair simulation needs! WARNING: Untested genre not suitable for people with tentacles for arms or an aversion to dying horrifically. Side effects include improved reading comprehension under pressure and a furry fetish.
Developed by:
Beard Envy
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
86%
655 reviews
569
86
35.5 hours played
Written 8 days ago

I once tried to play Keep Talking and Nobody Explodes solo by attempting to memorize the entire manual, and was even moderately successful at it, memorizing even stuff like the mazes, wire sequences, Morse code, etc. This game is a lot similar to that, except actually reasonable—especially so considering the Focused Fixing game mode which removes the day timer and lets you learn at your own pace without the constant threat of failure for spending too long reading. Every individual fix is very simple, like when the oil temperature needle moves erratically you know you need to replace this one specific part, and if it doesn't move when you press the vent heat button you replace a different one. There's a couple of more complicated ones that involve charts, but you can keep the guide open in your inventory on the right of the screen so you don't even need to look away from the module to read it. The simplicity of the majority of the tasks made learning the game very fun early on as I picked up lots of stuff quickly, and then by the time I started memorizing the harder stuff, the fact I'd already learned over 75% of the game made it way less daunting and much more rewarding. Even by the end I still don't have a few things memorized and would need to pull out the book, but every time something was that complex it was all contained on a single page so I wouldn't need to flip pages to figure it out. If I knew the basics, all I needed the guide for was the one complex part.
57.4 hours played
Written 29 days ago

A game about getting instructions you don't have time to read... and then being punished when you don't follow them! I actually find this hilarious and think it's a great formula. But, I think your opinion might depend on your personality and what you want out of the game. There's definitely a lot of intimidating moments where you'll read instructions for like, "Artificial Intelligence Module" and "Consult the following diagram to determine the AI's target mood" and you're just thinking to yourself... Are you kidding me!? This is impossible! And yet 20 or 30 days later you're like... "AI modules? Ha! Give me something difficult!" So, the learning curve is really rewarding and fun -- seeing a machine that's really confusing and intimidating, breaking it down and figuring out all the patterns and shortcuts, and then just knocking out the repairs faster than you ever thought possible.
43.6 hours played
Written 8 days ago

Well...after 100%'ing the entire game, I can confidently say that this game is NOT for everyone. There is a lot to like about the game, the art style, the music, and some of the comedy got a few passing chuckles from me. However, I won't lie, after the 20 hour mark the entire experience started to drag on for me. It had felt as though I should have gotten the 'first' ending (no faction quests) way sooner than I did, and when I got there I had already felt exhausted from the gameplay loop and dreaded continuing further. It feels as though this game is either way too fast or way too slow, and the experience either feels unfair or tedious depending on the game mode you wish to play on. The game eventually boils down to just remembering everything in the manual, and still being annoyed that you got a more complicated repair job that you KNOW is going to take long time to complete compared to some other ones. I am still going to recommend this game, as I think that the people who worked on it poured a lot of passion into the game and still care about it, and that the early game was really fun to play through the first couple of runs. But I personally believe that if it is your first time playing this game, do the slower and 'easier' game mode as a introduction to see how this game operates, but be prepared for runs to take a very long time to complete.
10.1 hours played
Written 12 days ago

Nice artsyle and bgm, engaging tasks and base managment. Not really sure about the time element in the game though, played with time constraints on repairs disabled. P.S. Some instructions in the manual are hard to follow, not sure if this is a deliberate choice or not.
103.2 hours played
Written 13 days ago

If you like maintenance simulation - this indie game is for you. Addicting, I [spoiler] became a literal god [/spoiler] ! Give it a go, why don'tcha
27.5 hours played
Written 16 days ago

Love it, the story is engaging and the fixing is fun. Can't wait to play it through :D Edit: This game is a banger, bums me out that it has mixed reviews. Markets itself as a roguelite but its really a narrative game. Good meta progression, I enjoy the characters. The grimoire is really well done as a game piece. Have't reached the end of the story yet but i hope its got an endless mode
39.1 hours played
Written 17 days ago

This is one of the strangest and most interesting games I've played in a long time. The short pitch: Keep Talking and Nobody Explodes, but a single player roguelite game. That's a stressful format with a very steep learning curve, but the game amply rewards those willing to meet it where it is. If you're easily stressed out, maybe pass on this :). If you are the kind of person who can handle the idea of learning a new task from a book, on a timer, with potential explosions if you screw up, then get this game and dive in with both feet.
48.0 hours played
Written 20 days ago

Really addictive gameplay and an unbelievable amount of Easter eggs scattered across the game. Highly recommended.
69.2 hours played
Written 22 days ago

If you've ever wanted to be tested on how well you can follow instructions, you should buy this game. I love the general theme and game play. The mechanics are unique, where you follow a repair manual to troubleshoot and repair space ships. The mechanical tasks are intuitive and very satisfying but punishing for mistakes. The only general negative is the music gets a little repetitive and not quite the right vibe for this game.
51.1 hours played
Written 23 days ago

this game is everything ive wanted, I love it. Also customers can be weirdly wholesome EDIT: some things are still annoying: - Customer mood ticks down at the same rate for every job, from "fill 'er up" to "replace every part in the vehicle", meaning its impossible to get tips (or compliments) for long jobs, even if you did everything perfectly in a relatively short time. Even for jobs involving only one module, you need to be insanely fast to get maximum tips. - the workbench has little space and doesn't let items overlap
4.5 hours played
Written 19 days ago

This game seems really promising from everything that I could've seen on the surface. The artstyle, the gameplay's simple mechanics combined into a chaotic mess through time pressure and less than ideal handbook instructions. Many times (3,7 hours worth of times) I progressed to the 3rd day when you have to pay the dreaded R.E.N.T. payment, which serves as a progressing condition. And many times I failed because it's such a difficulty spike. There is a non-timed mode, but that just takes all the fun out of the game. I might as well play PC building sim at that point. I'm really disappointed that this game is the way it is because I want to like it, but the difficulty makes it either unprogressable or a snoozefest. You will see me play more of it, but that's because I'm begrudgingly getting my money's worth as I can't refund it anymore.
4.4 hours played
Written 29 days ago

It's really incredible how you can use a few great concepts and ruin it by mixing them together. I have played the same 3 days of this game now about 5 times. I started with the timed jobs - I don't generally enjoy time pressure, but it really comes down to how that is handled. So the intro and tutorial isn't terrible - there is a book with everything you need to know, here is a job you can repeat until you got it - fine. But the timed jobs require you to learn all possible repair tasks beforehand - not a fan. So, after not getting rent and being mashed into paste, I start a new game without time pressure (I thought). Three jobs a day is also way more than I could pull off anyway. Now I made the necessary money, and getting more the hang of the repair jobs. I quite like all the different machines and options of what can break and how to analyze them. I have the time to look into the manual - which of course isn't as straight forward and clear as you would like it. Then I get a new Job with a "Fatal" Tag. Well, I have all the time I need, right? Right? No. After getting the todo list with "Reactor needs immediate attention", I flip to the page in the manual, try to read the paragraph and then the reactor explodes. In the game mode I specifically went to, to have all the time in the world. Are you kidding me? Well, it is a roguelike. Even thought I don't know why it would be. Another run, and by now I'm a professional! I can fix most of the things without looking up too much. I have lots of money and this time it's not a reactor, but a bunch of pipe bombs. BUT this time I read what to do before accepting the job! I'm proud of myself! Then the next ship lands and the customer shoots me dead. This is my limit. I don't care anymore. Finally, a game where repairing stuff isn't a simplistic mini-game, but it forces me to replay the same scenarios with the same jobs again and again. I have failed multiple times to make rent or failed to open a safe - all my fault and going back didn't feel great but at least it was deserved. This didn't have to be a roguelike. How exactly is doing the same easy jobs again helping with replayability?
2.2 hours played
Written 22 days ago

These are my first impressions. This game should start you off with some different settings. It defaults you to playing with a time limit, rather than playing with quality and limited jobs per day. As a new player you will need to spend time reading the manual to even know how to fix things, so the default setting will lead to restarted runs and frustration. Secondly, the rent due triples after the first payment, which is a massive jump. Thirdly, on day three you get a meteor shower which means the ships will catch on fire randomly. If a component you already fixed catches on fire you have to do it again, including paying for replacement parts, again. Fourthly, jobs start requiring a support piece of equipment called the encoder on day 2. You can't buy it on the day you need it, you need to have bought it the day before. The support equipment bay has limited space, 3/4 of which are already occupied by standard equipment. You can solve the meteor shower by spending meta currency to get a shield, but you probably want to spend it on a 4th job slot first because of the rent requirements. The meta-perks seem to be either pure necessities or just nice to haves, which means they aren't really choices, but knowledge checks and mandatory taxation. The gameplay itself is...fine, but the new player experience wastes a lot of your time and the gameplay does not make up for this initial debt.
2.8 hours played
Written 1 month and 6 days ago

ADHD + reading instructions = BAD... however, I do not back down from a challenge and I will reign supreme.
1.8 hours played
Written 18 days ago

to be honest it didn't really grab me. The humor is predictable and boring, and the game play feels as if it lacks depth. While I haven't really played enough to really give this a through review, I will say again it just didn't grab me. It's worth a shoot to try out if you think it's your kind of thing.
18.2 hours played
Written 16 days ago

don't get me wrong it was charming at first but after the fourth youtube video i had to use to understand what i was doing i came to the realization i'm just not having fun. the complexity to reward ratio is way off reading four pages of a manual to do a timed sequence that will make you start all over again if you get it wrong is quite frankly not enjoyable and i'm saying this as someone who enjoys rogue likes., if you do by some chance find joy in this type of game have you considered just getting a second job?
4.1 hours played
Written 14 days ago

Game really needs a endless mode... i just wanna fix things and shut of my brain. So this game might not be for me, but if you like to fix things and get be disturbed by some random npcs... go fo it
6.2 hours played
Written 15 days ago

Devs propably have a degradation fetish with the amount of slander the player has to endure. If I wanted to be called a sack of shit every day by customers I'd just work retail IRL.
77.4 hours played
Written 18 days ago

very enjoyable rocket fixing game with nothing strange at all :D
5.8 hours played
Written 24 days ago

wiring problems doesnt support controller, you just get stuck ... or keep mouse on you .. :D
5.6 hours played
Written 18 days ago

[h2][b] Fun, frustrating, and full of potential—but please fix the bugs [/b][/h2] 😩 I got completely stuck at the part where you have to open the safe. According to the instructions, you're supposed to turn it clockwise until you hear a click, then go in the opposite direction. Sounds simple, right? Well... I spent three real minutes turning that dial clockwise. I swear to God—there was NO click. Then I accidentally nudged it like two millimeters counterclockwise, and failed attempt. No click. No progress. Just me, spinning a dial and questioning my life choices. I had to restart the day three times. Why? Because if you don’t open the damn safe, you lose 500 coins—which is twice as much as I even had at that point. And to make it worse, I also had to close the quota that day. Even on my third day restart, after 12 clicks, the safe still wouldn't open. 😤 The game is full of tiny bugs like this that kill the vibe. It also has a lot of intricate mechanics you need to memorize, which I actually think is really cool. 👍 BUT—and it's a big but—some mechanics rely on gadgets you have to buy in advance. And the delivery takes a whole day. For example, on day three, a customer showed up needing "tomfoolery module" work, but I didn’t have the cartridge encoder. So I failed the task, lost money—not because I messed up, but because I didn’t magically know I’d need it. 😕 Any mistake during troubleshooting can force a full day restart because the fines are way higher than your earnings. And don’t forget—you need to save up to feed the TURBO PIG. 🐷💸 Maybe it’s a balance issue, or maybe the dev wants me to suffer. I actually like the game a lot, but it desperately needs fixes and to truly be enjoyable.
54.4 hours played
Written 15 days ago

pull the lever get paid.
18.1 hours played
Written 1 month and 3 days ago

corndig
4.2 hours played
Written 20 days ago

Unf&#* the sh*$%er